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Jesse Talavera-Greenberg 938d60d0f4
Add microphone support via a new driver (#14731)
* Some slight fixes

* Update libretro.h

* Log calls to RETRO_ENVIRONMENT_GET_MICROPHONE_INTERFACE

* Finish proof-of-concept for mic support

- It works, but doesn't support floating-point audio yet
- It may need to be resampled, too

* Add macros that aren't available in SDL 2

* Comment out a variable definition for now

- For C89 compliance

* Add some comments for clarity

* Let ALSA tolerate a null new_rate

* Partial ALSA microphone support

- Not yet tested
- Mic is created and destroyed
- Mic can also be paused or unpaused
- Mic is paused or unpaused with the rest of the driver
- Microphone is not yet read

* Install error logging in the ALSA driver

- It defers to RARCH_ERR

* Free the ALSA microphone in alsa_free

* Fix an indent

* First draft of alsa_read_microphone

* Deinitialize SDL Audio in sdl_audio_free

* Save and restore the ALSA error logger

- You should always practice safe global state

* Add newlines to some RARCH_ERRs

* Add some logging

* Check for the mic being active via settings instead of via flags

* Adjusted a log entry to be less misleading

- A frequency of 0Hz looks weird to the uninformed
- In reality, it means the driver used the requested frequency

* Fix an incorrect format string

* Tidy up logging in alsa.c

* Rename audio_enable_microphone to audio_enable_input

* Rename microphone_device to audio_input_device

* Add audio_input_latency and audio_input_block_frames settings

* Add all mic-related settings to the options menu

* Adjust logging for alsa.c

- Log the ALSA library version
- Add errno details

* Refer to the microphone in logs by name

* Use %u instead of %d for some log items

* Add input_samples_buf

* Remove an inaccurate comment

* Change type of input_samples_buf

* Clean up audio_driver_flush_microphone_input

* Comment convert_float_to_s16

- It helped me understand what it's doing
- Turns out it'll work just fine on mono audio

* Don't use the resampler for mic input

* Fix crash in the ALSA driver when reading from a mic

* Update some logging messages

* ALSA support now works for mics

* Reuse some common functions in alsa.c

* Add alsa_thread_microphone_t

* Refactor alsa.c

- Introduce alsa_init_pcm to init any PCM that we're using
- Vastly simplifies the implementation of alsa_init and alsa_init_microphone
- Will be used for the read-based versions next

* Make ALSA logging a little more consistent

* Clean up the mic with alsa_free_microphone if alsa_init_microphone fails

* Remove an unused function

* Move some cleanup in alsa.c to a common function

* First crack at mic support for alsathread

- Refactor some duplicate code into functions
- Use functions introduced in alsa.c
- Create and destroy the mic

* Slight cleanups for clarity

* Implement alsa_thread_set/get_microphone_state

* More work on alsathread

- No more crashing, but the mic just returns silence

* Slight cleanups for clarity

* Add alsa_set_mic_enabled_internal

- For setting the state of a microphone while considering its current state

* Use alsa_set_mic_enabled_internal

* Log a little more info

* Log when the audio driver is started/stopped

* Move base microphone driver code into a new directory

- Add microphone_driver.c to Makefile.common
- Rename functions as needed

* Initialize and deinitialize the microphone driver

* Implement sdl_microphone.c

* Un-const an argument

- In case the driver context needs to do any locking

* Revise comments for microphone_driver.h

* Remove an unimplemented function

* Remove some functions from the mic driver

* Remove mic functions from audio_thread_wrapper

* Remove mic functions from sdl_audio

* Fix microphone_null

* Split the mic code for the alsa audio drivers into microphone drivers

* Fix an extra struct member

* Add a setting for the mic driver

* Add a command to reinitialize the microphone driver

* Rename mic-related settings

* Add DRIVER_MICROPHONE_MASK to DRIVERS_CMD_ALL

* Rename audio_enable_input to microphone_enable

* Remove some labels from qt_options

* Search for microphone_driver within find_driver_nonempty

* Clean up some mic driver code

* Pending mics now return silence

* Adjust some logging and comments

* Some cleanup in the microphone driver

* Invert a flag check

- Oops

* Fix a log message

* Fix the wrong flags being checked

* Slight refactor of wasapi_init_device

- Add a data_flow parameter
- Declare it in a header
- In preparation for WASAPI mic support

* Add some WASAPI macros for _IAudioCaptureClient

* Move some common WASAPI functions to audio/common/wasapi.c

- They'll be used by the mic and the audio drivers

* Add wasapi_log_hr

* Generalize mmdevice_list_new to look for capture devices, too

* Fix a function declaration

* Move driver-specific device_list_new functions into their respective files

* Clean up some declarations

* First draft of wasapi microphone driver

* Add wasapi_microphone_device_list_free

* Change function parameter names to be consistent with microphone_driver

* Partially implement wasapi_microphone_read

- Mostly copied from the audio driver so far
- It doesn't compile yet
- But it'll be beautiful when I'm done with it

* Refactor the mic driver's functions

- Rename get_mic_active to mic_alive
- Split set_mic_active into start_mic and stop_mic
- Refactor the SDL mic driver accordingly

* Edit some WASAPI functions for logging and clarity

* Implement more of the WASAPI mic driver

* Rename write_event to read_event

* Pass the WASAPI driver context to the various read functions

* Mostly implement the read function for the WASAPI mic driver

* Fix a crash in microphone_driver

- Forgot to move the position of the name of null_driver

* Reduce some logging in wasapi common functions

- Only log the chosen audio client format, not all attempted ones

* Add some macro wrappers for IAudioClient methods

* Update mic driver configuration

- Make the mic driver configurable in the menu
- Add config items for WASAPI-related options similar to the audio driver

* Fix a menu entry scrolling through audio devices instead of mic devices

* Add some utility functions

* Expose the new utility functions in wasapi.h

* Add extra logging in the WASAPI common functions

* Add sharemode_name

* Use _IAudioClient_Initialize macro in some places

* Pass channels to wasapi_init_client

- Remember, mics are in mono

* Use _IAudioClient_Initialize macro some more

* Forgot to pass channels in some places

* Add some utility functions

* Forgot an #include

* Add wasapi_select_device_format

* Simplify the format selection logic in wasapi_init_client_sh

* Unset the microphone in wasapi_microphone_close_mic

- Ought to prevent a potential segfault

* Simplify some logging

* Fix incorrect value being passed to _IAudioCaptureClient_ReleaseBuffer

* Remove some unneeded logging

* Add some values to hresult_name

* Polish up wasapi_select_device_format

- Test for formats manually when Windows can't
- Add some debug logging
- Check for channels

* Compute the fields of WAVEFORMATEXTENSIBLE correctly

- As per the doc's stated requirements

* Simplify logic for WASAPI client creation

* Fix a potential hang in wasapi_microphone_read_shared_buffered

* Stop the microphone if the driver is stopped

* Don't name the microphone event

* Ensure that wasapi_init_client reports the correct format and rate

* Implement exclusive microphone read access for WASAPI

* Add _IAudioCaptureClient_GetNextPacketSize macro

* Organize cases in hresult_name

* Clear some extra fields if wasapi_set_format is setting a Pcm format

* Adjust some logs

* Adjust some logs

* Remove unneeded local vars

* Add a log

* Update wasapi.c

* Update wasapi.c

* Fix shared-mode mic support in WASAPI producing broken input

- Turns out it had nothing to do with shared mode

* Reuse a common function

- Remove wasapi_microphone_read_shared_buffered
- Rename wasapi_microphone_read_exclusive to wasapi_microphone_read_buffered

* Remove some code I was using for test purposes

* Clarify some language

* Double the default shared-mode mic buffer length

* Split getting a device's name into a separate function, then use it

* Fix the ALSA mic drivers

- To comply with changes I previously made to the mic driver interface

* Remove unused synchronization primitives from the SDL microphone driver

* Add sdl_microphone_mic_use_float

* Document audio_driver_state_flags

- I needed to understand these to see if similar flags were required for the mic driver

* Remove an unused function in wasapi.c

* Add and document flags in microphone_driver.h

* Remove driver-specific mic start/stop functions

- The mic driver itself doesn't do much processing
- That honor goes to individual mics

* Remove some unused fields in microphone_driver.h

* Add CMD_EVENT_MICROPHONE_STOP/START

* Remove unused functions from microphone_null

* Change how the mic driver state is referenced in some places

* Simplify the SDL microphone driver

- The driver backend no longer keeps a reference to the mic (the frontend does that)
- Remove functions that are no longer needed
- Don't track paused state, just query the mic itself

* Simplify the WASAPI microphone driver

- Don't track the driver running state or the microphone handle, the frontend does that now
- Remove support for unbuffered input (hunterk suggested that it wasn't necessary)

* Make microphone_wasapi_sh_buffer_length a uint, not an int

- It won't be negative anymore
- 0 now represents the default value

* Make the microphone frontend more robust

- Improve documentation for how various functions should be implemented
- Closes all microphones before freeing the driver (so backends don't have to)
- Tracks the enabled state of each microphone, so backends don't have to (but they still can)

* Stop the mic driver in core_unload_game

* Ensure mic support is compatible with the revised menu code

* Move alsa.h into audio/common

* Remove RETRO_ENVIRONMENT_GET_MICROPHONE_ENABLED

- It was never really needed

* Refactor the ALSA microphone driver

- Move common ALSA functions to audio/common/alsa.c
- Replace alsa_set_mic_enabled_internal with alsa_start/stop_pcm
- Don't track the microphone handle in the ALSA driver context
- Remove unneeded fields

* Move some common alsathread code into audio/common/alsathread.c

* Change return type of mic_driver_open_mic_internal to bool

* First crack at resampling mic input

* Remove an extraneous check

- I think something distracted me when I was writing this line

* Add stereo/mono conversion functions

* Make alsa_start_pcm and alsa_stop_pcm more robust

- They now return success if the stream is already running and stopped, respectively

* Revise some mic-related comments in libretro.h

* First crack at resampling mic input

* Simplify an expression

* Simplify an expression

* Fix a log tag

* Allow mic resampler to be configured separately from audio resampler

* Add some comments

* Set the source ratio to something sensible

* Stop deadlock in `alsathread` mic driver

* Allow mics to be initialized even when core is loaded from CLI

- When loading content from CLI, the drivers are initialized a little differently
- That threw off the mic initialization code

* Rename the functions in retro_microphone_interface

* Revise some mic-related comments in libretro.h

* Update retro_microphone_interface

- Add get_mic_rate
- Add a parameter to open_mic
- The modifications don't do anything yet

* Use parameter objects in the microphone handle

* Replace get_mic_rate with get_params

* Add a microphone interface version

* Remove part of a comment

* Set the effective params in mic_driver_microphone_handle_init

* Drop a stray newline

* Change where the mic interface is zeroed

- I was accidentally throwing out the version that the core was asking for

* Reduce logspam for wasapi_set_nonblock_state

- Now it only logs when the sync mode is changed

* Change DEFAULT_WASAPI_SH_BUFFER_LENGTH to 0

- -16 is no longer a valid value

* Set the new_rate in wasapi_init

* Change description of microphone sample rate in the settings

* First attempt at resampling configured mic input

* Forgot a section

* Fix some input samples being skipped

* Rename a variable for clarity

* Add microphone.outgoing_samples

* Update the mic driver

- Processed samples are now buffered
- The resampler is skipped if the ratio is (very close to) 1

* Remove part of a comment

* Update some comments in audio_resampler.h

* Slightly refactor the SDL microphone driver

- Move SDL_AudioSpec to a field of sdl_microphone_handle_t
- Allow SDL to change the requested format and sample rate
- Request floating-point input
- Implement sdl_microphone_mic_use_float

* Fix a non-C89-compliant declaration

* Add new files to griffin.c

* Remove a C++-style comment

* Add two more files to griffin.c

* Remove some unneeded declarations in microphone_driver.h

* Remove a stray comma in configuration.c

- For C89 compliance

* Fix compilation on some platforms

* Change some function signatures

* Make the ALSA drivers always set the audio rate

* Fix the alsathread mic driver

* Make state_manager_frame_is_reversed return false if HAVE_REWIND isn't defined

* Mute the microphone if the core is running in fast-forward, slow-mo, or rewind

* Clarify a comment

* Clarify a comment

* Add a comment

* Don't allocate memory for slowmo samples in the mic driver

- We're not supporting slowmo for mics, so it's not needed

* Fix a {

* Add my name to AUTHORS.h

* Add driver_lifetime_flags

- For drivers that have special setup/teardown needs

* Ensure that resetting the mic driver maintains active mic handles

- Prevents fullscreen toggle from stopping all mic input

* Update CHANGES.md

* Move some default microphone settings to a new part of the config file

* Ensure that RetroArch can use the audio format that Windows suggests

* Remove references to mic support in the SDL audio driver

* Remove unused WASAPI functions

* Return failure if RetroArch couldn't select a WASAPI format

* Ensure that Windows uses the WASAPI mic driver by default

* Treat disabled mic support as a warning, not an error

* Clarify some WASAPI-related microphone settings

* Remove some unused variables

* Add or revise microphone-related comments

* Rearrange doc comments for microphone types in libretro.h

* Remove a space

* Remove some unused flags

* Remove ALSA error logger

- It was never used anyway

* Remove unneeded microphone-related arguments

* Document a parameter

* Remove a logging call

* Add a constant for the microphone's shared buffer length for WASAPI

* Fix stylistic inconsistencies

* Make mic_driver_get_sample_size a macro instead of a function

* Move the microphone implementation to the audio directory

* Make microphone support optional (but enabled by default)

* Fix the griffin build
2023-06-06 21:55:06 +02:00
.github Squashed 'deps/SPIRV-Cross/' content from commit f3a75d1d4b 2023-01-20 18:00:31 +01:00
.vscode change vscode settings to add a ruler at width 80 (#13358) 2021-12-14 14:07:25 +01:00
audio Add microphone support via a new driver (#14731) 2023-06-06 21:55:06 +02:00
bluetooth bluetoothctl: add / modify pairing steps (#13818) 2022-04-03 19:29:03 +02:00
bootstrap VITA: don't fail if vm_memblock can't be allocated (#13545) 2022-01-25 04:19:00 +01:00
camera Remove asserts 2023-01-09 00:51:05 +01:00
cheevos Refactor video_driver_cached_frame_has_valid_framebuffer 2023-05-31 00:39:01 +02:00
cores make ffmpeg core compile separately again and silence a couple of unused variable warnings (#15108) 2023-03-19 02:38:18 +01:00
ctr Cleanups 2023-06-01 22:52:05 +02:00
deps Fix function declaration without a prototype warnings 2023-05-29 15:34:37 +02:00
dingux Small cleanups 2023-05-03 21:10:21 +02:00
dist-scripts Emscripten pthread tweaks (#15033) 2023-02-27 19:56:12 +01:00
docs Replay nomenclature (#15054) 2023-03-03 23:16:48 +01:00
emscripten Emscripten: remove unused dependency (buildfix) 2020-12-18 03:40:18 +00:00
fastlane/metadata/android/en-US Add F-Droid metadata to repo in Fastlane format 2022-06-18 10:30:13 -06:00
frontend Cleanup unused variable warnings 2023-06-01 22:34:16 +02:00
gfx Add microphone support via a new driver (#14731) 2023-06-06 21:55:06 +02:00
griffin Add microphone support via a new driver (#14731) 2023-06-06 21:55:06 +02:00
input Fixed android gamepad binds 2023-06-06 01:52:39 +02:00
intl Add microphone support via a new driver (#14731) 2023-06-06 21:55:06 +02:00
led Cleanups/style nits 2023-02-23 13:15:14 +01:00
libretro-common Add microphone support via a new driver (#14731) 2023-06-06 21:55:06 +02:00
libretro-db (libretro-db) Simplifications/cleanups 2023-02-19 05:27:43 +01:00
location/drivers Add missing header for Android 2021-09-21 17:00:58 +02:00
media revision to macOS app icon set 2022-05-25 20:04:48 -07:00
memory Cleanups/style nits 2023-02-23 13:15:14 +01:00
menu Add microphone support via a new driver (#14731) 2023-06-06 21:55:06 +02:00
midi/drivers Fix local header path includes 2021-12-04 16:11:02 +01:00
misc/cpufreq Prefer using snprintf instead of insecure sprintf 2021-05-18 15:14:08 +02:00
network Header uniformity cleanups 2023-05-30 21:21:05 +02:00
pkg Fix including audio/video filters on iOS 2023-06-06 01:52:23 +02:00
play_feature_delivery Remove asserts 2023-01-09 00:51:05 +01:00
qb Add microphone support via a new driver (#14731) 2023-06-06 21:55:06 +02:00
record Fix several warnings (#15153) 2023-04-04 15:06:34 +01:00
reference Squashed 'deps/SPIRV-Cross/' content from commit f3a75d1d4b 2023-01-20 18:00:31 +01:00
samples/tasks/database Squashed 'deps/SPIRV-Cross/' content from commit f3a75d1d4b 2023-01-20 18:00:31 +01:00
shaders Squashed 'deps/SPIRV-Cross/' content from commit f3a75d1d4b 2023-01-20 18:00:31 +01:00
shaders-hlsl Squashed 'deps/SPIRV-Cross/' content from commit f3a75d1d4b 2023-01-20 18:00:31 +01:00
shaders-hlsl-no-opt/asm/frag Squashed 'deps/SPIRV-Cross/' content from commit f3a75d1d4b 2023-01-20 18:00:31 +01:00
shaders-msl Squashed 'deps/SPIRV-Cross/' content from commit f3a75d1d4b 2023-01-20 18:00:31 +01:00
shaders-no-opt/asm/frag Squashed 'deps/SPIRV-Cross/' content from commit f3a75d1d4b 2023-01-20 18:00:31 +01:00
steam (Steam) Buildfix 2022-08-26 12:58:06 +02:00
tasks Refactor away some video driver functions 2023-05-31 01:09:38 +02:00
tests-other Squashed 'deps/SPIRV-Cross/' content from commit f3a75d1d4b 2023-01-20 18:00:31 +01:00
tools (Shaders) pass rotation index to shaders (#15136) 2023-03-26 21:20:27 +01:00
ui tvOS: Fix analog stick handling after adding Siri remote tap support 2023-06-06 01:53:23 +02:00
uwp (UWP) Buildfix 2023-06-02 02:24:55 +02:00
vita/launcher (vita/launcher) Use snprintf 2021-05-18 15:07:58 +02:00
webos Add initial webOS port courtesy of informatic/webosbrew/mariotaku 2021-08-11 20:04:11 +02:00
wii (Netplay) Some cleaning 2022-05-30 22:02:24 -03:00
wiiu Cleanups 2023-06-01 22:52:05 +02:00
.editorconfig HTTPS link to EditorConfig.org 2021-07-06 13:55:43 +09:00
.gitignore (Wayland) Build pointer-constraints and relative-pointer protocols (#15071) 2023-03-09 19:54:36 +01:00
.gitlab-ci.yml Use same Xcode project for iOS as is used for packaging (take 2) (#15118) 2023-03-22 07:43:00 +01:00
.project
.travis.yml (Travis) Try to take out two Travis jobs that always fail and are 2021-03-22 22:16:19 +01:00
10bpc-gl.diff
accessibility.h Move more code around 2021-11-06 02:18:01 +01:00
AUTHORS.h Add microphone support via a new driver (#14731) 2023-06-06 21:55:06 +02:00
autosave.h
CHANGES.md Add microphone support via a new driver (#14731) 2023-06-06 21:55:06 +02:00
cheat_manager.c Localize string and other cleanups 2023-05-28 23:48:26 +02:00
cheat_manager.h Localize string and other cleanups 2023-05-28 23:48:26 +02:00
CODE_OF_CONDUCT.md Include subject line inclusion. 2021-08-26 09:34:40 -04:00
CODING-GUIDELINES Update CODING-GUIDELINES 2022-10-04 17:53:52 +02:00
com.libretro.RetroArch.appdata.xml chore: Update metadata manifest (Linux) 2021-10-13 16:08:58 +03:00
command.c Cleanup unused variable warnings 2023-06-01 22:34:16 +02:00
command.h Add microphone support via a new driver (#14731) 2023-06-06 21:55:06 +02:00
config.def.h Add microphone support via a new driver (#14731) 2023-06-06 21:55:06 +02:00
config.def.keybinds.h Replay UI support (#15048) 2023-03-03 00:52:22 +01:00
config.features.h Remove references to removed features (#13564) 2022-01-30 09:29:43 +01:00
configuration.c Add microphone support via a new driver (#14731) 2023-06-06 21:55:06 +02:00
configuration.h Add microphone support via a new driver (#14731) 2023-06-06 21:55:06 +02:00
configure
content.h Replay rewind fix (#15079) 2023-03-11 18:37:48 +01:00
CONTRIBUTING.md Add coding standards. 2021-08-25 10:54:04 -04:00
COPYING
core_backup.c Silence warnings; code cleanups 2023-05-28 22:43:33 +02:00
core_backup.h
core_info.c * Add FIXME LOCALIZE notes 2023-04-30 17:26:57 +02:00
core_info.h Remove unused core_info_hw_api_supported 2022-07-17 08:10:01 +02:00
core_option_manager.c Get rid of some menu_driver_ctl commands 2023-05-10 21:30:09 +02:00
core_option_manager.h General cleanups - 2022-08-01 21:31:45 +02:00
core_updater_list.c If we already know the length of the string, use strldup instead. 2022-08-25 16:31:54 +02:00
core_updater_list.h
core.h (runloop) Cleanups 2022-11-21 19:11:55 +01:00
database_info.c (libretro-db) Further cleanups 2023-02-17 17:49:36 +01:00
database_info.h added more categories to the explore menu 2022-03-15 05:51:20 +01:00
default.txt Bump version 2023-03-10 17:16:50 +01:00
defaults.h Add microphone support via a new driver (#14731) 2023-06-06 21:55:06 +02:00
disk_control_interface.c Revert "Header cleanups - don't include retroarch.h everywhere" 2023-01-08 09:05:46 +01:00
disk_control_interface.h Refine documentation 2022-08-01 15:46:08 +02:00
disk_index_file.c Revert "(RJSON) Combine multiple consecutive rjsonwriter_raw calls into one" 2022-08-26 14:44:29 +02:00
disk_index_file.h
Doxyfile
driver.h Add microphone support via a new driver (#14731) 2023-06-06 21:55:06 +02:00
dynamic.h Header uniformity - enums on top, then structs, then public declarations 2023-05-30 21:03:36 +02:00
fetch-submodules.sh
file_path_special.c Cleanup unused variable warnings 2023-06-01 22:34:16 +02:00
file_path_special.h Replay nomenclature (#15054) 2023-03-03 23:16:48 +01:00
github-contributors.py Update AUTHORS.h and script 2021-08-31 22:42:31 +03:00
lakka.h * (PSP/Vita) Remove unused variables 2021-08-12 18:51:33 +02:00
list_special.h Add microphone support via a new driver (#14731) 2023-06-06 21:55:06 +02:00
location_driver.c Move location state and camera state out of retroarch.c 2021-11-11 07:43:49 +01:00
location_driver.h Header uniformity - enums on top, then structs, then public declarations 2023-05-30 21:03:36 +02:00
Makefile Squashed 'deps/SPIRV-Cross/' content from commit f3a75d1d4b 2023-01-20 18:00:31 +01:00
Makefile.apple
Makefile.classic_sega_mini Remove remaining mentions of joyconfig (#14787) 2022-12-31 02:35:08 +01:00
Makefile.classic_snesc Remove remaining mentions of joyconfig (#14787) 2022-12-31 02:35:08 +01:00
Makefile.common Add microphone support via a new driver (#14731) 2023-06-06 21:55:06 +02:00
Makefile.ctr Add HAVE_UPDATE_CORE_INFO for targets that already have HAVE_UPDATE_CORES defined 2022-12-23 01:52:38 +01:00
Makefile.ctr.salamander Add compat_strldup.c to Salamander versions 2022-08-25 17:00:23 +02:00
Makefile.dingux Get rid of obsolete HAVE_VIDEO_LAYOUT - obsolete spec, was only 2023-02-23 21:03:41 +01:00
Makefile.dos - Move Vulkan common functions over to vulkan.c 2023-05-31 19:32:33 +02:00
Makefile.emscripten Associate states with replays (#15070) 2023-03-08 00:10:59 +01:00
Makefile.griffin Get rid of obsolete HAVE_VIDEO_LAYOUT - obsolete spec, was only 2023-02-23 21:03:41 +01:00
Makefile.lfx000 Add Leapfrog (LFx000) Target (#14697) 2022-12-04 22:53:13 +01:00
Makefile.libnx Get rid of obsolete HAVE_VIDEO_LAYOUT - obsolete spec, was only 2023-02-23 21:03:41 +01:00
Makefile.libogc
Makefile.miyoo Revert "Add Xdelta support for softpatching (#14706)" (#14743) 2022-12-19 03:29:46 +01:00
Makefile.msvc Get rid of obsolete HAVE_VIDEO_LAYOUT - obsolete spec, was only 2023-02-23 21:03:41 +01:00
Makefile.ngc Get rid of obsolete HAVE_VIDEO_LAYOUT - obsolete spec, was only 2023-02-23 21:03:41 +01:00
Makefile.openpandora Get rid of obsolete HAVE_VIDEO_LAYOUT - obsolete spec, was only 2023-02-23 21:03:41 +01:00
Makefile.orbis second attempt to fix PS4 build 2023-05-15 03:41:45 +02:00
Makefile.orbis.salamander Improve makefiles 2022-11-08 21:36:44 +01:00
Makefile.pandora Remove remaining mentions of joyconfig (#14787) 2022-12-31 02:35:08 +01:00
Makefile.ps2 Get rid of obsolete HAVE_VIDEO_LAYOUT - obsolete spec, was only 2023-02-23 21:03:41 +01:00
Makefile.ps2.salamander [PS2] Use ps2_drivers library for simplify frontend (#14724) 2022-12-12 05:52:57 +01:00
Makefile.psl1ght Get rid of obsolete HAVE_VIDEO_LAYOUT - obsolete spec, was only 2023-02-23 21:03:41 +01:00
Makefile.psl1ght.salamander Get rid of obsolete HAVE_VIDEO_LAYOUT - obsolete spec, was only 2023-02-23 21:03:41 +01:00
Makefile.psp1 Revert "Add Xdelta support for softpatching (#14706)" (#14743) 2022-12-19 03:29:46 +01:00
Makefile.psp1.salamander (PSP) Buildfix 2023-02-11 09:12:42 +01:00
Makefile.retrofw Revert "Add Xdelta support for softpatching (#14706)" (#14743) 2022-12-19 03:29:46 +01:00
Makefile.rg350 Enable networking for RG350 (#15182) 2023-04-11 17:31:49 +02:00
Makefile.rg350_odbeta Enable networking for RG350 (#15182) 2023-04-11 17:31:49 +02:00
Makefile.rs90 Revert "Add Xdelta support for softpatching (#14706)" (#14743) 2022-12-19 03:29:46 +01:00
Makefile.switch Add HAVE_CORE_INFO_CACHE - disable this for Steam build 2021-10-14 15:57:28 +02:00
Makefile.vita Get rid of obsolete HAVE_VIDEO_LAYOUT - obsolete spec, was only 2023-02-23 21:03:41 +01:00
Makefile.vita.salamander Add compat_strldup.c to Salamander versions 2022-08-25 17:00:23 +02:00
Makefile.webos Add HAVE_UPDATE_CORE_INFO for targets that already have HAVE_UPDATE_CORES defined 2022-12-23 01:52:38 +01:00
Makefile.wii Get rid of obsolete HAVE_VIDEO_LAYOUT - obsolete spec, was only 2023-02-23 21:03:41 +01:00
Makefile.wii.salamander Forgot to add compat_strldup.c to Wii and WiiU salamanders 2022-08-25 17:02:05 +02:00
Makefile.wiiu Get rid of obsolete HAVE_VIDEO_LAYOUT - obsolete spec, was only 2023-02-23 21:03:41 +01:00
Makefile.win Get rid of obsolete HAVE_VIDEO_LAYOUT - obsolete spec, was only 2023-02-23 21:03:41 +01:00
manual_content_scan.c Remove unused function 2022-12-05 21:40:51 +01:00
manual_content_scan.h Remove unused function 2022-12-05 21:40:51 +01:00
midi_driver.c Wasapi + MIDI + Frame Delay correction 2023-05-21 02:19:27 +02:00
midi_driver.h Split up midi_driver code to midi_driver.c 2021-09-20 03:43:37 +02:00
msg_hash.c Remove language specific msg_hash_xx.c files (#15218) 2023-04-23 07:59:56 +02:00
msg_hash.h Add microphone support via a new driver (#14731) 2023-06-06 21:55:06 +02:00
no-xib.diff
nvda_controller.h
nvdaControllerClient64.dll
paths.h Override bind save + menu manager overhaul (#14895) 2023-01-24 01:42:50 +01:00
performance_counters.h Header uniformity - enums on top, then structs, then public declarations 2023-05-30 21:03:36 +02:00
playlist.c Fix thumbnails in history on iOS 2023-05-07 14:36:23 +02:00
playlist.h Header uniformity cleanups 2023-05-30 21:21:05 +02:00
README-exynos.md
README-mali_fbdev_r4p0.md Remove references to removed features (#13564) 2022-01-30 09:29:43 +01:00
README-OMAP.md
README.md Add SerenityOS to the list of supported operating systems 2023-05-28 05:22:37 +02:00
retroarch_types.h Get rid of RARCH_CTL_HAS_SET_SUBSYSTEMS 2023-05-28 23:26:55 +02:00
retroarch-android-debug.diff
retroarch-apple-packaging.sh Build OSX Metal using Makefile (#11941) 2021-01-26 09:48:15 +01:00
retroarch-mingw-build.sh
retroarch.c Add microphone support via a new driver (#14731) 2023-06-06 21:55:06 +02:00
retroarch.cfg Add microphone support via a new driver (#14731) 2023-06-06 21:55:06 +02:00
retroarch.desktop Add StartupWMClass to retroarch.desktop file 2021-08-08 23:14:56 -04:00
retroarch.h Add microphone support via a new driver (#14731) 2023-06-06 21:55:06 +02:00
runahead.c (Apple) Silence some warnings 2023-02-19 10:24:30 +01:00
runahead.h Split up runahead into its own file(s) - runahead.c/runahead.h - 2023-01-11 10:19:56 +01:00
runloop.c Add microphone support via a new driver (#14731) 2023-06-06 21:55:06 +02:00
runloop.h Fix auto savestate path (#15055) 2023-03-03 23:16:20 +01:00
runtime_file_defines.h (config.def.h) only try to include define headers 2022-11-27 22:57:17 +01:00
runtime_file.c Move strftime_am_pm to libretro-common and get rid of duplicated 2023-05-01 19:03:11 +02:00
runtime_file.h (runtime_file.c) Turn function static and add return value 2023-04-29 14:38:31 +02:00
setting_list.h settings - remove unused ST_HEX 2023-04-29 16:20:08 +02:00
state_manager.c Replay rewind fix (#15079) 2023-03-11 18:37:48 +01:00
state_manager.h Header uniformity cleanups 2023-05-30 21:21:05 +02:00
switch_performance_profiles.h First attempt at adding proper brightness 2020-11-26 19:22:05 +01:00
translation_defines.h
travis_metal_deploy.sh Last fix 2021-05-29 11:03:35 +07:00
travis-deploy-key.enc
verbosity.c Fix #14778 - In addition to sending logs to asl_client, add them to the logfile. (#14921) 2023-01-29 06:02:28 +01:00
verbosity.h [ORBIS] add debugnet support 2022-05-21 16:31:10 +02:00
version_git.c
version_git.h
version.all Bump version 2023-03-10 17:16:50 +01:00
version.dtd Bump version 2023-03-10 17:16:50 +01:00
version.h
wiiu-devel.properties.template

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RetroArch

RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes video game system emulators and game engines as well as more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores".

XMB menu driver

rgui menu driver

glui menu driver

ozone menu driver

libretro

libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little to no porting effort.

While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include support for emulators and/or game engines. libretro is completely open and free for anyone to use.

libretro API header

Binaries

Latest binaries are currently hosted on the buildbot.

Support

To reach developers, either make an issue here on GitHub, make a thread on the forum, chat on discord, or visit our IRC channel: #retroarch @ irc.freenode.org. You could create a post in Reddit with Technical Support flair.

Documentation

See our Documentation Center. On Unix, man-pages are provided. More developer-centric stuff is found here.

Philosophy

RetroArch attempts to be small and lean while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric and touchscreen UI. It also has a full-featured command-line interface.

In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, real-time rewind (Braid-style), video recording (using FFmpeg), run-ahead input latency removal, etc.

RetroArch also emphasizes being easy to integrate into various launcher frontends.

Platforms

RetroArch has been ported to the following platforms:

  • Android (2.x to most recent version)
  • Apple iOS
  • Apple macOS (PPC, x86-32 and x86-64)
  • Apple tvOS
  • Blackberry
  • DOS
  • Emscripten (WebAssembly and JavaScript)
  • FreeBSD
  • Haiku
  • Linux
  • Microsoft Xbox 360 (Libxenon/XeXDK)
  • Microsoft Xbox One
  • Microsoft Xbox Series S/X
  • Miyoo
  • NetBSD
  • Nintendo 3DS/2DS
  • Nintendo GameCube
  • Nintendo NES/SNES Classic Edition
  • Nintendo Switch
  • Nintendo Wii
  • Nintendo Wii U
  • OpenBSD
  • OpenDingux
  • Original Microsoft Xbox
  • PlayStation2
  • PlayStation3
  • PlayStation4
  • PlayStation Portable
  • PlayStation Vita
  • Raspberry Pi
  • RetroFW
  • RS90
  • SerenityOS
  • Solaris
  • Windows 10
  • Windows 11
  • Windows 2000
  • Windows 7
  • Windows 8
  • Windows 95
  • Windows 98
  • Windows Millennium
  • Windows NT 3.5
  • Windows Vista
  • Windows XP

Dependencies (PC)

There are no true hard dependencies per se.

On Windows, RetroArch can run with only Win32 as dependency.

On Linux, there are no true dependencies. For optimal usage, the following dependencies come as recommended:

  • GL headers / Vulkan headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch requires latest versions of XCode to build.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present; however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Requirements

OpenGL1

Your videocard needs to at least support the OpenGL 1.1 spec.

Shaders: N/A

Menu driver support: MaterialUI, XMB, Ozone and RGUI should all work correctly. XMB won't have shader pipeline effects because of the aforementioned lack of shader support.

OpenGL2

Your videocard needs to at least support the OpenGL 2.1 spec.

Shaders: You can choose between either NVIDIA Cg shaders (deprecated, requires separate runtime to be installed on your system), or GLSL shaders.

Menu driver support: MaterialUI, XMB, Ozone and RGUI should all work correctly.

OpenGL3

Your videocard needs to at least support the OpenGL 3.2 core feature spec.

Shaders: You will be able to use modern Slang shaders with this driver.

Menu driver support: MaterialUI, XMB, Ozone and RGUI should all work correctly.

Direct3D 11

Your videocard needs to at least support the Direct3D11 11.0 spec. The card also needs to support at least the Shader Model 4.0.

Shaders: You will be able to use modern Slang shaders with this driver.

Menu driver support: MaterialUI, XMB, Ozone and RGUI should all work correctly.

Vulkan

Your videocard needs to at least support the Vulkan 1.0 spec.

Shaders: You will be able to use modern Slang shaders with this driver.

Menu driver support: MaterialUI, XMB, Ozone and RGUI should all work correctly.

Configuring

The default configuration is defined in config.def.h. It is not recommended to change this unless you know what you're doing. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file.

RetroArch will on startup create a config file in $XDG\_CONFIG\_HOME/retroarch/retroarch.cfg if it does not exist. Users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the built-in menu or manually configure them in retroarch.cfg.

Compiling and installing

Instructions for compiling and installing RetroArch can be found in the Libretro/RetroArch Documentation Center.

CRT 15Khz Resolution Switching

CRT SwitchRes will turn on, on the fly. However, you will need to restart RetroArch to disable it. With CRT SwitchRes enable RetroArch will start in 2560 x 480 @ 60.

If you are running Windows, before enabling the CRT SwitchRes options please make sure you have installed CRTEmudriver and installed some modelines. The minimum modelines for all games to switch correctly are:

  • 2560 x 192 @ 60.000000
  • 2560 x 200 @ 60.000000
  • 2560 x 240 @ 60.000000
  • 2560 x 224 @ 60.000000
  • 2560 x 237 @ 60.000000
  • 2560 x 256 @ 50.000000
  • 2560 x 254 @ 55.000000
  • 2560 x 448 @ 60.000000
  • 2560 x 480 @ 60.000000

Install these modelines replacing 2560 with your desired super resolution. The above resolutions are NTSC only so if you would be playing any PAL content please add PAL modelines:

  • 2560 x 192 @ 50.000000
  • 2560 x 200 @ 50.000000
  • 2560 x 240 @ 50.000000
  • 2560 x 224 @ 50.000000
  • 2560 x 288 @ 50.000000
  • 2560 x 237 @ 50.000000
  • 2560 x 254 @ 55.000000
  • 2560 x 448 @ 50.000000
  • 2560 x 480 @ 50.000000

Some games will require higher PAL resolutions which should also be installed:

  • 2560 x 512 @ 50.000000
  • 2560 x 576 @ 50.000000

Ideally install all these modelines and everything will work great.

Super Resolutions

The default super resolution is 2560. It is displayed just under the CRT switch option, which can be found in video settings. This can be changed within the retroarch.cfg. The only compatible resolutions are 1920, 2560 and 3840. Any other resolutions will be ignored and native switching will be activated.

Native Resolutions

If native resolutions are activated you will need a whole new set of modelines:

  • 256 x 240 @ 50.006977 SNESpal

  • 256 x 448 @ 50.006977 SNESpal

  • 512 x 224 @ 50.006977 SNESpal

  • 512 x 240 @ 50.006977 SNESpal

  • 512 x 448 @ 50.006977 SNESpal

  • 256 x 240 @ 60.098812 SNESntsc

  • 256 x 448 @ 60.098812 SNESntsc

  • 512 x 240 @ 60.098812 SNESntsc

  • 512 x 224 @ 60.098812 SNESntsc

  • 512 x 448 @ 60.098812 SNESntsc

  • 256 x 192 @ 59.922745 MDntsc

  • 256 x 224 @ 59.922745 MDntsc

  • 320 x 224 @ 59.922745 MDntsc

  • 320 x 240 @ 59.922745 MDntsc

  • 320 x 448 @ 59.922745 MDntsc

  • 320 x 480 @ 59.922745 MDntsc

  • 256 x 192 @ 49.701458 MDpal

  • 256 x 224 @ 49.701458 MDpal

  • 320 x 224 @ 49.701458 MDpal

  • 320 x 240 @ 49.701458 MDpal

  • 320 x 288 @ 49.701458 MDpal

  • 320 x 448 @ 49.701458 MDpal

  • 320 x 480 @ 49.701458 MDpal

  • 320 x 576 @ 49.701458 MDpal

  • 256 x 288 @ 49.701458 MSYSpal

  • 256 x 240 @ 60.098812 NESntsc

  • 256 x 240 @ 50.006977 NESpal

  • 640 x 237 @ 60.130001 N64ntsc

  • 640 x 240 @ 60.130001 N64ntsc

  • 640 x 480 @ 60.130001 N64ntsc

  • 640 x 288 @ 50.000000 N64pal

  • 640 x 480 @ 50.000000 N64pal

  • 640 x 576 @ 50.000000 N64pal

  • 256 x 252 @ 49.759998 PSXpal

  • 320 x 252 @ 49.759998 PSXpal

  • 384 x 252 @ 49.759998 PSXpal

  • 640 x 252 @ 49.759998 PSXpal

  • 640 x 540 @ 49.759998 PSXpal

  • 384 x 240 @ 59.941002 PSXntsc

  • 256 x 480 @ 59.941002 PSXntsc

  • 352 x 240 @ 59.820000 Saturn/SGFX_NTSCp

  • 704 x 240 @ 59.820000 SaturnNTSCp

  • 352 x 480 @ 59.820000 SaturnNTSCi

  • 704 x 480 @ 59.820000 SaturnNTSCi

  • 352 x 288 @ 49.701458 SaturnPALp

  • 704 x 288 @ 49.701458 SaturnPALp

  • 352 x 576 @ 49.701458 SaturnPALi

  • 704 x 576 @ 49.701458 SaturnPALi

  • 240 x 160 @ 59.730000 GBA

  • 320 x 200 @ 60.000000 Doom

// Arcade

  • 400 x 254 @ 54.706841 MK
  • 384 x 224 @ 59.637405 CPS1

These modelines are more accurate giving exact hz. However, some games may have unwanted results. This is due to mid-scanline resolution changes on the original hardware. For the best results super resolutions are the way to go.

CRT resolution switching & MAME

Some arcade resolutions can be very different from consumer CRTs. There is resolution detection to ensure MAME games will be displayed in the closest available resolution but drawn at their native resolution within this resolution. Meaning that the MAME game will look just like the original hardware.

MAME ROMs that run in a vertical aspect like DoDonPachi need to be rotated within MAME before resolution switching and aspect correction will work. Do this before enabling CRT SwitchRes so that RetroArch will run in your desktop resolution. Once you have rotated any games that may need it turn CRT SwitchRes on.

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