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dolphin-emulator/Source/Core/DolphinLib.x64.props
Pokechu22 d20b71c296 Move x64 DSP JIT into DolphinLib.x64.props
Before, it was also compiled on ARM builds, but since it was unused it wasn't linked (and thus its dependency on the nonexistent x64Emitter didn't cause any link issues).
2023-01-06 22:42:21 -08:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<Project>
<ItemGroup>
<ClInclude Include="Common\x64ABI.h" />
<ClInclude Include="Common\x64Emitter.h" />
<ClInclude Include="Common\x64Reg.h" />
<ClInclude Include="Core\DSP\Jit\x64\DSPEmitter.h" />
<ClInclude Include="Core\DSP\Jit\x64\DSPJitRegCache.h" />
<ClInclude Include="Core\DSP\Jit\x64\DSPJitTables.h" />
<ClInclude Include="Core\PowerPC\Jit64\Jit.h" />
<ClInclude Include="Core\PowerPC\Jit64\JitAsm.h" />
<ClInclude Include="Core\PowerPC\Jit64\RegCache\CachedReg.h" />
<ClInclude Include="Core\PowerPC\Jit64\RegCache\FPURegCache.h" />
<ClInclude Include="Core\PowerPC\Jit64\RegCache\GPRRegCache.h" />
<ClInclude Include="Core\PowerPC\Jit64\RegCache\JitRegCache.h" />
<ClInclude Include="Core\PowerPC\Jit64\RegCache\RCMode.h" />
<ClInclude Include="Core\PowerPC\Jit64Common\BlockCache.h" />
<ClInclude Include="Core\PowerPC\Jit64Common\ConstantPool.h" />
<ClInclude Include="Core\PowerPC\Jit64Common\EmuCodeBlock.h" />
<ClInclude Include="Core\PowerPC\Jit64Common\FarCodeCache.h" />
<ClInclude Include="Core\PowerPC\Jit64Common\Jit64AsmCommon.h" />
<ClInclude Include="Core\PowerPC\Jit64Common\Jit64Constants.h" />
<ClInclude Include="Core\PowerPC\Jit64Common\Jit64PowerPCState.h" />
<ClInclude Include="Core\PowerPC\Jit64Common\TrampolineCache.h" />
<ClInclude Include="Core\PowerPC\Jit64Common\TrampolineInfo.h" />
<ClInclude Include="VideoCommon\VertexLoaderX64.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="Common\x64ABI.cpp" />
<ClCompile Include="Common\x64CPUDetect.cpp" />
<ClCompile Include="Common\x64Emitter.cpp" />
<ClCompile Include="Common\x64FPURoundMode.cpp" />
<ClCompile Include="Core\DSP\Jit\x64\DSPEmitter.cpp" />
<ClCompile Include="Core\DSP\Jit\x64\DSPJitArithmetic.cpp" />
<ClCompile Include="Core\DSP\Jit\x64\DSPJitBranch.cpp" />
<ClCompile Include="Core\DSP\Jit\x64\DSPJitCCUtil.cpp" />
<ClCompile Include="Core\DSP\Jit\x64\DSPJitExtOps.cpp" />
<ClCompile Include="Core\DSP\Jit\x64\DSPJitLoadStore.cpp" />
<ClCompile Include="Core\DSP\Jit\x64\DSPJitMisc.cpp" />
<ClCompile Include="Core\DSP\Jit\x64\DSPJitMultiplier.cpp" />
<ClCompile Include="Core\DSP\Jit\x64\DSPJitRegCache.cpp" />
<ClCompile Include="Core\DSP\Jit\x64\DSPJitTables.cpp" />
<ClCompile Include="Core\DSP\Jit\x64\DSPJitUtil.cpp" />
<ClCompile Include="Core\PowerPC\Jit64\Jit_Branch.cpp" />
<ClCompile Include="Core\PowerPC\Jit64\Jit_FloatingPoint.cpp" />
<ClCompile Include="Core\PowerPC\Jit64\Jit_Integer.cpp" />
<ClCompile Include="Core\PowerPC\Jit64\Jit_LoadStore.cpp" />
<ClCompile Include="Core\PowerPC\Jit64\Jit_LoadStoreFloating.cpp" />
<ClCompile Include="Core\PowerPC\Jit64\Jit_LoadStorePaired.cpp" />
<ClCompile Include="Core\PowerPC\Jit64\Jit_Paired.cpp" />
<ClCompile Include="Core\PowerPC\Jit64\Jit_SystemRegisters.cpp" />
<ClCompile Include="Core\PowerPC\Jit64\Jit.cpp" />
<ClCompile Include="Core\PowerPC\Jit64\Jit64_Tables.cpp" />
<ClCompile Include="Core\PowerPC\Jit64\JitAsm.cpp" />
<ClCompile Include="Core\PowerPC\Jit64\RegCache\FPURegCache.cpp" />
<ClCompile Include="Core\PowerPC\Jit64\RegCache\GPRRegCache.cpp" />
<ClCompile Include="Core\PowerPC\Jit64\RegCache\JitRegCache.cpp" />
<ClCompile Include="Core\PowerPC\Jit64Common\BlockCache.cpp" />
<ClCompile Include="Core\PowerPC\Jit64Common\ConstantPool.cpp" />
<ClCompile Include="Core\PowerPC\Jit64Common\EmuCodeBlock.cpp" />
<ClCompile Include="Core\PowerPC\Jit64Common\FarCodeCache.cpp" />
<ClCompile Include="Core\PowerPC\Jit64Common\Jit64AsmCommon.cpp" />
<ClCompile Include="Core\PowerPC\Jit64Common\TrampolineCache.cpp" />
<ClCompile Include="VideoCommon\TextureDecoder_x64.cpp" />
<ClCompile Include="VideoCommon\VertexLoaderX64.cpp" />
</ItemGroup>
</Project>