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mirror of https://github.com/TASVideos/desmume synced 2024-07-03 08:18:44 +00:00

Slot2: Add Slide Controller

This commit is contained in:
windwakr 2023-10-10 22:27:29 -04:00
parent b06537cf51
commit 3a1c9e2035
15 changed files with 356 additions and 32 deletions

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@ -96,6 +96,7 @@ libdesmume_a_SOURCES = \
addons/slot2_rumblepak.cpp \
addons/slot2_guitarGrip.cpp \
addons/slot2_hcv1000.cpp \
addons/slot2_slideController.cpp \
addons/slot2_expMemory.cpp \
addons/slot2_piano.cpp \
addons/slot2_passme.cpp \

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@ -0,0 +1,264 @@
/*
Copyright (C) 2023 DeSmuME team
This file is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This file is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with the this software. If not, see <http://www.gnu.org/licenses/>.
*/
//Absolute barebones implementation of the Slide Controller add-on. Rumble is not implemented.
//The game does a bunch of mystery reads of various sizes which have not been investigated at all.
#include "../slot2.h"
#include "../emufile.h"
#define SC_BITIN(X, Y) \
do { \
X = (X << 1) | (Y & 1); \
bitsWritten++; \
} while (0)
#define SC_BITOUT(X, Y) \
do { \
X = ((Y >> 7 - bitsRead) & 1); \
bitsRead++; \
} while(0)
u8 motionStatus;
u8 xMotion;
u8 yMotion;
class Slot2_SlideController : public ISlot2Interface
{
private:
u8 prevClock;
u8 bitsWritten;
u8 bitsRead;
u8 inByte;
u16 regSel;
u8 configBits;
u8 framePeriodLower;
u8 framePeriodUpper;
public:
virtual Slot2Info const* info()
{
static Slot2InfoSimple info("Slide Controller", "Slide Controller add-on", 0x0A);
return &info;
}
virtual void connect()
{
prevClock = 0;
bitsWritten = 0;
bitsRead = 0;
inByte = 0;
regSel = 0xFFFF;
motionStatus = 0;
xMotion = 0;
yMotion = 0;
configBits = 0;
framePeriodLower = 0x20;
framePeriodUpper = 0xD1;
}
virtual void writeWord(u8 PROCNUM, u32 addr, u16 val)
{
if (addr == 0x081E0000)
{
if ((prevClock == 0) && (val & 0x2) && (val & 0x8))
{
SC_BITIN(inByte, val);
if (bitsWritten == 8)
{
bitsWritten = 0;
if (regSel == 0xFFFF) //First byte written
{
regSel = inByte;
}
else //Second byte written
{
//printf("WRITE TO REG: %02X = %02X\n", regSel & 0x7F , inByte);
switch (regSel & 0x7F)
{
case 0x0A: //Config bits
configBits = inByte;
break;
case 0x10: //Frame period (lower)
framePeriodLower = inByte;
break;
case 0x11: //Frame period(upper)
framePeriodUpper = inByte;
break;
}
regSel = 0xFFFF;
}
}
}
prevClock = (val & 0x2) >> 1;
}
if (configBits & 0x80) //Reset
{
motionStatus = 0;
xMotion = 0;
yMotion = 0;
configBits = 0;
framePeriodLower = 0x20;
framePeriodUpper = 0xD1;
prevClock = 0;
bitsWritten = 0;
bitsRead = 0;
inByte = 0;
regSel = 0xFFFF;
}
}
virtual u8 readByte(u8 PROCNUM, u32 addr)
{
if (addr == 0x080000B2)
{
return 0x96;
}
return 0xFF;
}
virtual u16 readWord(u8 PROCNUM, u32 addr)
{
u16 outWord = 0;
if (addr < 0x08000100)
{
outWord = 0xFEF0;
}
if (addr == 0x081E0000)
{
switch (regSel)
{
case 0x00: //Product ID
SC_BITOUT(outWord, 0x3);
break;
case 0x01: //Revision ID
SC_BITOUT(outWord, 0x20); //Is this correct?
break;
case 0x02: //Motion status
SC_BITOUT(outWord, motionStatus);
if (bitsRead == 8) motionStatus = 0;
break;
case 0x03: //X motion delta
SC_BITOUT(outWord, xMotion);
if (bitsRead == 8) xMotion = 0;
break;
case 0x04: //Y motion delta
SC_BITOUT(outWord, yMotion);
if (bitsRead == 8) yMotion = 0;
break;
case 0x05: //Surface quality
SC_BITOUT(outWord, 128);
break;
case 0x06: //Average pixel
SC_BITOUT(outWord, 32);
break;
case 0x07: //Maximum pixel
SC_BITOUT(outWord, 63);
break;
case 0x0A: //Configuration bits
SC_BITOUT(outWord, configBits);
break;
case 0x0C: //Data out (lower)
SC_BITOUT(outWord, 0);
break;
case 0x0D: //Data out (upper)
SC_BITOUT(outWord, 0);
break;
case 0x0E: //Shutter value (lower)
SC_BITOUT(outWord, 64);
break;
case 0x0F: //Shutter value (upper)
SC_BITOUT(outWord, 0);
break;
case 0x10: //Frame period (lower)
SC_BITOUT(outWord, framePeriodLower);
break;
case 0x11: //Frame period (upper)
SC_BITOUT(outWord, framePeriodUpper);
break;
}
if (bitsRead == 8)
{
bitsRead = 0;
//printf("READ FROM REG: %02X\n", regSel);
regSel = 0xFFFF;
}
}
return outWord;
}
virtual void savestate(EMUFILE& os)
{
s32 version = 0;
os.write_32LE(version);
os.write_u8(prevClock);
os.write_u8(bitsWritten);
os.write_u8(bitsRead);
os.write_u8(inByte);
os.write_16LE(regSel);
os.write_u8(configBits);
os.write_u8(framePeriodLower);
os.write_u8(framePeriodUpper);
os.write_u8(motionStatus);
os.write_u8(xMotion);
os.write_u8(yMotion);
}
virtual void loadstate(EMUFILE& is)
{
s32 version = is.read_s32LE();
if (version == 0)
{
is.read_u8(prevClock);
is.read_u8(bitsWritten);
is.read_u8(bitsRead);
is.read_u8(inByte);
is.read_16LE(regSel);
is.read_u8(configBits);
is.read_u8(framePeriodLower);
is.read_u8(framePeriodUpper);
is.read_u8(motionStatus);
is.read_u8(xMotion);
is.read_u8(yMotion);
}
}
};
ISlot2Interface* construct_Slot2_SlideController() { return new Slot2_SlideController(); }
void slideController_updateMotion(s8 x, s8 y)
{
xMotion = (u8)x;
yMotion = (u8)y;
if (xMotion || yMotion)
motionStatus = 0x80;
}
#undef SC_BITIN
#undef SC_BITOUT

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@ -109,7 +109,7 @@ libdesmume_src += [
'../../utils/tinyxml/tinyxmlerror.cpp',
'../../utils/tinyxml/tinyxmlparser.cpp',
'../../utils/colorspacehandler/colorspacehandler.cpp',
'../../addons/slot2_auto.cpp', '../../addons/slot2_mpcf.cpp', '../../addons/slot2_paddle.cpp', '../../addons/slot2_gbagame.cpp', '../../addons/slot2_none.cpp', '../../addons/slot2_rumblepak.cpp', '../../addons/slot2_guitarGrip.cpp', '../../addons/slot2_hcv1000.cpp', '../../addons/slot2_expMemory.cpp', '../../addons/slot2_piano.cpp', '../../addons/slot2_passme.cpp', '../../addons/slot1_none.cpp', '../../addons/slot1_r4.cpp', '../../addons/slot1_retail_nand.cpp', '../../addons/slot1_retail_auto.cpp', '../../addons/slot1_retail_mcrom.cpp', '../../addons/slot1_retail_mcrom_debug.cpp', '../../addons/slot1comp_mc.cpp', '../../addons/slot1comp_rom.cpp', '../../addons/slot1comp_protocol.cpp',
'../../addons/slot2_auto.cpp', '../../addons/slot2_mpcf.cpp', '../../addons/slot2_paddle.cpp', '../../addons/slot2_gbagame.cpp', '../../addons/slot2_none.cpp', '../../addons/slot2_rumblepak.cpp', '../../addons/slot2_guitarGrip.cpp', '../../addons/slot2_hcv1000.cpp', '../../addons/slot2_slideController.cpp', '../../addons/slot2_expMemory.cpp', '../../addons/slot2_piano.cpp', '../../addons/slot2_passme.cpp', '../../addons/slot1_none.cpp', '../../addons/slot1_r4.cpp', '../../addons/slot1_retail_nand.cpp', '../../addons/slot1_retail_auto.cpp', '../../addons/slot1_retail_mcrom.cpp', '../../addons/slot1_retail_mcrom_debug.cpp', '../../addons/slot1comp_mc.cpp', '../../addons/slot1comp_rom.cpp', '../../addons/slot1comp_protocol.cpp',
'../../cheatSystem.cpp',
'../../texcache.cpp', '../../rasterize.cpp',
'../../metaspu/metaspu.cpp',

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@ -269,6 +269,7 @@
<ClCompile Include="..\..\..\addons\slot2_gbagame.cpp" />
<ClCompile Include="..\..\..\addons\slot2_guitarGrip.cpp" />
<ClCompile Include="..\..\..\addons\slot2_hcv1000.cpp" />
<ClCompile Include="..\..\..\addons\slot2_slideController.cpp" />
<ClCompile Include="..\..\..\addons\slot2_none.cpp" />
<ClCompile Include="..\..\..\addons\slot2_rumblepak.cpp" />
<ClCompile Include="..\..\..\utils\guid.cpp" />

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@ -135,6 +135,9 @@
<ClCompile Include="..\..\..\addons\slot2_hcv1000.cpp">
<Filter>addons</Filter>
</ClCompile>
<ClCompile Include="..\..\..\addons\slot2_slideController.cpp">
<Filter>addons</Filter>
</ClCompile>
<ClCompile Include="..\..\..\addons\slot2_none.cpp">
<Filter>addons</Filter>
</ClCompile>

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@ -98,7 +98,7 @@ libdesmume_a_SOURCES = \
../../utils/tinyxml/tinyxmlparser.cpp \
../../utils/glcorearb.h \
../../utils/colorspacehandler/colorspacehandler.cpp ../../utils/colorspacehandler/colorspacehandler.h \
../../addons/slot2_auto.cpp ../../addons/slot2_mpcf.cpp ../../addons/slot2_paddle.cpp ../../addons/slot2_gbagame.cpp ../../addons/slot2_none.cpp ../../addons/slot2_rumblepak.cpp ../../addons/slot2_guitarGrip.cpp ../../addons/slot2_hcv1000.cpp ../../addons/slot2_expMemory.cpp ../../addons/slot2_piano.cpp ../../addons/slot2_passme.cpp ../../addons/slot1_none.cpp ../../addons/slot1_r4.cpp ../../addons/slot1_retail_nand.cpp ../../addons/slot1_retail_auto.cpp ../../addons/slot1_retail_mcrom.cpp ../../addons/slot1_retail_mcrom_debug.cpp ../../addons/slot1comp_mc.cpp ../../addons/slot1comp_mc.h ../../addons/slot1comp_rom.h ../../addons/slot1comp_rom.cpp ../../addons/slot1comp_protocol.h ../../addons/slot1comp_protocol.cpp \
../../addons/slot2_auto.cpp ../../addons/slot2_mpcf.cpp ../../addons/slot2_paddle.cpp ../../addons/slot2_gbagame.cpp ../../addons/slot2_none.cpp ../../addons/slot2_rumblepak.cpp ../../addons/slot2_guitarGrip.cpp ../../addons/slot2_hcv1000.cpp ../../addons/slot2_slideController.cpp ../../addons/slot2_expMemory.cpp ../../addons/slot2_piano.cpp ../../addons/slot2_passme.cpp ../../addons/slot1_none.cpp ../../addons/slot1_r4.cpp ../../addons/slot1_retail_nand.cpp ../../addons/slot1_retail_auto.cpp ../../addons/slot1_retail_mcrom.cpp ../../addons/slot1_retail_mcrom_debug.cpp ../../addons/slot1comp_mc.cpp ../../addons/slot1comp_mc.h ../../addons/slot1comp_rom.h ../../addons/slot1comp_rom.cpp ../../addons/slot1comp_protocol.h ../../addons/slot1comp_protocol.cpp \
../../cheatSystem.cpp ../../cheatSystem.h \
../../texcache.cpp ../../texcache.h ../../rasterize.cpp ../../rasterize.h \
../../metaspu/metaspu.cpp ../../metaspu/metaspu.h \

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@ -104,7 +104,7 @@ libdesmume_src = [
'../../utils/tinyxml/tinyxmlerror.cpp',
'../../utils/tinyxml/tinyxmlparser.cpp',
'../../utils/colorspacehandler/colorspacehandler.cpp',
'../../addons/slot2_auto.cpp', '../../addons/slot2_mpcf.cpp', '../../addons/slot2_paddle.cpp', '../../addons/slot2_gbagame.cpp', '../../addons/slot2_none.cpp', '../../addons/slot2_rumblepak.cpp', '../../addons/slot2_guitarGrip.cpp', '../../addons/slot2_hcv1000.cpp', '../../addons/slot2_expMemory.cpp', '../../addons/slot2_piano.cpp', '../../addons/slot2_passme.cpp', '../../addons/slot1_none.cpp', '../../addons/slot1_r4.cpp', '../../addons/slot1_retail_nand.cpp', '../../addons/slot1_retail_auto.cpp', '../../addons/slot1_retail_mcrom.cpp', '../../addons/slot1_retail_mcrom_debug.cpp', '../../addons/slot1comp_mc.cpp', '../../addons/slot1comp_rom.cpp', '../../addons/slot1comp_protocol.cpp',
'../../addons/slot2_auto.cpp', '../../addons/slot2_mpcf.cpp', '../../addons/slot2_paddle.cpp', '../../addons/slot2_gbagame.cpp', '../../addons/slot2_none.cpp', '../../addons/slot2_rumblepak.cpp', '../../addons/slot2_guitarGrip.cpp', '../../addons/slot2_hcv1000.cpp', '../../addons/slot2_slideController.cpp', '../../addons/slot2_expMemory.cpp', '../../addons/slot2_piano.cpp', '../../addons/slot2_passme.cpp', '../../addons/slot1_none.cpp', '../../addons/slot1_r4.cpp', '../../addons/slot1_retail_nand.cpp', '../../addons/slot1_retail_auto.cpp', '../../addons/slot1_retail_mcrom.cpp', '../../addons/slot1_retail_mcrom_debug.cpp', '../../addons/slot1comp_mc.cpp', '../../addons/slot1comp_rom.cpp', '../../addons/slot1comp_protocol.cpp',
'../../cheatSystem.cpp',
'../../texcache.cpp', '../../rasterize.cpp',
'../../metaspu/metaspu.cpp',

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@ -73,6 +73,7 @@
<ClCompile Include="..\..\addons\slot1_retail_nand.cpp" />
<ClCompile Include="..\..\addons\slot2_mpcf.cpp" />
<ClCompile Include="..\..\addons\slot2_paddle.cpp" />
<ClCompile Include="..\..\addons\slot2_slideController.cpp" />
<ClCompile Include="..\..\arm_instructions.cpp" />
<ClCompile Include="..\..\armcpu.cpp" />
<ClCompile Include="..\..\arm_jit.cpp" />

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@ -933,6 +933,9 @@
<ClCompile Include="..\..\addons\slot2_hcv1000.cpp">
<Filter>addons</Filter>
</ClCompile>
<ClCompile Include="..\..\addons\slot2_slideController.cpp">
<Filter>addons</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\utils\guid.h">

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@ -526,11 +526,12 @@ u32 GBAslot_IDDs[NDS_SLOT2_COUNT] = {
IDD_GBASLOT_RUMBLEPAK,
IDD_GBASLOT_GBAGAME,
IDD_GBASLOT_GUITARGRIP,
IDD_GBASLOT_NONE, //expmem
IDD_GBASLOT_NONE, //expmem
IDD_GBASLOT_PIANO,
IDD_GBASLOT_PADDLE, //paddle
IDD_GBASLOT_NONE, //PassME
IDD_GBASLOT_HCV1000, //HCV-1000
IDD_GBASLOT_PADDLE, //paddle
IDD_GBASLOT_NONE, //PassME
IDD_GBASLOT_HCV1000, //HCV-1000
IDD_GBASLOT_NONE, //Slide Controller
};
DLGPROC GBAslot_Procs[NDS_SLOT2_COUNT] = {
@ -540,11 +541,12 @@ DLGPROC GBAslot_Procs[NDS_SLOT2_COUNT] = {
GbaSlotRumblePak,
GbaSlotGBAgame,
GbaSlotGuitarGrip,
GbaSlotNone, //expmem
GbaSlotNone, //expmem
GbaSlotPiano,
GbaSlotPaddle,
GbaSlotNone, // PassME
GbaSlotNone, // PassME
GbaSlotHCV1000, //HCV-1000
GbaSlotNone, //Slide Controller
};
@ -696,6 +698,8 @@ void GBAslotDialog(HWND hwnd)
WritePrivateProfileString("Slot2.HCV1000", "barcode", tmp_hcv1000_barcode, IniName);
WritePrivateProfileInt("Slot2.HCV1000", "scankey", HCV1000.SCANKEY, IniName);
break;
case NDS_SLOT2_SLIDECONTROLLER:
break;
default:
return;
}
@ -708,6 +712,7 @@ void GBAslotDialog(HWND hwnd)
Piano.Enabled = (slot2_GetCurrentType() == NDS_SLOT2_EASYPIANO)?true:false;
Paddle.Enabled = (slot2_GetCurrentType() == NDS_SLOT2_PADDLE)?true:false;
HCV1000.Enabled = (slot2_GetCurrentType() == NDS_SLOT2_HCV1000)?true:false;
SlideController.Enabled = (slot2_GetCurrentType() == NDS_SLOT2_SLIDECONTROLLER)?true:false;
}
}

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@ -261,6 +261,8 @@ SPaddle DefaultPaddle = { false, 'K', 'L' };
SHCV1000 HCV1000;
SHCV1000 DefaultHCV1000 = { false, 'L'};
SSLIDECONTROLLER SlideController;
bool killStylusTopScreen = false;
bool killStylusOffScreen = false;
bool allowUpAndDown = false;

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@ -158,10 +158,15 @@ struct SHCV1000 {
WORD SCANKEY;
};
struct SSLIDECONTROLLER {
BOOL Enabled;
};
extern SGuitar Guitar;
extern SPiano Piano;
extern SPaddle Paddle;
extern SHCV1000 HCV1000;
extern SSLIDECONTROLLER SlideController;
#endif

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@ -1581,6 +1581,7 @@ static BOOL LoadROM(const char * filename, const char * physicalName, const char
Piano.Enabled = (selectedSlot2Type == NDS_SLOT2_EASYPIANO)?true:false;
Paddle.Enabled = (selectedSlot2Type == NDS_SLOT2_PADDLE)?true:false;
HCV1000.Enabled = (selectedSlot2Type == NDS_SLOT2_HCV1000)?true:false;
SlideController.Enabled = (selectedSlot2Type == NDS_SLOT2_SLIDECONTROLLER)?true:false;
LoadSaveStateInfo();
lagframecounter=0;
@ -2132,6 +2133,13 @@ int _main()
exit(-1);
}
RAWINPUTDEVICE rid = {};
rid.usUsagePage = 0x01;
rid.usUsage = 0x02;
rid.dwFlags = 0;
rid.hwndTarget = MainWindow->getHWnd();
RegisterRawInputDevices(&rid, 1, sizeof(rid));
//disable wacky stylus stuff
//TODO - we are obliged to call GlobalDeleteAtom
GlobalAddAtom(MICROSOFT_TABLETPENSERVICE_PROPERTY);
@ -2264,6 +2272,8 @@ int _main()
break;
case NDS_SLOT2_HCV1000:
break;
case NDS_SLOT2_SLIDECONTROLLER:
break;
default:
slot2_device_type = NDS_SLOT2_NONE;
break;
@ -2275,6 +2285,7 @@ int _main()
Piano.Enabled = (slot2_device_type == NDS_SLOT2_EASYPIANO)?true:false;
Paddle.Enabled = (slot2_device_type == NDS_SLOT2_PADDLE)?true:false;
HCV1000.Enabled = (slot2_device_type == NDS_SLOT2_HCV1000)?true:false;
SlideController.Enabled = (slot2_device_type == NDS_SLOT2_SLIDECONTROLLER)?true:false;
CommonSettings.WifiBridgeDeviceID = GetPrivateProfileInt("Wifi", "BridgeAdapter", 0, IniName);
@ -4514,6 +4525,29 @@ DOKEYDOWN:
}
#endif
case WM_INPUT:
{
if (SlideController.Enabled)
{
UINT dataSize;
GetRawInputData((HRAWINPUT)lParam, RID_INPUT, NULL, &dataSize, sizeof(RAWINPUTHEADER));
LPBYTE rawdata = new BYTE[dataSize];
if (GetRawInputData((HRAWINPUT)lParam, RID_INPUT, rawdata, &dataSize, sizeof(RAWINPUTHEADER)) == dataSize)
{
RAWINPUT* raw = (RAWINPUT*)rawdata;
if (raw->header.dwType == RIM_TYPEMOUSE)
{
LONG xMotion = raw->data.mouse.lLastX;
LONG yMotion = raw->data.mouse.lLastY;
xMotion = max((LONG)-127, min(xMotion, (LONG)127));
yMotion = max((LONG)-127, min(yMotion, (LONG)127));
slideController_updateMotion(xMotion, -yMotion);
}
}
}
}
return 0;
case WM_COMMAND:
if(HIWORD(wParam) == 0 || HIWORD(wParam) == 1)
{

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@ -59,18 +59,20 @@ void slot2_Init()
extern TISlot2InterfaceConstructor construct_Slot2_Paddle;
extern TISlot2InterfaceConstructor construct_Slot2_PassME;
extern TISlot2InterfaceConstructor construct_Slot2_HCV1000;
extern TISlot2InterfaceConstructor construct_Slot2_SlideController;
slot2_List[NDS_SLOT2_NONE] = construct_Slot2_None();
slot2_List[NDS_SLOT2_AUTO] = construct_Slot2_Auto();
slot2_List[NDS_SLOT2_CFLASH] = construct_Slot2_CFlash();
slot2_List[NDS_SLOT2_RUMBLEPAK] = construct_Slot2_RumblePak();
slot2_List[NDS_SLOT2_GBACART] = construct_Slot2_GbaCart();
slot2_List[NDS_SLOT2_GUITARGRIP] = construct_Slot2_GuitarGrip();
slot2_List[NDS_SLOT2_EXPMEMORY] = construct_Slot2_ExpansionPak();
slot2_List[NDS_SLOT2_EASYPIANO] = construct_Slot2_EasyPiano();
slot2_List[NDS_SLOT2_PADDLE] = construct_Slot2_Paddle();
slot2_List[NDS_SLOT2_PASSME] = construct_Slot2_PassME();
slot2_List[NDS_SLOT2_HCV1000] = construct_Slot2_HCV1000();
slot2_List[NDS_SLOT2_NONE] = construct_Slot2_None();
slot2_List[NDS_SLOT2_AUTO] = construct_Slot2_Auto();
slot2_List[NDS_SLOT2_CFLASH] = construct_Slot2_CFlash();
slot2_List[NDS_SLOT2_RUMBLEPAK] = construct_Slot2_RumblePak();
slot2_List[NDS_SLOT2_GBACART] = construct_Slot2_GbaCart();
slot2_List[NDS_SLOT2_GUITARGRIP] = construct_Slot2_GuitarGrip();
slot2_List[NDS_SLOT2_EXPMEMORY] = construct_Slot2_ExpansionPak();
slot2_List[NDS_SLOT2_EASYPIANO] = construct_Slot2_EasyPiano();
slot2_List[NDS_SLOT2_PADDLE] = construct_Slot2_Paddle();
slot2_List[NDS_SLOT2_PASSME] = construct_Slot2_PassME();
slot2_List[NDS_SLOT2_HCV1000] = construct_Slot2_HCV1000();
slot2_List[NDS_SLOT2_SLIDECONTROLLER] = construct_Slot2_SlideController();
}
@ -257,6 +259,7 @@ NDS_SLOT2_TYPE slot2_DetermineTypeByGameCode(const char *theGameCode)
{"C4A", NDS_SLOT2_HCV1000}, // Card de Asobu! Hajimete no DS
{"A6I", NDS_SLOT2_HCV1000}, // Kouchuu Ouja: Mushi King Super Collection
{"ALB", NDS_SLOT2_HCV1000}, // Oshare Majo Berry and Love
{"AGU", NDS_SLOT2_SLIDECONTROLLER}, // Slide Adventure MAGKID
};
for(size_t i = 0; i < ARRAY_SIZE(gameCodeDeviceTypes); i++)

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@ -87,18 +87,19 @@ typedef ISlot2Interface* TISlot2InterfaceConstructor();
enum NDS_SLOT2_TYPE
{
NDS_SLOT2_NONE, // 0xFF
NDS_SLOT2_AUTO, // 0xFE - Auto-select
NDS_SLOT2_CFLASH, // 0x01 - Compact flash
NDS_SLOT2_RUMBLEPAK, // 0x02 - RumblePak
NDS_SLOT2_GBACART, // 0x03 - GBA cartrindge in slot
NDS_SLOT2_GUITARGRIP, // 0x04 - Guitar Grip
NDS_SLOT2_EXPMEMORY, // 0x05 - Memory Expansion Pak
NDS_SLOT2_EASYPIANO, // 0x06 - Easy Piano
NDS_SLOT2_PADDLE, // 0x07 - Arkanoids DS paddle
NDS_SLOT2_PASSME, // 0x08 - PassME/Homebrew
NDS_SLOT2_HCV1000, // 0x09 - HCV-1000 Sega Card Reader
NDS_SLOT2_COUNT // use for counter addons - MUST TO BE LAST!!!
NDS_SLOT2_NONE, // 0xFF
NDS_SLOT2_AUTO, // 0xFE - Auto-select
NDS_SLOT2_CFLASH, // 0x01 - Compact flash
NDS_SLOT2_RUMBLEPAK, // 0x02 - RumblePak
NDS_SLOT2_GBACART, // 0x03 - GBA cartrindge in slot
NDS_SLOT2_GUITARGRIP, // 0x04 - Guitar Grip
NDS_SLOT2_EXPMEMORY, // 0x05 - Memory Expansion Pak
NDS_SLOT2_EASYPIANO, // 0x06 - Easy Piano
NDS_SLOT2_PADDLE, // 0x07 - Arkanoids DS paddle
NDS_SLOT2_PASSME, // 0x08 - PassME/Homebrew
NDS_SLOT2_HCV1000, // 0x09 - HCV-1000 Sega Card Reader
NDS_SLOT2_SLIDECONTROLLER, // 0x0A - Slide Controller
NDS_SLOT2_COUNT // use for counter addons - MUST TO BE LAST!!!
};
extern ISlot2Interface* slot2_device; //the current slot2 device instance
@ -160,4 +161,5 @@ extern void guitarGrip_setKey(bool green, bool red, bool yellow, bool blue); //
extern void piano_setKey(bool c, bool cs, bool d, bool ds, bool e, bool f, bool fs, bool g, bool gs, bool a, bool as, bool b, bool hic); //piano keys
extern void HCV1000_setReady();
extern void HCV1000_setBarcode(std::string barcode);
extern void slideController_updateMotion(s8 x, s8 y);
#endif //__SLOT_H__