1
0
mirror of https://github.com/libretro/RetroArch synced 2024-07-08 12:15:49 +00:00
RetroArch/frontend/drivers/platform_ps3.c
nfore 9ca5c5e623 Revive/rewrite Keyboard Overlay and OSK Toggle
Add keyboard overlay preset, keyboard submenu, and osk_toggle hotkey. Use overlay caching for osk_toggle.

For now, keyboard menu has only preset path, auto-scale toggle, and opacity.

Related fixes:
- input_keyboard_event: Don't check hotkey binds when device is RETRO_DEVICE_POINTER
- Add input_keymaps_translate_rk_to_ascii() for correct character input to input_keyboard_event
- input_overlay_poll: Delay clearing INPUT_OVERLAY_BLOCKED flag until there is no overlay input (Avoids stray input after osk_toggle)
- Send keyboard events for modifiers before other keys (for correct modifier+key input if hitboxes overlap)
2023-07-09 04:42:49 +02:00

699 lines
20 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
#include <sys/process.h>
#if !defined(__PSL1GHT__)
#include <sysutil/sysutil_common.h>
#endif
#if defined (IS_SALAMANDER) && !defined(__PSL1GHT__)
#include <netex/net.h>
#include <np.h>
#include <np/drm.h>
#include <cell/sysmodule.h>
#endif
#if defined(__PSL1GHT__)
#include <lv2/process.h>
#endif
#include <sys/process.h>
#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif
#include <compat/strl.h>
#include <string/stdstring.h>
#include <streams/file_stream.h>
#include <file/file_path.h>
#ifndef IS_SALAMANDER
#include <lists/file_list.h>
#endif
#include <defines/ps3_defines.h>
#include "../frontend_driver.h"
#include "../../defaults.h"
#include "../../file_path_special.h"
#include "../../paths.h"
#include "../../verbosity.h"
#if !defined(IS_SALAMANDER) && defined(HAVE_NETWORKING)
#include "../../network/netplay/netplay.h"
#endif
#ifdef __PSL1GHT__
#define EMULATOR_CONTENT_DIR "SSNE10001"
#else
#define EMULATOR_CONTENT_DIR "SSNE10000"
#endif
#ifndef __PSL1GHT__
#define NP_POOL_SIZE (128*1024)
static uint8_t np_pool[NP_POOL_SIZE];
#endif
#ifdef IS_SALAMANDER
SYS_PROCESS_PARAM(1001, 0x100000)
#else
SYS_PROCESS_PARAM(1001, 0x200000)
#endif
#ifndef __PSL1GHT__
#ifdef HAVE_MULTIMAN
#define MULTIMAN_SELF_FILE "/dev_hdd0/game/BLES80608/USRDIR/RELOAD.SELF"
static bool multiman_detected = false;
#endif
#endif
#ifdef HAVE_MEMINFO
typedef struct {
uint32_t total;
uint32_t avail;
} sys_memory_info_t;
#ifdef __PSL1GHT__
#define sys_memory_get_user_memory_size(x) lv2syscall1(352, x)
#else
#define sys_memory_get_user_memory_size(x) system_call_1(352, x)
#endif
#endif
#ifndef IS_SALAMANDER
static enum frontend_fork ps3_fork_mode = FRONTEND_FORK_NONE;
static void frontend_ps3_shutdown(bool unused)
{
sysProcessExit(0);
}
#endif
#ifdef HAVE_SYSUTILS
static void callback_sysutil_exit(uint64_t status,
uint64_t param, void *userdata)
{
(void)param;
(void)userdata;
(void)status;
#ifndef IS_SALAMANDER
switch (status)
{
case CELL_SYSUTIL_REQUEST_EXITGAME:
{
frontend_ctx_driver_t *frontend = frontend_get_ptr();
if (frontend)
frontend->shutdown = frontend_ps3_shutdown;
retroarch_ctl(RARCH_CTL_SET_SHUTDOWN, NULL);
}
break;
}
#endif
}
#endif
static void fill_derived_paths(void)
{
strlcpy(g_defaults.dirs[DEFAULT_DIR_CONTENT_HISTORY],
g_defaults.dirs[DEFAULT_DIR_PORT],
sizeof(g_defaults.dirs[DEFAULT_DIR_CONTENT_HISTORY]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_CORE],
g_defaults.dirs[DEFAULT_DIR_PORT],
"cores", sizeof(g_defaults.dirs[DEFAULT_DIR_CORE]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_CORE_INFO],
g_defaults.dirs[DEFAULT_DIR_PORT],
"info",
sizeof(g_defaults.dirs[DEFAULT_DIR_CORE_INFO]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_MENU_CONFIG],
g_defaults.dirs[DEFAULT_DIR_PORT],
"config", sizeof(g_defaults.dirs[DEFAULT_DIR_MENU_CONFIG]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_REMAP],
g_defaults.dirs[DEFAULT_DIR_MENU_CONFIG],
"remaps", sizeof(g_defaults.dirs[DEFAULT_DIR_REMAP]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_SAVESTATE],
g_defaults.dirs[DEFAULT_DIR_PORT],
"savestates", sizeof(g_defaults.dirs[DEFAULT_DIR_SAVESTATE]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_SRAM],
g_defaults.dirs[DEFAULT_DIR_PORT],
"savefiles", sizeof(g_defaults.dirs[DEFAULT_DIR_SRAM]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_SYSTEM],
g_defaults.dirs[DEFAULT_DIR_PORT],
"system", sizeof(g_defaults.dirs[DEFAULT_DIR_SYSTEM]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_SHADER],
g_defaults.dirs[DEFAULT_DIR_PORT],
"shaders_cg", sizeof(g_defaults.dirs[DEFAULT_DIR_SHADER]));
fill_pathname_join(g_defaults.path_config, g_defaults.dirs[DEFAULT_DIR_PORT],
FILE_PATH_MAIN_CONFIG, sizeof(g_defaults.path_config));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_OVERLAY],
g_defaults.dirs[DEFAULT_DIR_PORT],
"overlays", sizeof(g_defaults.dirs[DEFAULT_DIR_OVERLAY]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_OSK_OVERLAY],
g_defaults.dirs[DEFAULT_DIR_PORT],
"overlays/keyboards", sizeof(g_defaults.dirs[DEFAULT_DIR_OSK_OVERLAY]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_ASSETS],
g_defaults.dirs[DEFAULT_DIR_PORT],
"assets", sizeof(g_defaults.dirs[DEFAULT_DIR_ASSETS]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_DATABASE],
g_defaults.dirs[DEFAULT_DIR_PORT],
"database/rdb", sizeof(g_defaults.dirs[DEFAULT_DIR_DATABASE]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_PLAYLIST],
g_defaults.dirs[DEFAULT_DIR_PORT],
"playlists", sizeof(g_defaults.dirs[DEFAULT_DIR_PLAYLIST]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_CORE_ASSETS],
g_defaults.dirs[DEFAULT_DIR_PORT],
"downloads", sizeof(g_defaults.dirs[DEFAULT_DIR_CORE_ASSETS]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_CHEATS],
g_defaults.dirs[DEFAULT_DIR_PORT], "cheats",
sizeof(g_defaults.dirs[DEFAULT_DIR_CHEATS]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_AUTOCONFIG],
g_defaults.dirs[DEFAULT_DIR_PORT],
"autoconfig", sizeof(g_defaults.dirs[DEFAULT_DIR_AUTOCONFIG]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_LOGS],
g_defaults.dirs[DEFAULT_DIR_PORT],
"logs", sizeof(g_defaults.dirs[DEFAULT_DIR_LOGS]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_THUMBNAILS],
g_defaults.dirs[DEFAULT_DIR_PORT],
"thumbnails", sizeof(g_defaults.dirs[DEFAULT_DIR_THUMBNAILS]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_REMAP],
g_defaults.dirs[DEFAULT_DIR_PORT],
"remaps", sizeof(g_defaults.dirs[DEFAULT_DIR_REMAP]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_MENU_CONFIG],
g_defaults.dirs[DEFAULT_DIR_PORT],
"config", sizeof(g_defaults.dirs[DEFAULT_DIR_MENU_CONFIG]));
}
static void use_app_path(char *content_info_path)
{
fill_pathname_join(content_info_path, "/dev_hdd0/game/",
EMULATOR_CONTENT_DIR, PATH_MAX_LENGTH);
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_PORT], content_info_path,
"USRDIR", sizeof(g_defaults.dirs[DEFAULT_DIR_PORT]));
}
static void frontend_ps3_get_env(int *argc, char *argv[],
void *args, void *params_data)
{
char content_info_path[PATH_MAX_LENGTH];
#ifndef __PSL1GHT__
CellGameContentSize size;
unsigned int type, attributes;
char dirname[CELL_GAME_DIRNAME_SIZE];
#ifndef IS_SALAMANDER
struct rarch_main_wrap *params = (struct rarch_main_wrap*)params_data;
#endif
#endif
#ifndef IS_SALAMANDER
bool verbosity = verbosity_is_enabled();
verbosity_enable();
#if defined(HAVE_LOGGER)
logger_init();
#elif defined(HAVE_FILE_LOGGER)
retro_main_log_file_init("/dev_hdd0/game/"
EMULATOR_CONTENT_DIR "/USRDIR/retroarch-log.txt", false);
#endif
#elif defined(__PSL1GHT__)
#ifdef HAVE_FILE_LOGGER
retro_main_log_file_init("/dev_hdd0/game/"
EMULATOR_CONTENT_DIR "/USRDIR/retroarch-log-salamander.txt", false);
#endif
#endif
#ifdef __PSL1GHT__
use_app_path(content_info_path);
#else
memset(&size, 0, sizeof(size));
cellGameBootCheck(&type, &attributes, &size, dirname);
cellGameContentPermit(content_info_path,
g_defaults.dirs[DEFAULT_DIR_PORT]);
#ifdef HAVE_MULTIMAN
/* Not launched from external launcher, set default path.
Second parameter is multiMAN SELF file. */
if (*argc > 2 && string_is_equal(argv[2], EMULATOR_CONTENT_DIR) &&
path_is_valid(argv[2]))
{
multiman_detected = true;
use_app_path(content_info_path);
}
#ifndef IS_SALAMANDER
else
#endif
#endif
#ifndef IS_SALAMANDER
if (params && *argc > 1 && !string_is_empty(argv[1]))
#ifdef HAVE_NETWORKING
/* If the process was forked for netplay purposes,
DO NOT touch the arguments. */
if (!string_is_equal(argv[1], "-H") && !string_is_equal(argv[1], "-C"))
#endif
{
params->content_path = argv[1];
params->sram_path = NULL;
params->state_path = NULL;
params->config_path = NULL;
params->libretro_path = NULL;
params->flags &= ~(RARCH_MAIN_WRAP_FLAG_VERBOSE
| RARCH_MAIN_WRAP_FLAG_NO_CONTENT);
params->flags |= RARCH_MAIN_WRAP_FLAG_TOUCHED;
}
#endif
#endif
fill_derived_paths();
#ifndef IS_SALAMANDER
if (verbosity)
verbosity_enable();
else
verbosity_disable();
dir_check_defaults("custom.ini");
#endif
}
static void frontend_ps3_init(void *data)
{
(void)data;
#ifdef HAVE_SYSUTILS
cellSysutilRegisterCallback(0, callback_sysutil_exit, NULL);
#endif
#ifdef HAVE_SYSMODULES
#ifdef HAVE_FREETYPE
cellSysmoduleLoadModule(CELL_SYSMODULE_FONT);
cellSysmoduleLoadModule(CELL_SYSMODULE_FREETYPE);
cellSysmoduleLoadModule(CELL_SYSMODULE_FONTFT);
#endif
cellSysmoduleLoadModule(CELL_SYSMODULE_IO);
cellSysmoduleLoadModule(CELL_SYSMODULE_FS);
#ifndef __PSL1GHT__
cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_GAME);
#endif
#ifndef IS_SALAMANDER
#ifndef __PSL1GHT__
cellSysmoduleLoadModule(CELL_SYSMODULE_AVCONF_EXT);
#endif
cellSysmoduleLoadModule(CELL_SYSMODULE_PNGDEC);
cellSysmoduleLoadModule(CELL_SYSMODULE_JPGDEC);
#endif
cellSysmoduleLoadModule(CELL_SYSMODULE_NET);
cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_NP);
#endif
#ifdef HAVE_LIGHTGUN
cellSysmoduleLoadModule(SYSMODULE_GEM);
cellSysmoduleLoadModule(SYSMODULE_CAMERA);
#endif
#ifndef __PSL1GHT__
sys_net_initialize_network();
sceNpInit(NP_POOL_SIZE, np_pool);
#endif
#ifndef IS_SALAMANDER
#if (CELL_SDK_VERSION > 0x340000) && !defined(__PSL1GHT__)
#ifdef HAVE_SYSMODULES
cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_SCREENSHOT);
#endif
#ifdef HAVE_SYSUTILS
CellScreenShotSetParam screenshot_param = {0, 0, 0, 0};
screenshot_param.photo_title = "RetroArch PS3";
screenshot_param.game_title = "RetroArch PS3";
cellScreenShotSetParameter (&screenshot_param);
cellScreenShotEnable();
#endif
#endif
#endif
}
static void frontend_ps3_deinit(void *data)
{
(void)data;
#ifndef IS_SALAMANDER
#if defined(HAVE_SYSMODULES)
#ifdef HAVE_FREETYPE
/* Freetype font PRX */
cellSysmoduleLoadModule(CELL_SYSMODULE_FONTFT);
cellSysmoduleUnloadModule(CELL_SYSMODULE_FREETYPE);
cellSysmoduleUnloadModule(CELL_SYSMODULE_FONT);
#endif
#ifndef __PSL1GHT__
/* screenshot PRX */
cellSysmoduleUnloadModule(CELL_SYSMODULE_SYSUTIL_SCREENSHOT);
#endif
cellSysmoduleUnloadModule(CELL_SYSMODULE_JPGDEC);
cellSysmoduleUnloadModule(CELL_SYSMODULE_PNGDEC);
#ifndef __PSL1GHT__
/* system game utility PRX */
cellSysmoduleUnloadModule(CELL_SYSMODULE_AVCONF_EXT);
cellSysmoduleUnloadModule(CELL_SYSMODULE_SYSUTIL_GAME);
#endif
#endif
#endif
}
#ifndef IS_SALAMANDER
static bool frontend_ps3_set_fork(enum frontend_fork fork_mode)
{
switch (fork_mode)
{
case FRONTEND_FORK_CORE:
ps3_fork_mode = fork_mode;
break;
case FRONTEND_FORK_CORE_WITH_ARGS:
ps3_fork_mode = fork_mode;
break;
case FRONTEND_FORK_RESTART:
/* NOTE: We don't implement Salamander, so just turn
* this into FRONTEND_FORK_CORE. */
ps3_fork_mode = FRONTEND_FORK_CORE;
break;
case FRONTEND_FORK_NONE:
default:
return false;
}
return true;
}
#endif
static int frontend_ps3_exec_exitspawn(const char *path,
char const *argv[], char const *envp[])
{
unsigned i;
char spawn_data[256];
int ret = -1;
#ifndef __PSL1GHT__
SceNpDrmKey *license_data = NULL;
#endif
for (i = 0; i < sizeof(spawn_data); ++i)
spawn_data[i] = i & 0xff;
#ifndef __PSL1GHT__
ret = sceNpDrmProcessExitSpawn(license_data, path,
(const char** const)argv, envp, (sys_addr_t)spawn_data,
256, 1000, SYS_PROCESS_SPAWN_STACK_SIZE_1M);
#endif
if (ret < 0)
{
RARCH_WARN("SELF file is not of NPDRM type, trying another approach to boot it...\n");
sysProcessExitSpawn2(path, (const char** const)argv,
envp, NULL, 0, 1000, SYS_PROCESS_SPAWN_STACK_SIZE_1M);
}
return ret;
}
static void frontend_ps3_exec(const char *path, bool should_load_game)
{
#ifndef IS_SALAMANDER
#ifdef HAVE_NETWORKING
char *arg_data[NETPLAY_FORK_MAX_ARGS];
#else
char *arg_data[2];
#endif
char game_path[PATH_MAX_LENGTH];
bool verbosity = verbosity_is_enabled();
verbosity_enable();
#else
char *arg_data[1];
#endif
arg_data[0] = NULL;
#ifndef IS_SALAMANDER
if (should_load_game)
{
const char *content = path_get(RARCH_PATH_CONTENT);
#ifdef HAVE_NETWORKING
if (!netplay_driver_ctl(RARCH_NETPLAY_CTL_GET_FORK_ARGS,
(void*)arg_data))
#endif
if (!string_is_empty(content))
{
strlcpy(game_path, content, sizeof(game_path));
arg_data[0] = game_path;
arg_data[1] = NULL;
}
}
#endif
frontend_ps3_exec_exitspawn(path, arg_data[0] ? arg_data : NULL, NULL);
#ifndef __PSL1GHT__
sceNpTerm();
#endif
sys_net_finalize_network();
cellSysmoduleUnloadModule(CELL_SYSMODULE_SYSUTIL_NP);
cellSysmoduleUnloadModule(CELL_SYSMODULE_NET);
#ifndef IS_SALAMANDER
if (verbosity)
verbosity_enable();
else
verbosity_disable();
#endif
}
static void frontend_ps3_exitspawn(char *s, size_t len, char *args)
{
#ifdef HAVE_RARCH_EXEC
bool should_load_game = false;
#ifndef IS_SALAMANDER
bool original_verbose = verbosity_is_enabled();
verbosity_enable();
if (ps3_fork_mode == FRONTEND_FORK_NONE)
{
frontend_ctx_driver_t *frontend = frontend_get_ptr();
if (frontend)
frontend->shutdown = frontend_ps3_shutdown;
return;
}
switch (ps3_fork_mode)
{
case FRONTEND_FORK_CORE_WITH_ARGS:
should_load_game = true;
break;
case FRONTEND_FORK_NONE:
default:
break;
}
#endif
frontend_ps3_exec(s, should_load_game);
#ifdef IS_SALAMANDER
#ifndef __PSL1GHT__
cellSysmoduleUnloadModule(CELL_SYSMODULE_SYSUTIL_GAME);
#endif
cellSysmoduleLoadModule(CELL_SYSMODULE_FS);
cellSysmoduleLoadModule(CELL_SYSMODULE_IO);
#endif
#ifndef IS_SALAMANDER
if (original_verbose)
verbosity_enable();
else
verbosity_disable();
#endif
#endif
}
static int frontend_ps3_get_rating(void)
{
return 10;
}
enum frontend_architecture frontend_ps3_get_arch(void)
{
return FRONTEND_ARCH_PPC;
}
static int frontend_ps3_parse_drive_list(void *data, bool load_content)
{
#ifndef IS_SALAMANDER
file_list_t *list = (file_list_t*)data;
enum msg_hash_enums enum_idx = load_content ?
MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR :
MENU_ENUM_LABEL_FILE_BROWSER_DIRECTORY;
menu_entries_append(list,
"/app_home/",
msg_hash_to_str(MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR),
enum_idx,
FILE_TYPE_DIRECTORY, 0, 0, NULL);
menu_entries_append(list,
"/dev_hdd0/",
msg_hash_to_str(MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR),
enum_idx,
FILE_TYPE_DIRECTORY, 0, 0, NULL);
menu_entries_append(list,
"/dev_hdd1/",
msg_hash_to_str(MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR),
enum_idx,
FILE_TYPE_DIRECTORY, 0, 0, NULL);
menu_entries_append(list,
"/dev_bdvd/",
msg_hash_to_str(MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR),
enum_idx,
FILE_TYPE_DIRECTORY, 0, 0, NULL);
menu_entries_append(list,
"/host_root/",
msg_hash_to_str(MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR),
enum_idx,
FILE_TYPE_DIRECTORY, 0, 0, NULL);
menu_entries_append(list,
"/dev_usb000/",
msg_hash_to_str(MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR),
enum_idx,
FILE_TYPE_DIRECTORY, 0, 0, NULL);
menu_entries_append(list,
"/dev_usb001/",
msg_hash_to_str(MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR),
enum_idx,
FILE_TYPE_DIRECTORY, 0, 0, NULL);
menu_entries_append(list,
"/dev_usb002/",
msg_hash_to_str(MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR),
enum_idx,
FILE_TYPE_DIRECTORY, 0, 0, NULL);
menu_entries_append(list,
"/dev_usb003/",
msg_hash_to_str(MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR),
enum_idx,
FILE_TYPE_DIRECTORY, 0, 0, NULL);
menu_entries_append(list,
"/dev_usb004/",
msg_hash_to_str(MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR),
enum_idx,
FILE_TYPE_DIRECTORY, 0, 0, NULL);
menu_entries_append(list,
"/dev_usb005/",
msg_hash_to_str(MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR),
enum_idx,
FILE_TYPE_DIRECTORY, 0, 0, NULL);
menu_entries_append(list,
"/dev_usb006/",
msg_hash_to_str(MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR),
enum_idx,
FILE_TYPE_DIRECTORY, 0, 0, NULL);
#endif
return 0;
}
static void frontend_ps3_process_args(int *argc, char *argv[])
{
#ifndef IS_SALAMANDER
/* A big hack: sometimes Salamander doesn't save the new core
* it loads on first boot, so we make sure
* active core path is set here. */
if (*argc >= 1)
{
char path[PATH_MAX_LENGTH] = {0};
strlcpy(path, argv[0], sizeof(path));
if (path_is_valid(path))
path_set(RARCH_PATH_CORE, path);
}
#endif
}
#ifdef HAVE_MEMINFO
static size_t frontend_ps3_get_mem_total(void)
{
sys_memory_info_t mem_info;
sys_memory_get_user_memory_size((u64)&mem_info);
return mem_info.total;
}
static size_t frontend_ps3_get_mem_used(void)
{
sys_memory_info_t mem_info;
sys_memory_get_user_memory_size((u64)&mem_info);
return mem_info.avail;
}
#endif
frontend_ctx_driver_t frontend_ctx_ps3 = {
frontend_ps3_get_env,
frontend_ps3_init,
frontend_ps3_deinit,
frontend_ps3_exitspawn,
frontend_ps3_process_args,
frontend_ps3_exec,
#ifdef IS_SALAMANDER
NULL,
#else
frontend_ps3_set_fork,
#endif
NULL, /* shutdown */
NULL, /* get_name */
NULL, /* get_os */
frontend_ps3_get_rating, /* get_rating */
NULL, /* load_content */
frontend_ps3_get_arch, /* get_architecture */
NULL, /* get_powerstate */
frontend_ps3_parse_drive_list,/* parse_drive_list */
#ifdef HAVE_MEMINFO
frontend_ps3_get_mem_total,
frontend_ps3_get_mem_used,
#else
NULL, /* get_total_mem */
NULL, /* get_free_mem */
#endif
NULL, /* install_signal_handler */
NULL, /* get_sighandler_state */
NULL, /* set_sighandler_state */
NULL, /* destroy_sighandler_state */
NULL, /* attach_console */
NULL, /* detach_console */
NULL, /* get_lakka_version */
NULL, /* set_screen_brightness */
NULL, /* watch_path_for_changes */
NULL, /* check_for_path_changes */
NULL, /* set_sustained_performance_mode */
NULL, /* get_cpu_model_name */
NULL, /* get_user_language */
NULL, /* is_narrator_running */
NULL, /* accessibility_speak */
NULL, /* set_gamemode */
"ps3", /* ident */
NULL /* get_video_driver */
};