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2015-01-27 20:58:16 +01:00
android/phoenix (Lakka) Remove Lakka - XMB will become the replacement driver 2015-01-27 01:56:04 +01:00
apple (Lakka) Remove Lakka - XMB will become the replacement driver 2015-01-27 01:56:04 +01:00
audio Cleanup audio_monitor_set_refresh_rate 2015-01-18 19:02:28 +01:00
blackberry-qnx Rename audio/utils.c to audio/audio_utils.c 2015-01-13 00:19:46 +01:00
camera (OSX 10.6) Fix declaration shadows global variable warnings 2015-01-15 21:10:36 +01:00
compat/rxml Add/fix some trivial null checks 2014-11-14 23:06:34 -05:00
debian Update headers 2015-01-07 18:31:19 +01:00
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frontend (Apple) Build fixes 2015-01-26 11:17:38 +01:00
gfx Backport Lioncash' memory leak fixes 2015-01-27 15:35:31 +01:00
griffin Add database_info.c 2015-01-27 18:09:19 +01:00
gx/ld (GX) Move sicksaxis GX files to input/ and rename it 2014-08-15 21:18:46 +02:00
input Revert "Part 1 of menu input remapping" 2015-01-25 04:52:26 +01:00
intl Start updating headers 2015-01-07 17:46:50 +01:00
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libretro-test Libretro tests - Fixup Windows target filenames 2014-07-30 17:08:33 +02:00
libretro-test-gl Refactor gl/libretro-test.c a bit 2014-12-03 21:43:41 +01:00
libretrodb Add new entries to database_info.c 2015-01-27 19:20:39 +01:00
location (OSX 10.6) Fix declaration shadows global variable warnings 2015-01-15 21:10:36 +01:00
logger Simplify retroarch_logger.h 2015-01-11 16:16:26 +01:00
media (Win32 UI) Add Audio Mute Toggle 2015-01-15 23:55:49 +01:00
mem/neon (PS3) Get rid of altivec_mem 2014-09-07 05:49:34 +02:00
menu Add working rdb entry detail page 2015-01-27 20:58:16 +01:00
msvc (Lakka) Remove Lakka - XMB will become the replacement driver 2015-01-27 01:56:04 +01:00
ngc (Griffin) Take out ifndef HW_RVL out of ngc/ssaram.c - already guarded against 2013-07-28 20:15:26 +02:00
osk (OSX 10.6) Fix declaration shadows global variable warnings 2015-01-15 21:10:36 +01:00
pandora (Pandora) Cleanup retroarch.cfg 2014-08-19 16:02:17 +02:00
performance (Logger) Some changes 2013-11-27 23:36:46 +01:00
ps3 Update headers 2015-01-07 18:24:13 +01:00
psp1 (PSP1) update icons 2014-08-19 16:09:21 +02:00
qb (Lakka) Remove Lakka - XMB will become the replacement driver 2015-01-27 01:56:04 +01:00
record (record/drivers/ffmpeg.c) Cleanups 2015-01-26 20:22:13 +01:00
tests Style / indent nits 2014-09-09 05:24:32 +02:00
tools Rename input_context.c to input_joypad_driver.c 2015-01-12 20:29:01 +01:00
wii Move psp and gx drivers to gfx/drivers 2015-01-12 06:55:31 +01:00
win32 (Win32 UI) Add Audio Mute Toggle 2015-01-15 23:55:49 +01:00
xdk Use PATH_MAX_LENGTH instead of PATH_MAX. 2015-01-17 05:47:52 +01:00
.empty initial new branch 2011-11-30 01:07:38 +01:00
.gitignore add apple/iOS/modules to the ignore list 2015-01-20 16:37:02 -05:00
.project Allow to load roms from external apps. 2013-08-19 23:23:39 +02:00
AUTHORS (CoreText) Add to AUTHORS 2014-10-20 19:41:39 +02:00
autosave.c Add documentation for autosave.c and turn some functions static 2015-01-09 02:53:08 +01:00
autosave.h Add documentation for autosave.c and turn some functions static 2015-01-09 02:53:08 +01:00
cheats.c Backport Lioncash' memory leak fixes 2015-01-27 15:35:31 +01:00
cheats.h Add Cheat File Save As 2015-01-19 19:00:26 +01:00
command.c (Netplay) Create wrapper function for select() 2015-01-23 11:44:13 +01:00
command.h Start updating headers 2015-01-07 17:46:50 +01:00
config.def.h (Lakka) Remove Lakka - XMB will become the replacement driver 2015-01-27 01:56:04 +01:00
config.features.h Fix typo. 2014-11-30 15:43:58 +01:00
configure PACKAGE_VERSION is defined now in general.h for all versions 2013-07-19 16:20:14 +02:00
content.c Document file_ops.h 2015-01-16 02:01:05 +01:00
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CONTRIBUTING.md Update CONTRIBUTING.md 2012-12-09 10:16:35 +01:00
COPYING Add GPLv3 text I suppose. 2011-01-25 13:31:55 +01:00
core_info.c Add database info to core_info.c 2015-01-25 08:21:02 +01:00
core_info.h Add database info to core_info.c 2015-01-25 08:21:02 +01:00
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core_options.h More documentation for core options functions and change 2015-01-16 02:10:17 +01:00
database_info.c Add entries 2015-01-27 19:41:35 +01:00
database_info.h Add entries 2015-01-27 19:41:35 +01:00
driver.c (driver.c) cleanup some header includes 2015-01-26 20:45:04 +01:00
driver.h Move global driver to bottom of header 2015-01-26 20:45:48 +01:00
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file_ops.c Remove unused write_empty_file() 2015-01-16 01:33:07 +01:00
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general.h Add Cursor Directory 2015-01-25 09:50:09 +01:00
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git_version.h Start updating headers 2015-01-07 17:46:50 +01:00
hash.c (hash.c) Use C-style comments 2015-01-15 02:06:01 +01:00
hash.h (hash.c) Some cleanups/documentation 2015-01-15 02:04:14 +01:00
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libretro_version_1.c audio mute enable is now saved to config file 2015-01-16 23:26:09 +01:00
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Makefile.emscripten Move Xaudio C interface to audio/drivers 2015-01-13 00:25:01 +01:00
Makefile.griffin Update default shader dir - becomes media/shaders_cg 2014-10-29 07:44:06 +01:00
Makefile.openpandora Rename audio/utils.c to audio/audio_utils.c 2015-01-13 00:19:46 +01:00
Makefile.pandora Build fixes 2015-01-12 23:38:21 +01:00
Makefile.ps3 Start properly implementing libretro SDK for boolean.h include 2014-10-21 05:05:52 +02:00
Makefile.ps3.cobra (OSK) Get rid of HAVE_OSK ifdef 2014-08-14 06:40:33 +02:00
Makefile.ps3.rgl Move miscellaneous header over to libretro SDK 2014-10-21 08:39:37 +02:00
Makefile.ps3.salamander Build fixes for RetroArch Salamander 2015-01-12 22:30:26 +01:00
Makefile.psl1ght Move netlogger code around 2014-06-01 16:09:12 +02:00
Makefile.psp1 Start properly implementing libretro SDK for boolean.h include 2014-10-21 05:05:52 +02:00
Makefile.psp1.salamander Build fixes for RetroArch Salamander 2015-01-12 22:30:26 +01:00
Makefile.wii.salamander Build fixes for RetroArch Salamander 2015-01-12 22:30:26 +01:00
Makefile.win (Lakka) Remove Lakka - XMB will become the replacement driver 2015-01-27 01:56:04 +01:00
Makefile.xenon Add RETRO_ENVIRONMENT_GET_PERF_INTERFACE to libretro.h 2013-12-17 19:10:40 +01:00
movie.c movie.c - move variable declarations to top of function 2015-01-10 06:43:56 +01:00
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net_http_test.c (net_http_test.c) Cleanups 2015-01-26 20:48:40 +01:00
net_http.c (net_http.c) Cleanup enums 2015-01-26 20:50:49 +01:00
net_http.h Remove callback from net_http.c code 2015-01-23 23:28:32 +01:00
netplay_compat.c Move send_all and recv_all to netplay_compat.c 2015-01-23 19:43:40 +01:00
netplay_compat.h (PS3) Define EWOULDBLOCK as SYS_NET_EWOULDBLOCK 2015-01-24 01:28:51 +01:00
netplay.c Add log to show WSA has been initialized 2015-01-24 00:14:28 +01:00
netplay.h Rename retro.h to libretro_version_1.h 2015-01-13 02:29:08 +01:00
patch.c (patch.c) Declare variables at top of function 2015-01-07 19:58:19 +01:00
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playlist.c More documentation 2015-01-18 09:25:48 +01:00
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README-OMAP.md video_omap: more docu fixes 2014-01-14 16:39:24 -06:00
README.md Update README.md 2014-12-26 00:15:01 +01:00
retroarch_logger.h Simplify retroarch_logger.h 2015-01-11 16:16:26 +01:00
retroarch-mingw-build.sh Add support for different "make" binaries 2014-07-30 01:14:57 +02:00
retroarch.c Notify the menu driver when the menu is going to be toggled, implement progressive menu fade in 2015-01-26 23:45:16 +01:00
retroarch.cfg Revert "Part 1 of menu input remapping" 2015-01-25 04:52:26 +01:00
retroarch.h Add input remapping saving/loading 2015-01-24 23:42:31 +01:00
rewind.c rewind.c - declare variables at top 2015-01-09 21:39:44 +01:00
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runloop.h Start documenting overlay.c 2015-01-10 00:59:05 +01:00
screenshot.c Cleanups in screenshot code. 2015-01-16 07:03:26 +01:00
screenshot.h Start updating headers 2015-01-07 17:46:50 +01:00
settings_data.c Fix regular custom binds 2015-01-27 18:47:57 +01:00
settings_data.h (XMB) Fix a setting values display bug by using a more precise context 2015-01-26 22:01:06 +01:00
settings_list.c Start updating headers 2015-01-07 17:46:50 +01:00
settings_list.h Implement action_iterate callback 2015-01-26 10:18:13 +01:00
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settings.h Add config_save_keybinds_file 2015-01-19 07:43:28 +01:00

RetroArch

RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores".

libretro

libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.

While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include support for emulators and/or game engines. libretro is completely open and free for anyone to use.

libretro API header

Binaries

Latest Windows binaries are currently hosted on the buildbot -(http://buildbot.libretro.com/).

Support

To reach developers, either make an issue here on Github, make a thread on the forum, or visit our IRC channel: #retroarch @ irc.freenode.org.

Documentation

See our wiki. On Unix, man-pages are provided. More developer-centric stuff is found here.

Philosophy

RetroArch attempts to be small and lean, while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric UI. It also has a full-featured command-line interface.

In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, real-time rewind (Braid-style), video recording (using FFmpeg), etc.

RetroArch also emphasizes on being easy to integrate into various launcher frontends.

Platforms

RetroArch has been ported to the following platforms outside PC:

  • PlayStation3
  • Xbox 360 (Libxenon/XeXDK)
  • Xbox 1
  • Wii, Gamecube (Libogc)
  • Raspberry Pi
  • Android
  • iOS
  • Blackberry

Dependencies (PC)

On Windows, RetroArch can run with only Win32 as dependency. On Linux, you need:

  • GL headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch requires latest versions of XCode to build.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (GLSL XML shaders)
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present, however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. It is not recommended to change this unless you know what you're doing. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file.

RetroArch will on startup create a config file in $XDG_CONFIG_HOME/retroarch/retroarch.cfg if doesn't exist. Users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the built-in menu or the retroarch-joyconfig command-line tool.

Compiling and installing

PC
Instructions for compiling on PC can be found in the wiki.

PlayStation3

RetroArch PS3 needs to be compiled in the following order:

  1. Compile RetroArch Salamander

make -f Makefile.ps3.salamander

  1. Compile the RGL video driver

make -f Makefile.ps3.rgl

  1. Compile RetroArch as a library

make -f Makefile.ps3.retroarch

  1. Finally, compile RetroArch packed together with the GUI:

make -f Makefile.ps3

PlayStation3 - Creating a PKG installable file

You can add pkg as a parameter in order to make a PKG file - for example:

make -f Makefile.ps3 pkg

This creates an NPDRM package. This can be installed on debug PS3s.

To make a non-NPDRM package that can be installed on a jailbroken/CFW PS3 (such as PSGroove or PS3 CFWs and other 3.55 CFW derivatives), do:

make -f Makefile.ps3 pkg-signed

If you're using Kmeaw 3.55 firmware, the package needs to be signed:

make -f Makefile.ps3 pkg-signed-cfw

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch PS3. This file needs to be called libretro_ps3.a.

Xbox 360 (XeXDK)

You will need Microsoft Visual Studio 2010 installed (or higher) in order to compile RetroArch 360.

The solution file can be found at the following location:

msvc-360/RetroArch-360.sln

NOTE: A pre-existing libretro library needs to be present in the msvc-360/RetroArch-360/Release directory in order to link RetroArch 360. This file needs to be called libretro_xdk360.lib.

Xbox 360 (Libxenon)

You will need to have the libxenon libraries and a working Devkit Xenon toolchain installed in order to compile RetroArch 360 Libxenon.

make -f Makefile.xenon

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch 360 Libxenon. This file needs to be called libretro_xenon360.a.

Wii

You will need to have the libogc libraries and a working Devkit PPC toolchain installed in order to compile RetroArch Wii.

make -f Makefile.wii

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch Wii. This file needs to be called libretro_wii.a.