2021-12-14 05:34:18 +00:00
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/**************************************************************************/
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2024-02-16 13:25:15 +00:00
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/* editor_scene_importer_ufbx.h */
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2021-12-14 05:34:18 +00:00
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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2024-02-16 13:25:15 +00:00
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#ifndef EDITOR_SCENE_IMPORTER_UFBX_H
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#define EDITOR_SCENE_IMPORTER_UFBX_H
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#ifdef TOOLS_ENABLED
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2021-10-09 06:12:51 +00:00
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#include "editor/import/3d/resource_importer_scene.h"
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class Animation;
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class Node;
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class EditorSceneFormatImporterUFBX : public EditorSceneFormatImporter {
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GDCLASS(EditorSceneFormatImporterUFBX, EditorSceneFormatImporter);
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public:
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enum FBX_IMPORTER_TYPE {
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FBX_IMPORTER_UFBX,
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FBX_IMPORTER_FBX2GLTF,
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};
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virtual uint32_t get_import_flags() const override;
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virtual void get_extensions(List<String> *r_extensions) const override;
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virtual Node *import_scene(const String &p_path, uint32_t p_flags,
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const HashMap<StringName, Variant> &p_options,
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List<String> *r_missing_deps, Error *r_err = nullptr) override;
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virtual void get_import_options(const String &p_path,
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List<ResourceImporter::ImportOption> *r_options) override;
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2022-04-12 14:07:09 +00:00
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virtual Variant get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option,
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2022-05-13 13:04:37 +00:00
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const HashMap<StringName, Variant> &p_options) override;
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virtual void handle_compatibility_options(HashMap<StringName, Variant> &p_import_params) const override;
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};
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#endif // TOOLS_ENABLED
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2024-02-16 13:25:15 +00:00
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#endif // EDITOR_SCENE_IMPORTER_UFBX_H
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