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RetroArch/gfx/video_filters/Blargg_NTSC_SNES_Custom.filt
2020-07-20 22:57:07 +02:00

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filter = blargg_ntsc_snes
blargg_ntsc_snes_tvtype = "custom"
# tvtype presets for reference:
# monochrome = 0,-1, 0, 0, .2, 0, .2,-.2,-.2,-1, 1, 1
# composite = 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1
# svideo = 0, 0, 0, 0, .2, 0, .2, -1, -1, 0, 1, 1
# rgb = 0, 0, 0, 0, .2, 0, .7, -1, -1,-1, 1, 1
blargg_ntsc_snes_hue = 0.0
# -1 = -180 degrees +1 = +180 degrees
blargg_ntsc_snes_saturation = 0.0
# -1 = grayscale (0.0) +1 = oversaturated colors (2.0)
blargg_ntsc_snes_contrast = 0.0
# -1 = dark (0.5) +1 = light (1.5)
blargg_ntsc_snes_brightness = 0.0
# -1 = dark (0.5) +1 = light (1.5)
blargg_ntsc_snes_sharpness = 0.2
# edge contrast enhancement/blurring
blargg_ntsc_snes_gamma = 0.0
# -1 = dark (1.5) +1 = light (0.5)
blargg_ntsc_snes_resolution = 0.7
# image resolution (composite 0 - svideo 0.2 - rgb 0.7)
blargg_ntsc_snes_artifacts = 0.0
# artifacts caused by color changes (-1 is off)
blargg_ntsc_snes_fringing = 0.0
# color artifacts caused by brightness changes (-1 is off)
blargg_ntsc_snes_bleed = 0.0
# color bleed (color resolution reduction) (-1 is off)
blargg_ntsc_snes_merge_fields = 0.0
# if 1, merges even and odd fields together to reduce flicker
# if 0, alternate fields every frame
blargg_ntsc_snes_hires_blit = 0
# do hires blitting when set to 1, assuming 512 width for any res >256 (made for SNES 512 mode)
# set it to 0 for other resolutions such as 320 (even if a bit out of specs for this filter)