godot/modules/basis_universal/SCsub

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#!/usr/bin/env python
Import('env')
Import('env_modules')
env_basisu = env_modules.Clone()
# Thirdparty source files
# Not unbundled so far since not widespread as shared library
thirdparty_dir = "#thirdparty/basis_universal/"
tool_sources = [
"basisu_astc_decomp.cpp",
"basisu_backend.cpp",
"basisu_basis_file.cpp",
"basisu_comp.cpp",
"basisu_enc.cpp",
"basisu_etc.cpp",
"basisu_frontend.cpp",
"basisu_global_selector_palette_helpers.cpp",
"basisu_gpu_texture.cpp",
"basisu_pvrtc1_4.cpp",
"basisu_resample_filters.cpp",
"basisu_resampler.cpp",
"basisu_ssim.cpp",
"basisu_tool.cpp",
"lodepng.cpp",
]
tool_sources = [thirdparty_dir + file for file in tool_sources]
transcoder_sources = [thirdparty_dir + "transcoder/basisu_transcoder.cpp"]
env_basisu.Append(CPPPATH=[thirdparty_dir, thirdparty_dir + "transcoder"])
if env['target'] == "debug":
env_basisu.Append(CPPFLAGS=["-DBASISU_DEVEL_MESSAGES=1", "-DBASISD_ENABLE_DEBUG_FLAGS=1"])
env_thirdparty = env_basisu.Clone()
env_thirdparty.disable_warnings()
if env['tools']:
env_thirdparty.add_source_files(env.modules_sources, tool_sources)
env_thirdparty.add_source_files(env.modules_sources, transcoder_sources)
# Godot source files
env_basisu.add_source_files(env.modules_sources, "*.cpp")