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mirror of https://github.com/libretro/RetroArch synced 2024-07-08 12:15:49 +00:00
RetroArch/libretro.h

639 lines
29 KiB
C
Executable File

#ifndef LIBRETRO_H__
#define LIBRETRO_H__
#include <stdint.h>
#include <stddef.h>
#include <limits.h>
// Hack applied for MSVC when compiling in C89 mode as it isn't C99 compliant.
#ifdef __cplusplus
extern "C" {
#else
#if defined(_MSC_VER) && !defined(SN_TARGET_PS3) && !defined(__cplusplus)
#define bool unsigned char
#define true 1
#define false 0
#else
#include <stdbool.h>
#endif
#endif
// Used for checking API/ABI mismatches that can break libretro implementations.
// It is not incremented for compatible changes to the API.
#define RETRO_API_VERSION 1
// Libretro's fundamental device abstractions.
#define RETRO_DEVICE_MASK 0xff
#define RETRO_DEVICE_NONE 0
// The JOYPAD is called RetroPad. It is essentially a Super Nintendo controller,
// but with additional L2/R2/L3/R3 buttons, similar to a PS1 DualShock.
#define RETRO_DEVICE_JOYPAD 1
// The mouse is a simple mouse, similar to Super Nintendo's mouse.
// X and Y coordinates are reported relatively to last poll (poll callback).
// It is up to the libretro implementation to keep track of where the mouse pointer is supposed to be on the screen.
// The frontend must make sure not to interfere with its own hardware mouse pointer.
#define RETRO_DEVICE_MOUSE 2
// KEYBOARD device lets one poll for raw key pressed.
// It is poll based, so input callback will return with the current pressed state.
#define RETRO_DEVICE_KEYBOARD 3
// Lightgun X/Y coordinates are reported relatively to last poll, similar to mouse.
#define RETRO_DEVICE_LIGHTGUN 4
// The ANALOG device is an extension to JOYPAD (RetroPad).
// Similar to DualShock it adds two analog sticks.
// This is treated as a separate device type as it returns values in the full analog range
// of [-0x8000, 0x7fff]. Positive X axis is right. Positive Y axis is down.
// Only use ANALOG type when polling for analog values of the axes.
#define RETRO_DEVICE_ANALOG 5
// Abstracts the concept of a pointing mechanism, e.g. touch.
// This allows libretro to query in absolute coordinates where on the screen a mouse (or something similar) is being placed.
// For a touch centric device, coordinates reported are the coordinates of the press.
//
// Coordinates in X and Y are reported as:
// [-0x7fff, 0x7fff]: -0x7fff corresponds to the far left/top of the screen,
// and 0x7fff corresponds to the far right/bottom of the screen.
// The "screen" is here defined as area that is passed to the frontend and later displayed on the monitor.
// The frontend is free to scale/resize this screen as it sees fit, however,
// (X, Y) = (-0x7fff, -0x7fff) will correspond to the top-left pixel of the game image, etc.
//
// To check if the pointer coordinates are valid (e.g. a touch display actually being touched),
// PRESSED returns 1 or 0.
// If using a mouse, PRESSED will usually correspond to the left mouse button.
// PRESSED will only return 1 if the pointer is inside the game screen.
//
// For multi-touch, the index variable can be used to successively query more presses.
// If index = 0 returns true for _PRESSED, coordinates can be extracted
// with _X, _Y for index = 0. One can then query _PRESSED, _X, _Y with index = 1, and so on.
// Eventually _PRESSED will return false for an index. No further presses are registered at this point.
#define RETRO_DEVICE_POINTER 6
// These device types are specializations of the base types above.
// They should only be used in retro_set_controller_type() to inform libretro implementations
// about use of a very specific device type.
//
// In input state callback, however, only the base type should be used in the 'device' field.
#define RETRO_DEVICE_JOYPAD_MULTITAP ((1 << 8) | RETRO_DEVICE_JOYPAD)
#define RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE ((1 << 8) | RETRO_DEVICE_LIGHTGUN)
#define RETRO_DEVICE_LIGHTGUN_JUSTIFIER ((2 << 8) | RETRO_DEVICE_LIGHTGUN)
#define RETRO_DEVICE_LIGHTGUN_JUSTIFIERS ((3 << 8) | RETRO_DEVICE_LIGHTGUN)
// Buttons for the RetroPad (JOYPAD).
// The placement of these is equivalent to placements on the Super Nintendo controller.
// L2/R2/L3/R3 buttons correspond to the PS1 DualShock.
#define RETRO_DEVICE_ID_JOYPAD_B 0
#define RETRO_DEVICE_ID_JOYPAD_Y 1
#define RETRO_DEVICE_ID_JOYPAD_SELECT 2
#define RETRO_DEVICE_ID_JOYPAD_START 3
#define RETRO_DEVICE_ID_JOYPAD_UP 4
#define RETRO_DEVICE_ID_JOYPAD_DOWN 5
#define RETRO_DEVICE_ID_JOYPAD_LEFT 6
#define RETRO_DEVICE_ID_JOYPAD_RIGHT 7
#define RETRO_DEVICE_ID_JOYPAD_A 8
#define RETRO_DEVICE_ID_JOYPAD_X 9
#define RETRO_DEVICE_ID_JOYPAD_L 10
#define RETRO_DEVICE_ID_JOYPAD_R 11
#define RETRO_DEVICE_ID_JOYPAD_L2 12
#define RETRO_DEVICE_ID_JOYPAD_R2 13
#define RETRO_DEVICE_ID_JOYPAD_L3 14
#define RETRO_DEVICE_ID_JOYPAD_R3 15
// Index / Id values for ANALOG device.
#define RETRO_DEVICE_INDEX_ANALOG_LEFT 0
#define RETRO_DEVICE_INDEX_ANALOG_RIGHT 1
#define RETRO_DEVICE_ID_ANALOG_X 0
#define RETRO_DEVICE_ID_ANALOG_Y 1
// Id values for MOUSE.
#define RETRO_DEVICE_ID_MOUSE_X 0
#define RETRO_DEVICE_ID_MOUSE_Y 1
#define RETRO_DEVICE_ID_MOUSE_LEFT 2
#define RETRO_DEVICE_ID_MOUSE_RIGHT 3
// Id values for LIGHTGUN types.
#define RETRO_DEVICE_ID_LIGHTGUN_X 0
#define RETRO_DEVICE_ID_LIGHTGUN_Y 1
#define RETRO_DEVICE_ID_LIGHTGUN_TRIGGER 2
#define RETRO_DEVICE_ID_LIGHTGUN_CURSOR 3
#define RETRO_DEVICE_ID_LIGHTGUN_TURBO 4
#define RETRO_DEVICE_ID_LIGHTGUN_PAUSE 5
#define RETRO_DEVICE_ID_LIGHTGUN_START 6
// Id values for POINTER.
#define RETRO_DEVICE_ID_POINTER_X 0
#define RETRO_DEVICE_ID_POINTER_Y 1
#define RETRO_DEVICE_ID_POINTER_PRESSED 2
// Returned from retro_get_region().
#define RETRO_REGION_NTSC 0
#define RETRO_REGION_PAL 1
// Passed to retro_get_memory_data/size().
// If the memory type doesn't apply to the implementation NULL/0 can be returned.
#define RETRO_MEMORY_MASK 0xff
// Regular save ram. This ram is usually found on a game cartridge, backed up by a battery.
// If save game data is too complex for a single memory buffer,
// the SYSTEM_DIRECTORY environment callback can be used.
#define RETRO_MEMORY_SAVE_RAM 0
// Some games have a built-in clock to keep track of time.
// This memory is usually just a couple of bytes to keep track of time.
#define RETRO_MEMORY_RTC 1
// System ram lets a frontend peek into a game systems main RAM.
#define RETRO_MEMORY_SYSTEM_RAM 2
// Video ram lets a frontend peek into a game systems video RAM (VRAM).
#define RETRO_MEMORY_VIDEO_RAM 3
// Special memory types.
#define RETRO_MEMORY_SNES_BSX_RAM ((1 << 8) | RETRO_MEMORY_SAVE_RAM)
#define RETRO_MEMORY_SNES_BSX_PRAM ((2 << 8) | RETRO_MEMORY_SAVE_RAM)
#define RETRO_MEMORY_SNES_SUFAMI_TURBO_A_RAM ((3 << 8) | RETRO_MEMORY_SAVE_RAM)
#define RETRO_MEMORY_SNES_SUFAMI_TURBO_B_RAM ((4 << 8) | RETRO_MEMORY_SAVE_RAM)
#define RETRO_MEMORY_SNES_GAME_BOY_RAM ((5 << 8) | RETRO_MEMORY_SAVE_RAM)
#define RETRO_MEMORY_SNES_GAME_BOY_RTC ((6 << 8) | RETRO_MEMORY_RTC)
// Special game types passed into retro_load_game_special().
// Only used when multiple ROMs are required.
#define RETRO_GAME_TYPE_BSX 0x101
#define RETRO_GAME_TYPE_BSX_SLOTTED 0x102
#define RETRO_GAME_TYPE_SUFAMI_TURBO 0x103
#define RETRO_GAME_TYPE_SUPER_GAME_BOY 0x104
// Keysyms used for ID in input state callback when polling RETRO_KEYBOARD.
enum retro_key
{
RETROK_UNKNOWN = 0,
RETROK_FIRST = 0,
RETROK_BACKSPACE = 8,
RETROK_TAB = 9,
RETROK_CLEAR = 12,
RETROK_RETURN = 13,
RETROK_PAUSE = 19,
RETROK_ESCAPE = 27,
RETROK_SPACE = 32,
RETROK_EXCLAIM = 33,
RETROK_QUOTEDBL = 34,
RETROK_HASH = 35,
RETROK_DOLLAR = 36,
RETROK_AMPERSAND = 38,
RETROK_QUOTE = 39,
RETROK_LEFTPAREN = 40,
RETROK_RIGHTPAREN = 41,
RETROK_ASTERISK = 42,
RETROK_PLUS = 43,
RETROK_COMMA = 44,
RETROK_MINUS = 45,
RETROK_PERIOD = 46,
RETROK_SLASH = 47,
RETROK_0 = 48,
RETROK_1 = 49,
RETROK_2 = 50,
RETROK_3 = 51,
RETROK_4 = 52,
RETROK_5 = 53,
RETROK_6 = 54,
RETROK_7 = 55,
RETROK_8 = 56,
RETROK_9 = 57,
RETROK_COLON = 58,
RETROK_SEMICOLON = 59,
RETROK_LESS = 60,
RETROK_EQUALS = 61,
RETROK_GREATER = 62,
RETROK_QUESTION = 63,
RETROK_AT = 64,
RETROK_LEFTBRACKET = 91,
RETROK_BACKSLASH = 92,
RETROK_RIGHTBRACKET = 93,
RETROK_CARET = 94,
RETROK_UNDERSCORE = 95,
RETROK_BACKQUOTE = 96,
RETROK_a = 97,
RETROK_b = 98,
RETROK_c = 99,
RETROK_d = 100,
RETROK_e = 101,
RETROK_f = 102,
RETROK_g = 103,
RETROK_h = 104,
RETROK_i = 105,
RETROK_j = 106,
RETROK_k = 107,
RETROK_l = 108,
RETROK_m = 109,
RETROK_n = 110,
RETROK_o = 111,
RETROK_p = 112,
RETROK_q = 113,
RETROK_r = 114,
RETROK_s = 115,
RETROK_t = 116,
RETROK_u = 117,
RETROK_v = 118,
RETROK_w = 119,
RETROK_x = 120,
RETROK_y = 121,
RETROK_z = 122,
RETROK_DELETE = 127,
RETROK_KP0 = 256,
RETROK_KP1 = 257,
RETROK_KP2 = 258,
RETROK_KP3 = 259,
RETROK_KP4 = 260,
RETROK_KP5 = 261,
RETROK_KP6 = 262,
RETROK_KP7 = 263,
RETROK_KP8 = 264,
RETROK_KP9 = 265,
RETROK_KP_PERIOD = 266,
RETROK_KP_DIVIDE = 267,
RETROK_KP_MULTIPLY = 268,
RETROK_KP_MINUS = 269,
RETROK_KP_PLUS = 270,
RETROK_KP_ENTER = 271,
RETROK_KP_EQUALS = 272,
RETROK_UP = 273,
RETROK_DOWN = 274,
RETROK_RIGHT = 275,
RETROK_LEFT = 276,
RETROK_INSERT = 277,
RETROK_HOME = 278,
RETROK_END = 279,
RETROK_PAGEUP = 280,
RETROK_PAGEDOWN = 281,
RETROK_F1 = 282,
RETROK_F2 = 283,
RETROK_F3 = 284,
RETROK_F4 = 285,
RETROK_F5 = 286,
RETROK_F6 = 287,
RETROK_F7 = 288,
RETROK_F8 = 289,
RETROK_F9 = 290,
RETROK_F10 = 291,
RETROK_F11 = 292,
RETROK_F12 = 293,
RETROK_F13 = 294,
RETROK_F14 = 295,
RETROK_F15 = 296,
RETROK_NUMLOCK = 300,
RETROK_CAPSLOCK = 301,
RETROK_SCROLLOCK = 302,
RETROK_RSHIFT = 303,
RETROK_LSHIFT = 304,
RETROK_RCTRL = 305,
RETROK_LCTRL = 306,
RETROK_RALT = 307,
RETROK_LALT = 308,
RETROK_RMETA = 309,
RETROK_LMETA = 310,
RETROK_LSUPER = 311,
RETROK_RSUPER = 312,
RETROK_MODE = 313,
RETROK_COMPOSE = 314,
RETROK_HELP = 315,
RETROK_PRINT = 316,
RETROK_SYSREQ = 317,
RETROK_BREAK = 318,
RETROK_MENU = 319,
RETROK_POWER = 320,
RETROK_EURO = 321,
RETROK_UNDO = 322,
RETROK_LAST,
RETROK_DUMMY = INT_MAX, // Ensure sizeof(enum) == sizeof(int)
};
enum retro_mod
{
RETROKMOD_NONE = 0x0000,
RETROKMOD_SHIFT = 0x01,
RETROKMOD_CTRL = 0x02,
RETROKMOD_ALT = 0x04,
RETROKMOD_META = 0x08,
RETROKMOD_NUMLOCK = 0x10,
RETROKMOD_CAPSLOCK = 0x20,
RETROKMOD_SCROLLOCK = 0x40,
RETROKMOD_DUMMY = INT_MAX, // Ensure sizeof(enum) == sizeof(int)
};
// Environment commands.
#define RETRO_ENVIRONMENT_SET_ROTATION 1 // const unsigned * --
// Sets screen rotation of graphics.
// Is only implemented if rotation can be accelerated by hardware.
// Valid values are 0, 1, 2, 3, which rotates screen by 0, 90, 180, 270 degrees
// counter-clockwise respectively.
//
#define RETRO_ENVIRONMENT_GET_OVERSCAN 2 // bool * --
// Boolean value whether or not the implementation should use overscan, or crop away overscan.
//
#define RETRO_ENVIRONMENT_GET_CAN_DUPE 3 // bool * --
// Boolean value whether or not frontend supports frame duping,
// passing NULL to video frame callback.
//
#define RETRO_ENVIRONMENT_GET_VARIABLE 4 // struct retro_variable * --
// Interface to aquire user-defined information from environment
// that cannot feasibly be supported in a multi-system way.
// Mostly used for obscure,
// specific features that the user can tap into when neseccary.
//
#define RETRO_ENVIRONMENT_SET_VARIABLES 5 // const struct retro_variable * --
// Allows an implementation to signal the environment
// which variables it might want to check for later using GET_VARIABLE.
// 'data' points to an array of retro_variable structs terminated by a { NULL, NULL } element.
// retro_variable::value should contain a human readable description of the key.
//
#define RETRO_ENVIRONMENT_SET_MESSAGE 6 // const struct retro_message * --
// Sets a message to be displayed in implementation-specific manner for a certain amount of 'frames'.
// Should not be used for trivial messages, which should simply be logged to stderr.
#define RETRO_ENVIRONMENT_SHUTDOWN 7 // N/A (NULL) --
// Requests the frontend to shutdown.
// Should only be used if game has a specific
// way to shutdown the game from a menu item or similar.
//
#define RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL 8
// const unsigned * --
// Gives a hint to the frontend how demanding this implementation
// is on a system. E.g. reporting a level of 2 means
// this implementation should run decently on all frontends
// of level 2 and up.
//
// It can be used by the frontend to potentially warn
// about too demanding implementations.
//
// The levels are "floating", but roughly defined as:
// 0: Low-powered embedded devices such as Raspberry Pi
// 1: 6th generation consoles, such as Wii/Xbox 1, and phones, tablets, etc.
// 2: 7th generation consoles, such as PS3/360, with sub-par CPUs.
// 3: Modern desktop/laptops with reasonably powerful CPUs.
// 4: High-end desktops with very powerful CPUs.
//
// This function can be called on a per-game basis,
// as certain games an implementation can play might be
// particularily demanding.
// If called, it should be called in retro_load_game().
//
#define RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY 9
// const char ** --
// Returns the "system" directory of the frontend.
// This directory can be used to store system specific ROMs such as BIOSes, configuration data, etc.
// The returned value can be NULL.
// If so, no such directory is defined,
// and it's up to the implementation to find a suitable directory.
//
#define RETRO_ENVIRONMENT_SET_PIXEL_FORMAT 10
// const enum retro_pixel_format * --
// Sets the internal pixel format used by the implementation.
// The default pixel format is RETRO_PIXEL_FORMAT_0RGB1555.
// This pixel format however, is deprecated (see enum retro_pixel_format).
// If the call returns false, the frontend does not support this pixel format.
// This function should be called inside retro_load_game() or retro_get_system_av_info().
//
#define RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS 11
// const struct retro_input_descriptor * --
// Sets an array of retro_input_descriptors.
// It is up to the frontend to present this in a usable way.
// The array is terminated by retro_input_descriptor::description being set to NULL.
// This function can be called at any time, but it is recommended to call it as early as possible.
#define RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK 12
// const struct retro_keyboard_callback * --
// Sets a callback function used to notify core about keyboard events.
// Callback type passed in RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK. Called by the frontend in response to keyboard events.
// down is set if the key is being pressed, or false if it is being released.
// keycode is the RETROK value of the char.
// character is the text character of the pressed key. (UTF-32).
// key_modifiers is a set of RETROKMOD values or'ed together.
typedef void (*retro_keyboard_event_t)(bool down, unsigned keycode, uint32_t character, uint16_t key_modifiers);
struct retro_keyboard_callback
{
retro_keyboard_event_t callback;
};
enum retro_pixel_format
{
// 0RGB1555, native endian. 0 bit must be set to 0.
// This pixel format is default for compatibility concerns only.
// If a 15/16-bit pixel format is desired, consider using RGB565.
RETRO_PIXEL_FORMAT_0RGB1555 = 0,
// XRGB8888, native endian. X bits are ignored.
RETRO_PIXEL_FORMAT_XRGB8888 = 1,
// RGB565, native endian. This pixel format is the recommended format to use if a 15/16-bit format is desired
// as it is the pixel format that is typically available on a wide range of low-power devices.
// It is also natively supported in APIs like OpenGL ES.
RETRO_PIXEL_FORMAT_RGB565 = 2,
// Ensure sizeof() == sizeof(int).
RETRO_PIXEL_FORMAT_UNKNOWN = INT_MAX
};
struct retro_message
{
const char *msg; // Message to be displayed.
unsigned frames; // Duration in frames of message.
};
// Describes how the libretro implementation maps a libretro input bind
// to its internal input system through a human readable string.
// This string can be used to better let a user configure input.
struct retro_input_descriptor
{
// Associates given parameters with a description.
unsigned port;
unsigned device;
unsigned index;
unsigned id;
const char *description; // Human readable description for parameters.
// The pointer must remain valid until retro_unload_game() is called.
};
struct retro_system_info
{
// All pointers are owned by libretro implementation, and pointers must remain valid until retro_deinit() is called.
const char *library_name; // Descriptive name of library. Should not contain any version numbers, etc.
const char *library_version; // Descriptive version of core.
const char *valid_extensions; // A string listing probably rom extensions the core will be able to load, separated with pipe.
// I.e. "bin|rom|iso".
// Typically used for a GUI to filter out extensions.
bool need_fullpath; // If true, retro_load_game() is guaranteed to provide a valid pathname in retro_game_info::path.
// ::data and ::size are both invalid.
// If false, ::data and ::size are guaranteed to be valid, but ::path might not be valid.
// This is typically set to true for libretro implementations that must load from file.
// Implementations should strive for setting this to false, as it allows the frontend to perform patching, etc.
bool block_extract; // If true, the frontend is not allowed to extract any archives before loading the real ROM.
// Necessary for certain libretro implementations that load games from zipped archives.
};
struct retro_game_geometry
{
unsigned base_width; // Nominal video width of game.
unsigned base_height; // Nominal video height of game.
unsigned max_width; // Maximum possible width of game.
unsigned max_height; // Maximum possible height of game.
float aspect_ratio; // Nominal aspect ratio of game. If aspect_ratio is <= 0.0,
// an aspect ratio of base_width / base_height is assumed.
// A frontend could override this setting if desired.
};
struct retro_system_timing
{
double fps; // FPS of video content.
double sample_rate; // Sampling rate of audio.
};
struct retro_system_av_info
{
struct retro_game_geometry geometry;
struct retro_system_timing timing;
};
struct retro_variable
{
const char *key; // Variable to query in RETRO_ENVIRONMENT_GET_VARIABLE.
// If NULL, obtains the complete environment string if more complex parsing is necessary.
// The environment string is formatted as key-value pairs delimited by semicolons as so:
// "key1=value1;key2=value2;..."
const char *value; // Value to be obtained. If key does not exist, it is set to NULL.
};
struct retro_game_info
{
const char *path; // Path to game, UTF-8 encoded. Usually used as a reference.
// May be NULL if rom was loaded from stdin or similar.
// retro_system_info::need_fullpath guaranteed that this path is valid.
const void *data; // Memory buffer of loaded game. Will be NULL if need_fullpath was set.
size_t size; // Size of memory buffer.
const char *meta; // String of implementation specific meta-data.
};
// Callbacks
//
// Environment callback. Gives implementations a way of performing uncommon tasks. Extensible.
typedef bool (*retro_environment_t)(unsigned cmd, void *data);
// Render a frame. Pixel format is 15-bit 0RGB1555 native endian unless changed (see RETRO_ENVIRONMENT_SET_PIXEL_FORMAT).
// Width and height specify dimensions of buffer.
// Pitch specifices length in bytes between two lines in buffer.
// For performance reasons, it is highly recommended to have a frame that is packed in memory, i.e. pitch == width * byte_per_pixel.
// Certain graphic APIs, such as OpenGL ES, do not like textures that are not packed in memory.
typedef void (*retro_video_refresh_t)(const void *data, unsigned width, unsigned height, size_t pitch);
// Renders a single audio frame. Should only be used if implementation generates a single sample at a time.
// Format is signed 16-bit native endian.
typedef void (*retro_audio_sample_t)(int16_t left, int16_t right);
// Renders multiple audio frames in one go. One frame is defined as a sample of left and right channels, interleaved.
// I.e. int16_t buf[4] = { l, r, l, r }; would be 2 frames.
// Only one of the audio callbacks must ever be used.
typedef size_t (*retro_audio_sample_batch_t)(const int16_t *data, size_t frames);
// Polls input.
typedef void (*retro_input_poll_t)(void);
// Queries for input for player 'port'. device will be masked with RETRO_DEVICE_MASK.
// Specialization of devices such as RETRO_DEVICE_JOYPAD_MULTITAP that have been set with retro_set_controller_port_device()
// will still use the higher level RETRO_DEVICE_JOYPAD to request input.
typedef int16_t (*retro_input_state_t)(unsigned port, unsigned device, unsigned index, unsigned id);
// Sets callbacks. retro_set_environment() is guaranteed to be called before retro_init().
// The rest of the set_* functions are guaranteed to have been called before the first call to retro_run() is made.
void retro_set_environment(retro_environment_t);
void retro_set_video_refresh(retro_video_refresh_t);
void retro_set_audio_sample(retro_audio_sample_t);
void retro_set_audio_sample_batch(retro_audio_sample_batch_t);
void retro_set_input_poll(retro_input_poll_t);
void retro_set_input_state(retro_input_state_t);
// Library global initialization/deinitialization.
void retro_init(void);
void retro_deinit(void);
// Must return RETRO_API_VERSION. Used to validate ABI compatibility when the API is revised.
unsigned retro_api_version(void);
// Gets statically known system info. Pointers provided in *info must be statically allocated.
// Can be called at any time, even before retro_init().
void retro_get_system_info(struct retro_system_info *info);
// Gets information about system audio/video timings and geometry.
// Can be called only after retro_load_game() has successfully completed.
// NOTE: The implementation of this function might not initialize every variable if needed.
// E.g. geom.aspect_ratio might not be initialized if core doesn't desire a particular aspect ratio.
void retro_get_system_av_info(struct retro_system_av_info *info);
// Sets device to be used for player 'port'.
void retro_set_controller_port_device(unsigned port, unsigned device);
// Resets the current game.
void retro_reset(void);
// Runs the game for one video frame.
// During retro_run(), input_poll callback must be called at least once.
//
// If a frame is not rendered for reasons where a game "dropped" a frame,
// this still counts as a frame, and retro_run() should explicitly dupe a frame if GET_CAN_DUPE returns true.
// In this case, the video callback can take a NULL argument for data.
void retro_run(void);
// Returns the amount of data the implementation requires to serialize internal state (save states).
// Beetween calls to retro_load_game() and retro_unload_game(), the returned size is never allowed to be larger than a previous returned value, to
// ensure that the frontend can allocate a save state buffer once.
size_t retro_serialize_size(void);
// Serializes internal state. If failed, or size is lower than retro_serialize_size(), it should return false, true otherwise.
bool retro_serialize(void *data, size_t size);
bool retro_unserialize(const void *data, size_t size);
void retro_cheat_reset(void);
void retro_cheat_set(unsigned index, bool enabled, const char *code);
// Loads a game.
bool retro_load_game(const struct retro_game_info *game);
// Loads a "special" kind of game. Should not be used except in extreme cases.
bool retro_load_game_special(
unsigned game_type,
const struct retro_game_info *info, size_t num_info
);
// Unloads a currently loaded game.
void retro_unload_game(void);
// Gets region of game.
unsigned retro_get_region(void);
// Gets region of memory.
void *retro_get_memory_data(unsigned id);
size_t retro_get_memory_size(unsigned id);
#ifdef __cplusplus
}
#endif
#endif