godot/modules/fbx/doc_classes/FBXState.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="FBXState" inherits="GLTFState" experimental="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
</brief_description>
<description>
The FBXState handles the state data imported from FBX files.
</description>
<tutorials>
</tutorials>
<members>
<member name="allow_geometry_helper_nodes" type="bool" setter="set_allow_geometry_helper_nodes" getter="get_allow_geometry_helper_nodes" default="false">
If [code]true[/code], the import process used auxiliary nodes called geometry helper nodes. These nodes help preserve the pivots and transformations of the original 3D model during import.
</member>
</members>
</class>