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Merge pull request #10143 from Pokechu22/png-compression-level

Add option for setting the PNG zlib compression level
This commit is contained in:
Léo Lam 2021-11-23 16:40:34 +01:00 committed by GitHub
commit aa5cb35c86
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GPG Key ID: 4AEE18F83AFDEB23
12 changed files with 125 additions and 30 deletions

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@ -64,6 +64,8 @@ add_library(common
HttpRequest.h
Image.cpp
Image.h
ImageC.c
ImageC.h
IniFile.cpp
IniFile.h
Inline.h

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@ -10,6 +10,9 @@
#include "Common/CommonTypes.h"
#include "Common/IOFile.h"
#include "Common/ImageC.h"
#include "Common/Logging/Log.h"
#include "Common/Timer.h"
namespace Common
{
@ -39,23 +42,28 @@ bool LoadPNG(const std::vector<u8>& input, std::vector<u8>* data_out, u32* width
return true;
}
bool SavePNG(const std::string& path, const u8* input, ImageByteFormat format, u32 width,
u32 height, int stride)
static void WriteCallback(png_structp png_ptr, png_bytep data, size_t length)
{
png_image png = {};
png.version = PNG_IMAGE_VERSION;
png.width = width;
png.height = height;
std::vector<u8>* buffer = static_cast<std::vector<u8>*>(png_get_io_ptr(png_ptr));
buffer->insert(buffer->end(), data, data + length);
}
bool SavePNG(const std::string& path, const u8* input, ImageByteFormat format, u32 width,
u32 height, int stride, int level)
{
Common::Timer timer;
timer.Start();
size_t byte_per_pixel;
int png_format;
switch (format)
{
case ImageByteFormat::RGB:
png.format = PNG_FORMAT_RGB;
png_format = PNG_FORMAT_RGB;
byte_per_pixel = 3;
break;
case ImageByteFormat::RGBA:
png.format = PNG_FORMAT_RGBA;
png_format = PNG_FORMAT_RGBA;
byte_per_pixel = 4;
break;
default:
@ -64,30 +72,47 @@ bool SavePNG(const std::string& path, const u8* input, ImageByteFormat format, u
// libpng doesn't handle non-ASCII characters in path, so write in two steps:
// first to memory, then to file
std::vector<u8> buffer(byte_per_pixel * width * height);
png_alloc_size_t size = buffer.size();
int success = png_image_write_to_memory(&png, buffer.data(), &size, 0, input, stride, nullptr);
if (!success && size > buffer.size())
{
// initial buffer size guess was too small, set to the now-known size and retry
buffer.resize(size);
png.warning_or_error = 0;
success = png_image_write_to_memory(&png, buffer.data(), &size, 0, input, stride, nullptr);
}
if (!success || (png.warning_or_error & PNG_IMAGE_ERROR) != 0)
return false;
std::vector<u8> buffer;
buffer.reserve(byte_per_pixel * width * height);
File::IOFile outfile(path, "wb");
if (!outfile)
return false;
return outfile.WriteBytes(buffer.data(), size);
std::vector<const u8*> rows;
rows.reserve(height);
for (u32 row = 0; row < height; row++)
{
rows.push_back(&input[row * stride]);
}
png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, 0, 0, 0);
png_infop info_ptr = png_create_info_struct(png_ptr);
bool success = false;
if (png_ptr != nullptr && info_ptr != nullptr)
{
success = SavePNG0(png_ptr, info_ptr, png_format, width, height, level, &buffer, WriteCallback,
const_cast<u8**>(rows.data()));
}
png_destroy_write_struct(&png_ptr, &info_ptr);
if (success)
{
File::IOFile outfile(path, "wb");
if (!outfile)
return false;
success = outfile.WriteBytes(buffer.data(), buffer.size());
timer.Stop();
INFO_LOG_FMT(FRAMEDUMP, "{} byte {} by {} image saved to {} at level {} in {}", buffer.size(),
width, height, path, level, timer.GetTimeElapsedFormatted());
}
return success;
}
bool ConvertRGBAToRGBAndSavePNG(const std::string& path, const u8* input, u32 width, u32 height,
int stride)
int stride, int level)
{
const std::vector<u8> data = RGBAToRGB(input, width, height, stride);
return SavePNG(path, data.data(), ImageByteFormat::RGB, width, height);
return SavePNG(path, data.data(), ImageByteFormat::RGB, width, height, width * 3, level);
}
std::vector<u8> RGBAToRGB(const u8* input, u32 width, u32 height, int row_stride)

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@ -20,9 +20,9 @@ enum class ImageByteFormat
};
bool SavePNG(const std::string& path, const u8* input, ImageByteFormat format, u32 width,
u32 height, int stride = 0);
u32 height, int stride, int level = 6);
bool ConvertRGBAToRGBAndSavePNG(const std::string& path, const u8* input, u32 width, u32 height,
int stride = 0);
int stride, int level);
std::vector<u8> RGBAToRGB(const u8* input, u32 width, u32 height, int row_stride = 0);

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@ -0,0 +1,27 @@
// Copyright 2021 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "Common/ImageC.h"
// Since libpng requires use of setjmp, and setjmp interacts poorly with destructors and other C++
// features, this is in a separate C file.
// The main purpose of this function is to allow specifying the compression level, which
// png_image_write_to_memory does not allow. row_pointers is not modified by libpng, but also isn't
// const for some reason.
bool SavePNG0(png_structp png_ptr, png_infop info_ptr, int png_format, png_uint_32 width,
png_uint_32 height, int level, png_voidp io_ptr, png_rw_ptr write_fn,
png_bytepp row_pointers)
{
if (setjmp(png_jmpbuf(png_ptr)) != 0)
return false;
png_set_compression_level(png_ptr, level);
png_set_IHDR(png_ptr, info_ptr, width, height, 8, png_format, PNG_INTERLACE_NONE,
PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
png_set_rows(png_ptr, info_ptr, row_pointers);
png_set_write_fn(png_ptr, io_ptr, write_fn, NULL);
png_write_png(png_ptr, info_ptr, PNG_TRANSFORM_IDENTITY, NULL);
return true;
}

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@ -0,0 +1,15 @@
// Copyright 2021 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <png.h>
#include <stdbool.h>
#ifdef __cplusplus
extern "C"
#endif
bool
SavePNG0(png_structp png_ptr, png_infop info_ptr, int png_format, png_uint_32 width,
png_uint_32 height, int level, png_voidp io_ptr, png_rw_ptr write_fn,
png_bytepp row_pointers);

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@ -49,6 +49,7 @@ const Info<std::string> GFX_DUMP_PATH{{System::GFX, "Settings", "DumpPath"}, ""}
const Info<int> GFX_BITRATE_KBPS{{System::GFX, "Settings", "BitrateKbps"}, 25000};
const Info<bool> GFX_INTERNAL_RESOLUTION_FRAME_DUMPS{
{System::GFX, "Settings", "InternalResolutionFrameDumps"}, false};
const Info<int> GFX_PNG_COMPRESSION_LEVEL{{System::GFX, "Settings", "PNGCompressionLevel"}, 6};
const Info<bool> GFX_ENABLE_GPU_TEXTURE_DECODING{
{System::GFX, "Settings", "EnableGPUTextureDecoding"}, false};
const Info<bool> GFX_ENABLE_PIXEL_LIGHTING{{System::GFX, "Settings", "EnablePixelLighting"}, false};

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@ -49,6 +49,7 @@ extern const Info<std::string> GFX_DUMP_ENCODER;
extern const Info<std::string> GFX_DUMP_PATH;
extern const Info<int> GFX_BITRATE_KBPS;
extern const Info<bool> GFX_INTERNAL_RESOLUTION_FRAME_DUMPS;
extern const Info<int> GFX_PNG_COMPRESSION_LEVEL;
extern const Info<bool> GFX_ENABLE_GPU_TEXTURE_DECODING;
extern const Info<bool> GFX_ENABLE_PIXEL_LIGHTING;
extern const Info<bool> GFX_FAST_DEPTH_CALC;

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@ -110,6 +110,7 @@
<ClInclude Include="Common\Hash.h" />
<ClInclude Include="Common\HttpRequest.h" />
<ClInclude Include="Common\Image.h" />
<ClInclude Include="Common\ImageC.h" />
<ClInclude Include="Common\IniFile.h" />
<ClInclude Include="Common\Inline.h" />
<ClInclude Include="Common\Intrinsics.h" />
@ -714,6 +715,11 @@
<ClCompile Include="Common\Hash.cpp" />
<ClCompile Include="Common\HttpRequest.cpp" />
<ClCompile Include="Common\Image.cpp" />
<ClCompile Include="Common\ImageC.c">
<!-- This is a C file, not a C++ file, so we can't use the C++ pre-compiled header -->
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<ForcedIncludeFiles />
</ClCompile>
<ClCompile Include="Common\IniFile.cpp" />
<ClCompile Include="Common\IOFile.cpp" />
<ClCompile Include="Common\JitRegister.cpp" />

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@ -103,6 +103,7 @@ void AdvancedWidget::CreateWidgets()
Config::GFX_INTERNAL_RESOLUTION_FRAME_DUMPS);
m_dump_use_ffv1 = new GraphicsBool(tr("Use Lossless Codec (FFV1)"), Config::GFX_USE_FFV1);
m_dump_bitrate = new GraphicsInteger(0, 1000000, Config::GFX_BITRATE_KBPS, 1000);
m_png_compression_level = new GraphicsInteger(0, 9, Config::GFX_PNG_COMPRESSION_LEVEL);
dump_layout->addWidget(m_use_fullres_framedumps, 0, 0);
#if defined(HAVE_FFMPEG)
@ -110,6 +111,9 @@ void AdvancedWidget::CreateWidgets()
dump_layout->addWidget(new QLabel(tr("Bitrate (kbps):")), 1, 0);
dump_layout->addWidget(m_dump_bitrate, 1, 1);
#endif
dump_layout->addWidget(new QLabel(tr("PNG Compression Level:")), 2, 0);
m_png_compression_level->SetTitle(tr("PNG Compression Level"));
dump_layout->addWidget(m_png_compression_level, 2, 1);
// Misc.
auto* misc_box = new QGroupBox(tr("Misc"));
@ -251,6 +255,16 @@ void AdvancedWidget::AddDescriptions()
QT_TR_NOOP("Encodes frame dumps using the FFV1 codec.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>");
#endif
static const char TR_PNG_COMPRESSION_LEVEL_DESCRIPTION[] =
QT_TR_NOOP("Specifies the zlib compression level to use when saving PNG images (both for "
"screenshots and framedumping).<br><br>"
"Since PNG uses lossless compression, this does not affect the image quality; "
"instead, it is a trade-off between file size and compression time.<br><br>"
"A value of 0 uses no compression at all. A value of 1 uses very little "
"compression, while the maximum value of 9 applies a lot of compression. "
"However, for PNG files, levels between 3 and 6 are generally about as good as "
"level 9 but finish in significantly less time.<br><br>"
"<dolphin_emphasis>If unsure, leave this at 6.</dolphin_emphasis>");
static const char TR_CROPPING_DESCRIPTION[] = QT_TR_NOOP(
"Crops the picture from its native aspect ratio to 4:3 or "
"16:9.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
@ -306,6 +320,7 @@ void AdvancedWidget::AddDescriptions()
#ifdef HAVE_FFMPEG
m_dump_use_ffv1->SetDescription(tr(TR_USE_FFV1_DESCRIPTION));
#endif
m_png_compression_level->SetDescription(tr(TR_PNG_COMPRESSION_LEVEL_DESCRIPTION));
m_enable_cropping->SetDescription(tr(TR_CROPPING_DESCRIPTION));
m_enable_prog_scan->SetDescription(tr(TR_PROGRESSIVE_SCAN_DESCRIPTION));
m_backend_multithreading->SetDescription(tr(TR_BACKEND_MULTITHREADING_DESCRIPTION));

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@ -52,6 +52,7 @@ private:
GraphicsBool* m_dump_use_ffv1;
GraphicsBool* m_use_fullres_framedumps;
GraphicsInteger* m_dump_bitrate;
GraphicsInteger* m_png_compression_level;
// Misc
GraphicsBool* m_enable_cropping;

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@ -91,7 +91,7 @@ bool WriteImage(const std::string& path, const ImagePixelData& image)
}
return Common::SavePNG(path, buffer.data(), Common::ImageByteFormat::RGBA, image.width,
image.height);
image.height, image.width * 4);
}
ImagePixelData Resize(ResizeMode mode, const ImagePixelData& src, u32 new_width, u32 new_height)

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@ -38,6 +38,7 @@
#include "Common/Thread.h"
#include "Common/Timer.h"
#include "Core/Config/GraphicsSettings.h"
#include "Core/Config/NetplaySettings.h"
#include "Core/Config/SYSCONFSettings.h"
#include "Core/ConfigManager.h"
@ -95,7 +96,8 @@ static float AspectToWidescreen(float aspect)
static bool DumpFrameToPNG(const FrameDump::FrameData& frame, const std::string& file_name)
{
return Common::ConvertRGBAToRGBAndSavePNG(file_name, frame.data, frame.width, frame.height,
frame.stride);
frame.stride,
Config::Get(Config::GFX_PNG_COMPRESSION_LEVEL));
}
Renderer::Renderer(int backbuffer_width, int backbuffer_height, float backbuffer_scale,