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12 Commits

Author SHA1 Message Date
windwakr
7725afa449
Merge b4225f436a into 6309a9c6a7 2024-06-13 21:00:23 -04:00
rogerman
6309a9c6a7 libretro: So apparently, _XOPEN_SOURCE has to be at the top of the file. Hopefully this makes both GCC14 users and Mac users happy. (Related to commit 779606e. Based on PR #793.) 2024-06-07 17:16:53 -07:00
rogerman
779606ec2f libretro: Fix building on Mach-based operating systems, otherwise known as Mac OS X and modern macOS (regression from commit 90d0abd). Based on PR #793. 2024-06-07 16:33:13 -07:00
zeromus
ffb8666a8f winport - plumb S9X_JOY_NEUTRAL through inifile:
[Controls]
DigitalizationThreshold=50
2024-06-07 00:24:55 -04:00
zeromus
ff6c33a8d6 winport - reduce joystick digitalization threshold from 60% to a more normal 50%. With a too-high threshold, it's impossible to specify diagonals. This is preferable for games without diagonals (else you accidentally crouch when you just meant to walk to the side) instead of 8-way games, so we have to be pretty aggressive about the threshold. But 50 is the more normal choice. 2024-06-07 00:18:09 -04:00
windwakr
b4225f436a Slot2: Slide Controller - rumble
Rumble is now always allowed. Turns out there's an in-game option to turn it off so there's no need for this.
2023-10-12 22:14:09 -04:00
windwakr
4add68c92e Slot2: Slide Controller - add rumble
Must be explicitly enabled by frontent
2023-10-11 22:14:58 -04:00
windwakr
3f708ff53f
whoops 2023-10-11 20:21:23 -04:00
windwakr
199f69d3b3 Slot2: Slide Controller fixes 2023-10-11 19:32:02 -04:00
windwakr
b6cc718d81 Slot2: Slide Controller fixes 2023-10-11 18:31:28 -04:00
windwakr
c3cdf8b412 Slot2: rewrite Slide Controller 2023-10-10 23:26:29 -04:00
windwakr
3a1c9e2035 Slot2: Add Slide Controller 2023-10-10 22:27:29 -04:00
17 changed files with 387 additions and 38 deletions

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@ -96,6 +96,7 @@ libdesmume_a_SOURCES = \
addons/slot2_rumblepak.cpp \
addons/slot2_guitarGrip.cpp \
addons/slot2_hcv1000.cpp \
addons/slot2_slideController.cpp \
addons/slot2_expMemory.cpp \
addons/slot2_piano.cpp \
addons/slot2_passme.cpp \

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@ -18,8 +18,6 @@
#include "../slot2.h"
void (*FeedbackON)(bool enable) = NULL;
class Slot2_RumblePak : public ISlot2Interface
{
private:

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@ -0,0 +1,277 @@
//Serial handling code heavily inspired by the Magic Reader code in GBE+
//https://github.com/shonumi/gbe-plus/blob/7986317958a672d72ff54ea33f31bcca13cf8330/src/nds/slot2.cpp#L155
/*
Copyright (C) 2023 DeSmuME team
This file is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This file is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with the this software. If not, see <http://www.gnu.org/licenses/>.
*/
//Absolute barebones implementation of the Slide Controller add-on.
#include "../slot2.h"
#include "../emufile.h"
static u8 delta_x;
static u8 delta_y;
//Product ID, Revision ID, Motion status, X delta, Y delta, Surface quality
//Average pixel, Maximum pixel, Reserved, Reserved, Configuration, Reserved
//Data out lower, Data out upper, Shutter lower, Shutter upper, Frame period lower, Frame period upper
static u8 sc_regs[18] =
{ 0x03, 0x20, 0x00, 0x00, 0x00, 0x80,
0x20, 0x3F, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x64, 0x00, 0x20, 0xD1
};
class Slot2_SlideController : public ISlot2Interface
{
private:
u8 old_rumble;
struct
{
u16 in_data;
u16 out_data;
u8 counter;
u8 state;
u8 sck;
u8 reg_sel;
u8 tmp;
} slideCon = {};
void slideCon_reset()
{
delta_x = 0;
delta_y = 0;
old_rumble = 0;
if (FeedbackON)
FeedbackON(false);
slideCon.in_data = 0;
slideCon.out_data = 0;
slideCon.counter = 0;
slideCon.state = 0;
slideCon.sck = 0;
slideCon.reg_sel = 0;
slideCon.tmp = 0;
sc_regs[0x02] = 0x00; //Motion status
sc_regs[0x03] = 0x00; //X delta
sc_regs[0x04] = 0x00; //Y delta
sc_regs[0x0A] = 0x00; //Config bits
sc_regs[0x10] = 0x20; //Frame period lower
sc_regs[0x11] = 0xD1; //Frame period upper
}
void slideCon_process()
{
//Serial clock in bit 1
u8 new_sck = (slideCon.in_data & 0x2) >> 1;
//Serial data in bit 0
u8 sd = slideCon.in_data & 0x1;
//Rumble in bit 8
u8 rumble = (slideCon.in_data & 0x100) >> 8;
if (FeedbackON && (old_rumble != rumble))
{
old_rumble = rumble;
FeedbackON(rumble);
}
switch (slideCon.state)
{
case 0: //Reg select
//Build reg select byte
if ((slideCon.sck == 0) && (new_sck == 1) && (slideCon.counter < 8))
{
slideCon.reg_sel = (slideCon.reg_sel << 1) | sd;
slideCon.counter++;
}
else if (slideCon.counter == 8)
{
//Check if it's a read or a write by MSB
if (slideCon.reg_sel & 0x80)
{
slideCon.state = 1;
slideCon.reg_sel &= 0x7F;
slideCon.tmp = 0;
}
else
{
slideCon.state = 2;
if (slideCon.reg_sel == 0x02)
{
//Set motion flag if there has been movement
if (delta_x || delta_y)
sc_regs[0x02] |= 0x80;
//Freeze motion deltas
sc_regs[0x03] = delta_x;
sc_regs[0x04] = delta_y;
delta_x = delta_y = 0;
}
}
slideCon.counter = 0;
}
break;
case 1: //Write reg
if ((slideCon.sck == 0) && (new_sck == 1) && (slideCon.counter < 8))
{
slideCon.tmp = (slideCon.tmp << 1) | sd;
slideCon.counter++;
}
else if ((slideCon.sck == 0) && (new_sck == 0) && (slideCon.counter == 8))
{
//printf("SLIDECON WRITE REG: %02X = %02X\n", slideCon.reg_sel, slideCon.tmp);
slideCon.state = 0;
slideCon.counter = 0;
if (slideCon.reg_sel <= 0x11)
sc_regs[slideCon.reg_sel] = slideCon.tmp;
}
break;
case 2: //Read reg
if ((slideCon.sck == 0) && (new_sck == 1) && (slideCon.counter < 8))
{
if (slideCon.reg_sel <= 0x11)
slideCon.out_data = (sc_regs[slideCon.reg_sel] >> (7 - slideCon.counter)) & 1;
else
slideCon.out_data = 0;
slideCon.counter++;
}
else if ((slideCon.sck == 0) && (new_sck == 0) && (slideCon.counter == 8))
{
//printf("SLIDECON READ REG: %02X = %02X\n", slideCon.reg_sel, sc_regs[slideCon.reg_sel]);
slideCon.state = 0;
slideCon.counter = 0;
//Reset motion flag if reg was motion status
if (slideCon.reg_sel == 0x02)
sc_regs[0x02] &= 0x7F;
//Reset motion deltas if they were read
if ((slideCon.reg_sel == 0x03) || (slideCon.reg_sel == 0x04))
sc_regs[slideCon.reg_sel] = 0x00;
}
break;
}
slideCon.sck = new_sck;
if (sc_regs[0x0A] & 0x80) //Reset
{
slideCon_reset();
}
}
public:
virtual Slot2Info const* info()
{
static Slot2InfoSimple info("Slide Controller", "Slide Controller add-on", 0x0A);
return &info;
}
virtual void connect()
{
slideCon_reset();
}
virtual void disconnect()
{
if (FeedbackON)
FeedbackON(false);
}
virtual void writeWord(u8 PROCNUM, u32 addr, u16 val)
{
if (addr == 0x081E0000)
{
slideCon.in_data = val;
slideCon_process();
}
}
virtual u8 readByte(u8 PROCNUM, u32 addr)
{
if (addr == 0x080000B2)
return 0x96;
else
return 0xFF;
}
virtual u16 readWord(u8 PROCNUM, u32 addr)
{
u16 outWord = 0xFFFF;
if (addr < 0x08000100)
outWord = 0xFEF0;
else if (addr == 0x081E0000)
outWord = slideCon.out_data;
return outWord;
}
virtual u32 readLong(u8 PROCNUM, u32 addr) { return 0xFEF0FEF0; }
virtual void savestate(EMUFILE& os)
{
s32 version = 0;
os.write_32LE(version);
os.write_u8(delta_x);
os.write_u8(delta_y);
for (int i = 0; i < 18; i++)
os.write_u8(sc_regs[i]);
os.write_16LE(slideCon.in_data);
os.write_16LE(slideCon.out_data);
os.write_u8(slideCon.counter);
os.write_u8(slideCon.state);
os.write_u8(slideCon.sck);
os.write_u8(slideCon.reg_sel);
os.write_u8(slideCon.tmp);
}
virtual void loadstate(EMUFILE& is)
{
s32 version = is.read_s32LE();
if (version == 0)
{
is.read_u8(delta_x);
is.read_u8(delta_y);
for (int i = 0; i < 18; i++)
sc_regs[i] = is.read_u8();
is.read_16LE(slideCon.in_data);
is.read_16LE(slideCon.out_data);
is.read_u8(slideCon.counter);
is.read_u8(slideCon.state);
is.read_u8(slideCon.sck);
is.read_u8(slideCon.reg_sel);
is.read_u8(slideCon.tmp);
}
old_rumble = 0;
if (FeedbackON)
FeedbackON(false);
}
};
ISlot2Interface* construct_Slot2_SlideController() { return new Slot2_SlideController(); }
void slideController_updateMotion(s8 x, s8 y)
{
delta_x = (u8)x;
delta_y = (u8)y;
}

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@ -109,7 +109,7 @@ libdesmume_src += [
'../../utils/tinyxml/tinyxmlerror.cpp',
'../../utils/tinyxml/tinyxmlparser.cpp',
'../../utils/colorspacehandler/colorspacehandler.cpp',
'../../addons/slot2_auto.cpp', '../../addons/slot2_mpcf.cpp', '../../addons/slot2_paddle.cpp', '../../addons/slot2_gbagame.cpp', '../../addons/slot2_none.cpp', '../../addons/slot2_rumblepak.cpp', '../../addons/slot2_guitarGrip.cpp', '../../addons/slot2_hcv1000.cpp', '../../addons/slot2_expMemory.cpp', '../../addons/slot2_piano.cpp', '../../addons/slot2_passme.cpp', '../../addons/slot1_none.cpp', '../../addons/slot1_r4.cpp', '../../addons/slot1_retail_nand.cpp', '../../addons/slot1_retail_auto.cpp', '../../addons/slot1_retail_mcrom.cpp', '../../addons/slot1_retail_mcrom_debug.cpp', '../../addons/slot1comp_mc.cpp', '../../addons/slot1comp_rom.cpp', '../../addons/slot1comp_protocol.cpp',
'../../addons/slot2_auto.cpp', '../../addons/slot2_mpcf.cpp', '../../addons/slot2_paddle.cpp', '../../addons/slot2_gbagame.cpp', '../../addons/slot2_none.cpp', '../../addons/slot2_rumblepak.cpp', '../../addons/slot2_guitarGrip.cpp', '../../addons/slot2_hcv1000.cpp', '../../addons/slot2_slideController.cpp', '../../addons/slot2_expMemory.cpp', '../../addons/slot2_piano.cpp', '../../addons/slot2_passme.cpp', '../../addons/slot1_none.cpp', '../../addons/slot1_r4.cpp', '../../addons/slot1_retail_nand.cpp', '../../addons/slot1_retail_auto.cpp', '../../addons/slot1_retail_mcrom.cpp', '../../addons/slot1_retail_mcrom_debug.cpp', '../../addons/slot1comp_mc.cpp', '../../addons/slot1comp_rom.cpp', '../../addons/slot1comp_protocol.cpp',
'../../cheatSystem.cpp',
'../../texcache.cpp', '../../rasterize.cpp',
'../../metaspu/metaspu.cpp',

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@ -269,6 +269,7 @@
<ClCompile Include="..\..\..\addons\slot2_gbagame.cpp" />
<ClCompile Include="..\..\..\addons\slot2_guitarGrip.cpp" />
<ClCompile Include="..\..\..\addons\slot2_hcv1000.cpp" />
<ClCompile Include="..\..\..\addons\slot2_slideController.cpp" />
<ClCompile Include="..\..\..\addons\slot2_none.cpp" />
<ClCompile Include="..\..\..\addons\slot2_rumblepak.cpp" />
<ClCompile Include="..\..\..\utils\guid.cpp" />

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@ -135,6 +135,9 @@
<ClCompile Include="..\..\..\addons\slot2_hcv1000.cpp">
<Filter>addons</Filter>
</ClCompile>
<ClCompile Include="..\..\..\addons\slot2_slideController.cpp">
<Filter>addons</Filter>
</ClCompile>
<ClCompile Include="..\..\..\addons\slot2_none.cpp">
<Filter>addons</Filter>
</ClCompile>

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@ -98,7 +98,7 @@ libdesmume_a_SOURCES = \
../../utils/tinyxml/tinyxmlparser.cpp \
../../utils/glcorearb.h \
../../utils/colorspacehandler/colorspacehandler.cpp ../../utils/colorspacehandler/colorspacehandler.h \
../../addons/slot2_auto.cpp ../../addons/slot2_mpcf.cpp ../../addons/slot2_paddle.cpp ../../addons/slot2_gbagame.cpp ../../addons/slot2_none.cpp ../../addons/slot2_rumblepak.cpp ../../addons/slot2_guitarGrip.cpp ../../addons/slot2_hcv1000.cpp ../../addons/slot2_expMemory.cpp ../../addons/slot2_piano.cpp ../../addons/slot2_passme.cpp ../../addons/slot1_none.cpp ../../addons/slot1_r4.cpp ../../addons/slot1_retail_nand.cpp ../../addons/slot1_retail_auto.cpp ../../addons/slot1_retail_mcrom.cpp ../../addons/slot1_retail_mcrom_debug.cpp ../../addons/slot1comp_mc.cpp ../../addons/slot1comp_mc.h ../../addons/slot1comp_rom.h ../../addons/slot1comp_rom.cpp ../../addons/slot1comp_protocol.h ../../addons/slot1comp_protocol.cpp \
../../addons/slot2_auto.cpp ../../addons/slot2_mpcf.cpp ../../addons/slot2_paddle.cpp ../../addons/slot2_gbagame.cpp ../../addons/slot2_none.cpp ../../addons/slot2_rumblepak.cpp ../../addons/slot2_guitarGrip.cpp ../../addons/slot2_hcv1000.cpp ../../addons/slot2_slideController.cpp ../../addons/slot2_expMemory.cpp ../../addons/slot2_piano.cpp ../../addons/slot2_passme.cpp ../../addons/slot1_none.cpp ../../addons/slot1_r4.cpp ../../addons/slot1_retail_nand.cpp ../../addons/slot1_retail_auto.cpp ../../addons/slot1_retail_mcrom.cpp ../../addons/slot1_retail_mcrom_debug.cpp ../../addons/slot1comp_mc.cpp ../../addons/slot1comp_mc.h ../../addons/slot1comp_rom.h ../../addons/slot1comp_rom.cpp ../../addons/slot1comp_protocol.h ../../addons/slot1comp_protocol.cpp \
../../cheatSystem.cpp ../../cheatSystem.h \
../../texcache.cpp ../../texcache.h ../../rasterize.cpp ../../rasterize.h \
../../metaspu/metaspu.cpp ../../metaspu/metaspu.h \

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@ -105,7 +105,7 @@ libdesmume_src = [
'../../utils/tinyxml/tinyxmlerror.cpp',
'../../utils/tinyxml/tinyxmlparser.cpp',
'../../utils/colorspacehandler/colorspacehandler.cpp',
'../../addons/slot2_auto.cpp', '../../addons/slot2_mpcf.cpp', '../../addons/slot2_paddle.cpp', '../../addons/slot2_gbagame.cpp', '../../addons/slot2_none.cpp', '../../addons/slot2_rumblepak.cpp', '../../addons/slot2_guitarGrip.cpp', '../../addons/slot2_hcv1000.cpp', '../../addons/slot2_expMemory.cpp', '../../addons/slot2_piano.cpp', '../../addons/slot2_passme.cpp', '../../addons/slot1_none.cpp', '../../addons/slot1_r4.cpp', '../../addons/slot1_retail_nand.cpp', '../../addons/slot1_retail_auto.cpp', '../../addons/slot1_retail_mcrom.cpp', '../../addons/slot1_retail_mcrom_debug.cpp', '../../addons/slot1comp_mc.cpp', '../../addons/slot1comp_rom.cpp', '../../addons/slot1comp_protocol.cpp',
'../../addons/slot2_auto.cpp', '../../addons/slot2_mpcf.cpp', '../../addons/slot2_paddle.cpp', '../../addons/slot2_gbagame.cpp', '../../addons/slot2_none.cpp', '../../addons/slot2_rumblepak.cpp', '../../addons/slot2_guitarGrip.cpp', '../../addons/slot2_hcv1000.cpp', '../../addons/slot2_slideController.cpp', '../../addons/slot2_expMemory.cpp', '../../addons/slot2_piano.cpp', '../../addons/slot2_passme.cpp', '../../addons/slot1_none.cpp', '../../addons/slot1_r4.cpp', '../../addons/slot1_retail_nand.cpp', '../../addons/slot1_retail_auto.cpp', '../../addons/slot1_retail_mcrom.cpp', '../../addons/slot1_retail_mcrom_debug.cpp', '../../addons/slot1comp_mc.cpp', '../../addons/slot1comp_rom.cpp', '../../addons/slot1comp_protocol.cpp',
'../../cheatSystem.cpp',
'../../texcache.cpp', '../../rasterize.cpp',
'../../metaspu/metaspu.cpp',

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@ -73,6 +73,7 @@
<ClCompile Include="..\..\addons\slot1_retail_nand.cpp" />
<ClCompile Include="..\..\addons\slot2_mpcf.cpp" />
<ClCompile Include="..\..\addons\slot2_paddle.cpp" />
<ClCompile Include="..\..\addons\slot2_slideController.cpp" />
<ClCompile Include="..\..\arm_instructions.cpp" />
<ClCompile Include="..\..\armcpu.cpp" />
<ClCompile Include="..\..\arm_jit.cpp" />

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@ -933,6 +933,9 @@
<ClCompile Include="..\..\addons\slot2_hcv1000.cpp">
<Filter>addons</Filter>
</ClCompile>
<ClCompile Include="..\..\addons\slot2_slideController.cpp">
<Filter>addons</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\utils\guid.h">

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@ -526,11 +526,12 @@ u32 GBAslot_IDDs[NDS_SLOT2_COUNT] = {
IDD_GBASLOT_RUMBLEPAK,
IDD_GBASLOT_GBAGAME,
IDD_GBASLOT_GUITARGRIP,
IDD_GBASLOT_NONE, //expmem
IDD_GBASLOT_NONE, //expmem
IDD_GBASLOT_PIANO,
IDD_GBASLOT_PADDLE, //paddle
IDD_GBASLOT_NONE, //PassME
IDD_GBASLOT_HCV1000, //HCV-1000
IDD_GBASLOT_PADDLE, //paddle
IDD_GBASLOT_NONE, //PassME
IDD_GBASLOT_HCV1000, //HCV-1000
IDD_GBASLOT_NONE, //Slide Controller
};
DLGPROC GBAslot_Procs[NDS_SLOT2_COUNT] = {
@ -540,11 +541,12 @@ DLGPROC GBAslot_Procs[NDS_SLOT2_COUNT] = {
GbaSlotRumblePak,
GbaSlotGBAgame,
GbaSlotGuitarGrip,
GbaSlotNone, //expmem
GbaSlotNone, //expmem
GbaSlotPiano,
GbaSlotPaddle,
GbaSlotNone, // PassME
GbaSlotNone, // PassME
GbaSlotHCV1000, //HCV-1000
GbaSlotNone, //Slide Controller
};
@ -696,6 +698,8 @@ void GBAslotDialog(HWND hwnd)
WritePrivateProfileString("Slot2.HCV1000", "barcode", tmp_hcv1000_barcode, IniName);
WritePrivateProfileInt("Slot2.HCV1000", "scankey", HCV1000.SCANKEY, IniName);
break;
case NDS_SLOT2_SLIDECONTROLLER:
break;
default:
return;
}
@ -708,6 +712,7 @@ void GBAslotDialog(HWND hwnd)
Piano.Enabled = (slot2_GetCurrentType() == NDS_SLOT2_EASYPIANO)?true:false;
Paddle.Enabled = (slot2_GetCurrentType() == NDS_SLOT2_PADDLE)?true:false;
HCV1000.Enabled = (slot2_GetCurrentType() == NDS_SLOT2_HCV1000)?true:false;
SlideController.Enabled = (slot2_GetCurrentType() == NDS_SLOT2_SLIDECONTROLLER)?true:false;
}
}

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@ -51,6 +51,13 @@
#include "main.h"
#include "winutil.h"
//60 is a poor choice for a threshold; the theoretical maximum you can get even at an exact 45 degree angle is 70
//Sloshy sticks or slightly-off angles make it impossible to reach 60, as it's far too close to 70.
//Too-small values feel bad, too
//50 is a more normal choice
//#define S9X_JOY_NEUTRAL 60
int S9X_JOY_NEUTRAL = 50;
// Gamepad Dialog Strings
// Support Unicode display
//#define INPUTCONFIG_TITLE "Input Configuration"
@ -261,6 +268,8 @@ SPaddle DefaultPaddle = { false, 'K', 'L' };
SHCV1000 HCV1000;
SHCV1000 DefaultHCV1000 = { false, 'L'};
SSLIDECONTROLLER SlideController;
bool killStylusTopScreen = false;
bool killStylusOffScreen = false;
bool allowUpAndDown = false;
@ -520,6 +529,9 @@ BOOL di_init()
{
HWND hParentWnd = MainWindow->getHWnd();
S9X_JOY_NEUTRAL = GetPrivateProfileInt("Controls", "DigitalizationThreshold", S9X_JOY_NEUTRAL, IniName);
pDI = NULL;
memset(cDIBuf, 0, sizeof(cDIBuf));
@ -669,10 +681,6 @@ int FunkyNormalize(int cur, int min, int max)
return Result;
}
#define S9X_JOY_NEUTRAL 60
void CheckAxis (short joy, short control, int val,
int min, int max,
bool &first, bool &second)

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@ -158,10 +158,15 @@ struct SHCV1000 {
WORD SCANKEY;
};
struct SSLIDECONTROLLER {
BOOL Enabled;
};
extern SGuitar Guitar;
extern SPiano Piano;
extern SPaddle Paddle;
extern SHCV1000 HCV1000;
extern SSLIDECONTROLLER SlideController;
#endif

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@ -1581,6 +1581,7 @@ static BOOL LoadROM(const char * filename, const char * physicalName, const char
Piano.Enabled = (selectedSlot2Type == NDS_SLOT2_EASYPIANO)?true:false;
Paddle.Enabled = (selectedSlot2Type == NDS_SLOT2_PADDLE)?true:false;
HCV1000.Enabled = (selectedSlot2Type == NDS_SLOT2_HCV1000)?true:false;
SlideController.Enabled = (selectedSlot2Type == NDS_SLOT2_SLIDECONTROLLER)?true:false;
LoadSaveStateInfo();
lagframecounter=0;
@ -2132,6 +2133,14 @@ int _main()
exit(-1);
}
//Raw input for the Slide Controller add-on
RAWINPUTDEVICE Rid[1];
Rid[0].usUsagePage = 0x01;
Rid[0].usUsage = 0x02;
Rid[0].dwFlags = 0x00;
Rid[0].hwndTarget = MainWindow->getHWnd();
RegisterRawInputDevices(Rid, 1, sizeof(Rid[0]));
//disable wacky stylus stuff
//TODO - we are obliged to call GlobalDeleteAtom
GlobalAddAtom(MICROSOFT_TABLETPENSERVICE_PROPERTY);
@ -2264,6 +2273,8 @@ int _main()
break;
case NDS_SLOT2_HCV1000:
break;
case NDS_SLOT2_SLIDECONTROLLER:
break;
default:
slot2_device_type = NDS_SLOT2_NONE;
break;
@ -2275,6 +2286,7 @@ int _main()
Piano.Enabled = (slot2_device_type == NDS_SLOT2_EASYPIANO)?true:false;
Paddle.Enabled = (slot2_device_type == NDS_SLOT2_PADDLE)?true:false;
HCV1000.Enabled = (slot2_device_type == NDS_SLOT2_HCV1000)?true:false;
SlideController.Enabled = (slot2_device_type == NDS_SLOT2_SLIDECONTROLLER)?true:false;
CommonSettings.WifiBridgeDeviceID = GetPrivateProfileInt("Wifi", "BridgeAdapter", 0, IniName);
@ -4514,6 +4526,30 @@ DOKEYDOWN:
}
#endif
case WM_INPUT:
{
if (SlideController.Enabled)
{
UINT dwSize = sizeof(RAWINPUT);
static BYTE lpb[sizeof(RAWINPUT)];
GetRawInputData((HRAWINPUT)lParam, RID_INPUT, lpb, &dwSize, sizeof(RAWINPUTHEADER));
RAWINPUT* raw = (RAWINPUT*)lpb;
if (raw->header.dwType == RIM_TYPEMOUSE)
{
int xMotion = raw->data.mouse.lLastX;
int yMotion = raw->data.mouse.lLastY;
xMotion = max(-127, min(xMotion, 127));
yMotion = max(-127, min(yMotion, 127));
slideController_updateMotion(xMotion, -yMotion);
}
return 0;
}
}
break;
case WM_COMMAND:
if(HIWORD(wParam) == 0 || HIWORD(wParam) == 1)
{

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@ -20,7 +20,11 @@
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifdef __MACH__
#define _DARWIN_C_SOURCE /* As below, plus strl* functions */
#else
#define _XOPEN_SOURCE 500 /* For strdup, realpath */
#endif
#include <stdlib.h>
#include <boolean.h>

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@ -33,6 +33,8 @@ std::string CFlash_Path;
std::string GBACartridge_RomPath;
std::string GBACartridge_SRAMPath;
void (*FeedbackON)(bool enable) = NULL;
ISlot2Interface* slot2_List[NDS_SLOT2_COUNT] = {0};
ISlot2Interface* slot2_device = NULL;
@ -59,18 +61,20 @@ void slot2_Init()
extern TISlot2InterfaceConstructor construct_Slot2_Paddle;
extern TISlot2InterfaceConstructor construct_Slot2_PassME;
extern TISlot2InterfaceConstructor construct_Slot2_HCV1000;
extern TISlot2InterfaceConstructor construct_Slot2_SlideController;
slot2_List[NDS_SLOT2_NONE] = construct_Slot2_None();
slot2_List[NDS_SLOT2_AUTO] = construct_Slot2_Auto();
slot2_List[NDS_SLOT2_CFLASH] = construct_Slot2_CFlash();
slot2_List[NDS_SLOT2_RUMBLEPAK] = construct_Slot2_RumblePak();
slot2_List[NDS_SLOT2_GBACART] = construct_Slot2_GbaCart();
slot2_List[NDS_SLOT2_GUITARGRIP] = construct_Slot2_GuitarGrip();
slot2_List[NDS_SLOT2_EXPMEMORY] = construct_Slot2_ExpansionPak();
slot2_List[NDS_SLOT2_EASYPIANO] = construct_Slot2_EasyPiano();
slot2_List[NDS_SLOT2_PADDLE] = construct_Slot2_Paddle();
slot2_List[NDS_SLOT2_PASSME] = construct_Slot2_PassME();
slot2_List[NDS_SLOT2_HCV1000] = construct_Slot2_HCV1000();
slot2_List[NDS_SLOT2_NONE] = construct_Slot2_None();
slot2_List[NDS_SLOT2_AUTO] = construct_Slot2_Auto();
slot2_List[NDS_SLOT2_CFLASH] = construct_Slot2_CFlash();
slot2_List[NDS_SLOT2_RUMBLEPAK] = construct_Slot2_RumblePak();
slot2_List[NDS_SLOT2_GBACART] = construct_Slot2_GbaCart();
slot2_List[NDS_SLOT2_GUITARGRIP] = construct_Slot2_GuitarGrip();
slot2_List[NDS_SLOT2_EXPMEMORY] = construct_Slot2_ExpansionPak();
slot2_List[NDS_SLOT2_EASYPIANO] = construct_Slot2_EasyPiano();
slot2_List[NDS_SLOT2_PADDLE] = construct_Slot2_Paddle();
slot2_List[NDS_SLOT2_PASSME] = construct_Slot2_PassME();
slot2_List[NDS_SLOT2_HCV1000] = construct_Slot2_HCV1000();
slot2_List[NDS_SLOT2_SLIDECONTROLLER] = construct_Slot2_SlideController();
}
@ -257,6 +261,7 @@ NDS_SLOT2_TYPE slot2_DetermineTypeByGameCode(const char *theGameCode)
{"C4A", NDS_SLOT2_HCV1000}, // Card de Asobu! Hajimete no DS
{"A6I", NDS_SLOT2_HCV1000}, // Kouchuu Ouja: Mushi King Super Collection
{"ALB", NDS_SLOT2_HCV1000}, // Oshare Majo Berry and Love
{"AGU", NDS_SLOT2_SLIDECONTROLLER}, // Slide Adventure MAGKID
};
for(size_t i = 0; i < ARRAY_SIZE(gameCodeDeviceTypes); i++)

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@ -87,18 +87,19 @@ typedef ISlot2Interface* TISlot2InterfaceConstructor();
enum NDS_SLOT2_TYPE
{
NDS_SLOT2_NONE, // 0xFF
NDS_SLOT2_AUTO, // 0xFE - Auto-select
NDS_SLOT2_CFLASH, // 0x01 - Compact flash
NDS_SLOT2_RUMBLEPAK, // 0x02 - RumblePak
NDS_SLOT2_GBACART, // 0x03 - GBA cartrindge in slot
NDS_SLOT2_GUITARGRIP, // 0x04 - Guitar Grip
NDS_SLOT2_EXPMEMORY, // 0x05 - Memory Expansion Pak
NDS_SLOT2_EASYPIANO, // 0x06 - Easy Piano
NDS_SLOT2_PADDLE, // 0x07 - Arkanoids DS paddle
NDS_SLOT2_PASSME, // 0x08 - PassME/Homebrew
NDS_SLOT2_HCV1000, // 0x09 - HCV-1000 Sega Card Reader
NDS_SLOT2_COUNT // use for counter addons - MUST TO BE LAST!!!
NDS_SLOT2_NONE, // 0xFF
NDS_SLOT2_AUTO, // 0xFE - Auto-select
NDS_SLOT2_CFLASH, // 0x01 - Compact flash
NDS_SLOT2_RUMBLEPAK, // 0x02 - RumblePak
NDS_SLOT2_GBACART, // 0x03 - GBA cartrindge in slot
NDS_SLOT2_GUITARGRIP, // 0x04 - Guitar Grip
NDS_SLOT2_EXPMEMORY, // 0x05 - Memory Expansion Pak
NDS_SLOT2_EASYPIANO, // 0x06 - Easy Piano
NDS_SLOT2_PADDLE, // 0x07 - Arkanoids DS paddle
NDS_SLOT2_PASSME, // 0x08 - PassME/Homebrew
NDS_SLOT2_HCV1000, // 0x09 - HCV-1000 Sega Card Reader
NDS_SLOT2_SLIDECONTROLLER, // 0x0A - Slide Controller
NDS_SLOT2_COUNT // use for counter addons - MUST TO BE LAST!!!
};
extern ISlot2Interface* slot2_device; //the current slot2 device instance
@ -160,4 +161,5 @@ extern void guitarGrip_setKey(bool green, bool red, bool yellow, bool blue); //
extern void piano_setKey(bool c, bool cs, bool d, bool ds, bool e, bool f, bool fs, bool g, bool gs, bool a, bool as, bool b, bool hic); //piano keys
extern void HCV1000_setReady();
extern void HCV1000_setBarcode(std::string barcode);
extern void slideController_updateMotion(s8 x, s8 y);
#endif //__SLOT_H__