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mirror of https://github.com/libretro/RetroArch synced 2024-07-08 12:15:49 +00:00
RetroArch/command.h
Gregor Richards 262d77546b Adding game/watch key
Adding a key to toggle between playing and spectating. This key takes
the place of the previous flip key, although player flipping does
continue to work (and must be rebound if you still want it)
2016-12-18 19:28:42 -05:00

255 lines
7.4 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2016 - Daniel De Matteis
* Copyright (C) 2016 - Brad Parker
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef COMMAND_H__
#define COMMAND_H__
#include <stdint.h>
#include <boolean.h>
#include <retro_common_api.h>
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
RETRO_BEGIN_DECLS
typedef struct command command_t;
typedef struct command_handle
{
command_t *handle;
unsigned id;
} command_handle_t;
enum event_command
{
CMD_EVENT_NONE = 0,
/* Resets RetroArch. */
CMD_EVENT_RESET,
CMD_EVENT_SET_PER_GAME_RESOLUTION,
CMD_EVENT_SET_FRAME_LIMIT,
/* Loads core. */
CMD_EVENT_LOAD_CORE,
CMD_EVENT_LOAD_CORE_PERSIST,
CMD_EVENT_UNLOAD_CORE,
CMD_EVENT_LOAD_STATE,
/* Swaps the current state with what's on the undo load buffer */
CMD_EVENT_UNDO_LOAD_STATE,
/* Rewrites a savestate on disk */
CMD_EVENT_UNDO_SAVE_STATE,
CMD_EVENT_SAVE_STATE,
CMD_EVENT_SAVE_STATE_DECREMENT,
CMD_EVENT_SAVE_STATE_INCREMENT,
/* Takes screenshot. */
CMD_EVENT_TAKE_SCREENSHOT,
/* Quits RetroArch. */
CMD_EVENT_QUIT,
/* Reinitialize all drivers. */
CMD_EVENT_REINIT,
/* Toggles cheevos hardcore mode. */
CMD_EVENT_CHEEVOS_HARDCORE_MODE_TOGGLE,
/* Deinitialize rewind. */
CMD_EVENT_REWIND_DEINIT,
/* Initializes rewind. */
CMD_EVENT_REWIND_INIT,
/* Toggles rewind. */
CMD_EVENT_REWIND_TOGGLE,
/* Deinitializes autosave. */
CMD_EVENT_AUTOSAVE_DEINIT,
/* Initializes autosave. */
CMD_EVENT_AUTOSAVE_INIT,
CMD_EVENT_AUTOSAVE_STATE,
/* Stops audio. */
CMD_EVENT_AUDIO_STOP,
/* Starts audio. */
CMD_EVENT_AUDIO_START,
/* Mutes audio. */
CMD_EVENT_AUDIO_MUTE_TOGGLE,
/* Initializes overlay. */
CMD_EVENT_OVERLAY_INIT,
/* Deinitializes overlay. */
CMD_EVENT_OVERLAY_DEINIT,
/* Sets current scale factor for overlay. */
CMD_EVENT_OVERLAY_SET_SCALE_FACTOR,
/* Sets current alpha modulation for overlay. */
CMD_EVENT_OVERLAY_SET_ALPHA_MOD,
/* Cycle to next overlay. */
CMD_EVENT_OVERLAY_NEXT,
/* Deinitializes overlay. */
CMD_EVENT_DSP_FILTER_INIT,
/* Deinitializes graphics filter. */
CMD_EVENT_DSP_FILTER_DEINIT,
/* Deinitializes GPU recoring. */
CMD_EVENT_GPU_RECORD_DEINIT,
/* Initializes recording system. */
CMD_EVENT_RECORD_INIT,
/* Deinitializes recording system. */
CMD_EVENT_RECORD_DEINIT,
/* Deinitializes history playlist. */
CMD_EVENT_HISTORY_DEINIT,
/* Initializes history playlist. */
CMD_EVENT_HISTORY_INIT,
/* Deinitializes core information. */
CMD_EVENT_CORE_INFO_DEINIT,
/* Initializes core information. */
CMD_EVENT_CORE_INFO_INIT,
/* Deinitializes core. */
CMD_EVENT_CORE_DEINIT,
/* Initializes core. */
CMD_EVENT_CORE_INIT,
/* Set audio blocking state. */
CMD_EVENT_AUDIO_SET_BLOCKING_STATE,
/* Set audio nonblocking state. */
CMD_EVENT_AUDIO_SET_NONBLOCKING_STATE,
/* Apply video state changes. */
CMD_EVENT_VIDEO_APPLY_STATE_CHANGES,
/* Set video blocking state. */
CMD_EVENT_VIDEO_SET_BLOCKING_STATE,
/* Set video nonblocking state. */
CMD_EVENT_VIDEO_SET_NONBLOCKING_STATE,
/* Sets current aspect ratio index. */
CMD_EVENT_VIDEO_SET_ASPECT_RATIO,
CMD_EVENT_RESET_CONTEXT,
/* Restarts RetroArch. */
CMD_EVENT_RESTART_RETROARCH,
/* Shutdown the OS */
CMD_EVENT_SHUTDOWN,
/* Reboot the OS */
CMD_EVENT_REBOOT,
/* Resume RetroArch when in menu. */
CMD_EVENT_RESUME,
/* Toggles pause. */
CMD_EVENT_PAUSE_TOGGLE,
/* Pauses RetroArch. */
CMD_EVENT_UNPAUSE,
/* Unpauses retroArch. */
CMD_EVENT_PAUSE,
CMD_EVENT_PAUSE_CHECKS,
CMD_EVENT_MENU_SAVE_CURRENT_CONFIG,
CMD_EVENT_MENU_SAVE_CURRENT_CONFIG_OVERRIDE_CORE,
CMD_EVENT_MENU_SAVE_CURRENT_CONFIG_OVERRIDE_GAME,
CMD_EVENT_MENU_SAVE_CONFIG,
CMD_EVENT_MENU_PAUSE_LIBRETRO,
/* Toggles menu on/off. */
CMD_EVENT_MENU_TOGGLE,
CMD_EVENT_MENU_REFRESH,
/* Applies shader changes. */
CMD_EVENT_SHADERS_APPLY_CHANGES,
/* Initializes shader directory. */
CMD_EVENT_SHADER_DIR_INIT,
/* Deinitializes shader directory. */
CMD_EVENT_SHADER_DIR_DEINIT,
/* Initializes controllers. */
CMD_EVENT_CONTROLLERS_INIT,
/* Initializes cheats. */
CMD_EVENT_CHEATS_INIT,
/* Deinitializes cheats. */
CMD_EVENT_CHEATS_DEINIT,
/* Apply cheats. */
CMD_EVENT_CHEATS_APPLY,
/* Deinitializes network system. */
CMD_EVENT_NETWORK_DEINIT,
/* Initializes network system. */
CMD_EVENT_NETWORK_INIT,
/* Initializes netplay system. */
CMD_EVENT_NETPLAY_INIT,
/* Deinitializes netplay system. */
CMD_EVENT_NETPLAY_DEINIT,
/* Flip netplay players. */
CMD_EVENT_NETPLAY_FLIP_PLAYERS,
/* Switch between netplay gaming and watching. */
CMD_EVENT_NETPLAY_GAME_WATCH,
/* Initializes BSV movie. */
CMD_EVENT_BSV_MOVIE_INIT,
/* Deinitializes BSV movie. */
CMD_EVENT_BSV_MOVIE_DEINIT,
/* Initializes command interface. */
CMD_EVENT_COMMAND_INIT,
/* Deinitialize command interface. */
CMD_EVENT_COMMAND_DEINIT,
/* Initializes remote gamepad interface. */
CMD_EVENT_REMOTE_INIT,
/* Deinitializes remote gamepad interface. */
CMD_EVENT_REMOTE_DEINIT,
/* Reinitializes audio driver. */
CMD_EVENT_AUDIO_REINIT,
/* Resizes windowed scale. Will reinitialize video driver. */
CMD_EVENT_RESIZE_WINDOWED_SCALE,
/* Deinitializes temporary content. */
CMD_EVENT_TEMPORARY_CONTENT_DEINIT,
CMD_EVENT_LOG_FILE_DEINIT,
/* Toggles disk eject. */
CMD_EVENT_DISK_EJECT_TOGGLE,
/* Cycle to next disk. */
CMD_EVENT_DISK_NEXT,
/* Cycle to previous disk. */
CMD_EVENT_DISK_PREV,
/* Appends disk image to disk image list. */
CMD_EVENT_DISK_APPEND_IMAGE,
/* Stops rumbling. */
CMD_EVENT_RUMBLE_STOP,
/* Toggles mouse grab. */
CMD_EVENT_GRAB_MOUSE_TOGGLE,
/* Toggles game focus. */
CMD_EVENT_GAME_FOCUS_TOGGLE,
/* Toggles fullscreen mode. */
CMD_EVENT_FULLSCREEN_TOGGLE,
CMD_EVENT_PERFCNT_REPORT_FRONTEND_LOG,
CMD_EVENT_VOLUME_UP,
CMD_EVENT_VOLUME_DOWN,
CMD_EVENT_DISABLE_OVERRIDES,
CMD_EVENT_RESTORE_DEFAULT_SHADER_PRESET
};
#ifdef HAVE_COMMAND
#if defined(HAVE_NETWORKING) && defined(HAVE_NETWORK_CMD)
bool command_network_send(const char *cmd_);
#endif
#endif
bool command_network_new(
command_t *handle,
bool stdin_enable,
bool network_enable,
uint16_t port);
command_t *command_new(bool local_enable);
bool command_poll(command_t *handle);
bool command_get(command_handle_t *handle);
bool command_set(command_handle_t *handle);
bool command_free(command_t *handle);
/**
* command_event:
* @cmd : Command index.
*
* Performs RetroArch command with index @cmd.
*
* Returns: true (1) on success, otherwise false (0).
**/
bool command_event(enum event_command action, void *data);
RETRO_END_DECLS
#endif