godot/platform/linuxbsd/wayland/egl_manager_wayland.cpp

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/**************************************************************************/
/* egl_manager_wayland.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "egl_manager_wayland.h"
#ifdef WAYLAND_ENABLED
#ifdef EGL_ENABLED
#ifdef GLES3_ENABLED
const char *EGLManagerWayland::_get_platform_extension_name() const {
return "EGL_KHR_platform_wayland";
}
EGLenum EGLManagerWayland::_get_platform_extension_enum() const {
return EGL_PLATFORM_WAYLAND_KHR;
}
EGLenum EGLManagerWayland::_get_platform_api_enum() const {
return EGL_OPENGL_API;
}
Vector<EGLAttrib> EGLManagerWayland::_get_platform_display_attributes() const {
return Vector<EGLAttrib>();
}
Vector<EGLint> EGLManagerWayland::_get_platform_context_attribs() const {
Vector<EGLint> ret;
ret.push_back(EGL_CONTEXT_MAJOR_VERSION);
ret.push_back(3);
ret.push_back(EGL_CONTEXT_MINOR_VERSION);
ret.push_back(3);
ret.push_back(EGL_NONE);
return ret;
}
#endif // GLES3_ENABLED
#endif // EGL_ENABLED
#endif // WAYLAND_ENABLED