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mirror of https://github.com/libretro/RetroArch synced 2024-07-05 09:48:42 +00:00
RetroArch/wiiu/include
Nathan Strong 9b2d4236ad WIIU: Clean up a bunch of compiler warnings
== DETAILS
These changes fall into a few broad categories:

1. Explicitly undefine things we want to re-define due to conflicts with
   the version of devkitpro we're using
2. Clean up hex format specifiers to use `%lx` or `%lX` when working with
   long integers
3. Move variables inside the ifdef they're used in to squelch "unused variable"
   messages
4. Add parenthesis to make Wii U shader declarations stop complaining

And then there's a weird "misleading indent" warning that I fixed by just
rewriting a block of code to use a switch statement instead of if-then-else.

These changes work fine on Wii U, but we'll need to keep an eye on CI/CD to see
if other platform builds break.
2021-09-25 13:25:39 -07:00
..
arpa WiiU: fix network information 2018-10-11 15:37:15 -07:00
netinet (WiiU) fix netplay. 2017-05-26 12:32:45 +01:00
sys WIIU: Clean up a bunch of compiler warnings 2021-09-25 13:25:39 -07:00
wiiu wiiu: Network optimisations - WINSCALE, TCP sACK, large buffers 2021-07-18 21:02:56 +10:00
ifaddrs.h WiiU: fix network information 2018-10-11 15:37:15 -07:00
netdb.h Squeeze extra blank lines with cat(1). 2019-01-08 11:04:58 -08:00