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RetroArch/netplay.h

62 lines
2.2 KiB
C

/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __SSNES_NETPLAY_H
#define __SSNES_NETPLAY_H
#include <stdint.h>
#include <stdbool.h>
#include <libsnes.hpp>
void input_poll_net(void);
int16_t input_state_net(bool port, unsigned device, unsigned index, unsigned id);
void video_frame_net(const uint16_t *data, unsigned width, unsigned height);
void audio_sample_net(uint16_t left, uint16_t right);
typedef struct netplay netplay_t;
struct snes_callbacks
{
snes_video_refresh_t frame_cb;
snes_audio_sample_t sample_cb;
snes_input_poll_t poll_cb;
snes_input_state_t state_cb;
};
// Creates a new netplay handle. A NULL host means we're hosting (player 1). :)
netplay_t *netplay_new(const char *server, uint16_t port, unsigned frames, const struct snes_callbacks *cb);
void netplay_free(netplay_t *handle);
// Call this before running snes_run()
void netplay_pre_frame(netplay_t *handle);
// Call this after running snes_run()
void netplay_post_frame(netplay_t *handle);
// Checks if input port/index is controlled by netplay or not.
bool netplay_is_alive(netplay_t *handle);
bool netplay_poll(netplay_t *handle);
int16_t netplay_input_state(netplay_t *handle, bool port, unsigned device, unsigned index, unsigned id);
// If we're fast-forward replaying to resync, check if we should actually show frame.
bool netplay_should_skip(netplay_t *handle);
bool netplay_can_poll(netplay_t *handle);
const struct snes_callbacks* netplay_callbacks(netplay_t *handle);
#endif