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mirror of https://github.com/libretro/RetroArch synced 2024-07-08 20:25:47 +00:00
RetroArch/dynamic.c
2011-01-23 20:29:28 +01:00

198 lines
5.4 KiB
C

/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "dynamic.h"
#include "general.h"
#include <string.h>
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <libsnes.hpp>
#ifdef HAVE_DYNAMIC
#ifdef _WIN32
#include <windows.h>
#define SYM(x) do { \
p##x = ((void*)GetProcAddress(lib_handle, #x)); \
if (p##x == NULL) { SSNES_ERR("Failed to load symbol: \"%s\"\n", #x); exit(1); } \
} while(0)
#else
#include <dlfcn.h>
#define SYM(x) do { \
p##x = dlsym(lib_handle, #x); \
if (p##x == NULL) { SSNES_ERR("Failed to load symbol: \"%s\"\n", #x); exit(1); } \
} while(0)
#endif // _WIN32
#endif // HAVE_DYNAMIC
#ifdef HAVE_DYNAMIC
#ifdef _WIN32
static HMODULE lib_handle;
#else
static void *lib_handle = NULL;
#endif
#endif
void (*psnes_init)(void);
void (*psnes_set_video_refresh)(snes_video_refresh_t);
void (*psnes_set_audio_sample)(snes_audio_sample_t);
void (*psnes_set_input_poll)(snes_input_poll_t);
void (*psnes_set_input_state)(snes_input_state_t);
void (*psnes_run)(void);
unsigned (*psnes_library_revision_minor)(void);
unsigned (*psnes_library_revision_major)(void);
bool (*psnes_load_cartridge_normal)(const char*, const uint8_t*, unsigned);
bool (*psnes_load_cartridge_super_game_boy)(
const char*, const uint8_t*, unsigned,
const char*, const uint8_t*, unsigned);
bool (*psnes_load_cartridge_bsx)(
const char*, const uint8_t*, unsigned,
const char*, const uint8_t*, unsigned);
bool (*psnes_load_cartridge_bsx_slotted)(
const char*, const uint8_t*, unsigned,
const char*, const uint8_t*, unsigned);
bool (*psnes_load_cartridge_sufami_turbo)(
const char*, const uint8_t*, unsigned,
const char*, const uint8_t*, unsigned,
const char*, const uint8_t*, unsigned);
void (*psnes_set_controller_port_device)(bool, unsigned);
bool (*psnes_get_region)(void);
unsigned (*psnes_serialize_size)(void);
bool (*psnes_serialize)(uint8_t*, unsigned);
bool (*psnes_unserialize)(const uint8_t*, unsigned);
void (*psnes_set_cartridge_basename)(const char*);
uint8_t* (*psnes_get_memory_data)(unsigned);
unsigned (*psnes_get_memory_size)(unsigned);
void (*psnes_unload_cartridge)(void);
void (*psnes_term)(void);
#ifdef HAVE_DYNAMIC
static void load_dynamic(void)
{
SSNES_LOG("Loading dynamic libsnes from: \"%s\"\n", g_settings.libsnes);
#ifdef _WIN32
lib_handle = LoadLibrary(g_settings.libsnes);
#else
lib_handle = dlopen(g_settings.libsnes, RTLD_LAZY);
#endif
if (!lib_handle)
{
SSNES_ERR("Failed to open dynamic library: \"%s\"\n", g_settings.libsnes);
exit(1);
}
SYM(snes_init);
SYM(snes_set_video_refresh);
SYM(snes_set_audio_sample);
SYM(snes_set_input_poll);
SYM(snes_set_input_state);
SYM(snes_library_revision_minor);
SYM(snes_library_revision_major);
SYM(snes_run);
SYM(snes_get_region);
SYM(snes_load_cartridge_normal);
SYM(snes_load_cartridge_super_game_boy);
SYM(snes_load_cartridge_bsx);
SYM(snes_load_cartridge_bsx_slotted);
SYM(snes_load_cartridge_sufami_turbo);
SYM(snes_set_controller_port_device);
SYM(snes_serialize_size);
SYM(snes_serialize);
SYM(snes_unserialize);
SYM(snes_set_cartridge_basename);
SYM(snes_get_memory_data);
SYM(snes_get_memory_size);
SYM(snes_unload_cartridge);
SYM(snes_term);
}
#endif
#define SSYM(x) do { \
p##x = x; \
} while(0)
#ifndef HAVE_DYNAMIC
static void set_statics(void)
{
SSYM(snes_init);
SSYM(snes_set_video_refresh);
SSYM(snes_set_audio_sample);
SSYM(snes_set_input_poll);
SSYM(snes_set_input_state);
SSYM(snes_library_revision_minor);
SSYM(snes_library_revision_major);
SSYM(snes_run);
SSYM(snes_get_region);
SSYM(snes_load_cartridge_normal);
SSYM(snes_load_cartridge_super_game_boy);
SSYM(snes_load_cartridge_bsx);
SSYM(snes_load_cartridge_bsx_slotted);
SSYM(snes_load_cartridge_sufami_turbo);
SSYM(snes_set_controller_port_device);
SSYM(snes_serialize_size);
SSYM(snes_serialize);
SSYM(snes_unserialize);
SSYM(snes_set_cartridge_basename);
SSYM(snes_get_memory_data);
SSYM(snes_get_memory_size);
SSYM(snes_unload_cartridge);
SSYM(snes_term);
}
#endif
void init_dlsym(void)
{
#ifdef HAVE_DYNAMIC
if (strlen(g_settings.libsnes) > 0)
load_dynamic();
else
{
SSNES_ERR("This binary is built to use runtime dynamic binding of libsnes. Set libsnes_path in config to load a libsnes library dynamically.\n");
exit(1);
}
#else
set_statics();
#endif
}
void uninit_dlsym(void)
{
#ifdef HAVE_DYNAMIC
if (lib_handle)
{
#ifdef _WIN32
FreeLibrary(lib_handle);
#else
dlclose(lib_handle);
#endif
}
#endif
}