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mirror of https://github.com/libretro/RetroArch synced 2024-07-08 12:15:49 +00:00
RetroArch/menu/menu_shader.h
gblues 6904101c44 Clean up trailing whitespace
== DETAILS

Really simple code cleanup, because my editor flags trailing whitespaces
and it's pretty annoying.
2017-12-12 00:24:18 -08:00

98 lines
2.6 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _MENU_SHADER_MANAGER_H
#define _MENU_SHADER_MANAGER_H
#include <retro_common_api.h>
#include "../gfx/video_driver.h"
RETRO_BEGIN_DECLS
struct video_shader *menu_shader_get();
struct video_shader_parameter *menu_shader_manager_get_parameters(unsigned i);
struct video_shader_pass *menu_shader_manager_get_pass(unsigned i);
unsigned menu_shader_manager_get_amount_passes(void);
void menu_shader_manager_free(void);
/**
* menu_shader_manager_init:
*
* Initializes shader manager.
**/
bool menu_shader_manager_init(void);
/**
* menu_shader_manager_set_preset:
* @shader : Shader handle.
* @type : Type of shader.
* @preset_path : Preset path to load from.
*
* Sets shader preset.
**/
void menu_shader_manager_set_preset(
void *data, unsigned type, const char *preset_path);
/**
* menu_shader_manager_save_preset:
* @basename : basename of preset
* @apply : immediately set preset after saving
*
* Save a shader preset to disk.
**/
bool menu_shader_manager_save_preset(
const char *basename, bool apply, bool fullpath);
/**
* menu_shader_manager_get_type:
* @shader : shader handle
*
* Gets type of shader.
*
* Returns: type of shader.
**/
unsigned menu_shader_manager_get_type(const void *data);
/**
* menu_shader_manager_apply_changes:
*
* Apply shader state changes.
**/
void menu_shader_manager_apply_changes(void);
int menu_shader_manager_clear_num_passes(void);
int menu_shader_manager_clear_parameter(unsigned i);
int menu_shader_manager_clear_pass_filter(unsigned i);
void menu_shader_manager_clear_pass_scale(unsigned i);
void menu_shader_manager_clear_pass_path(unsigned i);
void menu_shader_manager_decrement_amount_passes(void);
void menu_shader_manager_increment_amount_passes(void);
RETRO_END_DECLS
#endif