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2015-04-26 03:48:35 +02:00
android/phoenix Create HAVE_RPNG define 2015-04-19 16:55:03 +02:00
apple Create HAVE_MAIN define 2015-04-20 21:10:01 +02:00
audio (CoreAudio) Define OSX_PPC 2015-04-20 01:33:02 +02:00
camera Ifdef AVFoundation and CoreLocation specifically for HAVE_COCOA and/or 2015-04-20 14:14:45 +02:00
debian Update headers 2015-01-07 18:31:19 +01:00
decompress (zip_support.c) Simplify some more 2015-04-10 05:32:52 +02:00
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dist-scripts emscripten build fixes 2015-04-19 13:58:44 -05:00
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emscripten (Emscripten) Integrate header files into actual drivers 2015-04-19 22:01:56 +02:00
frontend (iOS) Move ios_get_powerstate code to platform_darwin.m 2015-04-21 12:15:42 +02:00
gfx (CGL Context) Some buildfixes 2015-04-26 03:48:35 +02:00
griffin (CGL Context) Some buildfixes 2015-04-26 03:48:35 +02:00
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libretro-db Cleanups 2015-04-04 21:10:36 +02:00
libretro-test (libretro-test) Update linux-portable 2015-03-05 23:51:14 +01:00
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mem/neon (PS3) Get rid of altivec_mem 2014-09-07 05:49:34 +02:00
menu (Menu) Actually free menu in menu_free() 2015-04-25 20:42:12 -03:00
msvc (MSVC) Define HAVE_RPNG 2015-04-23 02:21:48 +02:00
ngc (Griffin) Take out ifndef HW_RVL out of ngc/ssaram.c - already guarded against 2013-07-28 20:15:26 +02:00
pandora (Pandora) Cleanup retroarch.cfg 2014-08-19 16:02:17 +02:00
performance Use retro_inline throughout 2015-03-15 04:52:46 +01:00
ps3 (PS3) Move out gcmgl 2015-03-15 17:39:15 +01:00
psp1 (PSP1) update icons 2014-08-19 16:09:21 +02:00
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tests Create new rarch_main signature 2015-04-20 21:31:25 +02:00
tools Add rule for HAVE_IOHIDMANAGER 2015-04-20 12:27:40 +02:00
ui (iOS) Move ios_get_powerstate code to platform_darwin.m 2015-04-21 12:15:42 +02:00
wii (GX) Remove vi_encoder.h 2015-04-02 19:25:52 +02:00
xdk Get rid of now-empty file screenshot_xdk1.c 2015-03-30 02:24:52 +02:00
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.project Allow to load roms from external apps. 2013-08-19 23:23:39 +02:00
AUTHORS (CoreText) Add to AUTHORS 2014-10-20 19:41:39 +02:00
autosave.c Go through global_get_ptr 2015-03-21 04:43:18 +01:00
autosave.h Add documentation for autosave.c and turn some functions static 2015-01-09 02:53:08 +01:00
cheats.c cheats: null checks on functions 2015-04-03 13:53:22 -04:00
cheats.h Add Cheat File Save As 2015-01-19 19:00:26 +01:00
circle.yml Mac OS X / CircleCI fixes 2015-03-06 14:04:21 -08:00
command_event.c Fix SET_SUPPORTS_NO_GAME cores 2015-04-22 23:15:19 +02:00
command_event.h Change signature of event_command too 2015-04-20 18:40:46 +02:00
command.c (command.c) Add MENU_LEFT and MENU_RIGHT 2015-04-10 08:09:59 +02:00
command.h Style nits 2015-04-13 11:39:40 +02:00
config.def.h Add DPI override options 2015-04-24 16:37:09 +02:00
config.features.h Add features 2015-04-19 20:42:54 +02:00
configuration.c Add DPI override options 2015-04-24 16:37:09 +02:00
configuration.h Add DPI override options 2015-04-24 16:37:09 +02:00
configure PACKAGE_VERSION is defined now in general.h for all versions 2013-07-19 16:20:14 +02:00
content.c Add HAVE_ZLIB ifdefs around zlib-specific code 2015-04-19 16:59:11 +02:00
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COPYING Add GPLv3 text I suppose. 2011-01-25 13:31:55 +01:00
core_info.c (Core Info) Free info->core_name too 2015-04-25 21:42:46 -03:00
core_info.h Add database info to core_info.c 2015-01-25 08:21:02 +01:00
core_options.c More documentation for core options functions and change 2015-01-16 02:10:17 +01:00
core_options.h More documentation for core options functions and change 2015-01-16 02:10:17 +01:00
database_info.c Add HAVE_ZLIB ifdefs around zlib-specific code 2015-04-19 16:59:11 +02:00
database_info.h Refactor database runloop code 2015-04-14 09:27:55 +02:00
driver.c (Menu) Update menu_update_libretro_info 2015-04-23 02:11:57 +02:00
driver.h Move font_handle and font_driver ot the driver struct 2015-04-25 00:32:01 +02:00
dylib.c Create dylib.c - split up dylib functions 2015-04-08 07:57:16 +02:00
dylib.h Fix dylib.h 2015-04-11 21:59:46 +02:00
dynamic_dummy.c (dynamic_dummy.c) Declare variables at top 2015-01-17 03:21:37 +01:00
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file_ops.c (libretro-common) Move file_extract.c to libretro-common 2015-03-28 20:14:19 +01:00
file_ops.h Simplify file_read some more 2015-03-21 09:34:50 +01:00
file_path_special.c (file_path_special.c) Add missing CoreFoundation.h header include 2015-04-19 15:34:52 +02:00
general.h Create new rarch_main signature 2015-04-20 21:31:25 +02:00
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git_version.h Start updating headers 2015-01-07 17:46:50 +01:00
hash.c (hash.c) Use C-style comments 2015-01-15 02:06:01 +01:00
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libretro_version_1.c (data runloop) Start creating separate message queue for data runloop 2015-04-11 01:17:46 +02:00
libretro_version_1.h Cleanups in libretro_version_1.c 2015-01-13 02:33:29 +01:00
libretro.h Rename 'content_directory' to 'core_assets_directory' so it's more 2015-03-16 02:59:30 +01:00
Makefile Show OBJC instead of CXX for ObjC files 2015-04-20 00:44:28 +02:00
Makefile.common (CGL Context) Some buildfixes 2015-04-26 03:48:35 +02:00
Makefile.ctr Create HAVE_RPNG define 2015-04-19 16:55:03 +02:00
Makefile.emscripten Create HAVE_MAIN define 2015-04-20 21:10:01 +02:00
Makefile.griffin Create HAVE_RPNG define 2015-04-19 16:55:03 +02:00
Makefile.openpandora Turn WANT_MINIZ into WANT_ZLIB 2015-03-14 05:24:57 +01:00
Makefile.pandora Build fixes 2015-01-12 23:38:21 +01:00
Makefile.ps3 Create HAVE_RPNG define 2015-04-19 16:55:03 +02:00
Makefile.ps3.cobra Create HAVE_RPNG define 2015-04-19 16:55:03 +02:00
Makefile.ps3.salamander (PS3) Buildfixes 2015-03-21 06:57:13 +01:00
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Makefile.psp1 Create HAVE_RPNG define 2015-04-19 16:55:03 +02:00
Makefile.psp1.salamander (PSP) Implement get_powerstate 2015-04-18 15:28:06 +02:00
Makefile.wii.salamander (Wii Salamander) Buildfix 2015-03-21 06:53:37 +01:00
Makefile.win Change HAVE_WINXINPUT to HAVE_XINPUT 2015-04-05 20:54:46 +02:00
Makefile.xenon Add RETRO_ENVIRONMENT_GET_PERF_INTERFACE to libretro.h 2013-12-17 19:10:40 +01:00
movie.c (movie.c) Style nits 2015-04-01 18:32:40 +02:00
movie.h Start updating headers 2015-01-07 17:46:50 +01:00
netplay.c Move deinit_netplay to netplay.c 2015-04-11 13:31:33 +02:00
netplay.h Move deinit_netplay to netplay.c 2015-04-11 13:31:33 +02:00
patch.c Add HAVE_ZLIB ifdefs around zlib-specific code 2015-04-19 16:59:11 +02:00
patch.h Move patch code to patch.c 2015-02-19 04:30:53 +01:00
performance.c Revert "Consistently use HAVE_NEON to include NEON-specific fragments." 2015-04-18 23:40:28 +02:00
performance.h Go through global_get_ptr 2015-03-21 04:43:18 +01:00
playlist.c (Menu) Fix core loading from history 2015-03-22 19:17:40 -03:00
playlist.h Create content_playlist_get_index_by_path -make pointers 2015-02-03 04:12:32 +01:00
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retroarch-mingw-build.sh Add support for different "make" binaries 2014-07-30 01:14:57 +02:00
retroarch.c Add features 2015-04-19 20:42:54 +02:00
retroarch.cfg Start renaming 'Joypad' to 'Input Device' 2015-04-14 05:40:36 +02:00
retroarch.h Refactor print_compiler 2015-04-16 20:17:05 +02:00
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runloop_data.c (runloop_data.c) Some more robustness checks 2015-04-26 00:28:33 +02:00
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RetroArch

RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores".

libretro

libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.

While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include support for emulators and/or game engines. libretro is completely open and free for anyone to use.

libretro API header

Binaries

Latest Windows binaries are currently hosted on the buildbot -(http://buildbot.libretro.com/).

Support

To reach developers, either make an issue here on Github, make a thread on the forum, or visit our IRC channel: #retroarch @ irc.freenode.org.

Documentation

See our wiki. On Unix, man-pages are provided. More developer-centric stuff is found here.

Philosophy

RetroArch attempts to be small and lean, while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric UI. It also has a full-featured command-line interface.

In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, real-time rewind (Braid-style), video recording (using FFmpeg), etc.

RetroArch also emphasizes on being easy to integrate into various launcher frontends.

Platforms

RetroArch has been ported to the following platforms outside PC:

  • PlayStation3
  • Xbox 360 (Libxenon/XeXDK)
  • Xbox 1
  • Wii, Gamecube (Libogc)
  • Raspberry Pi
  • Android
  • iOS
  • Blackberry

Dependencies (PC)

On Windows, RetroArch can run with only Win32 as dependency. On Linux, you need:

  • GL headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch requires latest versions of XCode to build.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (GLSL XML shaders)
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present, however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. It is not recommended to change this unless you know what you're doing. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file.

RetroArch will on startup create a config file in $XDG_CONFIG_HOME/retroarch/retroarch.cfg if doesn't exist. Users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the built-in menu or the retroarch-joyconfig command-line tool.

Compiling and installing

Linux

  • Prerequisites:
sudo apt-get install -y make git-core curl g++ pkg-config libglu1-mesa-dev freeglut3-dev mesa-common-dev libsdl1.2-dev libsdl-image1.2-dev libsdl-mixer1.2-dev libsdl-ttf2.0-dev

./configure

- ```bash
make

Mac

  • Prerequisites: XCode, Cg.
  • You can open the project (apple/RetroArch_OSX.xcodeproj) in the Xcode IDE and build (⌘-B) and run (⌘-R) it there. Or you can use the command line...
  • Debug:
# Build
xcodebuild -target RetroArch_OSX -configuration Debug -project apple/RetroArch_OSX.xcodeproj
# Run
open ./apple/build/Debug/RetroArch_OSX.app/
  • Release:
# Build
xcodebuild -target RetroArch_OSX -configuration Release -project apple/RetroArch_OSX.xcodeproj
# Run
open ./apple/build/Release/RetroArch_OSX.app/

PC
Instructions for compiling on PC can be found in the wiki.

PlayStation3

RetroArch PS3 needs to be compiled in the following order:

  1. Compile RetroArch Salamander

make -f Makefile.ps3.salamander

  1. Compile the RGL video driver

make -f Makefile.ps3.rgl

  1. Compile RetroArch as a library

make -f Makefile.ps3.retroarch

  1. Finally, compile RetroArch packed together with the GUI:

make -f Makefile.ps3

PlayStation3 - Creating a PKG installable file

You can add pkg as a parameter in order to make a PKG file - for example:

make -f Makefile.ps3 pkg

This creates an NPDRM package. This can be installed on debug PS3s.

To make a non-NPDRM package that can be installed on a jailbroken/CFW PS3 (such as PSGroove or PS3 CFWs and other 3.55 CFW derivatives), do:

make -f Makefile.ps3 pkg-signed

If you're using Kmeaw 3.55 firmware, the package needs to be signed:

make -f Makefile.ps3 pkg-signed-cfw

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch PS3. This file needs to be called libretro_ps3.a.

Xbox 360 (XeXDK)

You will need Microsoft Visual Studio 2010 installed (or higher) in order to compile RetroArch 360.

The solution file can be found at the following location:

msvc-360/RetroArch-360.sln

NOTE: A pre-existing libretro library needs to be present in the msvc-360/RetroArch-360/Release directory in order to link RetroArch 360. This file needs to be called libretro_xdk360.lib.

Xbox 360 (Libxenon)

You will need to have the libxenon libraries and a working Devkit Xenon toolchain installed in order to compile RetroArch 360 Libxenon.

make -f Makefile.xenon

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch 360 Libxenon. This file needs to be called libretro_xenon360.a.

Wii

You will need to have the libogc libraries and a working Devkit PPC toolchain installed in order to compile RetroArch Wii.

make -f Makefile.wii

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch Wii. This file needs to be called libretro_wii.a.