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RetroArch/menu/drivers/rgui.c

8201 lines
282 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
* Copyright (C) 2012-2015 - Michael Lelli
* Copyright (C) 2016-2019 - Brad Parker
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdlib.h>
#include <stddef.h>
#include <stdint.h>
#include <string.h>
#include <limits.h>
#include <string/stdstring.h>
#include <lists/file_list.h>
#include <lists/string_list.h>
#include <compat/strl.h>
#include <compat/posix_string.h>
#include <encodings/utf.h>
#include <file/config_file.h>
#include <file/file_path.h>
#include <formats/image.h>
#include <retro_inline.h>
#include <gfx/scaler/scaler.h>
#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif
#ifdef HAVE_GFX_WIDGETS
#include "../../gfx/gfx_widgets.h"
#endif
#include "../../frontend/frontend_driver.h"
#include "../menu_driver.h"
#include "../../gfx/gfx_animation.h"
#include "../../input/input_osk.h"
#include "../../configuration.h"
#include "../../file_path_special.h"
#include "../../gfx/drivers_font_renderer/bitmap.h"
#ifdef HAVE_LANGEXTRA
#include "../../gfx/drivers_font_renderer/bitmapfont_10x10.h"
#include "../../gfx/drivers_font_renderer/bitmapfont_6x10.h"
#endif
/* Thumbnail additions */
#include "../../gfx/gfx_thumbnail_path.h"
#include "../../tasks/tasks_internal.h"
#if defined(GEKKO)
/* Required for the Wii build, since we have
* to query the hardware for the actual display
* aspect ratio... */
#include <ogc/conf.h>
#endif
#if defined(GEKKO)
/* When running on the Wii, need to round down the
* frame buffer width value such that the last two
* bits are zero */
#define RGUI_ROUND_FB_WIDTH(width) ((unsigned)(width) & ~3)
#else
/* On all other platforms, just want to round width
* down to the nearest multiple of 2 */
#define RGUI_ROUND_FB_WIDTH(width) ((unsigned)(width) & ~1)
#endif
#define RGUI_MIN_FB_HEIGHT 192
#define RGUI_MIN_FB_WIDTH 256
#define RGUI_MAX_FB_WIDTH 560
#if defined(DINGUX)
#if defined(RS90) && !defined(MIYOO)
/* The RS-90 uses a fixed framebuffer size
* of 240x160 */
#define RGUI_DINGUX_ASPECT_RATIO RGUI_ASPECT_RATIO_3_2
#define RGUI_DINGUX_FB_WIDTH 240
#define RGUI_DINGUX_FB_HEIGHT 160
#else
/* Other Dingux devices (RG350 etc.) use a
* fixed framebuffer size of 320x240 */
#define RGUI_DINGUX_ASPECT_RATIO RGUI_ASPECT_RATIO_4_3
#define RGUI_DINGUX_FB_WIDTH 320
#define RGUI_DINGUX_FB_HEIGHT 240
#endif
#endif
/* Maximum entry value length in characters
* when using fixed with layouts
* (i.e. Maximum possible 'spacing' as
* defined in menu_cbs_get_value.c) */
#define RGUI_ENTRY_VALUE_MAXLEN 19
/* Maximum fraction of the terminal width that
* may be used for displaying entry values */
#define RGUI_ENTRY_VALUE_MAXLEN_FRACTION (3.0f / 8.0f)
#define RGUI_TICKER_SPACER " | "
#define RGUI_NUM_FONT_GLYPHS_REGULAR 128
#define RGUI_NUM_FONT_GLYPHS_EXTENDED 256
#define RGUI_NUM_PARTICLES 256
#ifndef PI
#define PI 3.14159265359f
#endif
#define RGUI_BATTERY_WARN_THRESHOLD 20
#define RGUI_SYMBOL_WIDTH FONT_WIDTH
#define RGUI_SYMBOL_HEIGHT FONT_HEIGHT
#define RGUI_SYMBOL_WIDTH_STRIDE (RGUI_SYMBOL_WIDTH + 1)
#define RGUI_SYMBOL_HEIGHT_STRIDE (RGUI_SYMBOL_HEIGHT + 1)
/* Defines all possible entry value types
* > Note: These are not necessarily 'values',
* but they correspond to the object drawn in
* the 'value' location when rendering
* menu lists */
enum rgui_entry_value_type
{
RGUI_ENTRY_VALUE_NONE = 0,
RGUI_ENTRY_VALUE_TEXT,
RGUI_ENTRY_VALUE_SWITCH_ON,
RGUI_ENTRY_VALUE_SWITCH_OFF,
RGUI_ENTRY_VALUE_CHECKMARK
};
enum rgui_symbol_type
{
RGUI_SYMBOL_BACKSPACE = 0,
RGUI_SYMBOL_ENTER,
RGUI_SYMBOL_SHIFT_UP,
RGUI_SYMBOL_SHIFT_DOWN,
RGUI_SYMBOL_NEXT,
RGUI_SYMBOL_TEXT_CURSOR,
RGUI_SYMBOL_CHARGING,
RGUI_SYMBOL_BATTERY_100,
RGUI_SYMBOL_BATTERY_80,
RGUI_SYMBOL_BATTERY_60,
RGUI_SYMBOL_BATTERY_40,
RGUI_SYMBOL_BATTERY_20,
RGUI_SYMBOL_CHECKMARK,
RGUI_SYMBOL_SWITCH_ON_LEFT,
RGUI_SYMBOL_SWITCH_ON_CENTRE,
RGUI_SYMBOL_SWITCH_ON_RIGHT,
RGUI_SYMBOL_SWITCH_OFF_LEFT,
RGUI_SYMBOL_SWITCH_OFF_CENTRE,
RGUI_SYMBOL_SWITCH_OFF_RIGHT
};
typedef struct
{
uint32_t hover_color;
uint32_t normal_color;
uint32_t title_color;
uint32_t bg_dark_color;
uint32_t bg_light_color;
uint32_t border_dark_color;
uint32_t border_light_color;
uint32_t shadow_color;
uint32_t particle_color;
} rgui_theme_t;
typedef struct
{
uint16_t hover_color;
uint16_t normal_color;
uint16_t title_color;
uint16_t bg_dark_color;
uint16_t bg_light_color;
uint16_t border_dark_color;
uint16_t border_light_color;
uint16_t shadow_color;
uint16_t particle_color;
/* Screensaver colors */
uint16_t ss_bg_color;
uint16_t ss_particle_color;
/* Null color */
uint16_t disabled_color;
} rgui_colors_t;
typedef struct
{
unsigned start_x;
unsigned start_y;
unsigned width;
unsigned height;
unsigned value_maxlen;
} rgui_term_layout_t;
typedef struct
{
video_viewport_t viewport; /* int alignment */
unsigned aspect_ratio_idx;
} rgui_video_settings_t;
/* A 'particle' is just 4 float variables that can
* be used for any purpose - e.g.:
* > a = x pos
* > b = y pos
* > c = x velocity
* or:
* > a = radius
* > b = theta
* etc. */
typedef struct
{
float a;
float b;
float c;
float d;
} rgui_particle_t;
typedef struct
{
uint16_t *data;
unsigned max_width;
unsigned max_height;
unsigned width;
unsigned height;
char path[PATH_MAX_LENGTH];
bool is_valid;
} thumbnail_t;
typedef struct
{
uint16_t *data;
unsigned width;
unsigned height;
} frame_buf_t;
enum rgui_flags
{
RGUI_FLAG_BG_MODIFIED = (1 << 0),
RGUI_FLAG_FORCE_REDRAW = (1 << 1),
RGUI_FLAG_FORCE_MENU_REFRESH = (1 << 2),
RGUI_FLAG_RESTORE_ASPECT_LOCK = (1 << 3),
RGUI_FLAG_SHOW_MOUSE = (1 << 4),
RGUI_FLAG_SHOW_SCREENSAVER = (1 << 5),
RGUI_FLAG_SHOW_WALLPAPER = (1 << 6),
RGUI_FLAG_IGNORE_RESIZE_EVENTS = (1 << 7),
RGUI_FLAG_BG_THICKNESS = (1 << 8),
RGUI_FLAG_BORDER_THICKNESS = (1 << 9),
RGUI_FLAG_BORDER_ENABLE = (1 << 10),
RGUI_FLAG_TRANSPARENCY_SUPPORTED = (1 << 11),
RGUI_FLAG_TRANSPARENCY_ENABLE = (1 << 12),
RGUI_FLAG_SHADOW_ENABLE = (1 << 13),
RGUI_FLAG_EXTENDED_ASCII_ENABLE = (1 << 14),
RGUI_FLAG_IS_PLAYLIST = (1 << 15),
RGUI_FLAG_IS_EXPLORE_LIST = (1 << 16),
RGUI_FLAG_IS_STATE_SLOT = (1 << 17),
RGUI_FLAG_WIDGETS_SUPPORTED = (1 << 18),
RGUI_FLAG_THUMBNAIL_LOAD_PENDING = (1 << 19),
RGUI_FLAG_ASPECT_UPDATE_PENDING = (1 << 20),
RGUI_FLAG_ENTRY_HAS_THUMBNAIL = (1 << 21),
RGUI_FLAG_ENTRY_HAS_LEFT_THUMBNAIL = (1 << 22),
RGUI_FLAG_SHOW_FULLSCREEN_THUMBNAIL = (1 << 23),
RGUI_FLAG_IS_PLAYLISTS_TAB = (1 << 24)
};
typedef struct
{
retro_time_t thumbnail_load_trigger_time; /* uint64_t */
struct
{
bitmapfont_lut_t *regular;
#ifdef HAVE_LANGEXTRA
bitmapfont_lut_t *eng_6x10;
bitmapfont_lut_t *lse_6x10;
bitmapfont_lut_t *eng_10x10;
bitmapfont_lut_t *chn_10x10;
bitmapfont_lut_t *jpn_10x10;
bitmapfont_lut_t *kor_10x10;
bitmapfont_lut_t *rus_10x10;
#endif
} fonts;
frame_buf_t frame_buf;
frame_buf_t background_buf;
frame_buf_t upscale_buf;
thumbnail_t fs_thumbnail;
thumbnail_t mini_thumbnail;
thumbnail_t mini_left_thumbnail;
rgui_video_settings_t menu_video_settings; /* int alignment */
rgui_video_settings_t content_video_settings; /* int alignment */
unsigned font_width;
unsigned font_height;
unsigned font_width_stride;
unsigned font_height_stride;
unsigned mini_thumbnail_max_width;
unsigned mini_thumbnail_max_height;
unsigned mini_thumbnail_delay;
unsigned last_width;
unsigned last_height;
unsigned window_width;
unsigned window_height;
unsigned particle_effect;
unsigned color_theme;
unsigned menu_aspect_ratio;
unsigned menu_aspect_ratio_lock;
unsigned language;
rgui_term_layout_t term_layout;
uint32_t thumbnail_queue_size;
uint32_t left_thumbnail_queue_size;
uint32_t flags;
int8_t gfx_thumbnails_prev;
rgui_particle_t particles[RGUI_NUM_PARTICLES]; /* float alignment */
ssize_t playlist_index;
uint8_t settings_selection_ptr;
size_t playlist_selection_ptr;
size_t playlist_selection[255];
int16_t scroll_y;
rgui_colors_t colors; /* int16_t alignment */
struct scaler_ctx image_scaler;
menu_input_pointer_t pointer;
/* These have to be huge, because runloop_st->name.savestate
* has a hard-coded size of 8192...
* (the extra space here is required to silence compiler
* warnings...) */
char savestate_thumbnail_file_path[8204];
char prev_savestate_thumbnail_file_path[8204];
char msgbox[1024];
char theme_preset_path[PATH_MAX_LENGTH]; /* Must be a fixed length array... */
char theme_dynamic_path[PATH_MAX_LENGTH]; /* Must be a fixed length array... */
char last_theme_dynamic_path[PATH_MAX_LENGTH]; /* Must be a fixed length array... */
char menu_title[255]; /* Must be a fixed length array... */
char menu_sublabel[MENU_SUBLABEL_MAX_LENGTH]; /* Must be a fixed length array... */
bool is_quick_menu;
} rgui_t;
static const rgui_theme_t rgui_theme_classic_red = {
0xFFFF362B, /* hover_color */
0xFFFFFFFF, /* normal_color */
0xFFFF362B, /* title_color */
0xC0202020, /* bg_dark_color */
0xC0404040, /* bg_light_color */
0xC08C0000, /* border_dark_color */
0xC0CC0E03, /* border_light_color */
0xC0000000, /* shadow_color */
0xC09E8686 /* particle_color */
};
static const rgui_theme_t rgui_theme_opaque_classic_red = {
0xFFFF362B, /* hover_color */
0xFFFFFFFF, /* normal_color */
0xFFFF362B, /* title_color */
0xFF1B1B1B, /* bg_dark_color */
0xFF363636, /* bg_light_color */
0xFF6D0000, /* border_dark_color */
0xFFA30000, /* border_light_color */
0xFF000000, /* shadow_color */
0xFF7A6D6D /* particle_color */
};
static const rgui_theme_t rgui_theme_classic_orange = {
0xFFF87217, /* hover_color */
0xFFFFFFFF, /* normal_color */
0xFFF87217, /* title_color */
0xC0202020, /* bg_dark_color */
0xC0404040, /* bg_light_color */
0xC0962800, /* border_dark_color */
0xC0E46C03, /* border_light_color */
0xC0000000, /* shadow_color */
0xC09E9286 /* particle_color */
};
static const rgui_theme_t rgui_theme_opaque_classic_orange = {
0xFFF87217, /* hover_color */
0xFFFFFFFF, /* normal_color */
0xFFF87217, /* title_color */
0xFF1B1B1B, /* bg_dark_color */
0xFF363636, /* bg_light_color */
0xFF7A1B00, /* border_dark_color */
0xFFBE5200, /* border_light_color */
0xFF000000, /* shadow_color */
0xFF7A7A6D /* particle_color */
};
static const rgui_theme_t rgui_theme_classic_yellow = {
0xFFFFD801, /* hover_color */
0xFFFFFFFF, /* normal_color */
0xFFFFD801, /* title_color */
0xC0202020, /* bg_dark_color */
0xC0404040, /* bg_light_color */
0xC0AC7800, /* border_dark_color */
0xC0F3C60D, /* border_light_color */
0xC0000000, /* shadow_color */
0xC0999581 /* particle_color */
};
static const rgui_theme_t rgui_theme_opaque_classic_yellow = {
0xFFFFD801, /* hover_color */
0xFFFFFFFF, /* normal_color */
0xFFFFD801, /* title_color */
0xFF1B1B1B, /* bg_dark_color */
0xFF363636, /* bg_light_color */
0xFF885F00, /* border_dark_color */
0xFFCCA300, /* border_light_color */
0xFF000000, /* shadow_color */
0xFF7A7A6D /* particle_color */
};
static const rgui_theme_t rgui_theme_classic_green = {
0xFF64FF64, /* hover_color */
0xFFFFFFFF, /* normal_color */
0xFF64FF64, /* title_color */
0xC0202020, /* bg_dark_color */
0xC0404040, /* bg_light_color */
0xC0204020, /* border_dark_color */
0xC0408040, /* border_light_color */
0xC0000000, /* shadow_color */
0xC0879E87 /* particle_color */
};
static const rgui_theme_t rgui_theme_opaque_classic_green = {
0xFF64FF64, /* hover_color */
0xFFFFFFFF, /* normal_color */
0xFF64FF64, /* title_color */
0xFF1B1B1B, /* bg_dark_color */
0xFF363636, /* bg_light_color */
0xFF1B361B, /* border_dark_color */
0xFF366D36, /* border_light_color */
0xFF000000, /* shadow_color */
0xFF6D7A6D /* particle_color */
};
static const rgui_theme_t rgui_theme_classic_blue = {
0xFF48BEFF, /* hover_color */
0xFFFFFFFF, /* normal_color */
0xFF48BEFF, /* title_color */
0xC0202020, /* bg_dark_color */
0xC0404040, /* bg_light_color */
0xC0005BA6, /* border_dark_color */
0xC02E94E2, /* border_light_color */
0xC0000000, /* shadow_color */
0xC086949E /* particle_color */
};
static const rgui_theme_t rgui_theme_opaque_classic_blue = {
0xFF48BEFF, /* hover_color */
0xFFFFFFFF, /* normal_color */
0xFF48BEFF, /* title_color */
0xFF1B1B1B, /* bg_dark_color */
0xFF363636, /* bg_light_color */
0xFF004488, /* border_dark_color */
0xFF1B7ABE, /* border_light_color */
0xFF000000, /* shadow_color */
0xFF6D7A7A /* particle_color */
};
static const rgui_theme_t rgui_theme_classic_violet = {
0xFFD86EFF, /* hover_color */
0xFFFFFFFF, /* normal_color */
0xFFD86EFF, /* title_color */
0xC0202020, /* bg_dark_color */
0xC0404040, /* bg_light_color */
0xC04C0A60, /* border_dark_color */
0xC0842DCE, /* border_light_color */
0xC0000000, /* shadow_color */
0xC08E8299 /* particle_color */
};
static const rgui_theme_t rgui_theme_opaque_classic_violet = {
0xFFD86EFF, /* hover_color */
0xFFFFFFFF, /* normal_color */
0xFFD86EFF, /* title_color */
0xFF1B1B1B, /* bg_dark_color */
0xFF363636, /* bg_light_color */
0xFF360052, /* border_dark_color */
0xFF6D1BA3, /* border_light_color */
0xFF000000, /* shadow_color */
0xFF6D6D7A /* particle_color */
};
static const rgui_theme_t rgui_theme_classic_grey = {
0xFFB6C1C7, /* hover_color */
0xFFFFFFFF, /* normal_color */
0xFFB6C1C7, /* title_color */
0xC0202020, /* bg_dark_color */
0xC0404040, /* bg_light_color */
0xC0505050, /* border_dark_color */
0xC0798A99, /* border_light_color */
0xC0000000, /* shadow_color */
0xC078828A /* particle_color */
};
static const rgui_theme_t rgui_theme_opaque_classic_grey = {
0xFFB6C1C7, /* hover_color */
0xFFFFFFFF, /* normal_color */
0xFFB6C1C7, /* title_color */
0xFF1B1B1B, /* bg_dark_color */
0xFF363636, /* bg_light_color */
0xFF444444, /* border_dark_color */
0xFF5F6D7A, /* border_light_color */
0xFF000000, /* shadow_color */
0xFF5F6D6D /* particle_color */
};
static const rgui_theme_t rgui_theme_legacy_red = {
0xFFFFBDBD, /* hover_color */
0xFFFAF6D5, /* normal_color */
0xFFFF948A, /* title_color */
0xC09E4137, /* bg_dark_color */
0xC0B34B41, /* bg_light_color */
0xC0BF5E58, /* border_dark_color */
0xC0F27A6F, /* border_light_color */
0xC01F0C0A, /* shadow_color */
0xC0F75431 /* particle_color */
};
static const rgui_theme_t rgui_theme_opaque_legacy_red = {
0xFFFFBDBD, /* hover_color */
0xFFFAF6D5, /* normal_color */
0xFFFF948A, /* title_color */
0xFF7A3629, /* bg_dark_color */
0xFF963636, /* bg_light_color */
0xFF964444, /* border_dark_color */
0xFFCC5F52, /* border_light_color */
0xFF0E0000, /* shadow_color */
0xFFCC4429 /* particle_color */
};
static const rgui_theme_t rgui_theme_dark_purple = {
0xFFF2B5D6, /* hover_color */
0xFFE8D0CC, /* normal_color */
0xFFC79FC2, /* title_color */
0xC0562D56, /* bg_dark_color */
0xC0663A66, /* bg_light_color */
0xC0885783, /* border_dark_color */
0xC0A675A1, /* border_light_color */
0xC0140A14, /* shadow_color */
0xC09786A0 /* particle_color */
};
static const rgui_theme_t rgui_theme_opaque_dark_purple = {
0xFFF2B5D6, /* hover_color */
0xFFE8D0CC, /* normal_color */
0xFFC79FC2, /* title_color */
0xFF441B44, /* bg_dark_color */
0xFF522952, /* bg_light_color */
0xFF6D446D, /* border_dark_color */
0xFF885F88, /* border_light_color */
0xFF0E000E, /* shadow_color */
0xFF7A6D88 /* particle_color */
};
static const rgui_theme_t rgui_theme_midnight_blue = {
0xFFB2D3ED, /* hover_color */
0xFFD3DCDE, /* normal_color */
0xFF86A1BA, /* title_color */
0xC024374A, /* bg_dark_color */
0xC03C4D5E, /* bg_light_color */
0xC046586A, /* border_dark_color */
0xC06D7F91, /* border_light_color */
0xC00A0F14, /* shadow_color */
0xC084849E /* particle_color */
};
static const rgui_theme_t rgui_theme_opaque_midnight_blue = {
0xFFB2D3ED, /* hover_color */
0xFFD3DCDE, /* normal_color */
0xFF86A1BA, /* title_color */
0xFF1B2936, /* bg_dark_color */
0xFF293644, /* bg_light_color */
0xFF364452, /* border_dark_color */
0xFF525F7A, /* border_light_color */
0xFF00000E, /* shadow_color */
0xFF6D6D7A /* particle_color */
};
static const rgui_theme_t rgui_theme_golden = {
0xFFFFE666, /* hover_color */
0xFFFFFFDC, /* normal_color */
0xFFFFCC00, /* title_color */
0xC0B88D0B, /* bg_dark_color */
0xC0BF962B, /* bg_light_color */
0xC0E1AD21, /* border_dark_color */
0xC0FCC717, /* border_light_color */
0xC0382B03, /* shadow_color */
0xC0F7D15E /* particle_color */
};
static const rgui_theme_t rgui_theme_opaque_golden = {
0xFFFFE666, /* hover_color */
0xFFFFFFDC, /* normal_color */
0xFFFFCC00, /* title_color */
0xFF966D00, /* bg_dark_color */
0xFF967A1B, /* bg_light_color */
0xFFBE881B, /* border_dark_color */
0xFFCCA30E, /* border_light_color */
0xFF291B00, /* shadow_color */
0xFFCCB144 /* particle_color */
};
static const rgui_theme_t rgui_theme_electric_blue = {
0xFF7DF9FF, /* hover_color */
0xFFDBE9F4, /* normal_color */
0xFF86CDE0, /* title_color */
0xC02E69C6, /* bg_dark_color */
0xC0007FFF, /* bg_light_color */
0xC034A5D8, /* border_dark_color */
0xC070C9FF, /* border_light_color */
0xC012294D, /* shadow_color */
0xC080C7E6 /* particle_color */
};
static const rgui_theme_t rgui_theme_opaque_electric_blue = {
0xFF7DF9FF, /* hover_color */
0xFFDBE9F4, /* normal_color */
0xFF86CDE0, /* title_color */
0xFF1B52A3, /* bg_dark_color */
0xFF0065D9, /* bg_light_color */
0xFF2988B1, /* border_dark_color */
0xFF5FA3CC, /* border_light_color */
0xFF0E1B36, /* shadow_color */
0xFF6DA3BE /* particle_color */
};
static const rgui_theme_t rgui_theme_apple_green = {
0xFFB0FC64, /* hover_color */
0xFFD8F2CB, /* normal_color */
0xFFA6D652, /* title_color */
0xC04F7942, /* bg_dark_color */
0xC0688539, /* bg_light_color */
0xC0608E3A, /* border_dark_color */
0xC09AB973, /* border_light_color */
0xC01F2E19, /* shadow_color */
0xC0A3C44E /* particle_color */
};
static const rgui_theme_t rgui_theme_opaque_apple_green = {
0xFFB0FC64, /* hover_color */
0xFFD8F2CB, /* normal_color */
0xFFA6D652, /* title_color */
0xFF365F36, /* bg_dark_color */
0xFF526D29, /* bg_light_color */
0xFF526D29, /* border_dark_color */
0xFF7A965F, /* border_light_color */
0xFF0E1B0E, /* shadow_color */
0xFF88A336 /* particle_color */
};
static const rgui_theme_t rgui_theme_volcanic_red = {
0xFFFFCC99, /* hover_color */
0xFFD3D3D3, /* normal_color */
0xFFDDADAF, /* title_color */
0xC0922724, /* bg_dark_color */
0xC0BD0F1E, /* bg_light_color */
0xC0CE2029, /* border_dark_color */
0xC0FF0000, /* border_light_color */
0xC0330D0D, /* shadow_color */
0xC0E67D45 /* particle_color */
};
static const rgui_theme_t rgui_theme_opaque_volcanic_red = {
0xFFFFCC99, /* hover_color */
0xFFD3D3D3, /* normal_color */
0xFFDDADAF, /* title_color */
0xFF7A1B1B, /* bg_dark_color */
0xFF96000E, /* bg_light_color */
0xFFA31B1B, /* border_dark_color */
0xFFCC0000, /* border_light_color */
0xFF290000, /* shadow_color */
0xFFBE5F36 /* particle_color */
};
static const rgui_theme_t rgui_theme_lagoon = {
0xFFBCE1EB, /* hover_color */
0xFFCFCFC4, /* normal_color */
0xFF86C7C7, /* title_color */
0xC0495C6B, /* bg_dark_color */
0xC0526778, /* bg_light_color */
0xC058848F, /* border_dark_color */
0xC060909C, /* border_light_color */
0xC01C2329, /* shadow_color */
0xC09FB1C7 /* particle_color */
};
static const rgui_theme_t rgui_theme_opaque_lagoon = {
0xFFBCE1EB, /* hover_color */
0xFFCFCFC4, /* normal_color */
0xFF86C7C7, /* title_color */
0xFF364452, /* bg_dark_color */
0xFF44525F, /* bg_light_color */
0xFF446D6D, /* border_dark_color */
0xFF527A7A, /* border_light_color */
0xFF0E1B1B, /* shadow_color */
0xFF7A96A3 /* particle_color */
};
static const rgui_theme_t rgui_theme_brogrammer = {
0xFF3498DB, /* hover_color */
0xFFECF0F1, /* normal_color */
0xFF2ECC71, /* title_color */
0xC0242424, /* bg_dark_color */
0xC0242424, /* bg_light_color */
0xC0E74C3C, /* border_dark_color */
0xC0E74C3C, /* border_light_color */
0xC0000000, /* shadow_color */
0xC0606060 /* particle_color */
};
static const rgui_theme_t rgui_theme_opaque_brogrammer = {
0xFF3498DB, /* hover_color */
0xFFECF0F1, /* normal_color */
0xFF2ECC71, /* title_color */
0xFF1B1B1B, /* bg_dark_color */
0xFF1B1B1B, /* bg_light_color */
0xFFBE3629, /* border_dark_color */
0xFFBE3629, /* border_light_color */
0xFF000000, /* shadow_color */
0xFF525252 /* particle_color */
};
static const rgui_theme_t rgui_theme_dracula = {
0xFFFF79C6, /* hover_color */
0xFFF8F8F2, /* normal_color */
0xFFBD93F9, /* title_color */
0xE6282A36, /* bg_dark_color */
0xE6282A36, /* bg_light_color */
0xE644475A, /* border_dark_color */
0xE644475A, /* border_light_color */
0xFF22212C, /* shadow_color */
0xE6525F88 /* particle_color */
};
static const rgui_theme_t rgui_theme_opaque_dracula = {
0xFFFF79C6, /* hover_color */
0xFFF8F8F2, /* normal_color */
0xFFBD93F9, /* title_color */
0xFF282A36, /* bg_dark_color */
0xFF282A36, /* bg_light_color */
0xFF44475A, /* border_dark_color */
0xFF44475A, /* border_light_color */
0xFF22212C, /* shadow_color */
0xFF525F88 /* particle_color */
};
static const rgui_theme_t rgui_theme_fairyfloss = {
0xFFFFF352, /* hover_color */
0xFFF8F8F2, /* normal_color */
0xFFFFB8D1, /* title_color */
0xC0675F87, /* bg_dark_color */
0xC0675F87, /* bg_light_color */
0xC08077A8, /* border_dark_color */
0xC08077A8, /* border_light_color */
0xC0262433, /* shadow_color */
0xC0C5A3FF /* particle_color */
};
static const rgui_theme_t rgui_theme_opaque_fairyfloss = {
0xFFFFF352, /* hover_color */
0xFFF8F8F2, /* normal_color */
0xFFFFB8D1, /* title_color */
0xFF52446D, /* bg_dark_color */
0xFF52446D, /* bg_light_color */
0xFF706087, /* border_dark_color */
0xFF706087, /* border_light_color */
0xFF1B1B29, /* shadow_color */
0xFFA388CC /* particle_color */
};
static const rgui_theme_t rgui_theme_flatui = {
0xFF0A74B9, /* hover_color */
0xFF2C3E50, /* normal_color */
0xFF8E44AD, /* title_color */
0xE0ECF0F1, /* bg_dark_color */
0xE0ECF0F1, /* bg_light_color */
0xE095A5A6, /* border_dark_color */
0xE095A5A6, /* border_light_color */
0xE0C3DBDE, /* shadow_color */
0xE0B3DFFF /* particle_color */
};
static const rgui_theme_t rgui_theme_opaque_flatui = {
0xFF0A74B9, /* hover_color */
0xFF2C3E50, /* normal_color */
0xFF8E44AD, /* title_color */
0xFFDEEEEE, /* bg_dark_color */
0xFFDEEEEE, /* bg_light_color */
0xFF8F9F9F, /* border_dark_color */
0xFF8F9F9F, /* border_light_color */
0xFFBECECE, /* shadow_color */
0xFFAFCEEE /* particle_color */
};
static const rgui_theme_t rgui_theme_gruvbox_dark = {
0xFFFE8019, /* hover_color */
0xFFEBDBB2, /* normal_color */
0xFF83A598, /* title_color */
0xC03D3D3D, /* bg_dark_color */
0xC03D3D3D, /* bg_light_color */
0xC099897A, /* border_dark_color */
0xC099897A, /* border_light_color */
0xC0000000, /* shadow_color */
0xC098971A /* particle_color */
};
static const rgui_theme_t rgui_theme_opaque_gruvbox_dark = {
0xFFFE8019, /* hover_color */
0xFFEBDBB2, /* normal_color */
0xFF83A598, /* title_color */
0xFF292929, /* bg_dark_color */
0xFF292929, /* bg_light_color */
0xFF7A6D5F, /* border_dark_color */
0xFF7A6D5F, /* border_light_color */
0xFF000000, /* shadow_color */
0xFF7A7A0E /* particle_color */
};
static const rgui_theme_t rgui_theme_gruvbox_light = {
0xFFAF3A03, /* hover_color */
0xFF3C3836, /* normal_color */
0xFF076678, /* title_color */
0xE0FBEBC7, /* bg_dark_color */
0xE0FBEBC7, /* bg_light_color */
0xE0928374, /* border_dark_color */
0xE0928374, /* border_light_color */
0xE0D5C4A1, /* shadow_color */
0xE0D5C4A1 /* particle_color */
};
static const rgui_theme_t rgui_theme_opaque_gruvbox_light = {
0xFFAF3A03, /* hover_color */
0xFF3C3836, /* normal_color */
0xFF076678, /* title_color */
0xFFEEDEBE, /* bg_dark_color */
0xFFEEDEBE, /* bg_light_color */
0xFF8F7F6F, /* border_dark_color */
0xFF8F7F6F, /* border_light_color */
0xFFCEBE9F, /* shadow_color */
0xFFCEBE9F /* particle_color */
};
static const rgui_theme_t rgui_theme_hacking_the_kernel = {
0xFF83FF83, /* hover_color */
0xFF00E000, /* normal_color */
0xFF00FF00, /* title_color */
0xC0000000, /* bg_dark_color */
0xC0000000, /* bg_light_color */
0xC0036303, /* border_dark_color */
0xC0036303, /* border_light_color */
0xC0154D2B, /* shadow_color */
0xC0008C00 /* particle_color */
};
static const rgui_theme_t rgui_theme_opaque_hacking_the_kernel = {
0xFF83FF83, /* hover_color */
0xFF00E000, /* normal_color */
0xFF00FF00, /* title_color */
0xFF000000, /* bg_dark_color */
0xFF000000, /* bg_light_color */
0xFF005200, /* border_dark_color */
0xFF005200, /* border_light_color */
0xFF0E361B, /* shadow_color */
0xFF006D00 /* particle_color */
};
static const rgui_theme_t rgui_theme_nord = {
0xFF8FBCBB, /* hover_color */
0xFFD8DEE9, /* normal_color */
0xFF81A1C1, /* title_color */
0xC0363C4F, /* bg_dark_color */
0xC0363C4F, /* bg_light_color */
0xC04E596E, /* border_dark_color */
0xC04E596E, /* border_light_color */
0xC0040505, /* shadow_color */
0xC05E81AC /* particle_color */
};
static const rgui_theme_t rgui_theme_opaque_nord = {
0xFF8FBCBB, /* hover_color */
0xFFD8DEE9, /* normal_color */
0xFF81A1C1, /* title_color */
0xFF292936, /* bg_dark_color */
0xFF292936, /* bg_light_color */
0xFF364452, /* border_dark_color */
0xFF364452, /* border_light_color */
0xFF000000, /* shadow_color */
0xFF446D88 /* particle_color */
};
static const rgui_theme_t rgui_theme_nova = {
0XFF7FC1CA, /* hover_color */
0XFFC5D4DD, /* normal_color */
0XFF9A93E1, /* title_color */
0xC0485B66, /* bg_dark_color */
0xC0485B66, /* bg_light_color */
0xC0627985, /* border_dark_color */
0xC0627985, /* border_light_color */
0xC01E272C, /* shadow_color */
0xC0889BA7 /* particle_color */
};
static const rgui_theme_t rgui_theme_opaque_nova = {
0XFF7FC1CA, /* hover_color */
0XFFC5D4DD, /* normal_color */
0XFF9A93E1, /* title_color */
0xFF364452, /* bg_dark_color */
0xFF364452, /* bg_light_color */
0xFF546370, /* border_dark_color */
0xFF546370, /* border_light_color */
0xFF0E1B1B, /* shadow_color */
0xFF6D7A88 /* particle_color */
};
static const rgui_theme_t rgui_theme_one_dark = {
0XFF98C379, /* hover_color */
0XFFBBBBBB, /* normal_color */
0XFFD19A66, /* title_color */
0xC02D323B, /* bg_dark_color */
0xC02D323B, /* bg_light_color */
0xC0495162, /* border_dark_color */
0xC0495162, /* border_light_color */
0xC007080A, /* shadow_color */
0xC05F697A /* particle_color */
};
static const rgui_theme_t rgui_theme_opaque_one_dark = {
0XFF98C379, /* hover_color */
0XFFBBBBBB, /* normal_color */
0XFFD19A66, /* title_color */
0xFF1B2929, /* bg_dark_color */
0xFF1B2929, /* bg_light_color */
0xFF364452, /* border_dark_color */
0xFF364452, /* border_light_color */
0xFF000000, /* shadow_color */
0xFF44525F /* particle_color */
};
static const rgui_theme_t rgui_theme_palenight = {
0xFFC792EA, /* hover_color */
0xFFBFC7D5, /* normal_color */
0xFF82AAFF, /* title_color */
0xC02F3347, /* bg_dark_color */
0xC02F3347, /* bg_light_color */
0xC0697098, /* border_dark_color */
0xC0697098, /* border_light_color */
0xC00D0E14, /* shadow_color */
0xC0697098 /* particle_color */
};
static const rgui_theme_t rgui_theme_opaque_palenight = {
0xFFC792EA, /* hover_color */
0xFFBFC7D5, /* normal_color */
0xFF82AAFF, /* title_color */
0xFF1B2936, /* bg_dark_color */
0xFF1B2936, /* bg_light_color */
0xFF51617A, /* border_dark_color */
0xFF51617A, /* border_light_color */
0xFF00000E, /* shadow_color */
0xFF525F7A /* particle_color */
};
static const rgui_theme_t rgui_theme_solarized_dark = {
0xFFB58900, /* hover_color */
0xFF839496, /* normal_color */
0xFF268BD2, /* title_color */
0xC0003542, /* bg_dark_color */
0xC0003542, /* bg_light_color */
0xC093A1A1, /* border_dark_color */
0xC093A1A1, /* border_light_color */
0xC000141A, /* shadow_color */
0xC0586E75 /* particle_color */
};
static const rgui_theme_t rgui_theme_opaque_solarized_dark = {
0xFFB58900, /* hover_color */
0xFF839496, /* normal_color */
0xFF268BD2, /* title_color */
0xFF002936, /* bg_dark_color */
0xFF002936, /* bg_light_color */
0xFF7A8888, /* border_dark_color */
0xFF7A8888, /* border_light_color */
0xFF000E0E, /* shadow_color */
0xFF44525F /* particle_color */
};
static const rgui_theme_t rgui_theme_solarized_light = {
0xFFB58900, /* hover_color */
0xFF657B83, /* normal_color */
0xFF268BD2, /* title_color */
0xE0FDEDDF, /* bg_dark_color */
0xE0FDEDDF, /* bg_light_color */
0xE093A1A1, /* border_dark_color */
0xE093A1A1, /* border_light_color */
0xE0E0DBC9, /* shadow_color */
0xE0FFC5AD /* particle_color */
};
static const rgui_theme_t rgui_theme_opaque_solarized_light = {
0xFFB58900, /* hover_color */
0xFF657B83, /* normal_color */
0xFF268BD2, /* title_color */
0xFFEEDECE, /* bg_dark_color */
0xFFEEDECE, /* bg_light_color */
0xFF8F9F9F, /* border_dark_color */
0xFF8F9F9F, /* border_light_color */
0xFFDECEBE, /* shadow_color */
0xFFEEBE9F /* particle_color */
};
static const rgui_theme_t rgui_theme_tango_dark = {
0xFF8AE234, /* hover_color */
0xFFEEEEEC, /* normal_color */
0xFF729FCF, /* title_color */
0xC0384042, /* bg_dark_color */
0xC0384042, /* bg_light_color */
0xC06A767A, /* border_dark_color */
0xC06A767A, /* border_light_color */
0xC01A1A1A, /* shadow_color */
0xC0C4A000 /* particle_color */
};
static const rgui_theme_t rgui_theme_opaque_tango_dark = {
0xFF8AE234, /* hover_color */
0xFFEEEEEC, /* normal_color */
0xFF729FCF, /* title_color */
0xFF293636, /* bg_dark_color */
0xFF293636, /* bg_light_color */
0xFF556160, /* border_dark_color */
0xFF556160, /* border_light_color */
0xFF0E0E0E, /* shadow_color */
0xFFA38800 /* particle_color */
};
static const rgui_theme_t rgui_theme_tango_light = {
0xFF4E9A06, /* hover_color */
0xFF2E3436, /* normal_color */
0xFF204A87, /* title_color */
0xE0EEEEEC, /* bg_dark_color */
0xE0EEEEEC, /* bg_light_color */
0xE0C7C7C7, /* border_dark_color */
0xE0C7C7C7, /* border_light_color */
0xE0D3D7CF, /* shadow_color */
0xE0FFCA78 /* particle_color */
};
static const rgui_theme_t rgui_theme_opaque_tango_light = {
0xFF4E9A06, /* hover_color */
0xFF2E3436, /* normal_color */
0xFF204A87, /* title_color */
0xFFDEDEDE, /* bg_dark_color */
0xFFDEDEDE, /* bg_light_color */
0xFFBEBEBE, /* border_dark_color */
0xFFBEBEBE, /* border_light_color */
0xFFCECEBE, /* shadow_color */
0xFFEEBE6F /* particle_color */
};
static const rgui_theme_t rgui_theme_zenburn = {
0xFFF0DFAF, /* hover_color */
0xFFDCDCCC, /* normal_color */
0xFF8FB28F, /* title_color */
0xC04F4F4F, /* bg_dark_color */
0xC04F4F4F, /* bg_light_color */
0xC0636363, /* border_dark_color */
0xC0636363, /* border_light_color */
0xC01F1F1F, /* shadow_color */
0xC0AC7373 /* particle_color */
};
static const rgui_theme_t rgui_theme_opaque_zenburn = {
0xFFF0DFAF, /* hover_color */
0xFFDCDCCC, /* normal_color */
0xFF8FB28F, /* title_color */
0xFF363636, /* bg_dark_color */
0xFF363636, /* bg_light_color */
0xFF505050, /* border_dark_color */
0xFF505050, /* border_light_color */
0xFF0E0E0E, /* shadow_color */
0xFF885F5F /* particle_color */
};
static const rgui_theme_t rgui_theme_anti_zenburn = {
0xFF336C6C, /* hover_color */
0xFF232333, /* normal_color */
0xFF205070, /* title_color */
0xE0C0C0C0, /* bg_dark_color */
0xE0C0C0C0, /* bg_light_color */
0xE0A0A0A0, /* border_dark_color */
0xE0A0A0A0, /* border_light_color */
0xE0B0B0B0, /* shadow_color */
0xE0B090B0 /* particle_color */
};
static const rgui_theme_t rgui_theme_opaque_anti_zenburn = {
0xFF336C6C, /* hover_color */
0xFF232333, /* normal_color */
0xFF205070, /* title_color */
0xFFBEBEBE, /* bg_dark_color */
0xFFBEBEBE, /* bg_light_color */
0xFF9F9F9F, /* border_dark_color */
0xFF9F9F9F, /* border_light_color */
0xFFAFAFAF, /* shadow_color */
0xFFAF8FAF /* particle_color */
};
static const rgui_theme_t rgui_theme_flux = {
0xFF6FCB9F, /* hover_color */
0xFF666547, /* normal_color */
0xFFFB2E01, /* title_color */
0xE0FFFEB3, /* bg_dark_color */
0xE0FFFEB3, /* bg_light_color */
0xE0FFE28A, /* border_dark_color */
0xE0FFE28A, /* border_light_color */
0xE0FFE28A, /* shadow_color */
0xE0FB2E01 /* particle_color */
};
static const rgui_theme_t rgui_theme_opaque_flux = {
0xFF6FCB9F, /* hover_color */
0xFF666547, /* normal_color */
0xFFFB2E01, /* title_color */
0xFFEEEEAF, /* bg_dark_color */
0xFFEEEEAF, /* bg_light_color */
0xFFEEDE7F, /* border_dark_color */
0xFFEEDE7F, /* border_light_color */
0xFFEEDE7F, /* shadow_color */
0xFFEE2000 /* particle_color */
};
static const rgui_theme_t rgui_theme_gray_dark = {
0xFFFFFFFF, /* hover_color */
0xFF808080, /* normal_color */
0xFFFFFFFF, /* title_color */
0xE0101010, /* bg_dark_color */
0xE0101010, /* bg_light_color */
0xE0303030, /* border_dark_color */
0xE0303030, /* border_light_color */
0xFF000000, /* shadow_color */
0xE0202020 /* particle_color */
};
static const rgui_theme_t rgui_theme_opaque_gray_dark = {
0xFFFFFFFF, /* hover_color */
0xFF808080, /* normal_color */
0xFFFFFFFF, /* title_color */
0xFF101010, /* bg_dark_color */
0xFF101010, /* bg_light_color */
0xFF303030, /* border_dark_color */
0xFF303030, /* border_light_color */
0xFF000000, /* shadow_color */
0xE0202020 /* particle_color */
};
static const rgui_theme_t rgui_theme_gray_light = {
0xFFFFFFFF, /* hover_color */
0xFF808080, /* normal_color */
0xFFFFFFFF, /* title_color */
0xE0303030, /* bg_dark_color */
0xE0303030, /* bg_light_color */
0xE0101010, /* border_dark_color */
0xE0101010, /* border_light_color */
0xFF000000, /* shadow_color */
0xE0202020 /* particle_color */
};
static const rgui_theme_t rgui_theme_opaque_gray_light = {
0xFFFFFFFF, /* hover_color */
0xFF808080, /* normal_color */
0xFFFFFFFF, /* title_color */
0xFF303030, /* bg_dark_color */
0xFF303030, /* bg_light_color */
0xFF101010, /* border_dark_color */
0xFF101010, /* border_light_color */
0xFF000000, /* shadow_color */
0xE0202020 /* particle_color */
};
/* Particle effect animations update at a base rate
* of 60Hz (-> 16.666 ms update period) */
static const float particle_effect_period = (1.0f / 60.0f) * 1000.0f;
/* ==============================
* pixel format conversion START
* ============================== */
/* PS2 */
static uint16_t argb32_to_abgr1555(uint32_t col)
{
/* Extract colour components */
unsigned a = (col >> 24) & 0xFF;
unsigned r = (col >> 16) & 0xFF;
unsigned g = (col >> 8) & 0xFF;
unsigned b = col & 0xFF;
if (a < 0xFF)
{
/* Background and border colours are normally semi-transparent
* (so we can see suspended content when opening the quick menu).
* When no content is loaded, the 'image' behind the RGUI background
* and border is black - which has the effect of darkening the
* perceived background/border colours. All the preset theme (and
* default 'custom') colour values have been adjusted to account for
* this, but abgr1555 only has a 1 bit alpha channel. This means all
* colours become fully opaque, and consequently backgrounds/borders
* become abnormally bright.
* We therefore have to darken each RGB value according to the alpha
* component of the input colour... */
float a_factor = (float)a * (1.0f / 255.0f);
r = (unsigned)(((float)r * a_factor) + 0.5f) & 0xFF;
g = (unsigned)(((float)g * a_factor) + 0.5f) & 0xFF;
b = (unsigned)(((float)b * a_factor) + 0.5f) & 0xFF;
}
/* Convert from 8 bit to 5 bit */
r = r >> 3;
g = g >> 3;
b = b >> 3;
/* Return final value - alpha always set to 1 */
return (1 << 15) | (b << 10) | (g << 5) | r;
}
/* GEKKO */
static uint16_t argb32_to_rgb5a3(uint32_t col)
{
/* Extract colour components */
unsigned a = (col >> 24) & 0xFF;
unsigned r = (col >> 16) & 0xFF;
unsigned g = (col >> 8) & 0xFF;
unsigned b = col & 0xFF;
unsigned a3 = a >> 5;
if (a < 0xFF)
{
/* Gekko platforms only have a 3 bit alpha channel, which
* is one bit less than all 'standard' target platforms.
* As a result, Gekko colours are effectively ~6-7% less
* transparent than expected, which causes backgrounds and
* borders to appear too bright. We therefore have to darken
* each RGB component according to the difference between Gekko
* alpha and normal 4 bit alpha values... */
unsigned a4 = a >> 4;
float a_factor = 1.0f;
if (a3 > 0) /* Avoid divide by zero errors... */
a_factor = ((float)a4 * (1.0f / 15.0f)) / ((float)a3 * (1.0f / 7.0f));
r = (unsigned)(((float)r * a_factor) + 0.5f);
g = (unsigned)(((float)g * a_factor) + 0.5f);
b = (unsigned)(((float)b * a_factor) + 0.5f);
/* a_factor can actually be greater than 1. This will never happen
* with the current preset theme colour values, but users can set
* any custom values they like, so we have to play it safe... */
if (r >= 0xFF)
r = 0xFF;
if (g >= 0xFF)
g = 0xFF;
if (b >= 0xFF)
b = 0xFF;
}
/* Convert RGB from 8 bit to 4 bit */
r = r >> 4;
g = g >> 4;
b = b >> 4;
/* Return final value */
return (a3 << 12) | (r << 8) | (g << 4) | b;
}
/* PSP */
static uint16_t argb32_to_abgr4444(uint32_t col)
{
unsigned a = ((col >> 24) & 0xFF) >> 4;
unsigned r = ((col >> 16) & 0xFF) >> 4;
unsigned g = ((col >> 8) & 0xFF) >> 4;
unsigned b = ( col & 0xFF) >> 4;
return (a << 12) | (b << 8) | (g << 4) | r;
}
/* PS3 */
static uint16_t argb32_to_argb4444(uint32_t col)
{
unsigned a = ((col >> 24) & 0xFF) >> 4;
unsigned r = ((col >> 16) & 0xFF) >> 4;
unsigned g = ((col >> 8) & 0xFF) >> 4;
unsigned b = ( col & 0xFF) >> 4;
return (a << 12) | (r << 8) | (g << 4) | b;
}
/* D3D10/11/12 */
static uint16_t argb32_to_bgra4444(uint32_t col)
{
unsigned a = ((col >> 24) & 0xFF) >> 4;
unsigned r = ((col >> 16) & 0xFF) >> 4;
unsigned g = ((col >> 8) & 0xFF) >> 4;
unsigned b = ( col & 0xFF) >> 4;
return (b << 12) | (g << 8) | (r << 4) | a;
}
/* DINGUX SDL */
static uint16_t argb32_to_rgb565(uint32_t col)
{
/* Extract colour components */
unsigned a = (col >> 24) & 0xFF;
unsigned r = (col >> 16) & 0xFF;
unsigned g = (col >> 8) & 0xFF;
unsigned b = col & 0xFF;
if (a < 0xFF)
{
/* RGB565 has no alpha component - as with PS2 colour conversion,
* have to darken each RGB value according to the alpha component
* of the input colour... */
float a_factor = (float)a * (1.0f / 255.0f);
r = (unsigned)(((float)r * a_factor) + 0.5f) & 0xFF;
g = (unsigned)(((float)g * a_factor) + 0.5f) & 0xFF;
b = (unsigned)(((float)b * a_factor) + 0.5f) & 0xFF;
}
/* Convert from 8 bit to 5 bit */
r = r >> 3;
g = g >> 3;
b = b >> 3;
/* Return final value */
return (r << 11) | (g << 6) | b;
}
/* All other platforms */
static uint16_t argb32_to_rgba4444(uint32_t col)
{
unsigned a = ((col >> 24) & 0xFF) >> 4;
unsigned r = ((col >> 16) & 0xFF) >> 4;
unsigned g = ((col >> 8) & 0xFF) >> 4;
unsigned b = ( col & 0xFF) >> 4;
return (r << 12) | (g << 8) | (b << 4) | a;
}
static uint16_t (*argb32_to_pixel_platform_format)(uint32_t col) = argb32_to_rgba4444;
/* Returns true if current pixel format supports
* framebuffer transparency */
static bool rgui_set_pixel_format_function(void)
{
const char *driver_ident = video_driver_get_ident();
/* Default fallback... */
if (string_is_empty(driver_ident))
{
argb32_to_pixel_platform_format = argb32_to_rgba4444;
return true; /* Transparency supported */
}
if (string_is_equal(driver_ident, "ps2")) /* PS2 */
{
argb32_to_pixel_platform_format = argb32_to_abgr1555;
return false; /* Transparency not supported */
}
else if (string_is_equal(driver_ident, "gx")) /* GEKKO */
argb32_to_pixel_platform_format = argb32_to_rgb5a3;
else if (string_is_equal(driver_ident, "psp1")) /* PSP */
argb32_to_pixel_platform_format = argb32_to_abgr4444;
else if (string_is_equal(driver_ident, "rsx")) /* PS3 */
argb32_to_pixel_platform_format = argb32_to_argb4444;
else if (string_is_equal(driver_ident, "d3d10") || /* D3D10/11/12 */
string_is_equal(driver_ident, "d3d11") ||
string_is_equal(driver_ident, "d3d12"))
argb32_to_pixel_platform_format = argb32_to_bgra4444;
else if (string_is_equal(driver_ident, "sdl_dingux") || /* DINGUX SDL */
string_is_equal(driver_ident, "sdl_rs90") ||
string_is_equal(driver_ident, "xvideo"))
{
argb32_to_pixel_platform_format = argb32_to_rgb565;
return false; /* Transparency not supported */
}
else
argb32_to_pixel_platform_format = argb32_to_rgba4444;
return true; /* Transparency supported */
}
/* ==============================
* pixel format conversion END
* ============================== */
static void rgui_fonts_free(rgui_t *rgui)
{
if (!rgui)
return;
if (rgui->fonts.regular)
{
bitmapfont_free_lut(rgui->fonts.regular);
rgui->fonts.regular = NULL;
}
#ifdef HAVE_LANGEXTRA
if (rgui->fonts.eng_6x10)
{
bitmapfont_free_lut(rgui->fonts.eng_6x10);
rgui->fonts.eng_6x10 = NULL;
}
if (rgui->fonts.lse_6x10)
{
bitmapfont_free_lut(rgui->fonts.lse_6x10);
rgui->fonts.lse_6x10 = NULL;
}
if (rgui->fonts.eng_10x10)
{
bitmapfont_free_lut(rgui->fonts.eng_10x10);
rgui->fonts.eng_10x10 = NULL;
}
if (rgui->fonts.chn_10x10)
{
bitmapfont_free_lut(rgui->fonts.chn_10x10);
rgui->fonts.chn_10x10 = NULL;
}
if (rgui->fonts.jpn_10x10)
{
bitmapfont_free_lut(rgui->fonts.jpn_10x10);
rgui->fonts.jpn_10x10 = NULL;
}
if (rgui->fonts.kor_10x10)
{
bitmapfont_free_lut(rgui->fonts.kor_10x10);
rgui->fonts.kor_10x10 = NULL;
}
if (rgui->fonts.rus_10x10)
{
bitmapfont_free_lut(rgui->fonts.rus_10x10);
rgui->fonts.rus_10x10 = NULL;
}
#endif
}
static bool rgui_fonts_init(rgui_t *rgui)
{
#ifdef HAVE_LANGEXTRA
unsigned language = *msg_hash_get_uint(MSG_HASH_USER_LANGUAGE);
switch (language)
{
case RETRO_LANGUAGE_ENGLISH:
case RETRO_LANGUAGE_BRITISH_ENGLISH:
goto english;
case RETRO_LANGUAGE_FRENCH:
case RETRO_LANGUAGE_SPANISH:
case RETRO_LANGUAGE_GERMAN:
case RETRO_LANGUAGE_ITALIAN:
case RETRO_LANGUAGE_DUTCH:
case RETRO_LANGUAGE_PORTUGUESE_BRAZIL:
case RETRO_LANGUAGE_PORTUGUESE_PORTUGAL:
case RETRO_LANGUAGE_VIETNAMESE:
case RETRO_LANGUAGE_ASTURIAN:
case RETRO_LANGUAGE_FINNISH:
case RETRO_LANGUAGE_INDONESIAN:
case RETRO_LANGUAGE_SWEDISH:
case RETRO_LANGUAGE_CATALAN_VALENCIA:
case RETRO_LANGUAGE_CATALAN:
case RETRO_LANGUAGE_GALICIAN:
case RETRO_LANGUAGE_NORWEGIAN:
/* We have at least partial support for
* these languages, but extended ASCII
* is required */
{
settings_t *settings = config_get_ptr();
configuration_set_bool(settings,
settings->bools.menu_rgui_extended_ascii, true);
rgui->flags |= RGUI_FLAG_EXTENDED_ASCII_ENABLE;
rgui->language = language;
goto english;
}
case RETRO_LANGUAGE_JAPANESE:
case RETRO_LANGUAGE_KOREAN:
case RETRO_LANGUAGE_CHINESE_SIMPLIFIED:
case RETRO_LANGUAGE_CHINESE_TRADITIONAL:
{
rgui->fonts.eng_10x10 = bitmapfont_10x10_load(RETRO_LANGUAGE_ENGLISH);
rgui->fonts.chn_10x10 = bitmapfont_10x10_load(RETRO_LANGUAGE_CHINESE_SIMPLIFIED);
rgui->fonts.jpn_10x10 = bitmapfont_10x10_load(RETRO_LANGUAGE_JAPANESE);
rgui->fonts.kor_10x10 = bitmapfont_10x10_load(RETRO_LANGUAGE_KOREAN);
if (!rgui->fonts.eng_10x10 ||
!rgui->fonts.chn_10x10 ||
!rgui->fonts.jpn_10x10 ||
!rgui->fonts.kor_10x10)
{
rgui_fonts_free(rgui);
*msg_hash_get_uint(MSG_HASH_USER_LANGUAGE) = RETRO_LANGUAGE_ENGLISH;
runloop_msg_queue_push(
msg_hash_to_str(MSG_RGUI_MISSING_FONTS), 1, 256, false, NULL,
MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
goto english;
}
rgui->font_width = FONT_10X10_WIDTH;
rgui->font_height = FONT_10X10_HEIGHT;
rgui->font_width_stride = FONT_10X10_WIDTH_STRIDE;
rgui->font_height_stride = FONT_10X10_HEIGHT_STRIDE;
rgui->language = language;
break;
}
case RETRO_LANGUAGE_RUSSIAN:
case RETRO_LANGUAGE_BELARUSIAN:
{
rgui->fonts.eng_10x10 = bitmapfont_10x10_load(RETRO_LANGUAGE_ENGLISH);
rgui->fonts.rus_10x10 = bitmapfont_10x10_load(RETRO_LANGUAGE_RUSSIAN);
if (!rgui->fonts.eng_10x10 ||
!rgui->fonts.rus_10x10)
{
rgui_fonts_free(rgui);
*msg_hash_get_uint(MSG_HASH_USER_LANGUAGE) = RETRO_LANGUAGE_ENGLISH;
runloop_msg_queue_push(
msg_hash_to_str(MSG_RGUI_MISSING_FONTS), 1, 256, false, NULL,
MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
goto english;
}
rgui->font_width = FONT_10X10_WIDTH;
rgui->font_height = FONT_10X10_HEIGHT;
rgui->font_width_stride = FONT_10X10_WIDTH_STRIDE;
rgui->font_height_stride = FONT_10X10_HEIGHT_STRIDE;
rgui->language = language;
break;
}
case RETRO_LANGUAGE_ESPERANTO:
case RETRO_LANGUAGE_POLISH:
case RETRO_LANGUAGE_TURKISH:
case RETRO_LANGUAGE_SLOVAK:
case RETRO_LANGUAGE_CZECH:
case RETRO_LANGUAGE_HUNGARIAN:
/* These languages are not yet implemented
case RETRO_LANGUAGE_ROMANIAN:
case RETRO_LANGUAGE_CROATIAN:
case RETRO_LANGUAGE_SERBIAN:
case RETRO_LANGUAGE_WELSH:
*/
/* 6x10 fonts, including:
* Latin Extended A + B
*
*/
{
rgui->fonts.eng_6x10 = bitmapfont_6x10_load(RETRO_LANGUAGE_ENGLISH);
rgui->fonts.lse_6x10 = bitmapfont_6x10_load(language);
if (!rgui->fonts.eng_6x10 ||
!rgui->fonts.lse_6x10)
{
rgui_fonts_free(rgui);
*msg_hash_get_uint(MSG_HASH_USER_LANGUAGE) = RETRO_LANGUAGE_ENGLISH;
runloop_msg_queue_push(
msg_hash_to_str(MSG_RGUI_MISSING_FONTS), 1, 256, false, NULL,
MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
goto english;
}
rgui->font_width = FONT_6X10_WIDTH;
rgui->font_height = FONT_6X10_HEIGHT;
rgui->font_width_stride = FONT_6X10_WIDTH_STRIDE;
rgui->font_height_stride = FONT_6X10_HEIGHT_STRIDE;
rgui->language = language;
break;
}
case RETRO_LANGUAGE_ARABIC:
case RETRO_LANGUAGE_GREEK:
case RETRO_LANGUAGE_PERSIAN:
case RETRO_LANGUAGE_HEBREW:
default:
/* We do not have fonts for these
* languages - fallback to English */
*msg_hash_get_uint(MSG_HASH_USER_LANGUAGE) = RETRO_LANGUAGE_ENGLISH;
runloop_msg_queue_push(
msg_hash_to_str(MSG_RGUI_INVALID_LANGUAGE), 1, 256, false, NULL,
MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
goto english;
}
return true;
english:
#endif
rgui->fonts.regular = bitmapfont_get_lut();
if (!rgui->fonts.regular)
return false;
if (rgui->fonts.regular->glyph_max <
(RGUI_NUM_FONT_GLYPHS_EXTENDED - 1))
{
rgui_fonts_free(rgui);
return false;
}
rgui->font_width = FONT_WIDTH;
rgui->font_height = FONT_HEIGHT;
rgui->font_width_stride = FONT_WIDTH_STRIDE;
rgui->font_height_stride = FONT_HEIGHT_STRIDE;
rgui->language = RETRO_LANGUAGE_ENGLISH;
return true;
}
static void rgui_fill_rect(
uint16_t *data,
unsigned fb_width,
unsigned fb_height,
unsigned x,
unsigned y,
unsigned width,
unsigned height,
uint16_t dark_color,
uint16_t light_color,
bool thickness)
{
unsigned x_index, y_index;
uint16_t scanline_even[RGUI_MAX_FB_WIDTH]; /* Initial values don't matter here */
uint16_t scanline_odd[RGUI_MAX_FB_WIDTH];
unsigned x_start = (x <= fb_width) ? x : fb_width;
unsigned y_start = (y <= fb_height) ? y : fb_height;
unsigned x_end_i = x + width;
unsigned y_end_i = y + height;
/* Note: unlike rgui_color_rect() and rgui_draw_particle(),
* this function is frequently used to fill large areas.
* We therefore gain significant performance benefits
* from using memcpy() tricks... */
unsigned x_end = (x_end_i <= fb_width) ? x_end_i : fb_width;
unsigned y_end = (y_end_i <= fb_height) ? y_end_i : fb_height;
size_t x_size = (x_end - x_start) * sizeof(uint16_t);
/* Sanity check */
if (x_size == 0)
return;
/* If dark_color and light_color are the same,
* perform a solid fill */
if (dark_color == light_color)
{
uint16_t *src = scanline_even + x_start;
uint16_t *dst = data + x_start;
/* Populate source array */
for (x_index = x_start; x_index < x_end; x_index++)
*(scanline_even + x_index) = dark_color;
/* Fill destination array */
for (y_index = y_start; y_index < y_end; y_index++)
memcpy(dst + (y_index * fb_width), src, x_size);
}
else if (thickness)
{
uint16_t *src_a = NULL;
uint16_t *src_b = NULL;
uint16_t *src_c = NULL;
uint16_t *src_d = NULL;
uint16_t *dst = data + x_start;
/* Determine in which order the source arrays
* should be copied */
switch (y_start & 0x3)
{
case 0x1:
src_a = scanline_even + x_start;
src_b = scanline_odd + x_start;
src_c = src_b;
src_d = src_a;
break;
case 0x2:
src_a = scanline_odd + x_start;
src_b = src_a;
src_c = scanline_even + x_start;
src_d = src_c;
break;
case 0x3:
src_a = scanline_odd + x_start;
src_b = scanline_even + x_start;
src_c = src_b;
src_d = src_a;
break;
case 0x0:
default:
src_a = scanline_even + x_start;
src_b = src_a;
src_c = scanline_odd + x_start;
src_d = src_c;
break;
}
/* Populate source arrays */
for (x_index = x_start; x_index < x_end; x_index++)
{
bool x_is_even = (((x_index >> 1) & 1) == 0);
*(scanline_even + x_index) = x_is_even ? dark_color : light_color;
*(scanline_odd + x_index) = x_is_even ? light_color : dark_color;
}
/* Fill destination array */
for (y_index = y_start ; y_index < y_end; y_index += 4)
memcpy(dst + (y_index * fb_width), src_a, x_size);
for (y_index = y_start + 1; y_index < y_end; y_index += 4)
memcpy(dst + (y_index * fb_width), src_b, x_size);
for (y_index = y_start + 2; y_index < y_end; y_index += 4)
memcpy(dst + (y_index * fb_width), src_c, x_size);
for (y_index = y_start + 3; y_index < y_end; y_index += 4)
memcpy(dst + (y_index * fb_width), src_d, x_size);
}
else
{
uint16_t *src_a = NULL;
uint16_t *src_b = NULL;
uint16_t *dst = data + x_start;
/* Determine in which order the source arrays
* should be copied */
if ((y_start & 1) == 0)
{
src_a = scanline_even + x_start;
src_b = scanline_odd + x_start;
}
else
{
src_a = scanline_odd + x_start;
src_b = scanline_even + x_start;
}
/* Populate source arrays */
for (x_index = x_start; x_index < x_end; x_index++)
{
bool x_is_even = ((x_index & 1) == 0);
*(scanline_even + x_index) = x_is_even ? dark_color : light_color;
*(scanline_odd + x_index) = x_is_even ? light_color : dark_color;
}
/* Fill destination array */
for (y_index = y_start ; y_index < y_end; y_index += 2)
memcpy(dst + (y_index * fb_width), src_a, x_size);
for (y_index = y_start + 1; y_index < y_end; y_index += 2)
memcpy(dst + (y_index * fb_width), src_b, x_size);
}
}
static void rgui_color_rect(
uint16_t *data,
unsigned fb_width,
unsigned fb_height,
unsigned x,
unsigned y,
unsigned width,
unsigned height,
uint16_t color)
{
unsigned x_index, y_index;
unsigned x_start = (x <= fb_width) ? x : fb_width;
unsigned y_start = (y <= fb_height) ? y : fb_height;
unsigned x_end = x + width;
unsigned y_end = y + height;
if (x_end > fb_width)
x_end = fb_width;
if (y_end > fb_height)
y_end = fb_height;
for (y_index = y_start; y_index < y_end; y_index++)
{
uint16_t *data_ptr = data + (y_index * fb_width);
for (x_index = x_start; x_index < x_end; x_index++)
*(data_ptr + x_index) = color;
}
}
static void rgui_render_border(
rgui_t *rgui,
uint16_t *data,
unsigned fb_width,
unsigned fb_height)
{
uint16_t dark_color = rgui->colors.border_dark_color;
uint16_t light_color = rgui->colors.border_light_color;
bool thickness = (rgui->flags & RGUI_FLAG_BORDER_THICKNESS) ? true : false;
/* Draw border */
rgui_fill_rect(data, fb_width, fb_height,
5, 5, fb_width - 10, 5,
dark_color, light_color, thickness);
rgui_fill_rect(data, fb_width, fb_height,
5, fb_height - 10, fb_width - 10, 5,
dark_color, light_color, thickness);
rgui_fill_rect(data, fb_width, fb_height,
5, 5, 5, fb_height - 10,
dark_color, light_color, thickness);
rgui_fill_rect(data, fb_width, fb_height,
fb_width - 10, 5, 5, fb_height - 10,
dark_color, light_color, thickness);
/* Draw drop shadow, if required */
if (rgui->flags & RGUI_FLAG_SHADOW_ENABLE)
{
uint16_t shadow_color = rgui->colors.shadow_color;
rgui_color_rect(data, fb_width, fb_height,
10, 10, 1, fb_height - 20, shadow_color);
rgui_color_rect(data, fb_width, fb_height,
10, 10, fb_width - 20, 1, shadow_color);
rgui_color_rect(data, fb_width, fb_height,
fb_width - 5, 6, 1, fb_height - 10, shadow_color);
rgui_color_rect(data, fb_width, fb_height,
6, fb_height - 5, fb_width - 10, 1, shadow_color);
}
}
/* Returns true if particle is on screen */
static bool INLINE rgui_draw_particle(
uint16_t *data,
unsigned fb_width,
unsigned fb_height,
int x,
int y,
unsigned width,
unsigned height,
uint16_t color)
{
unsigned x_index, y_index;
/* This great convoluted mess just saves us
* having to perform comparisons on every
* iteration of the for loops... */
unsigned x_start_i = (x > 0) ? x : 0;
unsigned y_start_i = (y > 0) ? y : 0;
int x_end = x + width;
int y_end = y + height;
int x_start = (x_start_i <= fb_width) ? x_start_i : fb_width;
int y_start = (y_start_i <= fb_height) ? y_start_i : fb_height;
if (x_end <= 0)
x_end = 0;
else if (x_end > (int)fb_width)
x_end = fb_width;
if (y_end <= 0)
y_end = 0;
else if (y_end > (int)fb_height)
y_end = fb_height;
for (y_index = (unsigned)y_start; y_index < (unsigned)y_end; y_index++)
{
uint16_t *data_ptr = data + (y_index * fb_width);
for (x_index = (unsigned)x_start; x_index < (unsigned)x_end; x_index++)
*(data_ptr + x_index) = color;
}
return (x_end > x_start) && (y_end > y_start);
}
static void rgui_init_particle_effect(
rgui_t *rgui,
gfx_display_t *p_disp)
{
size_t i;
unsigned fb_width = p_disp->framebuf_width;
unsigned fb_height = p_disp->framebuf_height;
switch (rgui->particle_effect)
{
case RGUI_PARTICLE_EFFECT_SNOW:
case RGUI_PARTICLE_EFFECT_SNOW_ALT:
{
for (i = 0; i < RGUI_NUM_PARTICLES; i++)
{
rgui_particle_t *particle = &rgui->particles[i];
particle->a = (float)(rand() % fb_width);
particle->b = (float)(rand() % fb_height);
particle->c = (float)(rand() % 64 - 16) * 0.1f;
particle->d = (float)(rand() % 64 - 48) * 0.1f;
}
}
break;
case RGUI_PARTICLE_EFFECT_RAIN:
{
uint8_t weights[] = { /* 60 entries */
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
5, 5, 5, 5, 5, 5, 5, 5,
6, 6, 6, 6, 6, 6,
7, 7, 7, 7,
8, 8, 8,
9, 9,
10};
unsigned num_drops = (unsigned)(0.85f * ((float)fb_width / (float)RGUI_MAX_FB_WIDTH) * (float)RGUI_NUM_PARTICLES);
if (num_drops >= RGUI_NUM_PARTICLES)
num_drops = RGUI_NUM_PARTICLES;
for (i = 0; i < num_drops; i++)
{
rgui_particle_t *particle = &rgui->particles[i];
/* x pos */
particle->a = (float)(rand() % (fb_width / 3)) * 3.0f;
/* y pos */
particle->b = (float)(rand() % fb_height);
/* drop length */
particle->c = (float)weights[(unsigned)(rand() % 60)];
/* drop speed (larger drops fall faster) */
particle->d = (particle->c / 12.0f) * (0.5f + ((float)(rand() % 150) / 200.0f));
}
}
break;
case RGUI_PARTICLE_EFFECT_VORTEX:
{
float max_radius = (float)sqrt((double)((fb_width * fb_width) + (fb_height * fb_height))) / 2.0f;
float one_degree_radians = PI / 360.0f;
for (i = 0; i < RGUI_NUM_PARTICLES; i++)
{
rgui_particle_t *particle = &rgui->particles[i];
/* radius */
particle->a = 1.0f + (((float)rand() / (float)RAND_MAX) * max_radius);
/* theta */
particle->b = ((float)rand() / (float)RAND_MAX) * 2.0f * PI;
/* radial speed */
particle->c = (float)((rand() % 100) + 1) * 0.001f;
/* rotational speed */
particle->d = (((float)((rand() % 50) + 1) / 200.0f) + 0.1f) * one_degree_radians;
}
}
break;
case RGUI_PARTICLE_EFFECT_STARFIELD:
{
for (i = 0; i < RGUI_NUM_PARTICLES; i++)
{
rgui_particle_t *particle = &rgui->particles[i];
/* x pos */
particle->a = (float)(rand() % fb_width);
/* y pos */
particle->b = (float)(rand() % fb_height);
/* depth */
particle->c = (float)fb_width;
/* speed */
particle->d = 1.0f + ((float)(rand() % 20) * 0.01f);
}
}
break;
default:
/* Do nothing... */
break;
}
}
static void rgui_render_particle_effect(
rgui_t *rgui,
gfx_animation_t *p_anim,
uint16_t *frame_buf_data,
float particle_effect_speed,
bool particle_effect_screensaver,
unsigned fb_width,
unsigned fb_height)
{
size_t i;
uint16_t particle_color;
/* Give speed factor a long, awkward name to minimise
* risk of clashing with specific particle effect
* implementation variables... */
float global_speed_factor = 1.0f;
/* Check whether screensaver is currently active */
if (rgui->flags & RGUI_FLAG_SHOW_SCREENSAVER)
{
/* Return early if screensaver animation is
* disabled */
if (!particle_effect_screensaver)
return;
particle_color = rgui->colors.ss_particle_color;
}
else
particle_color = rgui->colors.particle_color;
/* Adjust global animation speed */
/* > Apply user configured speed multiplier */
if (particle_effect_speed > 0.0001f)
global_speed_factor = particle_effect_speed;
/* > Account for non-standard frame times
* (high/low refresh rates, or frame drops) */
global_speed_factor *= p_anim->delta_time / particle_effect_period;
/* Note: It would be more elegant to have 'update' and 'draw'
* as separate functions, since 'update' is the part that
* varies with particle effect whereas 'draw' is always
* pretty much the same. However, this has the following
* disadvantages:
* - It means we have to loop through all particles twice,
* and given that we're already using a heap of CPU cycles
* to draw these effects any further performance overheads
* are to be avoided
* - It locks us into a particular draw style. e.g. What if
* an effect calls for round particles, instead of square
* ones? This would make a mess of any 'standardised'
* drawing
* So we go with the simple option of having the entire
* update/draw sequence here. This results in some code
* repetition, but it has better performance and allows for
* complete flexibility */
switch (rgui->particle_effect)
{
case RGUI_PARTICLE_EFFECT_SNOW:
case RGUI_PARTICLE_EFFECT_SNOW_ALT:
{
unsigned particle_size;
bool on_screen;
for (i = 0; i < RGUI_NUM_PARTICLES; i++)
{
rgui_particle_t *particle = &rgui->particles[i];
/* Update particle 'speed' */
particle->c = particle->c + (float)(rand() % 16 - 9) * 0.01f;
particle->d = particle->d + (float)(rand() % 16 - 7) * 0.01f;
if (particle->c < -0.4f)
particle->c = -0.4f;
else if (particle->c > 0.1f)
particle->c = 0.1f;
if (particle->d < -0.1f)
particle->d = -0.1f;
else if (particle->d > 0.4f)
particle->d = 0.4f;
/* Update particle location */
particle->a = fmod(particle->a + (global_speed_factor * particle->c), fb_width);
particle->b = fmod(particle->b + (global_speed_factor * particle->d), fb_height);
/* Get particle size */
particle_size = 1;
if (rgui->particle_effect == RGUI_PARTICLE_EFFECT_SNOW_ALT)
{
/* Gives the following distribution:
* 1x1: 96
* 2x2: 128
* 3x3: 32 */
if (!(i & 0x2))
particle_size = 2;
else if ((i & 0x7) == 0x7)
particle_size = 3;
}
/* Draw particle */
on_screen = rgui_draw_particle(frame_buf_data, fb_width, fb_height,
(int)particle->a, (int)particle->b,
particle_size, particle_size, particle_color);
/* Reset particle if it has fallen off screen */
if (!on_screen)
{
if (particle->a < 0.0f)
particle->a = (particle->a + (float)fb_width);
if (particle->b < 0.0f)
particle->b = (particle->b + (float)fb_height);
}
}
}
break;
case RGUI_PARTICLE_EFFECT_RAIN:
{
uint8_t weights[] = { /* 60 entries */
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
5, 5, 5, 5, 5, 5, 5, 5,
6, 6, 6, 6, 6, 6,
7, 7, 7, 7,
8, 8, 8,
9, 9,
10};
bool on_screen = false;
unsigned num_drops = (unsigned)(0.85f * ((float)fb_width / (float)RGUI_MAX_FB_WIDTH) * (float)RGUI_NUM_PARTICLES);
if (num_drops >= RGUI_NUM_PARTICLES)
num_drops = RGUI_NUM_PARTICLES;
for (i = 0; i < num_drops; i++)
{
rgui_particle_t *particle = &rgui->particles[i];
/* Draw particle */
on_screen = rgui_draw_particle(
frame_buf_data, fb_width, fb_height,
(int)particle->a, (int)particle->b,
2, (unsigned)particle->c, particle_color);
/* Update y pos */
particle->b += particle->d * global_speed_factor;
/* Reset particle if it has fallen off
the bottom of the screen */
if (!on_screen)
{
/* x pos */
particle->a = (float)(rand() % (fb_width / 3)) * 3.0f;
/* y pos */
particle->b = 0.0f;
/* drop length */
particle->c = (float)weights[(unsigned)(rand() % 60)];
/* drop speed (larger drops fall faster) */
particle->d = (particle->c / 12.0f) * (0.5f + ((float)(rand() % 150) / 200.0f));
}
}
}
break;
case RGUI_PARTICLE_EFFECT_VORTEX:
{
float max_radius = (float)sqrt((double)((fb_width * fb_width) + (fb_height * fb_height))) / 2.0f;
float one_degree_radians = PI / 360.0f;
int x_centre = (int)(fb_width >> 1);
int y_centre = (int)(fb_height >> 1);
unsigned particle_size;
float r_speed, theta_speed;
int x, y;
for (i = 0; i < RGUI_NUM_PARTICLES; i++)
{
rgui_particle_t *particle = &rgui->particles[i];
/* Get particle location */
x = (int)(particle->a * cos(particle->b)) + x_centre;
y = (int)(particle->a * sin(particle->b)) + y_centre;
/* Get particle size */
particle_size = 1 + (unsigned)(((1.0f - ((max_radius - particle->a) / max_radius)) * 3.5f) + 0.5f);
/* Draw particle */
rgui_draw_particle(frame_buf_data, fb_width, fb_height,
x, y, particle_size, particle_size, particle_color);
/* Update particle speed */
r_speed = particle->c * global_speed_factor;
theta_speed = particle->d * global_speed_factor;
if ((particle->a > 0.0f) && (particle->a < (float)fb_height))
{
float base_scale_factor = ((float)fb_height - particle->a) / (float)fb_height;
r_speed *= 1.0f + (base_scale_factor * 8.0f);
theta_speed *= 1.0f + (base_scale_factor * base_scale_factor * 6.0f);
}
particle->a -= r_speed;
particle->b += theta_speed;
/* Reset particle if it has reached the centre of the screen */
if (particle->a < 0.0f)
{
/* radius
* Note: In theory, this should be:
* > particle->a = max_radius;
* ...but it turns out that spawning new particles at random
* locations produces a more visually appealing result... */
particle->a = 1.0f + (((float)rand() / (float)RAND_MAX) * max_radius);
/* theta */
particle->b = ((float)rand() / (float)RAND_MAX) * 2.0f * PI;
/* radial speed */
particle->c = (float)((rand() % 100) + 1) * 0.001f;
/* rotational speed */
particle->d = (((float)((rand() % 50) + 1) / 200.0f) + 0.1f) * one_degree_radians;
}
}
}
break;
case RGUI_PARTICLE_EFFECT_STARFIELD:
{
float focal_length = (float)fb_width * 2.0f;
int x_centre = (int)(fb_width >> 1);
int y_centre = (int)(fb_height >> 1);
unsigned particle_size;
int x, y;
bool on_screen;
/* Based on an example found here:
* https://codepen.io/nodws/pen/pejBNb */
for (i = 0; i < RGUI_NUM_PARTICLES; i++)
{
rgui_particle_t *particle = &rgui->particles[i];
/* Get particle location */
x = (int)((particle->a - (float)x_centre) * (focal_length / particle->c));
x += x_centre;
y = (int)((particle->b - (float)y_centre) * (focal_length / particle->c));
y += y_centre;
/* Get particle size */
particle_size = (unsigned)(focal_length / (2.0f * particle->c));
/* Draw particle */
on_screen = rgui_draw_particle(frame_buf_data, fb_width, fb_height,
x, y, particle_size, particle_size, particle_color);
/* Update depth */
particle->c -= particle->d * global_speed_factor;
/* Reset particle if it has:
* - Dropped off the edge of the screen
* - Reached the screen depth
* - Grown larger than 16 pixels across
* (this is an arbitrary limit, set to reduce overall
* performance impact - i.e. larger particles are slower
* to draw, and without setting a limit they can fill the screen...) */
if (!on_screen || (particle->c <= 0.0f) || particle_size > 16)
{
/* x pos */
particle->a = (float)(rand() % fb_width);
/* y pos */
particle->b = (float)(rand() % fb_height);
/* depth */
particle->c = (float)fb_width;
/* speed */
particle->d = 1.0f + ((float)(rand() % 20) * 0.01f);
}
}
}
break;
default:
/* Do nothing... */
break;
}
/* If border is enabled, it must be drawn *above*
* particle effect
* (Wastes CPU cycles, but nothing we can do about it...) */
if ( (rgui->flags & RGUI_FLAG_BORDER_ENABLE)
&& (!(rgui->flags & RGUI_FLAG_SHOW_WALLPAPER))
&& (!(rgui->flags & RGUI_FLAG_SHOW_SCREENSAVER)))
rgui_render_border(rgui, frame_buf_data, fb_width, fb_height);
}
static void rgui_process_wallpaper(
rgui_t *rgui,
struct texture_image *image)
{
unsigned x, y;
unsigned x_crop_offset;
unsigned y_crop_offset;
frame_buf_t *background_buf = &rgui->background_buf;
/* Sanity check */
if ( (!image->pixels)
|| (image->width < background_buf->width)
|| (image->height < background_buf->height)
|| (!background_buf->data))
return;
/* In most cases, image size will be identical
* to wallpaper buffer size - but wallpaper buffer
* will be smaller than expected if:
* - This is a GEKKO platform (these only support
* a 16:9 framebuffer width of 424 instead of
* the usual 426...)
* - The current display resolution is less than
* 240p - in which case, the framebuffer will
* scale down to a minimum of 192p
* If the wallpaper buffer is undersized, we have
* to crop the source image */
x_crop_offset = (image->width - background_buf->width) >> 1;
y_crop_offset = (image->height - background_buf->height) >> 1;
/* Copy image to wallpaper buffer, performing pixel format conversion */
for (x = 0; x < background_buf->width; x++)
{
for (y = 0; y < background_buf->height; y++)
{
background_buf->data[x + (y * background_buf->width)] =
argb32_to_pixel_platform_format(image->pixels[
(x + x_crop_offset) +
((y + y_crop_offset) * image->width)]);
}
}
/* Tell menu that a display update is required */
rgui->flags |= RGUI_FLAG_FORCE_REDRAW
| RGUI_FLAG_SHOW_WALLPAPER;
}
static void rgui_handle_thumbnail_upload(
retro_task_t *task,
void *task_data,
void *user_data, const char *err)
{
menu_display_common_image_upload(
(struct texture_image*)task_data,
user_data,
MENU_IMAGE_THUMBNAIL);
}
static void rgui_handle_left_thumbnail_upload(
retro_task_t *task,
void *task_data,
void *user_data, const char *err)
{
menu_display_common_image_upload(
(struct texture_image*)task_data,
user_data,
MENU_IMAGE_LEFT_THUMBNAIL);
}
static bool rgui_request_thumbnail(
thumbnail_t *thumbnail,
enum gfx_thumbnail_id thumbnail_id,
uint32_t *queue_size,
const char *path,
bool *file_missing)
{
/* Do nothing if current thumbnail path hasn't changed */
if (!string_is_empty(path) && !string_is_empty(thumbnail->path))
if (string_is_equal(thumbnail->path, path))
return true;
/* 'Reset' current thumbnail */
thumbnail->width = 0;
thumbnail->height = 0;
thumbnail->is_valid = false;
thumbnail->path[0] = '\0';
/* Ensure that new path is valid... */
if (!string_is_empty(path))
{
strlcpy(thumbnail->path, path, sizeof(thumbnail->path));
if (path_is_valid(path))
{
/* Would like to cancel any existing image load tasks
* here, but can't see how to do it... */
if (task_push_image_load(thumbnail->path,
video_driver_supports_rgba(),
0,
(thumbnail_id == GFX_THUMBNAIL_LEFT)
? rgui_handle_left_thumbnail_upload
: rgui_handle_thumbnail_upload,
NULL))
{
*queue_size = *queue_size + 1;
return true;
}
}
else
*file_missing = true;
}
return false;
}
/* TODO/FIXME - we can remove the dependency on rgui struct here */
static bool rgui_downscale_thumbnail(
rgui_t *rgui,
unsigned max_width,
unsigned max_height,
unsigned thumbnail_downscaler,
struct texture_image *image_src,
struct texture_image *image_dst)
{
video_driver_state_t *video_st = video_state_get_ptr();
bool thumbnail_core_aspect = !string_is_empty(rgui->savestate_thumbnail_file_path);
/* Determine output dimensions */
float display_aspect_ratio = (float)max_width / (float)max_height;
float aspect_ratio = (float)image_src->width / (float)image_src->height;
float core_aspect = (thumbnail_core_aspect
&& video_st && video_st->av_info.geometry.aspect_ratio > 0)
? video_st->av_info.geometry.aspect_ratio
: aspect_ratio;
if (aspect_ratio > display_aspect_ratio)
{
image_dst->width = max_width;
image_dst->height = image_src->height * max_width / image_src->width;
if (thumbnail_core_aspect)
{
image_dst->height = image_dst->height * (aspect_ratio / core_aspect);
if (image_dst->height > image_src->height)
{
image_dst->height = image_src->height;
image_dst->width = (float)image_src->width * (image_dst->height / (float)image_src->height);
image_dst->width = image_dst->width / (aspect_ratio / core_aspect);
}
}
/* Account for any possible rounding errors... */
if (image_dst->height < 1)
image_dst->height = 1;
else if (image_dst->height > max_height)
image_dst->height = max_height;
}
else
{
image_dst->height = max_height;
image_dst->width = image_src->width * max_height / image_src->height;
if (thumbnail_core_aspect)
image_dst->width = image_dst->width / (aspect_ratio / core_aspect);
/* Account for any possible rounding errors... */
if (image_dst->width < 1)
image_dst->width = 1;
if (image_dst->width > max_width)
image_dst->width = max_width;
}
/* Allocate pixel buffer */
if (!(image_dst->pixels = (uint32_t*)calloc(image_dst->width * image_dst->height, sizeof(uint32_t))))
return false;
/* Determine scaling method */
if (thumbnail_downscaler == RGUI_THUMB_SCALE_POINT)
{
unsigned x_dst, y_dst;
/* Perform nearest neighbour resampling
* > Fastest method, minimal performance impact */
uint32_t x_ratio = ((image_src->width << 16) / image_dst->width);
uint32_t y_ratio = ((image_src->height << 16) / image_dst->height);
for (y_dst = 0; y_dst < image_dst->height; y_dst++)
{
unsigned y_src = (y_dst * y_ratio) >> 16;
for (x_dst = 0; x_dst < image_dst->width; x_dst++)
{
unsigned x_src = (x_dst * x_ratio) >> 16;
image_dst->pixels[(y_dst * image_dst->width) + x_dst] = image_src->pixels[(y_src * image_src->width) + x_src];
}
}
}
else
{
/* Perform either bilinear or sinc (Lanczos3) resampling
* using libretro-common scaler
* > Better quality, but substantially higher performance
* impact - although not an issue on desktop-class
* hardware */
rgui->image_scaler.in_width = image_src->width;
rgui->image_scaler.in_height = image_src->height;
rgui->image_scaler.in_stride = image_src->width * sizeof(uint32_t);
rgui->image_scaler.in_fmt = SCALER_FMT_ARGB8888;
rgui->image_scaler.out_width = image_dst->width;
rgui->image_scaler.out_height = image_dst->height;
rgui->image_scaler.out_stride = image_dst->width * sizeof(uint32_t);
rgui->image_scaler.out_fmt = SCALER_FMT_ARGB8888;
rgui->image_scaler.scaler_type = (thumbnail_downscaler == RGUI_THUMB_SCALE_SINC)
? SCALER_TYPE_SINC
: SCALER_TYPE_BILINEAR;
/* This reset is redundant, since scaler_ctx_gen_filter()
* calls it - but do it anyway in case the
* scaler_ctx_gen_filter() internals ever change... */
scaler_ctx_gen_reset(&rgui->image_scaler);
if (!scaler_ctx_gen_filter(&rgui->image_scaler))
{
/* Could be leftovers if scaler_ctx_gen_filter()
* fails, so reset just in case... */
scaler_ctx_gen_reset(&rgui->image_scaler);
return false;
}
scaler_ctx_scale(&rgui->image_scaler, image_dst->pixels, image_src->pixels);
/* Reset again - don't want to leave anything hanging around
* if the user switches back to nearest neighbour scaling */
scaler_ctx_gen_reset(&rgui->image_scaler);
}
return true;
}
static void rgui_process_thumbnail(
rgui_t *rgui,
thumbnail_t *thumbnail,
uint32_t *queue_size,
unsigned menu_rgui_thumbnail_downscaler,
struct texture_image *image_src)
{
unsigned x, y;
struct texture_image *image = NULL;
struct texture_image image_resampled = {
NULL,
0,
0,
false
};
/* Ensure that we only process the most recently loaded
* thumbnail image (i.e. don't waste CPU cycles processing
* old images if we have a backlog) */
if (*queue_size > 0)
if ((*queue_size = *queue_size - 1) > 0)
return;
/* Sanity check */
if (!image_src->pixels || (image_src->width < 1) || (image_src->height < 1) || !thumbnail->data)
return;
/* Downscale thumbnail if it exceeds maximum size limits */
if ((image_src->width > thumbnail->max_width) || (image_src->height > thumbnail->max_height))
{
if (!rgui_downscale_thumbnail(rgui,
thumbnail->max_width,
thumbnail->max_height,
menu_rgui_thumbnail_downscaler,
image_src,
&image_resampled))
{
if (image_resampled.pixels)
free(image_resampled.pixels);
return;
}
image = &image_resampled;
}
else
image = image_src;
thumbnail->width = image->width;
thumbnail->height = image->height;
/* Copy image to thumbnail buffer, performing pixel format conversion */
for (x = 0; x < thumbnail->width; x++)
{
for (y = 0; y < thumbnail->height; y++)
thumbnail->data[x + (y * thumbnail->width)] =
argb32_to_pixel_platform_format(image->pixels[x + (y * thumbnail->width)]);
}
thumbnail->is_valid = true;
/* Tell menu that a display update is required */
rgui->flags |= RGUI_FLAG_FORCE_REDRAW;
/* Clean up */
image = NULL;
if (image_resampled.pixels)
free(image_resampled.pixels);
image_resampled.pixels = NULL;
}
static bool rgui_load_image(
void *userdata,
void *data,
enum menu_image_type type)
{
rgui_t *rgui = (rgui_t*)userdata;
if (!rgui)
return false;
if (!data)
{
/* This means we have a 'broken' image. There is no
* data, but we still have to decrement any thumbnail
* queues (otherwise further thumbnail processing will
* be blocked) */
switch (type)
{
case MENU_IMAGE_THUMBNAIL:
if (rgui->thumbnail_queue_size > 0)
rgui->thumbnail_queue_size--;
break;
case MENU_IMAGE_LEFT_THUMBNAIL:
if (rgui->left_thumbnail_queue_size > 0)
rgui->left_thumbnail_queue_size--;
break;
case MENU_IMAGE_NONE:
default:
break;
}
return false;
}
switch (type)
{
case MENU_IMAGE_WALLPAPER:
rgui_process_wallpaper(rgui, (struct texture_image*)data);
break;
case MENU_IMAGE_THUMBNAIL:
{
struct texture_image *image = (struct texture_image*)data;
settings_t *settings = config_get_ptr();
unsigned menu_rgui_thumbnail_downscaler =
settings->uints.menu_rgui_thumbnail_downscaler;
if (rgui->flags & RGUI_FLAG_SHOW_FULLSCREEN_THUMBNAIL)
rgui_process_thumbnail(rgui, &rgui->fs_thumbnail, &rgui->thumbnail_queue_size,
menu_rgui_thumbnail_downscaler,
image);
else
rgui_process_thumbnail(rgui, &rgui->mini_thumbnail, &rgui->thumbnail_queue_size,
menu_rgui_thumbnail_downscaler,
image);
/* If user toggles settings rapidly on very slow systems,
* it is possible for a thumbnail to be requested without
* it ever being processed. In this case, we still have to
* decrement the thumbnail queue (otherwise image updates
* will get 'stuck') */
if (rgui->thumbnail_queue_size > 0)
rgui->thumbnail_queue_size--;
}
break;
case MENU_IMAGE_LEFT_THUMBNAIL:
{
struct texture_image *image = (struct texture_image*)data;
settings_t *settings = config_get_ptr();
unsigned menu_rgui_thumbnail_downscaler =
settings->uints.menu_rgui_thumbnail_downscaler;
if (rgui->flags & RGUI_FLAG_SHOW_FULLSCREEN_THUMBNAIL)
rgui_process_thumbnail(rgui,
&rgui->fs_thumbnail,
&rgui->left_thumbnail_queue_size,
menu_rgui_thumbnail_downscaler,
image);
else
rgui_process_thumbnail(rgui,
&rgui->mini_left_thumbnail,
&rgui->left_thumbnail_queue_size,
menu_rgui_thumbnail_downscaler,
image);
if (rgui->left_thumbnail_queue_size > 0)
rgui->left_thumbnail_queue_size--;
}
break;
default:
break;
}
return true;
}
static void rgui_render_background(
rgui_t *rgui,
unsigned fb_width,
unsigned fb_height,
size_t fb_pitch)
{
frame_buf_t *frame_buf = &rgui->frame_buf;
frame_buf_t *background_buf = &rgui->background_buf;
/* Sanity check */
if ( !frame_buf->data
|| (fb_width != frame_buf->width)
|| (fb_height != frame_buf->height)
|| (fb_pitch != frame_buf->width << 1))
return;
/* If screensaver is active, 'zero out' framebuffer */
if (rgui->flags & RGUI_FLAG_SHOW_SCREENSAVER)
{
size_t i;
uint16_t ss_bg_color = rgui->colors.ss_bg_color;
uint16_t *frame_buf_ptr = frame_buf->data;
for (i = 0; i < frame_buf->width * frame_buf->height; i++)
*(frame_buf_ptr++) = ss_bg_color;
}
/* Otherwise copy background to framebuffer */
else if (background_buf->data)
memcpy(frame_buf->data, background_buf->data,
(size_t)frame_buf->width * (size_t)frame_buf->height * sizeof(uint16_t));
}
static void rgui_render_fs_thumbnail(
rgui_t *rgui,
unsigned fb_width,
unsigned fb_height,
size_t fb_pitch)
{
uint16_t *frame_buf_data = rgui->frame_buf.data;
uint16_t *fs_thumbnail_data = rgui->fs_thumbnail.data;
if (rgui->fs_thumbnail.is_valid && frame_buf_data && fs_thumbnail_data)
{
unsigned y;
unsigned fb_x_offset, fb_y_offset;
unsigned thumb_x_offset, thumb_y_offset;
unsigned width, height;
unsigned fs_thumbnail_width = rgui->fs_thumbnail.width;
unsigned fs_thumbnail_height = rgui->fs_thumbnail.height;
uint16_t *src = NULL;
uint16_t *dst = NULL;
/* Ensure that thumbnail is centred
* > Have to perform some stupid tests here because we
* cannot assume fb_width and fb_height are constant and
* >= thumbnail.width and thumbnail.height (even though
* they are...) */
if (fs_thumbnail_width <= fb_width)
{
thumb_x_offset = 0;
fb_x_offset = (fb_width - fs_thumbnail_width) >> 1;
width = fs_thumbnail_width;
}
else
{
thumb_x_offset = (fs_thumbnail_width - fb_width) >> 1;
fb_x_offset = 0;
width = fb_width;
}
if (fs_thumbnail_height <= fb_height)
{
thumb_y_offset = 0;
fb_y_offset = (fb_height - fs_thumbnail_height) >> 1;
height = fs_thumbnail_height;
}
else
{
thumb_y_offset = (fs_thumbnail_height - fb_height) >> 1;
fb_y_offset = 0;
height = fb_height;
}
/* Copy thumbnail to framebuffer */
for (y = 0; y < height; y++)
{
src = fs_thumbnail_data + thumb_x_offset + ((y + thumb_y_offset) * fs_thumbnail_width);
dst = frame_buf_data + (y + fb_y_offset) * (fb_pitch >> 1) + fb_x_offset;
memcpy(dst, src, width * sizeof(uint16_t));
}
/* Draw drop shadow, if required */
if (rgui->flags & RGUI_FLAG_SHADOW_ENABLE)
{
unsigned shadow_x;
unsigned shadow_y;
unsigned shadow_width;
unsigned shadow_height;
/* Vertical component */
if (fs_thumbnail_width < fb_width)
{
shadow_width = fb_width - fs_thumbnail_width;
if (shadow_width > 2)
shadow_width = 2;
shadow_height = (fs_thumbnail_height + 2 < fb_height)
? fs_thumbnail_height
: fb_height - 2;
shadow_x = fb_x_offset + fs_thumbnail_width;
shadow_y = fb_y_offset + 2;
rgui_color_rect(frame_buf_data, fb_width, fb_height,
shadow_x, shadow_y, shadow_width, shadow_height, rgui->colors.shadow_color);
}
/* Horizontal component */
if (fs_thumbnail_height < fb_height)
{
shadow_height = fb_height - fs_thumbnail_height;
if (shadow_height > 2)
shadow_height = 2;
shadow_width = (fs_thumbnail_width + 2 < fb_width)
? fs_thumbnail_width
: fb_width - 2;
shadow_x = fb_x_offset + 2;
shadow_y = fb_y_offset + fs_thumbnail_height;
rgui_color_rect(frame_buf_data, fb_width, fb_height,
shadow_x, shadow_y, shadow_width, shadow_height, rgui->colors.shadow_color);
}
}
}
}
static unsigned INLINE rgui_get_mini_thumbnail_fullwidth(rgui_t *rgui)
{
unsigned width = rgui->mini_thumbnail.is_valid ? rgui->mini_thumbnail.width : 0;
unsigned left_width = rgui->mini_left_thumbnail.is_valid ? rgui->mini_left_thumbnail.width : 0;
return width >= left_width ? width : left_width;
}
static void rgui_render_mini_thumbnail(
rgui_t *rgui,
thumbnail_t *thumbnail,
uint16_t *frame_buf_data,
enum gfx_thumbnail_id thumbnail_id,
unsigned fb_width,
unsigned fb_height,
size_t fb_pitch,
bool menu_rgui_swap_thumbnails)
{
if (thumbnail->is_valid && frame_buf_data && thumbnail->data)
{
unsigned y;
unsigned fb_x_offset, fb_y_offset;
unsigned thumbnail_fullwidth = rgui_get_mini_thumbnail_fullwidth(rgui);
uint16_t *src = NULL;
uint16_t *dst = NULL;
unsigned term_width = rgui->term_layout.width * rgui->font_width_stride;
unsigned term_height = rgui->term_layout.height * rgui->font_height_stride;
/* Sanity check (this can never, ever happen, so just return
* instead of trying to crop the thumbnail image...) */
if ( (thumbnail_fullwidth > term_width)
|| (thumbnail->height > term_height))
return;
fb_x_offset = (rgui->term_layout.start_x + term_width) -
(thumbnail->width + ((thumbnail_fullwidth - thumbnail->width) >> 1));
if ( ((thumbnail_id == GFX_THUMBNAIL_RIGHT) && !menu_rgui_swap_thumbnails)
|| ((thumbnail_id == GFX_THUMBNAIL_LEFT) && menu_rgui_swap_thumbnails))
fb_y_offset = rgui->term_layout.start_y + ((thumbnail->max_height - thumbnail->height) >> 1);
else
fb_y_offset = (rgui->term_layout.start_y + term_height) -
(thumbnail->height + ((thumbnail->max_height - thumbnail->height) >> 1));
/* Copy thumbnail to framebuffer */
for (y = 0; y < thumbnail->height; y++)
{
src = thumbnail->data + (y * thumbnail->width);
dst = frame_buf_data + (y + fb_y_offset) *
(fb_pitch >> 1) + fb_x_offset;
memcpy(dst, src, thumbnail->width * sizeof(uint16_t));
}
/* Draw drop shadow, if required */
if (rgui->flags & RGUI_FLAG_SHADOW_ENABLE)
{
rgui_color_rect(frame_buf_data, fb_width, fb_height,
fb_x_offset + thumbnail->width, fb_y_offset + 1,
1, thumbnail->height, rgui->colors.shadow_color);
rgui_color_rect(frame_buf_data, fb_width, fb_height,
fb_x_offset + 1, fb_y_offset + thumbnail->height,
thumbnail->width, 1, rgui->colors.shadow_color);
}
}
}
static const rgui_theme_t *rgui_get_theme(rgui_t *rgui)
{
bool transparent = (rgui->flags & RGUI_FLAG_TRANSPARENCY_SUPPORTED)
&& (rgui->flags & RGUI_FLAG_TRANSPARENCY_ENABLE);
switch (rgui->color_theme)
{
case RGUI_THEME_CLASSIC_RED:
return transparent
? &rgui_theme_classic_red
: &rgui_theme_opaque_classic_red;
case RGUI_THEME_CLASSIC_ORANGE:
return transparent
? &rgui_theme_classic_orange
: &rgui_theme_opaque_classic_orange;
case RGUI_THEME_CLASSIC_YELLOW:
return transparent
? &rgui_theme_classic_yellow
: &rgui_theme_opaque_classic_yellow;
case RGUI_THEME_CLASSIC_GREEN:
return transparent
? &rgui_theme_classic_green
: &rgui_theme_opaque_classic_green;
case RGUI_THEME_CLASSIC_BLUE:
return transparent
? &rgui_theme_classic_blue
: &rgui_theme_opaque_classic_blue;
case RGUI_THEME_CLASSIC_VIOLET:
return transparent
? &rgui_theme_classic_violet
: &rgui_theme_opaque_classic_violet;
case RGUI_THEME_CLASSIC_GREY:
return transparent
? &rgui_theme_classic_grey
: &rgui_theme_opaque_classic_grey;
case RGUI_THEME_LEGACY_RED:
return transparent
? &rgui_theme_legacy_red
: &rgui_theme_opaque_legacy_red;
case RGUI_THEME_DARK_PURPLE:
return transparent
? &rgui_theme_dark_purple
: &rgui_theme_opaque_dark_purple;
case RGUI_THEME_MIDNIGHT_BLUE:
return transparent
? &rgui_theme_midnight_blue
: &rgui_theme_opaque_midnight_blue;
case RGUI_THEME_GOLDEN:
return transparent
? &rgui_theme_golden
: &rgui_theme_opaque_golden;
case RGUI_THEME_ELECTRIC_BLUE:
return transparent
? &rgui_theme_electric_blue
: &rgui_theme_opaque_electric_blue;
case RGUI_THEME_APPLE_GREEN:
return transparent
? &rgui_theme_apple_green
: &rgui_theme_opaque_apple_green;
case RGUI_THEME_VOLCANIC_RED:
return transparent
? &rgui_theme_volcanic_red
: &rgui_theme_opaque_volcanic_red;
case RGUI_THEME_LAGOON:
return transparent
? &rgui_theme_lagoon
: &rgui_theme_opaque_lagoon;
case RGUI_THEME_BROGRAMMER:
return transparent
? &rgui_theme_brogrammer
: &rgui_theme_opaque_brogrammer;
case RGUI_THEME_DRACULA:
return transparent
? &rgui_theme_dracula
: &rgui_theme_opaque_dracula;
case RGUI_THEME_FAIRYFLOSS:
return transparent
? &rgui_theme_fairyfloss
: &rgui_theme_opaque_fairyfloss;
case RGUI_THEME_FLATUI:
return transparent
? &rgui_theme_flatui
: &rgui_theme_opaque_flatui;
case RGUI_THEME_GRUVBOX_DARK:
return transparent
? &rgui_theme_gruvbox_dark
: &rgui_theme_opaque_gruvbox_dark;
case RGUI_THEME_GRUVBOX_LIGHT:
return transparent
? &rgui_theme_gruvbox_light
: &rgui_theme_opaque_gruvbox_light;
case RGUI_THEME_HACKING_THE_KERNEL:
return transparent
? &rgui_theme_hacking_the_kernel
: &rgui_theme_opaque_hacking_the_kernel;
case RGUI_THEME_NORD:
return transparent
? &rgui_theme_nord
: &rgui_theme_opaque_nord;
case RGUI_THEME_NOVA:
return transparent
? &rgui_theme_nova
: &rgui_theme_opaque_nova;
case RGUI_THEME_ONE_DARK:
return transparent
? &rgui_theme_one_dark
: &rgui_theme_opaque_one_dark;
case RGUI_THEME_PALENIGHT:
return transparent
? &rgui_theme_palenight
: &rgui_theme_opaque_palenight;
case RGUI_THEME_SOLARIZED_DARK:
return transparent
? &rgui_theme_solarized_dark
: &rgui_theme_opaque_solarized_dark;
case RGUI_THEME_SOLARIZED_LIGHT:
return transparent
? &rgui_theme_solarized_light
: &rgui_theme_opaque_solarized_light;
case RGUI_THEME_TANGO_DARK:
return transparent
? &rgui_theme_tango_dark
: &rgui_theme_opaque_tango_dark;
case RGUI_THEME_TANGO_LIGHT:
return transparent
? &rgui_theme_tango_light
: &rgui_theme_opaque_tango_light;
case RGUI_THEME_ZENBURN:
return transparent
? &rgui_theme_zenburn
: &rgui_theme_opaque_zenburn;
case RGUI_THEME_ANTI_ZENBURN:
return transparent
? &rgui_theme_anti_zenburn
: &rgui_theme_opaque_anti_zenburn;
case RGUI_THEME_FLUX:
return transparent
? &rgui_theme_flux
: &rgui_theme_opaque_flux;
case RGUI_THEME_GRAY_DARK:
return transparent
? &rgui_theme_gray_dark
: &rgui_theme_opaque_gray_dark;
case RGUI_THEME_GRAY_LIGHT:
return transparent
? &rgui_theme_gray_light
: &rgui_theme_opaque_gray_light;
default:
break;
}
return transparent
? &rgui_theme_classic_green
: &rgui_theme_opaque_classic_green;
}
static void rgui_update_dynamic_theme_path(
rgui_t *rgui,
const char *theme_dir)
{
bool use_playlist_theme = false;
if (string_is_empty(theme_dir))
{
rgui->theme_dynamic_path[0] = '\0';
return;
}
if ( (rgui->flags & RGUI_FLAG_IS_PLAYLIST)
&& (!string_is_empty(rgui->menu_title)))
{
size_t len = fill_pathname_join_special(rgui->theme_dynamic_path, theme_dir,
rgui->menu_title, sizeof(rgui->theme_dynamic_path));
rgui->theme_dynamic_path[ len] = '.';
rgui->theme_dynamic_path[++len] = 'c';
rgui->theme_dynamic_path[++len] = 'f';
rgui->theme_dynamic_path[++len] = 'g';
rgui->theme_dynamic_path[++len] = '\0';
use_playlist_theme = path_is_valid(rgui->theme_dynamic_path);
}
if (!use_playlist_theme)
fill_pathname_join_special(rgui->theme_dynamic_path, theme_dir,
"default.cfg", sizeof(rgui->theme_dynamic_path));
}
static void rgui_load_custom_theme(
rgui_t *rgui,
rgui_theme_t *theme_colors,
const char *theme_path,
unsigned menu_rgui_aspect_ratio)
{
char wallpaper_file[PATH_MAX_LENGTH];
unsigned normal_color = 0;
unsigned hover_color = 0;
unsigned title_color = 0;
unsigned bg_dark_color = 0;
unsigned bg_light_color = 0;
unsigned border_dark_color = 0;
unsigned border_light_color = 0;
unsigned shadow_color = 0;
unsigned particle_color = 0;
config_file_t *conf = NULL;
const char *wallpaper_key = NULL;
bool success = false;
#if defined(DINGUX)
menu_rgui_aspect_ratio = RGUI_DINGUX_ASPECT_RATIO;
#endif
/* Determine which type of wallpaper to load */
switch (menu_rgui_aspect_ratio)
{
case RGUI_ASPECT_RATIO_16_9:
case RGUI_ASPECT_RATIO_16_9_CENTRE:
wallpaper_key = "rgui_wallpaper_16_9";
break;
case RGUI_ASPECT_RATIO_16_10:
case RGUI_ASPECT_RATIO_16_10_CENTRE:
wallpaper_key = "rgui_wallpaper_16_10";
break;
case RGUI_ASPECT_RATIO_21_9:
case RGUI_ASPECT_RATIO_21_9_CENTRE:
wallpaper_key = "rgui_wallpaper_21_9";
break;
case RGUI_ASPECT_RATIO_3_2:
case RGUI_ASPECT_RATIO_3_2_CENTRE:
wallpaper_key = "rgui_wallpaper_3_2";
break;
case RGUI_ASPECT_RATIO_5_3:
case RGUI_ASPECT_RATIO_5_3_CENTRE:
wallpaper_key = "rgui_wallpaper_5_3";
break;
default:
/* 4:3 */
wallpaper_key = "rgui_wallpaper";
break;
}
wallpaper_file[0] = '\0';
/* Sanity check */
if (string_is_empty(theme_path))
goto end;
if (!path_is_valid(theme_path))
goto end;
/* Open config file */
if (!(conf = config_file_new_from_path_to_string(theme_path)))
goto end;
/* Parse config file */
if (!config_get_hex(conf, "rgui_entry_normal_color", &normal_color))
goto end;
if (!config_get_hex(conf, "rgui_entry_hover_color", &hover_color))
goto end;
if (!config_get_hex(conf, "rgui_title_color", &title_color))
goto end;
if (!config_get_hex(conf, "rgui_bg_dark_color", &bg_dark_color))
goto end;
if (!config_get_hex(conf, "rgui_bg_light_color", &bg_light_color))
goto end;
if (!config_get_hex(conf, "rgui_border_dark_color", &border_dark_color))
goto end;
if (!config_get_hex(conf, "rgui_border_light_color", &border_light_color))
goto end;
/* Make shadow colour optional (fallback to fully opaque black)
* - i.e. if user has no intention of enabling shadows, they
* should not have to include this entry */
if (!config_get_hex(conf, "rgui_shadow_color", &shadow_color))
shadow_color = 0xFF000000;
/* Make particle colour optional too (fallback to normal
* rgb with bg_light alpha) */
if (!config_get_hex(conf, "rgui_particle_color", &particle_color))
particle_color = (normal_color & 0x00FFFFFF) |
(bg_light_color & 0xFF000000);
config_get_array(conf, wallpaper_key,
wallpaper_file, sizeof(wallpaper_file));
success = true;
end:
if (success)
{
theme_colors->normal_color = (uint32_t)normal_color;
theme_colors->hover_color = (uint32_t)hover_color;
theme_colors->title_color = (uint32_t)title_color;
theme_colors->bg_dark_color = (uint32_t)bg_dark_color;
theme_colors->bg_light_color = (uint32_t)bg_light_color;
theme_colors->border_dark_color = (uint32_t)border_dark_color;
theme_colors->border_light_color = (uint32_t)border_light_color;
theme_colors->shadow_color = (uint32_t)shadow_color;
theme_colors->particle_color = (uint32_t)particle_color;
/* Load wallpaper, if required */
if (!string_is_empty(wallpaper_file))
{
char wallpaper_path[PATH_MAX_LENGTH];
wallpaper_path[0] = '\0';
fill_pathname_resolve_relative(wallpaper_path, theme_path, wallpaper_file, sizeof(wallpaper_path));
/* Ensure that path is valid... */
if (path_is_valid(wallpaper_path))
/* Unlike thumbnails, we don't worry about queued images
* here - in general, wallpaper is loaded once per session
* and then forgotten, so performance issues are not a concern */
task_push_image_load(wallpaper_path,
video_driver_supports_rgba(),
0,
menu_display_handle_wallpaper_upload,
NULL);
}
}
else
{
/* Use 'Classic Green' fallback */
const rgui_theme_t *fallback_theme =
( (rgui->flags & RGUI_FLAG_TRANSPARENCY_SUPPORTED)
&& (rgui->flags & RGUI_FLAG_TRANSPARENCY_ENABLE))
? &rgui_theme_classic_green
: &rgui_theme_opaque_classic_green;
theme_colors->normal_color = fallback_theme->normal_color;
theme_colors->hover_color = fallback_theme->hover_color;
theme_colors->title_color = fallback_theme->title_color;
theme_colors->bg_dark_color = fallback_theme->bg_dark_color;
theme_colors->bg_light_color = fallback_theme->bg_light_color;
theme_colors->border_dark_color = fallback_theme->border_dark_color;
theme_colors->border_light_color = fallback_theme->border_light_color;
theme_colors->shadow_color = fallback_theme->shadow_color;
theme_colors->particle_color = fallback_theme->particle_color;
}
if (conf)
config_file_free(conf);
conf = NULL;
}
static void rgui_cache_background(
rgui_t *rgui,
unsigned fb_width,
unsigned fb_height,
size_t fb_pitch)
{
frame_buf_t *background_buf = &rgui->background_buf;
/* Sanity check */
if ( (fb_width != background_buf->width)
|| (fb_height != background_buf->height)
|| (fb_pitch != background_buf->width << 1)
|| !background_buf->data)
return;
/* Fill background buffer with standard chequer pattern */
rgui_fill_rect(background_buf->data, fb_width, fb_height,
0, 0, fb_width, fb_height,
rgui->colors.bg_dark_color, rgui->colors.bg_light_color,
(rgui->flags & RGUI_FLAG_BG_THICKNESS) ? true : false);
/* Draw border, if required */
if (rgui->flags & RGUI_FLAG_BORDER_ENABLE)
rgui_render_border(rgui, background_buf->data, fb_width, fb_height);
}
static void rgui_prepare_colors(
rgui_t *rgui,
unsigned menu_rgui_color_theme,
const char *path_rgui_theme_preset,
bool menu_rgui_transparency,
unsigned menu_rgui_aspect_ratio)
{
rgui_theme_t theme_colors;
uint32_t ss_particle_color_argb32 = 0;
uint32_t disabled_color_argb32 = 0;
rgui->color_theme = menu_rgui_color_theme;
rgui->flags &= ~RGUI_FLAG_SHOW_WALLPAPER;
if (menu_rgui_transparency)
rgui->flags |= RGUI_FLAG_TRANSPARENCY_ENABLE;
else
rgui->flags &= ~RGUI_FLAG_TRANSPARENCY_ENABLE;
if (rgui->color_theme == RGUI_THEME_CUSTOM)
{
strlcpy(rgui->theme_preset_path,
path_rgui_theme_preset,
sizeof(rgui->theme_preset_path));
rgui_load_custom_theme(rgui, &theme_colors,
path_rgui_theme_preset,
menu_rgui_aspect_ratio);
}
else if (rgui->color_theme == RGUI_THEME_DYNAMIC)
{
strlcpy(rgui->last_theme_dynamic_path, rgui->theme_dynamic_path,
sizeof(rgui->last_theme_dynamic_path));
rgui_load_custom_theme(rgui, &theme_colors, rgui->theme_dynamic_path,
menu_rgui_aspect_ratio);
}
else
{
const rgui_theme_t *current_theme = rgui_get_theme(rgui);
theme_colors.hover_color = current_theme->hover_color;
theme_colors.normal_color = current_theme->normal_color;
theme_colors.title_color = current_theme->title_color;
theme_colors.bg_dark_color = current_theme->bg_dark_color;
theme_colors.bg_light_color = current_theme->bg_light_color;
theme_colors.border_dark_color = current_theme->border_dark_color;
theme_colors.border_light_color = current_theme->border_light_color;
theme_colors.shadow_color = current_theme->shadow_color;
theme_colors.particle_color = current_theme->particle_color;
}
rgui->colors.hover_color = argb32_to_pixel_platform_format(theme_colors.hover_color);
rgui->colors.normal_color = argb32_to_pixel_platform_format(theme_colors.normal_color);
rgui->colors.title_color = argb32_to_pixel_platform_format(theme_colors.title_color);
rgui->colors.bg_dark_color = argb32_to_pixel_platform_format(theme_colors.bg_dark_color);
rgui->colors.bg_light_color = argb32_to_pixel_platform_format(theme_colors.bg_light_color);
rgui->colors.border_dark_color = argb32_to_pixel_platform_format(theme_colors.border_dark_color);
rgui->colors.border_light_color = argb32_to_pixel_platform_format(theme_colors.border_light_color);
rgui->colors.shadow_color = argb32_to_pixel_platform_format(theme_colors.shadow_color);
rgui->colors.particle_color = argb32_to_pixel_platform_format(theme_colors.particle_color);
/* Screensaver background is black, 100% opacity */
rgui->colors.ss_bg_color = argb32_to_pixel_platform_format(0xFF000000);
/* Screensaver particles are a 75:25 mix of
* regular background animation particle colour
* and black, with 100% opacity */
ss_particle_color_argb32 = (theme_colors.particle_color +
(theme_colors.particle_color & 0x1010101)) >> 1;
ss_particle_color_argb32 = (theme_colors.particle_color +
ss_particle_color_argb32 +
((theme_colors.particle_color ^ ss_particle_color_argb32) & 0x1010101)) >> 1;
rgui->colors.ss_particle_color = argb32_to_pixel_platform_format(
ss_particle_color_argb32 | 0xFF000000);
/* Disabled color is a mix of normal color and shadow color, with 100% opacity */
disabled_color_argb32 = (theme_colors.normal_color +
theme_colors.shadow_color +
((theme_colors.normal_color ^ theme_colors.shadow_color) & 0x1010101)) >> 1;
rgui->colors.disabled_color = argb32_to_pixel_platform_format(
disabled_color_argb32 | 0xFF000000);
rgui->flags |= RGUI_FLAG_BG_MODIFIED
| RGUI_FLAG_FORCE_REDRAW;
}
/* ==============================
* rgui_blit_line/rgui_blit_symbol() START
* ============================== */
/* NOTE 1: These functions are WET (Write Everything Twice).
* This is bad design and difficult to maintain, but we have
* no other choice here. rgui_blit_line() is so performance
* critical that we simply cannot afford to check user
* settings internally. */
/* NOTE 2: We should really be using:
* - rgui->font_width
* - rgui->font_height
* - rgui->font_width_stride
* ...in these functions. This would ensure compatibility
* with any future font modifications, but unfortunately
* this kind of memory access has a catastrophic performance
* impact. We therefore have to use the raw defines instead:
* > For regular/extended blitting:
* - FONT_WIDTH
* - FONT_HEIGHT
* - FONT_WIDTH_STRIDE
* > For CJK blitting:
* - FONT_10X10_WIDTH
* - FONT_10X10_HEIGHT
* - FONT_10X10_WIDTH_STRIDE
* This is 'safe', because we have absolute control over
* which blitting function is used when specific fonts
* are 'active' - but other devs should be very careful
* when adding new fonts in the future */
/* rgui_blit_line() */
static void rgui_blit_line_regular(
rgui_t *rgui,
unsigned fb_width,
int x,
int y,
const char *message,
uint16_t color,
uint16_t shadow_color)
{
uint16_t *frame_buf_data = rgui->frame_buf.data;
bool **lut = rgui->fonts.regular->lut;
while (!string_is_empty(message))
{
unsigned i, j;
uint8_t symbol = (uint8_t)*message++;
if (symbol >= RGUI_NUM_FONT_GLYPHS_REGULAR)
continue;
if (symbol != ' ')
{
bool *symbol_lut = lut[symbol];
for (j = 0; j < FONT_HEIGHT; j++)
{
unsigned buff_offset = ((y + j) * fb_width) + x;
for (i = 0; i < FONT_WIDTH; i++)
{
if (*(symbol_lut + i + (j * FONT_WIDTH)))
*(frame_buf_data + buff_offset + i) = color;
}
}
}
x += FONT_WIDTH_STRIDE;
}
}
static void rgui_blit_line_regular_shadow(
rgui_t *rgui,
unsigned fb_width,
int x,
int y,
const char *message,
uint16_t color,
uint16_t shadow_color)
{
uint16_t *frame_buf_data = rgui->frame_buf.data;
bool **lut = rgui->fonts.regular->lut;
uint16_t color_buf[2];
uint16_t shadow_color_buf[2];
color_buf[0] = color;
color_buf[1] = shadow_color;
shadow_color_buf[0] = shadow_color;
shadow_color_buf[1] = shadow_color;
while (!string_is_empty(message))
{
unsigned i, j;
uint8_t symbol = (uint8_t)*message++;
if (symbol >= RGUI_NUM_FONT_GLYPHS_REGULAR)
continue;
if (symbol != ' ')
{
bool *symbol_lut = lut[symbol];
for (j = 0; j < FONT_HEIGHT; j++)
{
unsigned buff_offset = ((y + j) * fb_width) + x;
for (i = 0; i < FONT_WIDTH; i++)
{
if (*(symbol_lut + i + (j * FONT_WIDTH)))
{
uint16_t *frame_buf_ptr = frame_buf_data + buff_offset + i;
/* Text pixel + right shadow */
memcpy(frame_buf_ptr, color_buf, sizeof(color_buf));
/* Bottom shadow */
frame_buf_ptr += fb_width;
memcpy(frame_buf_ptr, shadow_color_buf, sizeof(shadow_color_buf));
}
}
}
}
x += FONT_WIDTH_STRIDE;
}
}
static void rgui_blit_line_extended(
rgui_t *rgui,
unsigned fb_width,
int x,
int y,
const char *message,
uint16_t color,
uint16_t shadow_color)
{
uint16_t *frame_buf_data = rgui->frame_buf.data;
bool **lut = rgui->fonts.regular->lut;
while (!string_is_empty(message))
{
/* Deal with spaces first, for efficiency */
if (*message == ' ')
message++;
else
{
unsigned i, j;
bool *symbol_lut = NULL;
uint32_t symbol = utf8_walk(&message);
/* Stupid cretinous hack: 'oe' ligatures are not
* really standard extended ASCII, so we have to
* waste CPU cycles performing a conversion from
* the unicode values...
* (Note: This is only really required for msg_hash_fr.h) */
if (symbol == 339) /* Latin small ligature oe */
symbol = 156;
if (symbol == 338) /* Latin capital ligature oe */
symbol = 140;
if (symbol >= RGUI_NUM_FONT_GLYPHS_EXTENDED)
continue;
symbol_lut = lut[symbol];
for (j = 0; j < FONT_HEIGHT; j++)
{
unsigned buff_offset = ((y + j) * fb_width) + x;
for (i = 0; i < FONT_WIDTH; i++)
{
if (*(symbol_lut + i + (j * FONT_WIDTH)))
*(frame_buf_data + buff_offset + i) = color;
}
}
}
x += FONT_WIDTH_STRIDE;
}
}
static void rgui_blit_line_extended_shadow(
rgui_t *rgui,
unsigned fb_width,
int x,
int y,
const char *message,
uint16_t color,
uint16_t shadow_color)
{
uint16_t color_buf[2];
uint16_t shadow_color_buf[2];
uint16_t *frame_buf_data = rgui->frame_buf.data;
bool **lut = rgui->fonts.regular->lut;
color_buf[0] = color;
color_buf[1] = shadow_color;
shadow_color_buf[0] = shadow_color;
shadow_color_buf[1] = shadow_color;
while (!string_is_empty(message))
{
/* Deal with spaces first, for efficiency */
if (*message == ' ')
message++;
else
{
unsigned i, j;
bool *symbol_lut = NULL;
uint32_t symbol = utf8_walk(&message);
/* Stupid cretinous hack: 'oe' ligatures are not
* really standard extended ASCII, so we have to
* waste CPU cycles performing a conversion from
* the unicode values...
* (Note: This is only really required for msg_hash_fr.h) */
if (symbol == 339) /* Latin small ligature oe */
symbol = 156;
if (symbol == 338) /* Latin capital ligature oe */
symbol = 140;
if (symbol >= RGUI_NUM_FONT_GLYPHS_EXTENDED)
continue;
symbol_lut = lut[symbol];
for (j = 0; j < FONT_HEIGHT; j++)
{
unsigned buff_offset = ((y + j) * fb_width) + x;
for (i = 0; i < FONT_WIDTH; i++)
{
if (*(symbol_lut + i + (j * FONT_WIDTH)))
{
uint16_t *frame_buf_ptr = frame_buf_data + buff_offset + i;
/* Text pixel + right shadow */
memcpy(frame_buf_ptr, color_buf, sizeof(color_buf));
/* Bottom shadow */
frame_buf_ptr += fb_width;
memcpy(frame_buf_ptr, shadow_color_buf, sizeof(shadow_color_buf));
}
}
}
}
x += FONT_WIDTH_STRIDE;
}
}
#ifdef HAVE_LANGEXTRA
static void rgui_blit_line_cjk(
rgui_t *rgui,
unsigned fb_width,
int x,
int y,
const char *message,
uint16_t color,
uint16_t shadow_color)
{
uint16_t *frame_buf_data = rgui->frame_buf.data;
bitmapfont_lut_t *font_eng = rgui->fonts.eng_10x10;
bitmapfont_lut_t *font_chn = rgui->fonts.chn_10x10;
bitmapfont_lut_t *font_jpn = rgui->fonts.jpn_10x10;
bitmapfont_lut_t *font_kor = rgui->fonts.kor_10x10;
while (!string_is_empty(message))
{
/* Deal with spaces first, for efficiency */
if (*message == ' ')
message++;
else
{
unsigned i, j;
bool *symbol_lut = NULL;
uint32_t symbol = utf8_walk(&message);
/* TODO/FIXME: check if really needed */
if (symbol == 339) /* Latin small ligature oe */
symbol = 156;
if (symbol == 338) /* Latin capital ligature oe */
symbol = 140;
/* Find glyph LUT data */
if (symbol <= font_eng->glyph_max)
symbol_lut = font_eng->lut[symbol];
else if ((symbol >= font_chn->glyph_min) && (symbol <= font_chn->glyph_max))
symbol_lut = font_chn->lut[symbol - font_chn->glyph_min];
else if ((symbol >= font_jpn->glyph_min) && (symbol <= font_jpn->glyph_max))
symbol_lut = font_jpn->lut[symbol - font_jpn->glyph_min];
else if ((symbol >= font_kor->glyph_min) && (symbol <= font_kor->glyph_max))
symbol_lut = font_kor->lut[symbol - font_kor->glyph_min];
else
continue;
for (j = 0; j < FONT_10X10_HEIGHT; j++)
{
unsigned buff_offset = ((y + j) * fb_width) + x;
for (i = 0; i < FONT_10X10_WIDTH; i++)
{
if (*(symbol_lut + i + (j * FONT_10X10_WIDTH)))
*(frame_buf_data + buff_offset + i) = color;
}
}
}
x += FONT_10X10_WIDTH_STRIDE;
}
}
static void rgui_blit_line_cjk_shadow(
rgui_t *rgui,
unsigned fb_width,
int x,
int y,
const char *message,
uint16_t color,
uint16_t shadow_color)
{
uint16_t color_buf[2];
uint16_t shadow_color_buf[2];
uint16_t *frame_buf_data = rgui->frame_buf.data;
bitmapfont_lut_t *font_eng = rgui->fonts.eng_10x10;
bitmapfont_lut_t *font_chn = rgui->fonts.chn_10x10;
bitmapfont_lut_t *font_jpn = rgui->fonts.jpn_10x10;
bitmapfont_lut_t *font_kor = rgui->fonts.kor_10x10;
color_buf[0] = color;
color_buf[1] = shadow_color;
shadow_color_buf[0] = shadow_color;
shadow_color_buf[1] = shadow_color;
while (!string_is_empty(message))
{
/* Deal with spaces first, for efficiency */
if (*message == ' ')
message++;
else
{
unsigned i, j;
bool *symbol_lut = NULL;
uint32_t symbol = utf8_walk(&message);
/* TODO/FIXME: check if really needed */
if (symbol == 339) /* Latin small ligature oe */
symbol = 156;
if (symbol == 338) /* Latin capital ligature oe */
symbol = 140;
/* Find glyph LUT data */
if (symbol <= font_eng->glyph_max)
symbol_lut = font_eng->lut[symbol];
else if ((symbol >= font_chn->glyph_min) && (symbol <= font_chn->glyph_max))
symbol_lut = font_chn->lut[symbol - font_chn->glyph_min];
else if ((symbol >= font_jpn->glyph_min) && (symbol <= font_jpn->glyph_max))
symbol_lut = font_jpn->lut[symbol - font_jpn->glyph_min];
else if ((symbol >= font_kor->glyph_min) && (symbol <= font_kor->glyph_max))
symbol_lut = font_kor->lut[symbol - font_kor->glyph_min];
else
continue;
for (j = 0; j < FONT_10X10_HEIGHT; j++)
{
unsigned buff_offset = ((y + j) * fb_width) + x;
for (i = 0; i < FONT_10X10_WIDTH; i++)
{
if (*(symbol_lut + i + (j * FONT_10X10_WIDTH)))
{
uint16_t *frame_buf_ptr = frame_buf_data + buff_offset + i;
/* Text pixel + right shadow */
memcpy(frame_buf_ptr, color_buf, sizeof(color_buf));
/* Bottom shadow */
frame_buf_ptr += fb_width;
memcpy(frame_buf_ptr, shadow_color_buf, sizeof(shadow_color_buf));
}
}
}
}
x += FONT_10X10_WIDTH_STRIDE;
}
}
static void rgui_blit_line_rus(
rgui_t *rgui,
unsigned fb_width,
int x,
int y,
const char *message,
uint16_t color,
uint16_t shadow_color)
{
uint16_t *frame_buf_data = rgui->frame_buf.data;
bitmapfont_lut_t *font_eng = rgui->fonts.eng_10x10;
bitmapfont_lut_t *font_rus = rgui->fonts.rus_10x10;
while (!string_is_empty(message))
{
/* Deal with spaces first, for efficiency */
if (*message == ' ')
message++;
else
{
unsigned i, j;
bool *symbol_lut = NULL;
uint32_t symbol = utf8_walk(&message);
/* TODO/FIXME: check if really needed */
if (symbol == 339) /* Latin small ligature oe */
symbol = 156;
if (symbol == 338) /* Latin capital ligature oe */
symbol = 140;
/* Find glyph LUT data */
if (symbol <= font_eng->glyph_max)
symbol_lut = font_eng->lut[symbol];
else if ((symbol >= font_rus->glyph_min) && (symbol <= font_rus->glyph_max))
symbol_lut = font_rus->lut[symbol - font_rus->glyph_min];
else
continue;
for (j = 0; j < FONT_10X10_HEIGHT; j++)
{
unsigned buff_offset = ((y + j) * fb_width) + x;
for (i = 0; i < FONT_10X10_WIDTH; i++)
{
if (*(symbol_lut + i + (j * FONT_10X10_WIDTH)))
*(frame_buf_data + buff_offset + i) = color;
}
}
}
x += FONT_10X10_WIDTH_STRIDE;
}
}
static void rgui_blit_line_rus_shadow(
rgui_t *rgui,
unsigned fb_width,
int x,
int y,
const char *message,
uint16_t color,
uint16_t shadow_color)
{
uint16_t color_buf[2];
uint16_t shadow_color_buf[2];
uint16_t *frame_buf_data = rgui->frame_buf.data;
bitmapfont_lut_t *font_eng = rgui->fonts.eng_10x10;
bitmapfont_lut_t *font_rus = rgui->fonts.rus_10x10;
color_buf[0] = color;
color_buf[1] = shadow_color;
shadow_color_buf[0] = shadow_color;
shadow_color_buf[1] = shadow_color;
while (!string_is_empty(message))
{
/* Deal with spaces first, for efficiency */
if (*message == ' ')
message++;
else
{
unsigned i, j;
bool *symbol_lut = NULL;
uint32_t symbol = utf8_walk(&message);
/* TODO/FIXME: check if really needed */
if (symbol == 339) /* Latin small ligature oe */
symbol = 156;
if (symbol == 338) /* Latin capital ligature oe */
symbol = 140;
/* Find glyph LUT data */
if (symbol <= font_eng->glyph_max)
symbol_lut = font_eng->lut[symbol];
else if ((symbol >= font_rus->glyph_min) && (symbol <= font_rus->glyph_max))
symbol_lut = font_rus->lut[symbol - font_rus->glyph_min];
else
continue;
for (j = 0; j < FONT_10X10_HEIGHT; j++)
{
unsigned buff_offset = ((y + j) * fb_width) + x;
for (i = 0; i < FONT_10X10_WIDTH; i++)
{
if (*(symbol_lut + i + (j * FONT_10X10_WIDTH)))
{
uint16_t *frame_buf_ptr = frame_buf_data + buff_offset + i;
/* Text pixel + right shadow */
memcpy(frame_buf_ptr, color_buf, sizeof(color_buf));
/* Bottom shadow */
frame_buf_ptr += fb_width;
memcpy(frame_buf_ptr, shadow_color_buf, sizeof(shadow_color_buf));
}
}
}
}
x += FONT_10X10_WIDTH_STRIDE;
}
}
static void rgui_blit_line_6x10(
rgui_t *rgui,
unsigned fb_width,
int x,
int y,
const char *message,
uint16_t color,
uint16_t shadow_color)
{
uint16_t *frame_buf_data = rgui->frame_buf.data;
bitmapfont_lut_t *font_eng = rgui->fonts.eng_6x10;
bitmapfont_lut_t *font_lse = rgui->fonts.lse_6x10;
while (!string_is_empty(message))
{
/* Deal with spaces first, for efficiency */
if (*message == ' ')
message++;
else
{
unsigned i, j;
bool *symbol_lut = NULL;
uint32_t symbol = utf8_walk(&message);
/* Find glyph LUT data */
if (symbol <= font_eng->glyph_max)
symbol_lut = font_eng->lut[symbol];
else if ((symbol >= font_lse->glyph_min) && (symbol <= font_lse->glyph_max))
symbol_lut = font_lse->lut[symbol - font_lse->glyph_min];
else
continue;
for (j = 0; j < FONT_6X10_HEIGHT; j++)
{
unsigned buff_offset = ((y + j) * fb_width) + x;
for (i = 0; i < FONT_6X10_WIDTH; i++)
{
if (*(symbol_lut + i + (j * FONT_6X10_WIDTH)))
*(frame_buf_data + buff_offset + i) = color;
}
}
}
x += FONT_6X10_WIDTH_STRIDE;
}
}
static void rgui_blit_line_6x10_shadow(
rgui_t *rgui,
unsigned fb_width,
int x,
int y,
const char *message,
uint16_t color,
uint16_t shadow_color)
{
uint16_t color_buf[2];
uint16_t shadow_color_buf[2];
uint16_t *frame_buf_data = rgui->frame_buf.data;
bitmapfont_lut_t *font_eng = rgui->fonts.eng_6x10;
bitmapfont_lut_t *font_lse = rgui->fonts.lse_6x10;
color_buf[0] = color;
color_buf[1] = shadow_color;
shadow_color_buf[0] = shadow_color;
shadow_color_buf[1] = shadow_color;
while (!string_is_empty(message))
{
/* Deal with spaces first, for efficiency */
if (*message == ' ')
message++;
else
{
unsigned i, j;
bool *symbol_lut = NULL;
uint32_t symbol = utf8_walk(&message);
/* Find glyph LUT data */
if (symbol <= font_eng->glyph_max)
symbol_lut = font_eng->lut[symbol];
else if ((symbol >= font_lse->glyph_min) && (symbol <= font_lse->glyph_max))
symbol_lut = font_lse->lut[symbol - font_lse->glyph_min];
else
continue;
for (j = 0; j < FONT_6X10_HEIGHT; j++)
{
unsigned buff_offset = ((y + j) * fb_width) + x;
for (i = 0; i < FONT_6X10_WIDTH; i++)
{
if (*(symbol_lut + i + (j * FONT_6X10_WIDTH)))
{
uint16_t *frame_buf_ptr = frame_buf_data + buff_offset + i;
/* Text pixel + right shadow */
memcpy(frame_buf_ptr, color_buf, sizeof(color_buf));
/* Bottom shadow */
frame_buf_ptr += fb_width;
memcpy(frame_buf_ptr, shadow_color_buf, sizeof(shadow_color_buf));
}
}
}
}
x += FONT_6X10_WIDTH_STRIDE;
}
}
#endif
static void (*rgui_blit_line)(
rgui_t *rgui,
unsigned fb_width,
int x,
int y,
const char *message,
uint16_t color,
uint16_t shadow_color) = rgui_blit_line_regular;
/* rgui_blit_symbol() */
static const uint8_t *rgui_get_symbol_data(enum rgui_symbol_type symbol)
{
/* All custom symbols must have dimensions
* of exactly RGUI_SYMBOL_WIDTH * RGUI_SYMBOL_HEIGHT */
static const uint8_t rgui_symbol_data_backspace[RGUI_SYMBOL_WIDTH * RGUI_SYMBOL_HEIGHT] = {
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 1, 0, 0,
0, 1, 0, 0, 0,
1, 1, 1, 1, 1,
0, 1, 0, 0, 0,
0, 0, 1, 0, 0,
0, 0, 0, 0, 0, /* Baseline */
0, 0, 0, 0, 0,
0, 0, 0, 0, 0};
static const uint8_t rgui_symbol_data_enter[RGUI_SYMBOL_WIDTH * RGUI_SYMBOL_HEIGHT] = {
0, 0, 0, 0, 0,
0, 0, 0, 0, 1,
0, 0, 0, 0, 1,
0, 0, 0, 0, 1,
0, 0, 1, 0, 1,
0, 1, 0, 0, 1,
1, 1, 1, 1, 1,
0, 1, 0, 0, 0, /* Baseline */
0, 0, 1, 0, 0,
0, 0, 0, 0, 0};
static const uint8_t rgui_symbol_data_shift_up[RGUI_SYMBOL_WIDTH * RGUI_SYMBOL_HEIGHT] = {
0, 0, 0, 0, 0,
0, 0, 1, 0, 0,
0, 1, 1, 1, 0,
1, 1, 0, 1, 1,
0, 1, 0, 1, 0,
0, 1, 0, 1, 0,
0, 1, 0, 1, 0,
0, 1, 1, 1, 0, /* Baseline */
0, 0, 0, 0, 0,
0, 0, 0, 0, 0};
static const uint8_t rgui_symbol_data_shift_down[RGUI_SYMBOL_WIDTH * RGUI_SYMBOL_HEIGHT] = {
0, 0, 0, 0, 0,
0, 1, 1, 1, 0,
0, 1, 0, 1, 0,
0, 1, 0, 1, 0,
0, 1, 0, 1, 0,
1, 1, 0, 1, 1,
0, 1, 1, 1, 0,
0, 0, 1, 0, 0, /* Baseline */
0, 0, 0, 0, 0,
0, 0, 0, 0, 0};
static const uint8_t rgui_symbol_data_next[RGUI_SYMBOL_WIDTH * RGUI_SYMBOL_HEIGHT] = {
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 1, 1, 1, 0,
1, 0, 1, 0, 1,
1, 1, 1, 1, 1,
1, 0, 1, 0, 1,
0, 1, 1, 1, 0,
0, 0, 0, 0, 0, /* Baseline */
0, 0, 0, 0, 0,
0, 0, 0, 0, 0};
static const uint8_t rgui_symbol_data_text_cursor[RGUI_SYMBOL_WIDTH * RGUI_SYMBOL_HEIGHT] = {
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1, /* Baseline */
1, 1, 1, 1, 1,
1, 1, 1, 1, 1};
static const uint8_t rgui_symbol_data_charging[RGUI_SYMBOL_WIDTH * RGUI_SYMBOL_HEIGHT] = {
0, 0, 0, 0, 0,
0, 1, 0, 1, 0,
0, 1, 0, 1, 0,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
0, 1, 1, 1, 0,
0, 0, 1, 0, 0,
0, 0, 1, 0, 0, /* Baseline */
0, 0, 0, 0, 0,
0, 0, 0, 0, 0};
static const uint8_t rgui_symbol_data_battery_100[RGUI_SYMBOL_WIDTH * RGUI_SYMBOL_HEIGHT] = {
0, 0, 0, 0, 0,
0, 0, 1, 1, 0,
0, 1, 1, 1, 1,
0, 1, 1, 1, 1,
0, 1, 1, 1, 1,
0, 1, 1, 1, 1,
0, 1, 1, 1, 1,
0, 1, 1, 1, 1, /* Baseline */
0, 0, 0, 0, 0,
0, 0, 0, 0, 0};
static const uint8_t rgui_symbol_data_battery_80[RGUI_SYMBOL_WIDTH * RGUI_SYMBOL_HEIGHT] = {
0, 0, 0, 0, 0,
0, 0, 1, 1, 0,
0, 1, 1, 1, 1,
0, 1, 0, 0, 1,
0, 1, 1, 1, 1,
0, 1, 1, 1, 1,
0, 1, 1, 1, 1,
0, 1, 1, 1, 1, /* Baseline */
0, 0, 0, 0, 0,
0, 0, 0, 0, 0};
static const uint8_t rgui_symbol_data_battery_60[RGUI_SYMBOL_WIDTH * RGUI_SYMBOL_HEIGHT] = {
0, 0, 0, 0, 0,
0, 0, 1, 1, 0,
0, 1, 1, 1, 1,
0, 1, 0, 0, 1,
0, 1, 0, 0, 1,
0, 1, 1, 1, 1,
0, 1, 1, 1, 1,
0, 1, 1, 1, 1, /* Baseline */
0, 0, 0, 0, 0,
0, 0, 0, 0, 0};
static const uint8_t rgui_symbol_data_battery_40[RGUI_SYMBOL_WIDTH * RGUI_SYMBOL_HEIGHT] = {
0, 0, 0, 0, 0,
0, 0, 1, 1, 0,
0, 1, 1, 1, 1,
0, 1, 0, 0, 1,
0, 1, 0, 0, 1,
0, 1, 0, 0, 1,
0, 1, 1, 1, 1,
0, 1, 1, 1, 1, /* Baseline */
0, 0, 0, 0, 0,
0, 0, 0, 0, 0};
static const uint8_t rgui_symbol_data_battery_20[RGUI_SYMBOL_WIDTH * RGUI_SYMBOL_HEIGHT] = {
0, 0, 0, 0, 0,
0, 0, 1, 1, 0,
0, 1, 1, 1, 1,
0, 1, 0, 0, 1,
0, 1, 0, 0, 1,
0, 1, 0, 0, 1,
0, 1, 0, 0, 1,
0, 1, 1, 1, 1, /* Baseline */
0, 0, 0, 0, 0,
0, 0, 0, 0, 0};
/* Note: This is not actually a 'checkmark' - we don't
* have enough pixels to draw one effectively. The 'icon'
* is merely named according to its function... */
static const uint8_t rgui_symbol_data_checkmark[RGUI_SYMBOL_WIDTH * RGUI_SYMBOL_HEIGHT] = {
0, 1, 1, 0, 0,
0, 1, 1, 0, 0,
0, 1, 1, 0, 0,
0, 1, 1, 0, 0,
0, 1, 1, 0, 0,
0, 1, 1, 0, 0,
0, 1, 1, 0, 0,
0, 1, 1, 0, 0, /* Baseline */
0, 1, 1, 0, 0,
0, 0, 0, 0, 0};
static const uint8_t rgui_symbol_data_switch_on_left[RGUI_SYMBOL_WIDTH * RGUI_SYMBOL_HEIGHT] = {
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 1, 1, 1, 1,
1, 1, 1, 1, 1,
0, 1, 1, 1, 1,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0, /* Baseline */
0, 0, 0, 0, 0,
0, 0, 0, 0, 0};
static const uint8_t rgui_symbol_data_switch_on_centre[RGUI_SYMBOL_WIDTH * RGUI_SYMBOL_HEIGHT] = {
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
1, 1, 1, 1, 0,
1, 1, 1, 1, 0,
1, 1, 1, 1, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0, /* Baseline */
0, 0, 0, 0, 0,
0, 0, 0, 0, 0};
static const uint8_t rgui_symbol_data_switch_on_right[RGUI_SYMBOL_WIDTH * RGUI_SYMBOL_HEIGHT] = {
0, 0, 0, 0, 0,
0, 1, 1, 1, 0,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
0, 1, 1, 1, 0, /* Baseline */
0, 0, 0, 0, 0,
0, 0, 0, 0, 0};
static const uint8_t rgui_symbol_data_switch_off_left[RGUI_SYMBOL_WIDTH * RGUI_SYMBOL_HEIGHT] = {
0, 0, 0, 0, 0,
0, 1, 1, 1, 0,
1, 0, 0, 0, 1,
1, 0, 0, 0, 1,
1, 0, 0, 0, 1,
1, 0, 0, 0, 1,
1, 0, 0, 0, 1,
0, 1, 1, 1, 0, /* Baseline */
0, 0, 0, 0, 0,
0, 0, 0, 0, 0};
static const uint8_t rgui_symbol_data_switch_off_centre[RGUI_SYMBOL_WIDTH * RGUI_SYMBOL_HEIGHT] = {
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 1, 1, 1, 1,
0, 1, 0, 0, 0,
0, 1, 1, 1, 1,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0, /* Baseline */
0, 0, 0, 0, 0,
0, 0, 0, 0, 0};
static const uint8_t rgui_symbol_data_switch_off_right[RGUI_SYMBOL_WIDTH * RGUI_SYMBOL_HEIGHT] = {
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
1, 1, 1, 1, 0,
0, 0, 0, 0, 1,
1, 1, 1, 1, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0, /* Baseline */
0, 0, 0, 0, 0,
0, 0, 0, 0, 0};
switch (symbol)
{
case RGUI_SYMBOL_BACKSPACE:
return rgui_symbol_data_backspace;
case RGUI_SYMBOL_ENTER:
return rgui_symbol_data_enter;
case RGUI_SYMBOL_SHIFT_UP:
return rgui_symbol_data_shift_up;
case RGUI_SYMBOL_SHIFT_DOWN:
return rgui_symbol_data_shift_down;
case RGUI_SYMBOL_NEXT:
return rgui_symbol_data_next;
case RGUI_SYMBOL_TEXT_CURSOR:
return rgui_symbol_data_text_cursor;
case RGUI_SYMBOL_CHARGING:
return rgui_symbol_data_charging;
case RGUI_SYMBOL_BATTERY_100:
return rgui_symbol_data_battery_100;
case RGUI_SYMBOL_BATTERY_80:
return rgui_symbol_data_battery_80;
case RGUI_SYMBOL_BATTERY_60:
return rgui_symbol_data_battery_60;
case RGUI_SYMBOL_BATTERY_40:
return rgui_symbol_data_battery_40;
case RGUI_SYMBOL_BATTERY_20:
return rgui_symbol_data_battery_20;
case RGUI_SYMBOL_CHECKMARK:
return rgui_symbol_data_checkmark;
case RGUI_SYMBOL_SWITCH_ON_LEFT:
return rgui_symbol_data_switch_on_left;
case RGUI_SYMBOL_SWITCH_ON_CENTRE:
return rgui_symbol_data_switch_on_centre;
case RGUI_SYMBOL_SWITCH_ON_RIGHT:
return rgui_symbol_data_switch_on_right;
case RGUI_SYMBOL_SWITCH_OFF_LEFT:
return rgui_symbol_data_switch_off_left;
case RGUI_SYMBOL_SWITCH_OFF_CENTRE:
return rgui_symbol_data_switch_off_centre;
case RGUI_SYMBOL_SWITCH_OFF_RIGHT:
return rgui_symbol_data_switch_off_right;
default:
break;
}
return NULL;
}
static void rgui_blit_symbol_regular(
rgui_t *rgui,
unsigned fb_width,
int x,
int y,
enum rgui_symbol_type symbol,
uint16_t color,
uint16_t shadow_color)
{
unsigned i, j;
uint16_t *frame_buf_data = rgui->frame_buf.data;
const uint8_t *symbol_data = rgui_get_symbol_data(symbol);
if (!symbol_data)
return;
for (j = 0; j < RGUI_SYMBOL_HEIGHT; j++)
{
unsigned buff_offset = ((y + j) * fb_width) + x;
for (i = 0; i < RGUI_SYMBOL_WIDTH; i++)
{
if (*symbol_data++ == 1)
*(frame_buf_data + buff_offset + i) = color;
}
}
}
static void rgui_blit_symbol_shadow(
rgui_t *rgui,
unsigned fb_width,
int x,
int y,
enum rgui_symbol_type symbol,
uint16_t color,
uint16_t shadow_color)
{
unsigned i, j;
uint16_t color_buf[2];
uint16_t shadow_color_buf[2];
uint16_t *frame_buf_data = rgui->frame_buf.data;
const uint8_t *symbol_data = rgui_get_symbol_data(symbol);
color_buf[0] = color;
color_buf[1] = shadow_color;
shadow_color_buf[0] = shadow_color;
shadow_color_buf[1] = shadow_color;
if (!symbol_data)
return;
for (j = 0; j < RGUI_SYMBOL_HEIGHT; j++)
{
unsigned buff_offset = ((y + j) * fb_width) + x;
for (i = 0; i < RGUI_SYMBOL_WIDTH; i++)
{
if (*symbol_data++ == 1)
{
uint16_t *frame_buf_ptr = frame_buf_data + buff_offset + i;
/* Symbol pixel + right shadow */
memcpy(frame_buf_ptr, color_buf, sizeof(color_buf));
/* Bottom shadow */
frame_buf_ptr += fb_width;
memcpy(frame_buf_ptr, shadow_color_buf, sizeof(shadow_color_buf));
}
}
}
}
static void (*rgui_blit_symbol)(
rgui_t *rgui,
unsigned fb_width,
int x,
int y,
enum rgui_symbol_type symbol,
uint16_t color,
uint16_t shadow_color) = rgui_blit_symbol_regular;
static void rgui_set_blit_functions(
unsigned language,
bool draw_shadow,
bool extended_ascii)
{
if (draw_shadow)
{
#ifdef HAVE_LANGEXTRA
switch (language)
{
case RETRO_LANGUAGE_JAPANESE:
case RETRO_LANGUAGE_KOREAN:
case RETRO_LANGUAGE_CHINESE_SIMPLIFIED:
case RETRO_LANGUAGE_CHINESE_TRADITIONAL:
rgui_blit_line = rgui_blit_line_cjk_shadow;
break;
case RETRO_LANGUAGE_RUSSIAN:
case RETRO_LANGUAGE_BELARUSIAN:
rgui_blit_line = rgui_blit_line_rus_shadow;
break;
case RETRO_LANGUAGE_ESPERANTO:
case RETRO_LANGUAGE_POLISH:
case RETRO_LANGUAGE_TURKISH:
case RETRO_LANGUAGE_SLOVAK:
case RETRO_LANGUAGE_CZECH:
case RETRO_LANGUAGE_HUNGARIAN:
rgui_blit_line = rgui_blit_line_6x10_shadow;
break;
default:
if (extended_ascii)
rgui_blit_line = rgui_blit_line_extended_shadow;
else
rgui_blit_line = rgui_blit_line_regular_shadow;
break;
}
#else
if (extended_ascii)
rgui_blit_line = rgui_blit_line_extended_shadow;
else
rgui_blit_line = rgui_blit_line_regular_shadow;
#endif
rgui_blit_symbol = rgui_blit_symbol_shadow;
}
else
{
#ifdef HAVE_LANGEXTRA
switch (language)
{
case RETRO_LANGUAGE_JAPANESE:
case RETRO_LANGUAGE_KOREAN:
case RETRO_LANGUAGE_CHINESE_SIMPLIFIED:
case RETRO_LANGUAGE_CHINESE_TRADITIONAL:
rgui_blit_line = rgui_blit_line_cjk;
break;
case RETRO_LANGUAGE_RUSSIAN:
case RETRO_LANGUAGE_BELARUSIAN:
rgui_blit_line = rgui_blit_line_rus;
break;
case RETRO_LANGUAGE_ESPERANTO:
case RETRO_LANGUAGE_POLISH:
case RETRO_LANGUAGE_TURKISH:
case RETRO_LANGUAGE_SLOVAK:
case RETRO_LANGUAGE_CZECH:
case RETRO_LANGUAGE_HUNGARIAN:
rgui_blit_line = rgui_blit_line_6x10;
break;
default:
if (extended_ascii)
rgui_blit_line = rgui_blit_line_extended;
else
rgui_blit_line = rgui_blit_line_regular;
break;
}
#else
if (extended_ascii)
rgui_blit_line = rgui_blit_line_extended;
else
rgui_blit_line = rgui_blit_line_regular;
#endif
rgui_blit_symbol = rgui_blit_symbol_regular;
}
}
/* ==============================
* rgui_blit_line/rgui_blit_symbol() END
* ============================== */
static void rgui_set_message(void *data, const char *message)
{
rgui_t *rgui = (rgui_t*)data;
if (!rgui || !message)
return;
rgui->msgbox[0] = '\0';
if (!string_is_empty(message))
strlcpy(rgui->msgbox, message, sizeof(rgui->msgbox));
rgui->flags |= RGUI_FLAG_FORCE_REDRAW;
}
static void rgui_render_messagebox(
rgui_t *rgui,
const char *message,
unsigned fb_width,
unsigned fb_height)
{
int x, y;
size_t i;
char wrapped_message[MENU_SUBLABEL_MAX_LENGTH];
unsigned width = 0;
unsigned glyphs_width = 0;
unsigned height = 0;
struct string_list list = {0};
uint16_t *frame_buf_data = rgui->frame_buf.data;
wrapped_message[0] = '\0';
/* Split message into lines */
word_wrap(
wrapped_message, sizeof(wrapped_message),
message, strlen(message),
rgui->term_layout.width,
100, 0);
string_list_initialize(&list);
if ( !string_split_noalloc(&list, wrapped_message, "\n")
|| list.elems == 0)
{
string_list_deinitialize(&list);
return;
}
for (i = 0; i < list.size; i++)
{
char *msg = list.elems[i].data;
unsigned msglen = (unsigned)utf8len(msg);
unsigned line_width = msglen * rgui->font_width_stride - 1 + 6 + 10;
width = MAX(width, line_width);
glyphs_width = MAX(glyphs_width, msglen);
}
height = (unsigned)(rgui->font_height_stride * list.size + 6 + 10);
x = ((int)fb_width - (int)width) / 2;
y = ((int)fb_height - (int)height) / 2;
if (height > fb_height)
height = fb_height;
if (x < 0)
x = 0;
if (y < 0)
y = 0;
if (frame_buf_data)
{
uint16_t border_dark_color = rgui->colors.border_dark_color;
uint16_t border_light_color = rgui->colors.border_light_color;
bool border_thickness = (rgui->flags & RGUI_FLAG_BORDER_THICKNESS) ? true : false;
rgui_fill_rect(frame_buf_data, fb_width, fb_height,
x + 5, y + 5, width - 10, height - 10,
rgui->colors.bg_dark_color, rgui->colors.bg_light_color,
(rgui->flags & RGUI_FLAG_BG_THICKNESS) ? true : false);
/* Note: We draw borders around message boxes regardless
* of the rgui->border_enable setting, because they look
* ridiculous without... */
/* Draw drop shadow, if required */
if (rgui->flags & RGUI_FLAG_SHADOW_ENABLE)
{
uint16_t shadow_color = rgui->colors.shadow_color;
rgui_color_rect(frame_buf_data, fb_width, fb_height,
x + 5, y + 5, 1, height - 5, shadow_color);
rgui_color_rect(frame_buf_data, fb_width, fb_height,
x + 5, y + 5, width - 5, 1, shadow_color);
rgui_color_rect(frame_buf_data, fb_width, fb_height,
x + width, y + 1, 1, height, shadow_color);
rgui_color_rect(frame_buf_data, fb_width, fb_height,
x + 1, y + height, width, 1, shadow_color);
}
/* Draw border */
rgui_fill_rect(frame_buf_data, fb_width, fb_height,
x, y, width - 5, 5,
border_dark_color, border_light_color, border_thickness);
rgui_fill_rect(frame_buf_data, fb_width, fb_height,
x + width - 5, y, 5, height - 5,
border_dark_color, border_light_color, border_thickness);
rgui_fill_rect(frame_buf_data, fb_width, fb_height,
x + 5, y + height - 5, width - 5, 5,
border_dark_color, border_light_color, border_thickness);
rgui_fill_rect(frame_buf_data, fb_width, fb_height,
x, y + 5, 5, height - 5,
border_dark_color, border_light_color, border_thickness);
/* Draw text */
for (i = 0; i < list.size; i++)
{
const char *msg = list.elems[i].data;
int offset_x = (int)(rgui->font_width_stride * (glyphs_width - utf8len(msg)) / 2);
int offset_y = (int)(rgui->font_height_stride * i);
int text_x = x + 8 + offset_x;
int text_y = y + 8 + offset_y;
/* Ensure we remain within the bounds of the
* framebuffer */
if (text_y > (int)fb_height - 10 - (int)rgui->font_height_stride)
break;
rgui_blit_line(rgui, fb_width, text_x, text_y, msg,
rgui->colors.normal_color, rgui->colors.shadow_color);
}
}
string_list_deinitialize(&list);
}
static int rgui_osk_ptr_at_pos(
void *data,
int x,
int y,
unsigned width,
unsigned height)
{
/* This is a lazy copy/paste from rgui_render_osk(),
* but it will do for now... */
rgui_t *rgui = (rgui_t*)data;
if (rgui)
{
size_t key_index;
const unsigned key_text_offset_x = 8;
const unsigned key_text_offset_y = 6;
const unsigned ptr_offset_x = 2;
const unsigned ptr_offset_y = 2;
const unsigned keyboard_offset_x = 10;
gfx_display_t *p_disp = disp_get_ptr();
unsigned key_width = rgui->font_width +(key_text_offset_x * 2);
unsigned key_height = rgui->font_height +(key_text_offset_y * 2);
unsigned ptr_width = key_width - (ptr_offset_x * 2);
unsigned ptr_height = key_height - (ptr_offset_y * 2);
unsigned keyboard_width = key_width * OSK_CHARS_PER_LINE;
unsigned keyboard_height = key_height * 4;
unsigned keyboard_offset_y = 10 + 15 + (2 * rgui->font_height_stride);
unsigned osk_width = keyboard_width + 20;
unsigned osk_height = keyboard_offset_y + keyboard_height + 10;
/* Get dimensions/layout */
unsigned fb_width = p_disp->framebuf_width;
unsigned fb_height = p_disp->framebuf_height;
unsigned osk_x = (fb_width - osk_width) / 2;
unsigned osk_y = (fb_height - osk_height) / 2;
for (key_index = 0; key_index < 44; key_index++)
{
unsigned key_row = (unsigned)(key_index / OSK_CHARS_PER_LINE);
unsigned key_column = (unsigned)(key_index - (key_row * OSK_CHARS_PER_LINE));
unsigned osk_ptr_x = osk_x + keyboard_offset_x + ptr_offset_x + (key_column * key_width);
unsigned osk_ptr_y = osk_y + keyboard_offset_y + ptr_offset_y + (key_row * key_height);
if ((unsigned)x > osk_ptr_x && (unsigned)x < osk_ptr_x + ptr_width &&
(unsigned)y > osk_ptr_y && (unsigned)y < osk_ptr_y + ptr_height)
return (int)key_index;
}
}
return -1;
}
static void rgui_render_osk(
rgui_t *rgui,
uint16_t *frame_buf_data,
gfx_animation_ctx_ticker_t *ticker,
gfx_animation_ctx_ticker_smooth_t *ticker_smooth,
bool use_smooth_ticker,
unsigned fb_width,
unsigned fb_height)
{
int key_index;
unsigned input_label_max_length;
unsigned input_str_max_length;
unsigned input_offset_x, input_offset_y;
unsigned key_width, key_height;
unsigned key_text_offset_x, key_text_offset_y;
unsigned ptr_width, ptr_height;
unsigned ptr_offset_x, ptr_offset_y;
unsigned keyboard_width, keyboard_height;
unsigned keyboard_offset_x, keyboard_offset_y;
unsigned osk_width, osk_height;
unsigned osk_x, osk_y;
input_driver_state_t *input_st = input_state_get_ptr();
int osk_ptr = input_st->osk_ptr;
char **osk_grid = input_st->osk_grid;
const char *input_str = menu_input_dialog_get_buffer();
struct menu_state *menu_st = menu_state_get_ptr();
const char *input_label = menu_st->input_dialog_kb_label;
/* Sanity check 1 */
if (osk_ptr < 0 || osk_ptr >= 44 || !osk_grid[0])
return;
key_text_offset_x = 8;
key_text_offset_y = 6;
key_width = rgui->font_width + (key_text_offset_x * 2);
key_height = rgui->font_height + (key_text_offset_y * 2);
ptr_offset_x = 2;
ptr_offset_y = 2;
ptr_width = key_width - (ptr_offset_x * 2);
ptr_height = key_height - (ptr_offset_y * 2);
keyboard_width = key_width * OSK_CHARS_PER_LINE;
keyboard_height = key_height * 4;
keyboard_offset_x = 10;
keyboard_offset_y = 10 + 15 + (2 * rgui->font_height_stride);
input_label_max_length = (keyboard_width / rgui->font_width_stride);
input_str_max_length = input_label_max_length - 1;
input_offset_x = 10 + (keyboard_width - (input_label_max_length * rgui->font_width_stride)) / 2;
input_offset_y = 10;
osk_width = keyboard_width + 20;
osk_height = keyboard_offset_y + keyboard_height + 10;
osk_x = (fb_width - osk_width) / 2;
osk_y = (fb_height - osk_height) / 2;
/* Sanity check 2 */
if ((osk_width + 2 > fb_width) || (osk_height + 2 > fb_height))
{
/* This can never happen, but have to make sure...
* If OSK cannot physically fit on the screen,
* fallback to old style 'message box' implementation */
char msg[255];
size_t _len = strlcpy(msg, input_label, sizeof(msg));
msg[ _len] = '\n';
msg[++_len] = '\0';
strlcpy(msg + _len,
input_str,
sizeof(msg) - _len);
rgui_render_messagebox(rgui, msg, fb_width, fb_height);
return;
}
/* Draw background */
rgui_fill_rect(frame_buf_data, fb_width, fb_height,
osk_x + 5, osk_y + 5, osk_width - 10, osk_height - 10,
rgui->colors.bg_dark_color, rgui->colors.bg_light_color,
(rgui->flags & RGUI_FLAG_BG_THICKNESS) ? true : false);
/* Draw border */
if (rgui->flags & RGUI_FLAG_BORDER_ENABLE)
{
uint16_t border_dark_color = rgui->colors.border_dark_color;
uint16_t border_light_color = rgui->colors.border_light_color;
bool border_thickness = (rgui->flags & RGUI_FLAG_BORDER_THICKNESS) ? true : false;
/* Draw drop shadow, if required */
if (rgui->flags & RGUI_FLAG_SHADOW_ENABLE)
{
uint16_t shadow_color = rgui->colors.shadow_color;
/* Frame */
rgui_color_rect(frame_buf_data, fb_width, fb_height,
osk_x + 5, osk_y + 5, osk_width - 10, 1, shadow_color);
rgui_color_rect(frame_buf_data, fb_width, fb_height,
osk_x + osk_width, osk_y + 1, 1, osk_height, shadow_color);
rgui_color_rect(frame_buf_data, fb_width, fb_height,
osk_x + 1, osk_y + osk_height, osk_width, 1, shadow_color);
rgui_color_rect(frame_buf_data, fb_width, fb_height,
osk_x + 5, osk_y + 5, 1, osk_height - 10, shadow_color);
/* Divider */
rgui_color_rect(frame_buf_data, fb_width, fb_height,
osk_x + 5, osk_y + keyboard_offset_y - 5, osk_width - 10, 1, shadow_color);
}
/* Frame */
rgui_fill_rect(frame_buf_data, fb_width, fb_height,
osk_x, osk_y, osk_width - 5, 5,
border_dark_color, border_light_color, border_thickness);
rgui_fill_rect(frame_buf_data, fb_width, fb_height,
osk_x + osk_width - 5, osk_y, 5, osk_height - 5,
border_dark_color, border_light_color, border_thickness);
rgui_fill_rect(frame_buf_data, fb_width, fb_height,
osk_x + 5, osk_y + osk_height - 5, osk_width - 5, 5,
border_dark_color, border_light_color, border_thickness);
rgui_fill_rect(frame_buf_data, fb_width, fb_height,
osk_x, osk_y + 5, 5, osk_height - 5,
border_dark_color, border_light_color, border_thickness);
/* Divider */
rgui_fill_rect(frame_buf_data, fb_width, fb_height,
osk_x + 5, osk_y + keyboard_offset_y - 10, osk_width - 10, 5,
border_dark_color, border_light_color, border_thickness);
}
/* Draw input label text */
if (!string_is_empty(input_label))
{
char input_label_buf[255];
unsigned input_label_length;
int input_label_x, input_label_y;
unsigned ticker_x_offset = 0;
input_label_buf[0] = '\0';
if (use_smooth_ticker)
{
ticker_smooth->selected = true;
ticker_smooth->field_width = input_label_max_length * rgui->font_width_stride;
ticker_smooth->src_str = input_label;
ticker_smooth->dst_str = input_label_buf;
ticker_smooth->dst_str_len = sizeof(input_label_buf);
ticker_smooth->x_offset = &ticker_x_offset;
gfx_animation_ticker_smooth(ticker_smooth);
}
else
{
ticker->s = input_label_buf;
ticker->len = input_label_max_length;
ticker->str = input_label;
ticker->selected = true;
gfx_animation_ticker(ticker);
}
input_label_length = (unsigned)(utf8len(input_label_buf) * rgui->font_width_stride);
input_label_x = ticker_x_offset + osk_x + input_offset_x
+ ((input_label_max_length * rgui->font_width_stride) - input_label_length) / 2;
input_label_y = osk_y + input_offset_y;
rgui_blit_line(rgui, fb_width, input_label_x, input_label_y, input_label_buf,
rgui->colors.normal_color, rgui->colors.shadow_color);
}
/* Draw input buffer text */
{
int input_str_x, input_str_y;
int text_cursor_x;
unsigned input_str_char_offset = 0;
unsigned input_str_length = (unsigned)utf8len(input_str);
const char *input_str_visible = NULL;
if (input_str_length > input_str_max_length)
{
input_str_char_offset = input_str_length - input_str_max_length;
input_str_length = input_str_max_length;
}
input_str_x = osk_x + input_offset_x;
input_str_y = osk_y + input_offset_y + rgui->font_height_stride;
input_str_visible = utf8skip(input_str, input_str_char_offset);
if (!string_is_empty(input_str_visible))
rgui_blit_line(rgui, fb_width, input_str_x, input_str_y, input_str_visible,
rgui->colors.hover_color, rgui->colors.shadow_color);
/* Draw text cursor */
text_cursor_x = osk_x + input_offset_x
+ (input_str_length * rgui->font_width_stride);
rgui_blit_symbol(rgui, fb_width, text_cursor_x, input_str_y, RGUI_SYMBOL_TEXT_CURSOR,
rgui->colors.normal_color, rgui->colors.shadow_color);
}
/* Draw keyboard 'keys' */
for (key_index = 0; key_index < 44; key_index++)
{
unsigned key_row = (unsigned)(key_index / OSK_CHARS_PER_LINE);
unsigned key_column = (unsigned)(key_index - (key_row * OSK_CHARS_PER_LINE));
int key_text_x = osk_x + keyboard_offset_x + key_text_offset_x + (key_column * key_width);
int key_text_y = osk_y + keyboard_offset_y + key_text_offset_y + (key_row * key_height);
const char *key_text = osk_grid[key_index];
/* 'Command' keys use custom symbols - have to
* detect them and use rgui_blit_symbol(). Everything
* else is plain text, and can be drawn directly
* using rgui_blit_line(). */
#ifdef HAVE_LANGEXTRA
if ( string_is_equal(key_text, "\xe2\x87\xa6")) /* backspace character */
rgui_blit_symbol(rgui, fb_width, key_text_x, key_text_y, RGUI_SYMBOL_BACKSPACE,
rgui->colors.normal_color, rgui->colors.shadow_color);
else if (string_is_equal(key_text, "\xe2\x8f\x8e")) /* return character */
rgui_blit_symbol(rgui, fb_width, key_text_x, key_text_y, RGUI_SYMBOL_ENTER,
rgui->colors.normal_color, rgui->colors.shadow_color);
else if (string_is_equal(key_text, "\xe2\x87\xa7")) /* up arrow */
rgui_blit_symbol(rgui, fb_width, key_text_x, key_text_y, RGUI_SYMBOL_SHIFT_UP,
rgui->colors.normal_color, rgui->colors.shadow_color);
else if (string_is_equal(key_text, "\xe2\x87\xa9")) /* down arrow */
rgui_blit_symbol(rgui, fb_width, key_text_x, key_text_y, RGUI_SYMBOL_SHIFT_DOWN,
rgui->colors.normal_color, rgui->colors.shadow_color);
else if (string_is_equal(key_text, "\xe2\x8a\x95")) /* plus sign (next button) */
rgui_blit_symbol(rgui, fb_width, key_text_x, key_text_y, RGUI_SYMBOL_NEXT,
rgui->colors.normal_color, rgui->colors.shadow_color);
#else
if ( string_is_equal(key_text, "Bksp"))
rgui_blit_symbol(rgui, fb_width, key_text_x, key_text_y, RGUI_SYMBOL_BACKSPACE,
rgui->colors.normal_color, rgui->colors.shadow_color);
else if (string_is_equal(key_text, "Enter"))
rgui_blit_symbol(rgui, fb_width, key_text_x, key_text_y, RGUI_SYMBOL_ENTER,
rgui->colors.normal_color, rgui->colors.shadow_color);
else if (string_is_equal(key_text, "Upper"))
rgui_blit_symbol(rgui, fb_width, key_text_x, key_text_y, RGUI_SYMBOL_SHIFT_UP,
rgui->colors.normal_color, rgui->colors.shadow_color);
else if (string_is_equal(key_text, "Lower"))
rgui_blit_symbol(rgui, fb_width, key_text_x, key_text_y, RGUI_SYMBOL_SHIFT_DOWN,
rgui->colors.normal_color, rgui->colors.shadow_color);
else if (string_is_equal(key_text, "Next"))
rgui_blit_symbol(rgui, fb_width, key_text_x, key_text_y, RGUI_SYMBOL_NEXT,
rgui->colors.normal_color, rgui->colors.shadow_color);
#endif
else
rgui_blit_line(rgui, fb_width, key_text_x, key_text_y, key_text,
rgui->colors.normal_color, rgui->colors.shadow_color);
/* Draw selection pointer */
if (key_index == osk_ptr)
{
unsigned osk_ptr_x = osk_x + keyboard_offset_x + ptr_offset_x + (key_column * key_width);
unsigned osk_ptr_y = osk_y + keyboard_offset_y + ptr_offset_y + (key_row * key_height);
/* Draw drop shadow, if required */
if (rgui->flags & RGUI_FLAG_SHADOW_ENABLE)
{
rgui_color_rect(frame_buf_data, fb_width, fb_height,
osk_ptr_x + 1, osk_ptr_y + 1, 1, ptr_height, rgui->colors.shadow_color);
rgui_color_rect(frame_buf_data, fb_width, fb_height,
osk_ptr_x + 1, osk_ptr_y + 1, ptr_width, 1, rgui->colors.shadow_color);
rgui_color_rect(frame_buf_data, fb_width, fb_height,
osk_ptr_x + ptr_width, osk_ptr_y + 1, 1, ptr_height, rgui->colors.shadow_color);
rgui_color_rect(frame_buf_data, fb_width, fb_height,
osk_ptr_x + 1, osk_ptr_y + ptr_height, ptr_width, 1, rgui->colors.shadow_color);
}
/* Draw selection rectangle */
rgui_color_rect(frame_buf_data, fb_width, fb_height,
osk_ptr_x, osk_ptr_y, 1, ptr_height, rgui->colors.hover_color);
rgui_color_rect(frame_buf_data, fb_width, fb_height,
osk_ptr_x, osk_ptr_y, ptr_width, 1, rgui->colors.hover_color);
rgui_color_rect(frame_buf_data, fb_width, fb_height,
osk_ptr_x + ptr_width - 1, osk_ptr_y, 1, ptr_height, rgui->colors.hover_color);
rgui_color_rect(frame_buf_data, fb_width, fb_height,
osk_ptr_x, osk_ptr_y + ptr_height - 1, ptr_width, 1, rgui->colors.hover_color);
}
}
}
static void rgui_render_toggle_switch(
rgui_t *rgui,
unsigned fb_width,
int x,
int y,
bool on,
uint16_t color,
uint16_t shadow_color)
{
int x_current = x;
/* Toggle switch is just 3 adjacent symbols
* > Note that we indent the left/right symbols
* by 1 pixel, to avoid the gap that is normally
* present between symbols/characters */
rgui_blit_symbol(rgui, fb_width, x_current + 1, y,
on ? RGUI_SYMBOL_SWITCH_ON_LEFT : RGUI_SYMBOL_SWITCH_OFF_LEFT,
color, shadow_color);
x_current += RGUI_SYMBOL_WIDTH_STRIDE;
rgui_blit_symbol(rgui, fb_width, x_current, y,
on ? RGUI_SYMBOL_SWITCH_ON_CENTRE : RGUI_SYMBOL_SWITCH_OFF_CENTRE,
color, shadow_color);
x_current += RGUI_SYMBOL_WIDTH_STRIDE;
rgui_blit_symbol(rgui, fb_width, x_current - 1, y,
on ? RGUI_SYMBOL_SWITCH_ON_RIGHT : RGUI_SYMBOL_SWITCH_OFF_RIGHT,
color, shadow_color);
}
static enum rgui_entry_value_type rgui_get_entry_value_type(
const char *entry_value,
uint8_t entry_setting_type,
bool entry_checked,
bool switch_icons_enabled)
{
if (!string_is_empty(entry_value))
{
if (switch_icons_enabled && entry_setting_type == ST_BOOL)
{
/* Toggle switch off */
if (string_is_equal(entry_value, msg_hash_to_str(MENU_ENUM_LABEL_DISABLED)) ||
string_is_equal(entry_value, msg_hash_to_str(MENU_ENUM_LABEL_VALUE_OFF)))
return RGUI_ENTRY_VALUE_SWITCH_OFF;
/* Toggle switch on */
else if (string_is_equal(entry_value, msg_hash_to_str(MENU_ENUM_LABEL_ENABLED)) ||
string_is_equal(entry_value, msg_hash_to_str(MENU_ENUM_LABEL_VALUE_ON)))
return RGUI_ENTRY_VALUE_SWITCH_ON;
}
return RGUI_ENTRY_VALUE_TEXT;
}
else if (entry_checked)
return RGUI_ENTRY_VALUE_CHECKMARK;
return RGUI_ENTRY_VALUE_NONE;
}
#if defined(GEKKO)
/* Need to forward declare this for the Wii build
* (I'm not going to reorder the functions and mess
* up the git diff for a single platform...) */
static bool rgui_set_aspect_ratio(
rgui_t *rgui,
gfx_display_t *p_disp,
bool delay_update);
#endif
static void rgui_render(
void *data,
unsigned width,
unsigned height,
bool is_idle)
{
gfx_animation_ctx_ticker_t ticker;
gfx_animation_ctx_ticker_smooth_t ticker_smooth;
unsigned x, y;
size_t i, end, fb_pitch, old_start, new_start;
unsigned fb_width, fb_height;
static bool display_kb = false;
static const char* const
ticker_spacer = RGUI_TICKER_SPACER;
int bottom = 0;
unsigned ticker_x_offset = 0;
size_t entries_end = 0;
bool msg_force = false;
bool fb_size_changed = false;
settings_t *settings = config_get_ptr();
gfx_animation_t *p_anim = anim_get_ptr();
gfx_display_t *p_disp = disp_get_ptr();
struct menu_state *menu_st = menu_state_get_ptr();
menu_input_t *menu_input = &menu_st->input_state;
menu_list_t *menu_list = menu_st->entries.list;
rgui_t *rgui = (rgui_t*)data;
enum gfx_animation_ticker_type
menu_ticker_type = (enum gfx_animation_ticker_type)settings->uints.menu_ticker_type;
bool rgui_inline_thumbnails = settings->bools.menu_rgui_inline_thumbnails || rgui->is_quick_menu;
bool menu_battery_level_enable = settings->bools.menu_battery_level_enable;
bool use_smooth_ticker = settings->bools.menu_ticker_smooth;
bool rgui_swap_thumbnails = settings->bools.menu_rgui_swap_thumbnails;
bool rgui_full_width_layout = settings->bools.menu_rgui_full_width_layout;
bool rgui_switch_icons = settings->bools.menu_rgui_switch_icons;
bool menu_show_sublabels = settings->bools.menu_show_sublabels;
bool video_fullscreen = settings->bools.video_fullscreen;
bool menu_mouse_enable = settings->bools.menu_mouse_enable;
bool menu_core_enable = settings->bools.menu_core_enable;
bool menu_timedate_enable = settings->bools.menu_timedate_enable;
bool menu_rgui_swap_thumbnails = settings->bools.menu_rgui_swap_thumbnails;
float menu_rgui_particle_effect_speed
= settings->floats.menu_rgui_particle_effect_speed;
bool menu_rgui_particle_effect_screensaver
= settings->bools.menu_rgui_particle_effect_screensaver;
bool current_display_cb = false;
bool show_fs_thumbnail =
(rgui->flags & RGUI_FLAG_SHOW_FULLSCREEN_THUMBNAIL)
&& ( (rgui->flags & RGUI_FLAG_ENTRY_HAS_THUMBNAIL)
|| !string_is_empty(rgui->savestate_thumbnail_file_path))
&& (rgui->fs_thumbnail.is_valid || (rgui->thumbnail_queue_size > 0));
/* Sanity check */
if (!rgui || !rgui->frame_buf.data)
return;
/* Show thumbnails only after certain period to prevent flashing */
if (rgui->mini_thumbnail_delay > 0)
{
rgui_inline_thumbnails = false;
rgui->mini_thumbnail_delay--;
}
/* Apply pending aspect ratio update */
if (rgui->flags & RGUI_FLAG_ASPECT_UPDATE_PENDING)
{
command_event(CMD_EVENT_VIDEO_SET_ASPECT_RATIO, NULL);
rgui->flags &= ~RGUI_FLAG_ASPECT_UPDATE_PENDING;
}
/* Refresh current menu, if required */
if (rgui->flags & RGUI_FLAG_FORCE_MENU_REFRESH)
{
menu_st->flags |= MENU_ST_FLAG_ENTRIES_NEED_REFRESH
| MENU_ST_FLAG_PREVENT_POPULATE;
/* Menu entries may change as a result of the
* refresh; skip rendering of the 'obsolete'
* menu this frame, and force a redraw of the
* updated menu on the next frame */
rgui->flags |= RGUI_FLAG_FORCE_REDRAW;
rgui->flags &= ~RGUI_FLAG_FORCE_MENU_REFRESH;
return;
}
current_display_cb = menu_input_dialog_get_display_kb();
if (!(rgui->flags & RGUI_FLAG_FORCE_REDRAW))
{
msg_force = p_disp->flags & GFX_DISP_FLAG_MSG_FORCE;
if (MENU_ENTRIES_NEEDS_REFRESH(menu_st) && !msg_force)
return;
if ( !display_kb &&
!current_display_cb &&
(is_idle || !GFX_DISPLAY_GET_UPDATE_PENDING(p_anim, p_disp)))
return;
}
display_kb = current_display_cb;
fb_width = p_disp->framebuf_width;
fb_height = p_disp->framebuf_height;
fb_pitch = p_disp->framebuf_pitch;
/* If the framebuffer changed size, or the background config has
* changed, recache the background buffer */
fb_size_changed = (rgui->last_width != fb_width) ||
(rgui->last_height != fb_height);
#if defined(GEKKO)
/* Wii gfx driver changes menu framebuffer size at
* will... If a change is detected, all texture buffers
* must be regenerated - easiest way is to just call
* rgui_set_aspect_ratio() */
if (fb_size_changed)
rgui_set_aspect_ratio(rgui, p_disp, false);
#endif
if ( (rgui->flags & RGUI_FLAG_BG_MODIFIED)
|| (fb_size_changed))
{
/* Only regenerate the background if we are *not*
* currently showing a wallpaper image */
if (!(rgui->flags & RGUI_FLAG_SHOW_WALLPAPER))
rgui_cache_background(rgui, fb_width, fb_height, fb_pitch);
/* Reinitialise particle effect, if required */
if ( fb_size_changed
&& (rgui->particle_effect != RGUI_PARTICLE_EFFECT_NONE))
rgui_init_particle_effect(rgui, p_disp);
rgui->last_width = fb_width;
rgui->last_height = fb_height;
}
if (rgui->flags & RGUI_FLAG_BG_MODIFIED)
rgui->flags &= ~RGUI_FLAG_BG_MODIFIED;
p_disp->flags |= GFX_DISP_FLAG_FB_DIRTY;
GFX_ANIMATION_CLEAR_ACTIVE(p_anim);
rgui->flags &= ~RGUI_FLAG_FORCE_REDRAW;
entries_end = menu_list ? MENU_LIST_GET_SELECTION(menu_list, 0)->size : 0;
/* Get offset of bottommost entry */
bottom = (int)(entries_end - rgui->term_layout.height);
old_start = menu_st->entries.begin;
if (old_start > (unsigned)bottom)
menu_st->entries.begin = (size_t)bottom;
/* Handle pointer input
* Note: This is ignored when showing a fullscreen thumbnail */
if ((rgui->pointer.type != MENU_POINTER_DISABLED) &&
rgui->pointer.active && !show_fs_thumbnail)
{
/* Update currently 'highlighted' item */
if (rgui->pointer.y > (int)rgui->term_layout.start_y)
{
old_start = menu_st->entries.begin;
/* NOTE: It's okay for this to go out of range
* (limits are checked in rgui_pointer_up()) */
menu_input->ptr = (unsigned)(((rgui->pointer.y - rgui->term_layout.start_y) / rgui->font_height_stride) + old_start);
}
/* Allow drag-scrolling if items are currently off-screen */
if (rgui->pointer.dragged && (bottom > 0))
{
int16_t scroll_y_max = bottom * rgui->font_height_stride;
rgui->scroll_y += -1 * rgui->pointer.dy;
if (rgui->scroll_y < 0)
rgui->scroll_y = 0;
if (rgui->scroll_y > scroll_y_max)
rgui->scroll_y = scroll_y_max;
menu_st->entries.begin = rgui->scroll_y / rgui->font_height_stride;
}
}
/* Start position may have changed - get current
* value and determine index of last displayed entry */
old_start = menu_st->entries.begin;
end = ((old_start + rgui->term_layout.height) <= entries_end)
? old_start + rgui->term_layout.height
: entries_end;
/* Do not scroll if all items are visible. */
if (entries_end <= rgui->term_layout.height)
menu_st->entries.begin = 0;
/* Render background */
rgui_render_background(rgui, fb_width, fb_height, fb_pitch);
/* Render particle effect, if required */
if (rgui->particle_effect != RGUI_PARTICLE_EFFECT_NONE)
rgui_render_particle_effect(rgui, p_anim, rgui->frame_buf.data,
menu_rgui_particle_effect_speed,
menu_rgui_particle_effect_screensaver,
fb_width, fb_height);
/* If screensaver is active, skip drawing of
* text/thumbnails */
if (rgui->flags & RGUI_FLAG_SHOW_SCREENSAVER)
return;
/* We use a single ticker for all text animations,
* with the following configuration: */
if (use_smooth_ticker)
{
ticker_smooth.idx = p_anim->ticker_pixel_idx;
ticker_smooth.font = NULL;
ticker_smooth.glyph_width = rgui->font_width_stride;
ticker_smooth.type_enum = menu_ticker_type;
ticker_smooth.spacer = ticker_spacer;
ticker_smooth.dst_str_width = NULL;
}
else
{
ticker.idx = p_anim->ticker_idx;
ticker.type_enum = menu_ticker_type;
ticker.spacer = ticker_spacer;
}
/* Note: On-screen keyboard takes precedence over
* normal menu thumbnail/text list display modes */
if (current_display_cb)
rgui_render_osk(rgui, rgui->frame_buf.data,
&ticker, &ticker_smooth, use_smooth_ticker,
fb_width, fb_height);
else if (show_fs_thumbnail)
{
/* If fullscreen thumbnails are enabled and we are viewing a playlist,
* switch to fullscreen thumbnail view mode if either current thumbnail
* is valid or we are waiting for current thumbnail to load
* (if load is pending we'll get a blank screen + title, but
* this is better than switching back to the text playlist
* view, which causes ugly flickering when scrolling quickly
* through a list...) */
char thumbnail_title_buf[255];
unsigned title_x, title_width;
const char *thumbnail_title = NULL;
struct menu_state *menu_st = menu_state_get_ptr();
bool is_state_slot = !string_is_empty(rgui->savestate_thumbnail_file_path);
thumbnail_title_buf[0] = '\0';
/* Draw thumbnail */
rgui_render_fs_thumbnail(rgui, fb_width, fb_height, fb_pitch);
/* Get thumbnail title */
if ( gfx_thumbnail_get_label(menu_st->thumbnail_path_data, &thumbnail_title)
|| is_state_slot)
{
/* State slot title */
if (is_state_slot)
{
size_t _len = strlcpy(thumbnail_title_buf,
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_STATE_SLOT),
sizeof(thumbnail_title_buf));
if (rgui->is_quick_menu)
{
snprintf(thumbnail_title_buf + _len,
sizeof(thumbnail_title_buf) - _len,
" %d",
config_get_ptr()->ints.state_slot);
thumbnail_title = thumbnail_title_buf;
}
else if (rgui->flags & RGUI_FLAG_IS_STATE_SLOT)
{
snprintf(thumbnail_title_buf + _len,
sizeof(thumbnail_title_buf) - _len,
" %d",
(int)menu_st->selection_ptr - 1);
thumbnail_title = thumbnail_title_buf;
}
}
/* Format thumbnail title */
if (use_smooth_ticker)
{
ticker_smooth.selected = true;
ticker_smooth.field_width = (rgui->term_layout.width - 10) * rgui->font_width_stride;
ticker_smooth.src_str = thumbnail_title;
ticker_smooth.dst_str = thumbnail_title_buf;
ticker_smooth.dst_str_len = sizeof(thumbnail_title_buf);
ticker_smooth.x_offset = &ticker_x_offset;
/* If title is scrolling, then width == field_width */
if (gfx_animation_ticker_smooth(&ticker_smooth))
title_width = ticker_smooth.field_width;
else
title_width = (unsigned)(utf8len(thumbnail_title_buf) * rgui->font_width_stride);
}
else
{
ticker.s = thumbnail_title_buf;
ticker.len = rgui->term_layout.width - 10;
ticker.str = thumbnail_title;
ticker.selected = true;
gfx_animation_ticker(&ticker);
title_width = (unsigned)(utf8len(thumbnail_title_buf) * rgui->font_width_stride);
}
title_x = (unsigned)(rgui->term_layout.start_x
+ ((rgui->term_layout.width * rgui->font_width_stride)
- title_width) / 2);
/* Draw thumbnail title background */
rgui_fill_rect(rgui->frame_buf.data, fb_width, fb_height,
title_x - 5, 0, title_width + 10, rgui->font_height_stride,
rgui->colors.bg_dark_color, rgui->colors.bg_light_color,
(rgui->flags & RGUI_FLAG_BG_THICKNESS) ? true : false);
/* Draw thumbnail title */
rgui_blit_line(rgui, fb_width, ticker_x_offset + title_x,
1, thumbnail_title_buf,
rgui->colors.hover_color, rgui->colors.shadow_color);
}
}
else
{
/* Render usual text */
size_t selection = menu_st->selection_ptr;
char title_buf[255];
size_t title_max_len;
size_t title_len;
unsigned title_x;
unsigned title_y = rgui->term_layout.start_y - rgui->font_height_stride;
unsigned term_end_x = rgui->term_layout.start_x + (rgui->term_layout.width * rgui->font_width_stride);
unsigned timedate_x = term_end_x - (5 * rgui->font_width_stride);
unsigned core_name_len = menu_timedate_enable
? ((timedate_x - rgui->term_layout.start_x) / rgui->font_width_stride) - 3
: rgui->term_layout.width - 1;
bool show_mini_thumbnails = rgui_inline_thumbnails
&& rgui->playlist_index >= 0
&& ( (rgui->flags & RGUI_FLAG_IS_PLAYLIST)
|| (rgui->flags & RGUI_FLAG_IS_EXPLORE_LIST)
|| ((rgui->is_quick_menu) && !menu_is_running_quick_menu()));
bool show_thumbnail = false;
bool show_left_thumbnail = false;
bool show_savestate_thumbnail = (!string_is_empty(rgui->savestate_thumbnail_file_path)
&& ( (rgui->flags & RGUI_FLAG_IS_STATE_SLOT)
|| ((rgui->is_quick_menu) && menu_is_running_quick_menu())));
unsigned thumbnail_panel_width = 0;
unsigned term_mid_point = 0;
size_t powerstate_len = 0;
/* Cache mini thumbnail related parameters, if required */
if (show_mini_thumbnails)
{
/* Get whether each thumbnail type is enabled */
show_thumbnail = (rgui->flags & RGUI_FLAG_ENTRY_HAS_THUMBNAIL)
&& (rgui->mini_thumbnail.is_valid || (rgui->thumbnail_queue_size > 0));
show_left_thumbnail = (rgui->flags & RGUI_FLAG_ENTRY_HAS_LEFT_THUMBNAIL)
&& (rgui->mini_left_thumbnail.is_valid || (rgui->left_thumbnail_queue_size > 0));
/* Get maximum width of thumbnail 'panel' on right side
* of screen */
thumbnail_panel_width = rgui_get_mini_thumbnail_fullwidth(rgui);
if ( ( (rgui->flags & RGUI_FLAG_ENTRY_HAS_THUMBNAIL)
&& rgui->thumbnail_queue_size > 0)
||
( (rgui->flags & RGUI_FLAG_ENTRY_HAS_LEFT_THUMBNAIL)
&& rgui->left_thumbnail_queue_size > 0))
thumbnail_panel_width = rgui->mini_thumbnail_max_width;
/* Index (relative to first displayed menu entry) of
* the vertical centre of RGUI's 'terminal'
* (required to determine whether a particular entry
* is adjacent to the 'right' or 'left' thumbnail) */
term_mid_point = (unsigned)((rgui->term_layout.height * 0.5f) + 0.5f) - 1;
}
/* Show battery indicator, if required */
if (menu_battery_level_enable)
{
gfx_display_ctx_powerstate_t powerstate;
char percent_str[12];
percent_str[0] = '\0';
powerstate.s = percent_str;
powerstate.len = sizeof(percent_str);
menu_display_powerstate(&powerstate);
if (powerstate.battery_enabled)
{
powerstate_len = utf8len(percent_str);
if (powerstate_len > 0)
{
unsigned powerstate_x;
enum rgui_symbol_type powerstate_symbol;
uint16_t powerstate_color = (powerstate.percent > RGUI_BATTERY_WARN_THRESHOLD || powerstate.charging)
? rgui->colors.title_color
: rgui->colors.hover_color;
if (powerstate.charging)
powerstate_symbol = RGUI_SYMBOL_CHARGING;
else
{
if (powerstate.percent > 80)
powerstate_symbol = RGUI_SYMBOL_BATTERY_100;
else if (powerstate.percent > 60)
powerstate_symbol = RGUI_SYMBOL_BATTERY_80;
else if (powerstate.percent > 40)
powerstate_symbol = RGUI_SYMBOL_BATTERY_60;
else if (powerstate.percent > 20)
powerstate_symbol = RGUI_SYMBOL_BATTERY_40;
else
powerstate_symbol = RGUI_SYMBOL_BATTERY_20;
}
/* Note: percent symbol is particularly hideous when
* drawn using RGUI's bitmap font, so strip it off the
* end of the output string... */
percent_str[powerstate_len - 1] = '\0';
powerstate_x = (unsigned)(term_end_x -
(RGUI_SYMBOL_WIDTH_STRIDE + (powerstate_len * rgui->font_width_stride)));
/* Draw symbol */
rgui_blit_symbol(rgui, fb_width, powerstate_x, title_y, powerstate_symbol,
powerstate_color, rgui->colors.shadow_color);
/* Print text */
rgui_blit_line(rgui, fb_width,
powerstate_x + RGUI_SYMBOL_WIDTH_STRIDE + rgui->font_width_stride, title_y,
percent_str, powerstate_color, rgui->colors.shadow_color);
/* Final length of battery indicator is 'powerstate_len' + a
* spacer of 3 characters */
powerstate_len += 3;
}
}
}
/* Print title */
title_max_len = rgui->term_layout.width - 5 - (powerstate_len > 5 ? powerstate_len : 5);
title_buf[0] = '\0';
if (use_smooth_ticker)
{
ticker_smooth.selected = true;
ticker_smooth.field_width = (unsigned)(title_max_len * rgui->font_width_stride);
ticker_smooth.src_str = rgui->menu_title;
ticker_smooth.dst_str = title_buf;
ticker_smooth.dst_str_len = sizeof(title_buf);
ticker_smooth.x_offset = &ticker_x_offset;
/* If title is scrolling, then title_len == title_max_len */
if (gfx_animation_ticker_smooth(&ticker_smooth))
title_len = title_max_len;
else
title_len = utf8len(title_buf);
}
else
{
ticker.s = title_buf;
ticker.len = title_max_len;
ticker.str = rgui->menu_title;
ticker.selected = true;
gfx_animation_ticker(&ticker);
title_len = utf8len(title_buf);
}
string_to_upper(title_buf);
title_x = (unsigned)(ticker_x_offset
+ rgui->term_layout.start_x
+ (rgui->term_layout.width - title_len)
* rgui->font_width_stride / 2);
/* Title is always centred, unless it is long enough
* to infringe upon the battery indicator, in which case
* we shift it to the left */
if (powerstate_len > 5)
if (title_len > title_max_len - (powerstate_len - 5))
title_x -= (powerstate_len - 5) * rgui->font_width_stride / 2;
rgui_blit_line(rgui, fb_width, title_x, title_y,
title_buf, rgui->colors.title_color, rgui->colors.shadow_color);
/* Print menu entries */
x = rgui->term_layout.start_x;
y = rgui->term_layout.start_y;
new_start = menu_st->entries.begin;
for (i = new_start; i < end; i++, y += rgui->font_height_stride)
{
char entry_title_buf[255];
char type_str_buf[255];
menu_entry_t entry;
const char *entry_value = NULL;
size_t entry_title_max_len = 0;
unsigned entry_value_len = 0;
enum rgui_entry_value_type entry_value_type = RGUI_ENTRY_VALUE_NONE;
bool entry_selected = (i == selection);
uint16_t entry_color = entry_selected
? rgui->colors.hover_color
: rgui->colors.normal_color;
if (i > (selection + 100))
continue;
entry_title_buf[0] = '\0';
type_str_buf[0] = '\0';
/* Get current entry */
MENU_ENTRY_INITIALIZE(entry);
entry.flags |= MENU_ENTRY_FLAG_RICH_LABEL_ENABLED
| MENU_ENTRY_FLAG_VALUE_ENABLED;
menu_entry_get(&entry, 0, (unsigned)i, NULL, true);
if (entry.enum_idx == MENU_ENUM_LABEL_CHEEVOS_PASSWORD)
entry_value = entry.password_value;
else
entry_value = entry.value;
/* Get base length of entry title field */
entry_title_max_len = rgui->term_layout.width - (1 + 2);
/* If showing mini thumbnails, reduce title field length accordingly */
if (show_mini_thumbnails)
{
unsigned term_offset = rgui_swap_thumbnails
? (unsigned)(rgui->term_layout.height - (i - new_start) - 1)
: (unsigned)(i - new_start);
unsigned thumbnail_width = 0;
/* Note:
* - 'Right' thumbnail is drawn at the top
* - 'Left' thumbnail is drawn at the bottom
* ...unless thumbnail postions are swapped.
* (legacy naming, unfortunately...) */
/* An annoyance - cannot assume terminal will have a
* standard layout (even though it always will...),
* so have to check whether there are an odd or even
* number of entries... */
if ((rgui->term_layout.height & 1) == 0)
{
/* Even number of entries */
if ((show_thumbnail && (term_offset <= term_mid_point)) ||
(show_left_thumbnail && (term_offset > term_mid_point)))
thumbnail_width = thumbnail_panel_width;
}
else
{
/* Odd number of entries (will always be the case) */
if ((show_thumbnail && (term_offset < term_mid_point)) ||
(show_left_thumbnail && (term_offset > term_mid_point)) ||
((show_thumbnail || show_left_thumbnail) && (term_offset == term_mid_point)))
thumbnail_width = thumbnail_panel_width;
}
entry_title_max_len -= (thumbnail_width / rgui->font_width_stride) + 1;
}
/* Get 'type' of entry value component */
entry_value_type = rgui_get_entry_value_type(
entry_value,
entry.setting_type,
(entry.flags & MENU_ENTRY_FLAG_CHECKED) ? true : false,
rgui_switch_icons);
switch (entry_value_type)
{
case RGUI_ENTRY_VALUE_TEXT:
/* If using full width layout, resize fields
* according to actual length of value string.
* Otherwise, use classic fixed widths 'rounded
* down' to current value_maxlen */
entry_value_len = rgui_full_width_layout
? (unsigned)utf8len(entry_value)
: entry.spacing;
entry_value_len = (entry_value_len > rgui->term_layout.value_maxlen)
? rgui->term_layout.value_maxlen
: entry_value_len;
/* Update width of entry title field */
entry_title_max_len -= entry_value_len + 2;
break;
case RGUI_ENTRY_VALUE_SWITCH_ON:
case RGUI_ENTRY_VALUE_SWITCH_OFF:
/* Switch icon is 3 characters wide
* (if using classic fixed width layout,
* set maximum width to ensure icon is
* aligned with left hand edge of values
* column) */
entry_value_len = rgui_full_width_layout
? 3
: (RGUI_ENTRY_VALUE_MAXLEN > rgui->term_layout.value_maxlen)
? rgui->term_layout.value_maxlen
: RGUI_ENTRY_VALUE_MAXLEN;
/* Update width of entry title field */
entry_title_max_len -= entry_value_len + 2;
break;
default:
break;
}
/* Format entry title string */
if (use_smooth_ticker)
{
ticker_smooth.selected = entry_selected;
ticker_smooth.field_width = (unsigned)(entry_title_max_len * rgui->font_width_stride);
if (!string_is_empty(entry.rich_label))
ticker_smooth.src_str = entry.rich_label;
else
ticker_smooth.src_str = entry.path;
ticker_smooth.dst_str = entry_title_buf;
ticker_smooth.dst_str_len = sizeof(entry_title_buf);
ticker_smooth.x_offset = &ticker_x_offset;
gfx_animation_ticker_smooth(&ticker_smooth);
}
else
{
ticker.s = entry_title_buf;
ticker.len = entry_title_max_len;
if (!string_is_empty(entry.rich_label))
ticker.str = entry.rich_label;
else
ticker.str = entry.path;
ticker.selected = entry_selected;
gfx_animation_ticker(&ticker);
}
/* Print entry title */
rgui_blit_line(rgui,
fb_width,
ticker_x_offset + x + (2 * rgui->font_width_stride),
y,
entry_title_buf,
entry_color,
rgui->colors.shadow_color);
/* Print entry value, if required */
switch (entry_value_type)
{
case RGUI_ENTRY_VALUE_TEXT:
/* Format entry value string */
if (use_smooth_ticker)
{
ticker_smooth.field_width = entry_value_len * rgui->font_width_stride;
ticker_smooth.src_str = entry_value;
ticker_smooth.dst_str = type_str_buf;
ticker_smooth.dst_str_len = sizeof(type_str_buf);
ticker_smooth.x_offset = &ticker_x_offset;
gfx_animation_ticker_smooth(&ticker_smooth);
}
else
{
ticker.s = type_str_buf;
ticker.len = entry_value_len;
ticker.str = entry_value;
gfx_animation_ticker(&ticker);
}
{
uint16_t entry_value_color = entry_color;
if (!entry_selected &&
( string_is_equal(entry_value, "null")
|| string_is_equal(entry_value, "OFF")
|| string_is_equal(entry_value, "...")))
entry_value_color = rgui->colors.disabled_color;
/* Print entry value */
rgui_blit_line(rgui,
fb_width,
ticker_x_offset + term_end_x - ((entry_value_len + 1) * rgui->font_width_stride),
y,
type_str_buf,
entry_value_color, rgui->colors.shadow_color);
}
break;
case RGUI_ENTRY_VALUE_SWITCH_ON:
rgui_render_toggle_switch(rgui,
fb_width,
rgui_full_width_layout
? (term_end_x - ((RGUI_SYMBOL_WIDTH_STRIDE * 3) + rgui->font_width_stride))
: (term_end_x - ((entry_value_len + 1) * rgui->font_width_stride)),
y,
true,
entry_color,
rgui->colors.shadow_color);
break;
case RGUI_ENTRY_VALUE_SWITCH_OFF:
rgui_render_toggle_switch(rgui,
fb_width,
rgui_full_width_layout
? (term_end_x - ((RGUI_SYMBOL_WIDTH_STRIDE * 3) + rgui->font_width_stride))
: (term_end_x - ((entry_value_len + 1) * rgui->font_width_stride)),
y,
false,
(entry_selected) ? entry_color : rgui->colors.disabled_color,
rgui->colors.shadow_color);
break;
case RGUI_ENTRY_VALUE_CHECKMARK:
/* Print marker for currently selected
* item in drop-down lists */
rgui_blit_symbol(rgui,
fb_width,
x + rgui->font_width_stride,
y,
RGUI_SYMBOL_CHECKMARK,
entry_color,
rgui->colors.shadow_color);
break;
default:
break;
}
/* Print selection marker, if required */
if (entry_selected)
rgui_blit_line(rgui, fb_width, x, y, ">",
entry_color, rgui->colors.shadow_color);
}
/* Draw mini thumbnails, if required */
if (show_savestate_thumbnail)
{
thumbnail_t *thumbnail_savestate = &rgui->mini_left_thumbnail;
if (show_savestate_thumbnail && thumbnail_savestate)
rgui_render_mini_thumbnail(rgui, thumbnail_savestate,
rgui->frame_buf.data,
GFX_THUMBNAIL_LEFT,
fb_width, fb_height, fb_pitch,
menu_rgui_swap_thumbnails);
}
else if (show_mini_thumbnails)
{
thumbnail_t *thumbnail1 = &rgui->mini_thumbnail;
thumbnail_t *thumbnail2 = &rgui->mini_left_thumbnail;
if (show_thumbnail && thumbnail1)
rgui_render_mini_thumbnail(rgui, thumbnail1,
rgui->frame_buf.data,
GFX_THUMBNAIL_RIGHT,
fb_width, fb_height, fb_pitch,
menu_rgui_swap_thumbnails);
if (show_left_thumbnail && thumbnail2)
rgui_render_mini_thumbnail(rgui, thumbnail2,
rgui->frame_buf.data,
GFX_THUMBNAIL_LEFT,
fb_width, fb_height, fb_pitch,
menu_rgui_swap_thumbnails);
}
/* Print menu sublabel/core name (if required) */
if (menu_show_sublabels && !string_is_empty(rgui->menu_sublabel))
{
char sublabel_buf[MENU_SUBLABEL_MAX_LENGTH];
sublabel_buf[0] = '\0';
if (use_smooth_ticker)
{
ticker_smooth.selected = true;
ticker_smooth.field_width = core_name_len * rgui->font_width_stride;
ticker_smooth.src_str = rgui->menu_sublabel;
ticker_smooth.dst_str = sublabel_buf;
ticker_smooth.dst_str_len = sizeof(sublabel_buf);
ticker_smooth.x_offset = &ticker_x_offset;
gfx_animation_ticker_smooth(&ticker_smooth);
}
else
{
ticker.s = sublabel_buf;
ticker.len = core_name_len;
ticker.str = rgui->menu_sublabel;
ticker.selected = true;
gfx_animation_ticker(&ticker);
}
rgui_blit_line(rgui,
fb_width,
ticker_x_offset + rgui->term_layout.start_x + rgui->font_width_stride,
(rgui->term_layout.height * rgui->font_height_stride) + rgui->term_layout.start_y + 2,
sublabel_buf,
rgui->colors.hover_color,
rgui->colors.shadow_color);
}
else if (menu_core_enable)
{
char core_title[64];
char core_title_buf[64];
core_title[0] = core_title_buf[0] = '\0';
menu_entries_get_core_title(core_title, sizeof(core_title));
if (use_smooth_ticker)
{
ticker_smooth.selected = true;
ticker_smooth.field_width = core_name_len * rgui->font_width_stride;
ticker_smooth.src_str = core_title;
ticker_smooth.dst_str = core_title_buf;
ticker_smooth.dst_str_len = sizeof(core_title_buf);
ticker_smooth.x_offset = &ticker_x_offset;
gfx_animation_ticker_smooth(&ticker_smooth);
}
else
{
ticker.s = core_title_buf;
ticker.len = core_name_len;
ticker.str = core_title;
ticker.selected = true;
gfx_animation_ticker(&ticker);
}
rgui_blit_line(rgui,
fb_width,
ticker_x_offset + rgui->term_layout.start_x + rgui->font_width_stride,
(rgui->term_layout.height * rgui->font_height_stride) + rgui->term_layout.start_y + 2,
core_title_buf,
rgui->colors.hover_color,
rgui->colors.shadow_color);
}
/* Print clock (if required) */
if (menu_timedate_enable)
{
gfx_display_ctx_datetime_t datetime;
char timedate[16];
timedate[0] = '\0';
datetime.s = timedate;
datetime.len = sizeof(timedate);
datetime.time_mode = MENU_TIMEDATE_STYLE_HM;
datetime.date_separator = MENU_TIMEDATE_DATE_SEPARATOR_HYPHEN;
menu_display_timedate(&datetime);
rgui_blit_line(rgui,
fb_width,
timedate_x,
(rgui->term_layout.height * rgui->font_height_stride) + rgui->term_layout.start_y + 2,
timedate,
rgui->colors.hover_color,
rgui->colors.shadow_color);
}
}
if (!string_is_empty(rgui->msgbox))
{
rgui_render_messagebox(rgui, rgui->msgbox, fb_width, fb_height);
rgui->msgbox[0] = '\0';
rgui->flags |= RGUI_FLAG_FORCE_REDRAW;
}
if (rgui->flags & RGUI_FLAG_SHOW_MOUSE)
{
bool cursor_visible = video_fullscreen
&& menu_mouse_enable;
/* Blit cursor */
if (cursor_visible && rgui->frame_buf.data)
{
rgui_color_rect(rgui->frame_buf.data, fb_width, fb_height,
rgui->pointer.x, rgui->pointer.y - 5, 1, 11, rgui->colors.normal_color);
rgui_color_rect(rgui->frame_buf.data, fb_width, fb_height,
rgui->pointer.x - 5, rgui->pointer.y, 11, 1, rgui->colors.normal_color);
}
}
}
static void rgui_framebuffer_free(frame_buf_t *framebuffer)
{
if (!framebuffer)
return;
framebuffer->width = 0;
framebuffer->height = 0;
if (framebuffer->data)
free(framebuffer->data);
framebuffer->data = NULL;
}
static void rgui_thumbnail_free(thumbnail_t *thumbnail)
{
if (!thumbnail)
return;
thumbnail->max_width = 0;
thumbnail->max_height = 0;
thumbnail->width = 0;
thumbnail->height = 0;
thumbnail->is_valid = false;
thumbnail->path[0] = '\0';
if (thumbnail->data)
free(thumbnail->data);
thumbnail->data = NULL;
}
bool rgui_is_video_config_equal(
rgui_video_settings_t *config_a,
rgui_video_settings_t *config_b)
{
return (config_a->aspect_ratio_idx == config_b->aspect_ratio_idx)
&& (config_a->viewport.width == config_b->viewport.width)
&& (config_a->viewport.height == config_b->viewport.height)
&& (config_a->viewport.x == config_b->viewport.x)
&& (config_a->viewport.y == config_b->viewport.y);
}
static void rgui_get_video_config(
rgui_video_settings_t *video_settings,
settings_t *settings,
unsigned video_aspect_ratio_idx)
{
/* Could use settings->video_viewport_custom directly,
* but this seems to be the standard way of doing it... */
video_viewport_t *custom_vp = &settings->video_viewport_custom;
video_settings->aspect_ratio_idx = video_aspect_ratio_idx;
video_settings->viewport.width = custom_vp->width;
video_settings->viewport.height = custom_vp->height;
video_settings->viewport.x = custom_vp->x;
video_settings->viewport.y = custom_vp->y;
}
static void rgui_set_video_config(
rgui_t *rgui,
settings_t *settings,
rgui_video_settings_t *video_settings,
bool delay_update)
{
/* Could use settings->video_viewport_custom directly,
* but this seems to be the standard way of doing it... */
video_viewport_t *custom_vp = &settings->video_viewport_custom;
settings->uints.video_aspect_ratio_idx = video_settings->aspect_ratio_idx;
custom_vp->width = video_settings->viewport.width;
custom_vp->height = video_settings->viewport.height;
custom_vp->x = video_settings->viewport.x;
custom_vp->y = video_settings->viewport.y;
aspectratio_lut[ASPECT_RATIO_CUSTOM].value =
(float)custom_vp->width / custom_vp->height;
if (delay_update)
rgui->flags |= RGUI_FLAG_ASPECT_UPDATE_PENDING;
else
{
command_event(CMD_EVENT_VIDEO_SET_ASPECT_RATIO, NULL);
rgui->flags &= ~RGUI_FLAG_ASPECT_UPDATE_PENDING;
}
}
/* Note: This function is only called when aspect ratio
* lock is enabled */
static void rgui_update_menu_viewport(
rgui_t *rgui,
gfx_display_t *p_disp,
unsigned menu_rgui_aspect_ratio_lock)
{
struct video_viewport vp;
unsigned fb_width = p_disp->framebuf_width;
unsigned fb_height = p_disp->framebuf_height;
#ifndef GEKKO
#ifdef DINGUX
menu_rgui_aspect_ratio_lock = RGUI_ASPECT_RATIO_LOCK_NONE;
#endif
#endif
video_driver_get_viewport_info(&vp);
/* Could do this once in rgui_init(), but seems cleaner to
* handle all video config in one place... */
rgui->menu_video_settings.aspect_ratio_idx = ASPECT_RATIO_CUSTOM;
/* Determine custom viewport layout */
if (fb_width > 0 && fb_height > 0 && vp.full_width > 0 && vp.full_height > 0)
{
#if defined(GEKKO)
/* The Wii is a special case, since it uses anamorphic
* widescreen. The display aspect ratio cannot therefore
* be determined simply by dividing viewport width by height */
float delta;
#ifdef HW_RVL
float device_aspect = (CONF_GetAspectRatio() == CONF_ASPECT_4_3)
? (4.0f / 3.0f)
: (16.0f / 9.0f);
#else
float device_aspect = (4.0f / 3.0f);
#endif
float desired_aspect = (float)fb_width / (float)fb_height;
if (device_aspect > desired_aspect)
{
delta = (desired_aspect / device_aspect - 1.0f) / 2.0f + 0.5f;
rgui->menu_video_settings.viewport.width = (unsigned)(2.0f * (float)vp.full_width * delta);
rgui->menu_video_settings.viewport.height = vp.full_height;
}
else
{
delta = (device_aspect / desired_aspect - 1.0f) / 2.0f + 0.5f;
rgui->menu_video_settings.viewport.height = (unsigned)(2.0f * (float)vp.full_height * delta);
rgui->menu_video_settings.viewport.width = vp.full_width;
}
#else
/* Check whether we need to perform integer scaling */
bool do_integer_scaling = (menu_rgui_aspect_ratio_lock == RGUI_ASPECT_RATIO_LOCK_INTEGER);
if (do_integer_scaling)
{
unsigned width_scale = (vp.full_width / fb_width);
unsigned height_scale = (vp.full_height / fb_height);
unsigned scale = (width_scale <= height_scale)
? width_scale
: height_scale;
if (scale > 0)
{
rgui->menu_video_settings.viewport.width = scale * fb_width;
rgui->menu_video_settings.viewport.height = scale * fb_height;
}
else
do_integer_scaling = false;
}
/* Check whether menu should be stretched to
* fill the screen, regardless of internal
* aspect ratio */
if (menu_rgui_aspect_ratio_lock == RGUI_ASPECT_RATIO_LOCK_FILL_SCREEN)
{
rgui->menu_video_settings.viewport.width = vp.full_width;
rgui->menu_video_settings.viewport.height = vp.full_height;
}
/* Normal non-integer aspect-ratio-correct scaling */
else if (!do_integer_scaling)
{
float display_aspect_ratio = (float)vp.full_width / (float)vp.full_height;
float aspect_ratio = (float)fb_width / (float)fb_height;
if (aspect_ratio > display_aspect_ratio)
{
rgui->menu_video_settings.viewport.width = vp.full_width;
rgui->menu_video_settings.viewport.height = fb_height * vp.full_width / fb_width;
}
else
{
rgui->menu_video_settings.viewport.height = vp.full_height;
rgui->menu_video_settings.viewport.width = fb_width * vp.full_height / fb_height;
}
}
#endif
/* Sanity check */
if (rgui->menu_video_settings.viewport.width < 1)
rgui->menu_video_settings.viewport.width = 1;
if (rgui->menu_video_settings.viewport.height < 1)
rgui->menu_video_settings.viewport.height = 1;
}
else
{
rgui->menu_video_settings.viewport.width = 1;
rgui->menu_video_settings.viewport.height = 1;
}
rgui->menu_video_settings.viewport.x = (vp.full_width - rgui->menu_video_settings.viewport.width) / 2;
rgui->menu_video_settings.viewport.y = (vp.full_height - rgui->menu_video_settings.viewport.height) / 2;
}
static bool rgui_set_aspect_ratio(
rgui_t *rgui,
gfx_display_t *p_disp,
bool delay_update)
{
unsigned base_term_width;
unsigned mini_thumbnail_term_width;
settings_t *settings = config_get_ptr();
#if defined(GEKKO)
/* Note: Maximum Wii frame buffer width is 424, not
* the usual 426, since the last two bits of the
* width value must be zero... */
unsigned max_frame_buf_width = 424;
#elif defined(DINGUX)
/* Dingux devices use a fixed framebuffer size */
unsigned max_frame_buf_width = RGUI_DINGUX_FB_WIDTH;
#else
struct video_viewport vp;
unsigned max_frame_buf_width = RGUI_MAX_FB_WIDTH;
#endif
#if defined(DINGUX)
unsigned aspect_ratio = RGUI_DINGUX_ASPECT_RATIO;
unsigned aspect_ratio_lock = RGUI_ASPECT_RATIO_LOCK_NONE;
#else
unsigned aspect_ratio = settings->uints.menu_rgui_aspect_ratio;
unsigned aspect_ratio_lock = settings->uints.menu_rgui_aspect_ratio_lock;
#endif
#ifdef DJGPP
const char *driver_ident = video_driver_get_ident();
#endif
rgui_framebuffer_free(&rgui->frame_buf);
rgui_framebuffer_free(&rgui->background_buf);
rgui_thumbnail_free(&rgui->fs_thumbnail);
rgui_thumbnail_free(&rgui->mini_thumbnail);
rgui_thumbnail_free(&rgui->mini_left_thumbnail);
/* Cache new aspect ratio */
rgui->menu_aspect_ratio = aspect_ratio;
/* Set frame buffer dimensions: */
/* Frame buffer height */
#if defined(GEKKO)
/* Since Wii graphics driver can change frame buffer
* dimensions at will, have to read currently set
* values */
rgui->frame_buf.height = p_disp->framebuf_height;
#elif defined(DINGUX)
/* Dingux devices use a fixed framebuffer size */
rgui->frame_buf.height = RGUI_DINGUX_FB_HEIGHT;
#else
/* If window height is less than RGUI default
* height of 240, allow the frame buffer to
* 'shrink' to a minimum height of 192 */
rgui->frame_buf.height = 240;
video_driver_get_viewport_info(&vp);
if (vp.full_height < rgui->frame_buf.height)
rgui->frame_buf.height = (vp.full_height > RGUI_MIN_FB_HEIGHT)
? vp.full_height
: RGUI_MIN_FB_HEIGHT;
#endif
/* Frame buffer width */
switch (rgui->menu_aspect_ratio)
{
case RGUI_ASPECT_RATIO_16_9:
if (rgui->frame_buf.height == 240)
rgui->frame_buf.width = 424;
else
rgui->frame_buf.width = RGUI_ROUND_FB_WIDTH(
(16.0f / 9.0f) * (float)rgui->frame_buf.height);
base_term_width = rgui->frame_buf.width;
break;
case RGUI_ASPECT_RATIO_16_9_CENTRE:
if (rgui->frame_buf.height == 240)
{
rgui->frame_buf.width = 424;
base_term_width = 320;
}
else
{
rgui->frame_buf.width = RGUI_ROUND_FB_WIDTH(
(16.0f / 9.0f) * (float)rgui->frame_buf.height);
base_term_width = RGUI_ROUND_FB_WIDTH(
( 4.0f / 3.0f) * (float)rgui->frame_buf.height);
}
break;
case RGUI_ASPECT_RATIO_16_10:
if (rgui->frame_buf.height == 240)
rgui->frame_buf.width = 384;
else
rgui->frame_buf.width = RGUI_ROUND_FB_WIDTH(
(16.0f / 10.0f) * (float)rgui->frame_buf.height);
base_term_width = rgui->frame_buf.width;
break;
case RGUI_ASPECT_RATIO_16_10_CENTRE:
if (rgui->frame_buf.height == 240)
{
rgui->frame_buf.width = 384;
base_term_width = 320;
}
else
{
rgui->frame_buf.width = RGUI_ROUND_FB_WIDTH(
(16.0f / 10.0f) * (float)rgui->frame_buf.height);
base_term_width = RGUI_ROUND_FB_WIDTH(
( 4.0f / 3.0f) * (float)rgui->frame_buf.height);
}
break;
case RGUI_ASPECT_RATIO_21_9:
if (rgui->frame_buf.height == 240)
rgui->frame_buf.width = max_frame_buf_width;
else
rgui->frame_buf.width = RGUI_ROUND_FB_WIDTH(
(21.0f / 9.0f) * (float)rgui->frame_buf.height);
base_term_width = rgui->frame_buf.width;
break;
case RGUI_ASPECT_RATIO_21_9_CENTRE:
if (rgui->frame_buf.height == 240)
{
rgui->frame_buf.width = max_frame_buf_width;
base_term_width = 320;
}
else
{
rgui->frame_buf.width = RGUI_ROUND_FB_WIDTH(
(21.0f / 9.0f) * (float)rgui->frame_buf.height);
base_term_width = RGUI_ROUND_FB_WIDTH(
( 4.0f / 3.0f) * (float)rgui->frame_buf.height);
}
break;
case RGUI_ASPECT_RATIO_3_2:
if (rgui->frame_buf.height == 240)
rgui->frame_buf.width = 360;
else
rgui->frame_buf.width = RGUI_ROUND_FB_WIDTH(
(3.0f / 2.0f) * (float)rgui->frame_buf.height);
base_term_width = rgui->frame_buf.width;
break;
case RGUI_ASPECT_RATIO_3_2_CENTRE:
if (rgui->frame_buf.height == 240)
{
rgui->frame_buf.width = 360;
base_term_width = 320;
}
else
{
rgui->frame_buf.width = RGUI_ROUND_FB_WIDTH(
(3.0f / 2.0f) * (float)rgui->frame_buf.height);
base_term_width = RGUI_ROUND_FB_WIDTH(
( 4.0f / 3.0f) * (float)rgui->frame_buf.height);
}
break;
case RGUI_ASPECT_RATIO_5_3:
if (rgui->frame_buf.height == 240)
rgui->frame_buf.width = 400;
else
rgui->frame_buf.width = RGUI_ROUND_FB_WIDTH(
(5.0f / 3.0f) * (float)rgui->frame_buf.height);
base_term_width = rgui->frame_buf.width;
break;
case RGUI_ASPECT_RATIO_5_3_CENTRE:
if (rgui->frame_buf.height == 240)
{
rgui->frame_buf.width = 400;
base_term_width = 320;
}
else
{
rgui->frame_buf.width = RGUI_ROUND_FB_WIDTH(
(5.0f / 3.0f) * (float)rgui->frame_buf.height);
base_term_width = RGUI_ROUND_FB_WIDTH(
( 4.0f / 3.0f) * (float)rgui->frame_buf.height);
}
break;
case RGUI_ASPECT_RATIO_AUTO:
{
/* Use 4:3 as base, and adjust width according to core geometry */
video_driver_state_t *video_st = video_state_get_ptr();
if (rgui->frame_buf.height == 240)
rgui->frame_buf.width = 320;
else
rgui->frame_buf.width = RGUI_ROUND_FB_WIDTH(
(4.0f / 3.0f) * (float)rgui->frame_buf.height);
base_term_width = rgui->frame_buf.width;
if (video_st && video_st->av_info.geometry.aspect_ratio > 0)
rgui->frame_buf.width = RGUI_ROUND_FB_WIDTH(
rgui->frame_buf.height * video_st->av_info.geometry.aspect_ratio);
}
break;
default:
/* 4:3 */
if (rgui->frame_buf.height == 240)
rgui->frame_buf.width = 320;
else
rgui->frame_buf.width = RGUI_ROUND_FB_WIDTH(
( 4.0f / 3.0f) * (float)rgui->frame_buf.height);
base_term_width = rgui->frame_buf.width;
break;
}
#ifdef DJGPP
if (string_is_equal(driver_ident, "vga"))
{
rgui->frame_buf.width = 320;
rgui->frame_buf.height = 200;
}
#endif
/* Ensure frame buffer/terminal width is sane
* - Must be less than max_frame_buf_width
* (note that this is a redundant safety
* check - it can never actually happen...)
* - On platforms other than Wii and dingux, must
* be less than window width but greater than
* defined minimum width */
rgui->frame_buf.width = (rgui->frame_buf.width > max_frame_buf_width)
? max_frame_buf_width
: rgui->frame_buf.width;
base_term_width = (base_term_width > rgui->frame_buf.width)
? rgui->frame_buf.width
: base_term_width;
#if !(defined(GEKKO) || defined(DINGUX))
if (vp.full_width < rgui->frame_buf.width)
{
rgui->frame_buf.width = (vp.full_width > RGUI_MIN_FB_WIDTH)
? RGUI_ROUND_FB_WIDTH(vp.full_width)
: RGUI_MIN_FB_WIDTH;
/* An annoyance: have to rescale the frame buffer
* height and terminal width to maintain the correct
* aspect ratio... */
switch (rgui->menu_aspect_ratio)
{
case RGUI_ASPECT_RATIO_16_9:
rgui->frame_buf.height = (unsigned)(
( 9.0f / 16.0f) * (float)rgui->frame_buf.width);
base_term_width = rgui->frame_buf.width;
break;
case RGUI_ASPECT_RATIO_16_9_CENTRE:
rgui->frame_buf.height = (unsigned)(
( 9.0f / 16.0f) * (float)rgui->frame_buf.width);
base_term_width = RGUI_ROUND_FB_WIDTH(
( 4.0f / 3.0f) * (float)rgui->frame_buf.height);
base_term_width = (base_term_width < RGUI_MIN_FB_WIDTH) ?
RGUI_MIN_FB_WIDTH : base_term_width;
break;
case RGUI_ASPECT_RATIO_16_10:
rgui->frame_buf.height = (unsigned)(
(10.0f / 16.0f) * (float)rgui->frame_buf.width);
base_term_width = rgui->frame_buf.width;
break;
case RGUI_ASPECT_RATIO_16_10_CENTRE:
rgui->frame_buf.height = (unsigned)(
(10.0f / 16.0f) * (float)rgui->frame_buf.width);
base_term_width = RGUI_ROUND_FB_WIDTH(
( 4.0f / 3.0f) * (float)rgui->frame_buf.height);
base_term_width = (base_term_width < RGUI_MIN_FB_WIDTH) ?
RGUI_MIN_FB_WIDTH : base_term_width;
break;
case RGUI_ASPECT_RATIO_21_9:
rgui->frame_buf.height = (unsigned)(
( 9.0f / 21.0f) * (float)rgui->frame_buf.width);
base_term_width = rgui->frame_buf.width;
break;
case RGUI_ASPECT_RATIO_21_9_CENTRE:
rgui->frame_buf.height = (unsigned)(
( 9.0f / 21.0f) * (float)rgui->frame_buf.width);
base_term_width = RGUI_ROUND_FB_WIDTH(
( 4.0f / 3.0f) * (float)rgui->frame_buf.height);
base_term_width = (base_term_width < RGUI_MIN_FB_WIDTH) ?
RGUI_MIN_FB_WIDTH : base_term_width;
break;
case RGUI_ASPECT_RATIO_3_2:
rgui->frame_buf.height = (unsigned)(
(3.0f / 2.0f) * (float)rgui->frame_buf.width);
base_term_width = rgui->frame_buf.width;
break;
case RGUI_ASPECT_RATIO_3_2_CENTRE:
rgui->frame_buf.height = (unsigned)(
(3.0f / 2.0f) * (float)rgui->frame_buf.width);
base_term_width = RGUI_ROUND_FB_WIDTH(
( 4.0f / 3.0f) * (float)rgui->frame_buf.height);
base_term_width = (base_term_width < RGUI_MIN_FB_WIDTH) ?
RGUI_MIN_FB_WIDTH : base_term_width;
break;
case RGUI_ASPECT_RATIO_5_3:
rgui->frame_buf.height = (unsigned)(
(5.0f / 3.0f) * (float)rgui->frame_buf.width);
base_term_width = rgui->frame_buf.width;
break;
case RGUI_ASPECT_RATIO_5_3_CENTRE:
rgui->frame_buf.height = (unsigned)(
(5.0f / 3.0f) * (float)rgui->frame_buf.width);
base_term_width = RGUI_ROUND_FB_WIDTH(
( 4.0f / 3.0f) * (float)rgui->frame_buf.height);
base_term_width = (base_term_width < RGUI_MIN_FB_WIDTH) ?
RGUI_MIN_FB_WIDTH : base_term_width;
break;
default:
/* 4:3 */
rgui->frame_buf.height = (unsigned)(
( 3.0f / 4.0f) * (float)rgui->frame_buf.width);
base_term_width = rgui->frame_buf.width;
break;
}
}
#endif
/* Allocate frame buffer */
rgui->frame_buf.data = (uint16_t*)calloc(
rgui->frame_buf.width * rgui->frame_buf.height, sizeof(uint16_t));
if (!rgui->frame_buf.data)
return false;
/* Configure 'menu display' settings */
p_disp->framebuf_width = rgui->frame_buf.width;
p_disp->framebuf_height = rgui->frame_buf.height;
p_disp->framebuf_pitch = rgui->frame_buf.width * sizeof(uint16_t);
/* Determine terminal layout */
rgui->term_layout.start_x = (3 * 5) + 1;
rgui->term_layout.start_y = (3 * 5) + rgui->font_height_stride;
rgui->term_layout.width = (base_term_width - (2 * rgui->term_layout.start_x)) / rgui->font_width_stride;
rgui->term_layout.height = (rgui->frame_buf.height - (2 * rgui->term_layout.start_y)) / rgui->font_height_stride;
rgui->term_layout.value_maxlen = (unsigned)((RGUI_ENTRY_VALUE_MAXLEN_FRACTION * (float)rgui->term_layout.width) + 1.0f);
/* > 'Start X/Y' adjustments */
rgui->term_layout.start_x = (rgui->frame_buf.width - (rgui->term_layout.width * rgui->font_width_stride)) / 2;
rgui->term_layout.start_y = (rgui->frame_buf.height - (rgui->term_layout.height * rgui->font_height_stride)) / 2;
/* Allocate background buffer */
rgui->background_buf.width = rgui->frame_buf.width;
rgui->background_buf.height = rgui->frame_buf.height;
rgui->background_buf.data = (uint16_t*)calloc(
rgui->background_buf.width * rgui->background_buf.height, sizeof(uint16_t));
if (!rgui->background_buf.data)
return false;
/* Allocate thumbnail buffer */
rgui->fs_thumbnail.max_width = rgui->frame_buf.width;
rgui->fs_thumbnail.max_height = rgui->frame_buf.height - (unsigned)(rgui->font_height_stride * 2.0f) - 1;
rgui->fs_thumbnail.data = (uint16_t*)calloc(
rgui->fs_thumbnail.max_width * rgui->fs_thumbnail.max_height, sizeof(uint16_t));
if (!rgui->fs_thumbnail.data)
return false;
/* Allocate mini thumbnail buffers */
mini_thumbnail_term_width = (unsigned)((float)rgui->term_layout.width * (2.0f / 5.0f));
if (mini_thumbnail_term_width > 19)
mini_thumbnail_term_width = 19;
rgui->mini_thumbnail_max_width = mini_thumbnail_term_width * rgui->font_width_stride;
rgui->mini_thumbnail_max_height = (unsigned)((rgui->term_layout.height * rgui->font_height_stride) * 0.5f) - 2;
rgui->mini_thumbnail.max_width = rgui->mini_thumbnail_max_width;
rgui->mini_thumbnail.max_height = rgui->mini_thumbnail_max_height;
rgui->mini_thumbnail.data = (uint16_t*)calloc(
rgui->mini_thumbnail.max_width * rgui->mini_thumbnail.max_height, sizeof(uint16_t));
if (!rgui->mini_thumbnail.data)
return false;
rgui->mini_left_thumbnail.max_width = rgui->mini_thumbnail_max_width;
rgui->mini_left_thumbnail.max_height = rgui->mini_thumbnail_max_height;
rgui->mini_left_thumbnail.data = (uint16_t*)calloc(
rgui->mini_left_thumbnail.max_width * rgui->mini_left_thumbnail.max_height, sizeof(uint16_t));
if (!rgui->mini_left_thumbnail.data)
return false;
/* Trigger background/display update */
rgui->theme_preset_path[0] = '\0';
rgui->last_theme_dynamic_path[0] = '\0';
rgui->flags |= RGUI_FLAG_BG_MODIFIED
| RGUI_FLAG_FORCE_REDRAW;
/* If aspect ratio lock is enabled, notify
* video driver of change */
if ( (aspect_ratio_lock != RGUI_ASPECT_RATIO_LOCK_NONE)
&& (!(rgui->flags & RGUI_FLAG_IGNORE_RESIZE_EVENTS)))
{
rgui_update_menu_viewport(rgui, p_disp, settings->uints.menu_rgui_aspect_ratio_lock);
rgui_set_video_config(rgui, settings, &rgui->menu_video_settings, delay_update);
}
return true;
}
static void rgui_menu_animation_update_time(
float *ticker_pixel_increment,
unsigned video_width,
unsigned video_height)
{
/* RGUI framebuffer size is independent of
* display resolution, so have to use a fixed
* multiplier for smooth scrolling ticker text.
* We choose a value such that text is scrolled
* 1 pixel every 4 frames when ticker speed is 1x,
* which matches almost exactly the scroll speed
* of non-smooth ticker text (scrolling 1 pixel
* every 2 frames is optimal, but may be too fast
* for some users - so play it safe. Users can always
* set ticker speed to 2x if they prefer) */
*(ticker_pixel_increment) *= 0.25f;
}
static void *rgui_init(void **userdata, bool video_is_threaded)
{
unsigned new_font_height;
struct video_viewport vp;
size_t start = 0;
rgui_t *rgui = NULL;
settings_t *settings = config_get_ptr();
gfx_display_t *p_disp = disp_get_ptr();
gfx_animation_t *p_anim = anim_get_ptr();
#if defined(DINGUX)
unsigned aspect_ratio_lock = RGUI_ASPECT_RATIO_LOCK_NONE;
#else
unsigned aspect_ratio_lock = settings->uints.menu_rgui_aspect_ratio_lock;
#endif
unsigned rgui_color_theme = settings->uints.menu_rgui_color_theme;
const char *dynamic_theme_dir = settings->paths.directory_dynamic_wallpapers;
menu_handle_t *menu = (menu_handle_t*)calloc(1, sizeof(*menu));
struct menu_state *menu_st = menu_state_get_ptr();
if (!menu)
return NULL;
if (!(rgui = (rgui_t*)calloc(1, sizeof(rgui_t))))
goto error;
*userdata = rgui;
#ifdef HAVE_GFX_WIDGETS
/* We have to be somewhat careful here, since some
* platforms do not like video_driver_texture-related
* operations (e.g. 3DS). We would hope that these
* platforms will always have HAVE_GFX_WIDGETS disabled,
* but for extra safety we will only permit display widget
* additions when the current gfx driver reports that it
* has widget support */
if (gfx_widgets_ready())
{
rgui->flags |= RGUI_FLAG_WIDGETS_SUPPORTED;
gfx_display_init_white_texture();
}
#endif
rgui->menu_title[0] = '\0';
rgui->menu_sublabel[0] = '\0';
rgui->flags &= ~RGUI_FLAG_IS_PLAYLIST;
/* Set pixel format conversion function */
if (rgui_set_pixel_format_function())
rgui->flags |= RGUI_FLAG_TRANSPARENCY_SUPPORTED;
/* Initialise fonts */
if (!rgui_fonts_init(rgui))
goto error;
/* Cache initial video settings */
rgui_get_video_config(&rgui->content_video_settings, settings, settings->uints.video_aspect_ratio_idx);
/* Get initial 'window' dimensions */
video_driver_get_viewport_info(&vp);
rgui->window_width = vp.full_width;
rgui->window_height = vp.full_height;
rgui->flags &= ~RGUI_FLAG_IGNORE_RESIZE_EVENTS;
/* Set aspect ratio
* - Allocates frame buffer
* - Configures variable 'menu display' settings */
rgui->menu_aspect_ratio_lock = aspect_ratio_lock;
rgui->flags &= ~RGUI_FLAG_ASPECT_UPDATE_PENDING;
if (!rgui_set_aspect_ratio(rgui, p_disp, false))
goto error;
/* Fixed 'menu display' settings */
new_font_height = rgui->font_height_stride * 2;
p_disp->header_height = new_font_height;
/* Prepare RGUI colors, to improve performance */
rgui->theme_preset_path[0] = '\0';
rgui->theme_dynamic_path[0] = '\0';
rgui->last_theme_dynamic_path[0] = '\0';
if (rgui_color_theme == RGUI_THEME_DYNAMIC)
rgui_update_dynamic_theme_path(rgui, dynamic_theme_dir);
rgui_prepare_colors(rgui,
settings->uints.menu_rgui_color_theme,
settings->paths.path_rgui_theme_preset,
settings->bools.menu_rgui_transparency,
settings->uints.menu_rgui_aspect_ratio
);
menu_st->entries.begin = start;
rgui->scroll_y = 0;
if (settings->bools.menu_rgui_background_filler_thickness_enable)
rgui->flags |= RGUI_FLAG_BG_THICKNESS;
if (settings->bools.menu_rgui_border_filler_thickness_enable)
rgui->flags |= RGUI_FLAG_BORDER_THICKNESS;
if (settings->bools.menu_rgui_border_filler_enable)
rgui->flags |= RGUI_FLAG_BORDER_ENABLE;
if (settings->bools.menu_rgui_shadows)
rgui->flags |= RGUI_FLAG_SHADOW_ENABLE;
rgui->particle_effect = settings->uints.menu_rgui_particle_effect;
if (settings->bools.menu_rgui_extended_ascii)
rgui->flags |= RGUI_FLAG_EXTENDED_ASCII_ENABLE;
rgui->last_width = rgui->frame_buf.width;
rgui->last_height = rgui->frame_buf.height;
rgui->flags &= ~(RGUI_FLAG_SHOW_MOUSE
| RGUI_FLAG_SHOW_SCREENSAVER);
/* Initialise particle effect, if required */
if (rgui->particle_effect != RGUI_PARTICLE_EFFECT_NONE)
rgui_init_particle_effect(rgui, p_disp);
/* Set initial 'rgui_blit_line/rgui_blit_symbol' functions */
rgui_set_blit_functions(
rgui->language,
settings->bools.menu_rgui_shadows,
settings->bools.menu_rgui_extended_ascii);
rgui->thumbnail_queue_size = 0;
rgui->left_thumbnail_queue_size = 0;
rgui->gfx_thumbnails_prev = -1;
rgui->flags &= ~RGUI_FLAG_THUMBNAIL_LOAD_PENDING;
rgui->thumbnail_load_trigger_time = 0;
/* Ensure that we start with fullscreen thumbnails disabled */
rgui->flags &= ~RGUI_FLAG_SHOW_FULLSCREEN_THUMBNAIL;
rgui->playlist_index = 0;
rgui->settings_selection_ptr = 0;
rgui->playlist_selection_ptr = 0;
memset(rgui->playlist_selection, 0, sizeof(rgui->playlist_selection));
rgui->savestate_thumbnail_file_path[0] = '\0';
rgui->prev_savestate_thumbnail_file_path[0] = '\0';
/* Ensure that pointer device starts with well defined
* values (shoult not be necessary, but some platforms may
* not handle struct initialisation correctly...) */
memset(&rgui->pointer, 0, sizeof(menu_input_pointer_t));
p_anim->updatetime_cb = rgui_menu_animation_update_time;
return menu;
error:
if (rgui)
{
rgui_fonts_free(rgui);
rgui_framebuffer_free(&rgui->frame_buf);
rgui_framebuffer_free(&rgui->background_buf);
rgui_thumbnail_free(&rgui->fs_thumbnail);
rgui_thumbnail_free(&rgui->mini_thumbnail);
rgui_thumbnail_free(&rgui->mini_left_thumbnail);
}
if (menu)
free(menu);
return NULL;
}
static void rgui_free(void *data)
{
rgui_t *rgui = (rgui_t*)data;
if (!rgui)
return;
#ifdef HAVE_GFX_WIDGETS
if (rgui->flags & RGUI_FLAG_WIDGETS_SUPPORTED)
gfx_display_deinit_white_texture();
#endif
rgui_fonts_free(rgui);
rgui_framebuffer_free(&rgui->frame_buf);
rgui_framebuffer_free(&rgui->background_buf);
rgui_framebuffer_free(&rgui->upscale_buf);
rgui_thumbnail_free(&rgui->fs_thumbnail);
rgui_thumbnail_free(&rgui->mini_thumbnail);
rgui_thumbnail_free(&rgui->mini_left_thumbnail);
}
static void rgui_set_texture_frame(video_driver_state_t *video_st,
const void *frame, bool rgb32,
unsigned width, unsigned height, float alpha)
{
if ( video_st->poke
&& video_st->poke->set_texture_frame)
video_st->poke->set_texture_frame(video_st->data,
frame, rgb32, width, height, alpha);
}
static void rgui_set_texture(void *data)
{
unsigned fb_width, fb_height;
video_driver_state_t *video_st = video_state_get_ptr();
settings_t *settings = config_get_ptr();
gfx_display_t *p_disp = disp_get_ptr();
#if defined(DINGUX)
unsigned internal_upscale_level = RGUI_UPSCALE_NONE;
#else
unsigned internal_upscale_level = settings->uints.menu_rgui_internal_upscale_level;
#endif
rgui_t *rgui = (rgui_t*)data;
/* Framebuffer is dirty and needs to be updated? */
if (!rgui || !(p_disp->flags & GFX_DISP_FLAG_FB_DIRTY))
return;
fb_width = p_disp->framebuf_width;
fb_height = p_disp->framebuf_height;
p_disp->flags &= ~GFX_DISP_FLAG_FB_DIRTY;
if (internal_upscale_level == RGUI_UPSCALE_NONE)
rgui_set_texture_frame(video_st, rgui->frame_buf.data,
false, fb_width, fb_height, 1.0f);
else
{
struct video_viewport vp;
/* Get viewport dimensions */
video_driver_get_viewport_info(&vp);
/* If viewport is currently the same size (or smaller)
* than the menu framebuffer, no scaling is required */
if ((vp.width <= fb_width) && (vp.height <= fb_height))
rgui_set_texture_frame(video_st, rgui->frame_buf.data,
false, fb_width, fb_height, 1.0f);
else
{
unsigned out_width;
unsigned out_height;
uint32_t x_ratio, y_ratio;
unsigned x_src, y_src;
unsigned x_dst, y_dst;
frame_buf_t *frame_buf = &rgui->frame_buf;
frame_buf_t *upscale_buf = &rgui->upscale_buf;
/* Determine output size */
if (internal_upscale_level == RGUI_UPSCALE_AUTO)
{
out_width = ((vp.width / fb_width) + 1) * fb_width;
out_height = ((vp.height / fb_height) + 1) * fb_height;
}
else
{
out_width = internal_upscale_level * fb_width;
out_height = internal_upscale_level * fb_height;
}
/* Allocate upscaling buffer, if required */
if ( (upscale_buf->width != out_width)
|| (upscale_buf->height != out_height)
|| !upscale_buf->data)
{
upscale_buf->width = out_width;
upscale_buf->height = out_height;
if (upscale_buf->data)
{
free(upscale_buf->data);
upscale_buf->data = NULL;
}
if (!(upscale_buf->data = (uint16_t*)
calloc(out_width * out_height, sizeof(uint16_t))))
{
/* Uh oh... This could mean we don't have enough
* memory, so disable upscaling and draw the usual
* framebuffer... */
configuration_set_uint(settings,
settings->uints.menu_rgui_internal_upscale_level,
RGUI_UPSCALE_NONE);
rgui_set_texture_frame(video_st, frame_buf->data,
false, fb_width, fb_height, 1.0f);
return;
}
}
/* Perform nearest neighbour upscaling
* NB: We're duplicating code here, but trying to handle
* this with a polymorphic function is too much of a drag... */
x_ratio = ((fb_width << 16) / out_width);
y_ratio = ((fb_height << 16) / out_height);
for (y_dst = 0; y_dst < out_height; y_dst++)
{
y_src = (y_dst * y_ratio) >> 16;
for (x_dst = 0; x_dst < out_width; x_dst++)
{
x_src = (x_dst * x_ratio) >> 16;
upscale_buf->data[(y_dst * out_width) + x_dst] = frame_buf->data[(y_src * fb_width) + x_src];
}
}
/* Draw upscaled texture */
rgui_set_texture_frame(video_st, upscale_buf->data,
false, out_width, out_height, 1.0f);
}
}
}
static void rgui_navigation_clear(void *data, bool pending_push)
{
size_t start = 0;
struct menu_state *menu_st = menu_state_get_ptr();
rgui_t *rgui = (rgui_t*)data;
if (!rgui)
return;
menu_st->entries.begin = start;
rgui->scroll_y = 0;
}
static void rgui_load_current_thumbnails(rgui_t *rgui, struct menu_state *menu_st, bool download_missing)
{
const char *thumbnail_path = NULL;
const char *left_thumbnail_path = NULL;
bool thumbnails_missing = false;
/* Right (or fullscreen) thumbnail */
if (gfx_thumbnail_get_path(menu_st->thumbnail_path_data,
GFX_THUMBNAIL_RIGHT, &thumbnail_path))
{
if (rgui_request_thumbnail(
(rgui->flags & RGUI_FLAG_SHOW_FULLSCREEN_THUMBNAIL)
? &rgui->fs_thumbnail
: &rgui->mini_thumbnail,
GFX_THUMBNAIL_RIGHT,
&rgui->thumbnail_queue_size,
thumbnail_path,
&thumbnails_missing))
rgui->flags |= RGUI_FLAG_ENTRY_HAS_THUMBNAIL;
else
rgui->flags &= ~RGUI_FLAG_ENTRY_HAS_THUMBNAIL;
}
/* Left thumbnail
* (Note: there is no need to load this when viewing
* fullscreen thumbnails) */
if ( !(rgui->flags & RGUI_FLAG_SHOW_FULLSCREEN_THUMBNAIL)
&& string_is_empty(rgui->savestate_thumbnail_file_path))
{
if (gfx_thumbnail_get_path(menu_st->thumbnail_path_data,
GFX_THUMBNAIL_LEFT, &left_thumbnail_path))
{
if (rgui_request_thumbnail(
&rgui->mini_left_thumbnail,
GFX_THUMBNAIL_LEFT,
&rgui->left_thumbnail_queue_size,
left_thumbnail_path,
&thumbnails_missing))
rgui->flags |= RGUI_FLAG_ENTRY_HAS_LEFT_THUMBNAIL;
else
rgui->flags &= ~RGUI_FLAG_ENTRY_HAS_LEFT_THUMBNAIL;
}
}
else if (!string_is_empty(rgui->savestate_thumbnail_file_path))
{
if (gfx_thumbnail_get_path(menu_st->thumbnail_path_data,
GFX_THUMBNAIL_LEFT, &left_thumbnail_path))
{
if (rgui_request_thumbnail(
&rgui->mini_left_thumbnail,
GFX_THUMBNAIL_LEFT,
&rgui->left_thumbnail_queue_size,
rgui->savestate_thumbnail_file_path,
&thumbnails_missing))
rgui->flags |= RGUI_FLAG_ENTRY_HAS_LEFT_THUMBNAIL;
else
rgui->flags &= ~RGUI_FLAG_ENTRY_HAS_LEFT_THUMBNAIL;
}
}
/* Reset 'load pending' state */
rgui->flags &= ~RGUI_FLAG_THUMBNAIL_LOAD_PENDING;
/* Force a redraw (so 'entry_has_thumbnail' values are
* applied immediately) */
rgui->flags |= RGUI_FLAG_FORCE_REDRAW;
#ifdef HAVE_NETWORKING
/* On demand thumbnail downloads */
if (thumbnails_missing && download_missing)
{
const char *system = NULL;
playlist_t *playlist = playlist_get_cached();
struct menu_state *menu_st = menu_state_get_ptr();
size_t selection = menu_st->selection_ptr;
/* Explore list needs cached selection index */
if (rgui->flags & RGUI_FLAG_IS_EXPLORE_LIST)
selection = menu_st->thumbnail_path_data
? menu_st->thumbnail_path_data->playlist_index
: 0;
if (gfx_thumbnail_get_system(menu_st->thumbnail_path_data, &system))
task_push_pl_entry_thumbnail_download(system,
playlist, (unsigned)selection,
false, true);
}
#endif
}
static void rgui_update_savestate_thumbnail_path(void *data, unsigned i)
{
settings_t *settings = config_get_ptr();
rgui_t *rgui = (rgui_t*)data;
int state_slot = settings->ints.state_slot;
bool savestate_thumbnail_enable
= settings->bools.savestate_thumbnail_enable;
if (!rgui)
return;
/* Cache previous savestate thumbnail path */
strlcpy(
rgui->prev_savestate_thumbnail_file_path,
rgui->savestate_thumbnail_file_path,
sizeof(rgui->prev_savestate_thumbnail_file_path));
rgui->savestate_thumbnail_file_path[0] = '\0';
/* Savestate thumbnails are only relevant
* when viewing the running quick menu or state slots */
if (!( (rgui->is_quick_menu && menu_is_running_quick_menu())
|| (rgui->flags & RGUI_FLAG_IS_STATE_SLOT)))
return;
if (savestate_thumbnail_enable)
{
menu_entry_t entry;
MENU_ENTRY_INITIALIZE(entry);
entry.flags |= MENU_ENTRY_FLAG_LABEL_ENABLED;
menu_entry_get(&entry, 0, i, NULL, true);
if (!string_is_empty(entry.label))
{
if (string_to_unsigned(entry.label) == MENU_ENUM_LABEL_STATE_SLOT ||
string_is_equal(entry.label, "state_slot") ||
string_is_equal(entry.label, "loadstate") ||
string_is_equal(entry.label, "savestate"))
{
size_t _len;
char path[8204];
runloop_state_t *runloop_st = runloop_state_get_ptr();
/* State slot dropdown */
if (string_to_unsigned(entry.label) == MENU_ENUM_LABEL_STATE_SLOT)
{
state_slot = i - 1;
rgui->flags |= RGUI_FLAG_IS_STATE_SLOT;
}
if (state_slot < 0)
{
path[0] = '\0';
_len = fill_pathname_join_delim(path,
runloop_st->name.savestate, "auto", '.', sizeof(path));
}
else
{
_len = strlcpy(path,
runloop_st->name.savestate, sizeof(path));
if (state_slot > 0)
_len += snprintf(path + _len, sizeof(path) - _len, "%d",
state_slot);
}
strlcpy(path + _len, FILE_PATH_PNG_EXTENSION, sizeof(path) - _len);
if (path_is_valid(path))
strlcpy(rgui->savestate_thumbnail_file_path,
path,
sizeof(rgui->savestate_thumbnail_file_path));
}
}
}
}
static void rgui_reset_savestate_thumbnail(void *data)
{
rgui_t *rgui = (rgui_t*)data;
if (string_is_empty(rgui->savestate_thumbnail_file_path))
return;
rgui->mini_left_thumbnail.width = 0;
rgui->mini_left_thumbnail.height = 0;
rgui->mini_left_thumbnail.is_valid = false;
rgui->mini_left_thumbnail.path[0] = '\0';
}
static void rgui_update_savestate_thumbnail_image(void *data)
{
rgui_t *rgui = (rgui_t*)data;
if (!rgui)
return;
/* If path is empty, just reset thumbnail */
if (string_is_empty(rgui->savestate_thumbnail_file_path))
rgui_reset_savestate_thumbnail(rgui);
else
{
bool thumbnails_missing = false;
if (rgui_request_thumbnail(
&rgui->mini_left_thumbnail,
GFX_THUMBNAIL_LEFT,
&rgui->left_thumbnail_queue_size,
rgui->savestate_thumbnail_file_path,
&thumbnails_missing))
rgui->flags |= RGUI_FLAG_ENTRY_HAS_LEFT_THUMBNAIL;
else
rgui->flags &= ~RGUI_FLAG_ENTRY_HAS_LEFT_THUMBNAIL;
}
}
static void rgui_scan_selected_entry_thumbnail(rgui_t *rgui, bool force_load)
{
bool has_thumbnail = false;
settings_t *settings = config_get_ptr();
struct menu_state *menu_st = menu_state_get_ptr();
menu_list_t *menu_list = menu_st->entries.list;
size_t selection = menu_st->selection_ptr;
file_list_t *list = menu_list ? MENU_LIST_GET_SELECTION(menu_list, 0) : NULL;
size_t list_size = list ? list->size : 0;
unsigned menu_rgui_thumbnail_delay= settings->uints.menu_rgui_thumbnail_delay;
bool network_on_demand_thumbnails = settings->bools.network_on_demand_thumbnails;
rgui->flags &= ~(RGUI_FLAG_THUMBNAIL_LOAD_PENDING
| RGUI_FLAG_ENTRY_HAS_THUMBNAIL
| RGUI_FLAG_ENTRY_HAS_LEFT_THUMBNAIL
);
/* Update thumbnail content/path */
if ( (rgui->flags & RGUI_FLAG_IS_PLAYLIST)
|| (rgui->flags & RGUI_FLAG_IS_EXPLORE_LIST)
|| (rgui->is_quick_menu))
{
bool playlist_valid = false;
size_t playlist_index = selection;
if (rgui->flags & RGUI_FLAG_IS_PLAYLIST)
{
/* Get playlist index corresponding
* to the selected entry */
if ( (list)
&& (selection < list_size)
&& (list->list[selection].type == FILE_TYPE_RPL_ENTRY))
{
playlist_valid = true;
playlist_index = list->list[selection].entry_idx;
rgui->playlist_index = playlist_index;
}
gfx_thumbnail_set_content_playlist(menu_st->thumbnail_path_data,
playlist_valid ? playlist_get_cached() : NULL, playlist_index);
}
else if (rgui->is_quick_menu)
{
if (string_is_empty(rgui->savestate_thumbnail_file_path))
playlist_valid = true;
playlist_index = rgui->playlist_index;
gfx_thumbnail_set_content_playlist(menu_st->thumbnail_path_data,
playlist_valid ? playlist_get_cached() : NULL, playlist_index);
}
#if defined(HAVE_LIBRETRODB)
else if (rgui->flags & RGUI_FLAG_IS_EXPLORE_LIST)
{
/* Get playlist index corresponding
* to the selected entry */
if (list && selection < list_size)
{
/* Selected entry */
menu_entry_t entry;
MENU_ENTRY_INITIALIZE(entry);
entry.flags |= MENU_ENTRY_FLAG_PATH_ENABLED;
menu_entry_get(&entry, 0, selection, NULL, true);
rgui->playlist_index =
menu_explore_set_playlist_thumbnail(entry.type, menu_st->thumbnail_path_data);
}
}
#endif
if (gfx_thumbnail_is_enabled(menu_st->thumbnail_path_data, GFX_THUMBNAIL_RIGHT))
has_thumbnail = gfx_thumbnail_update_path(menu_st->thumbnail_path_data, GFX_THUMBNAIL_RIGHT);
if (gfx_thumbnail_is_enabled(menu_st->thumbnail_path_data, GFX_THUMBNAIL_LEFT))
has_thumbnail = gfx_thumbnail_update_path(menu_st->thumbnail_path_data, GFX_THUMBNAIL_LEFT) || has_thumbnail;
}
/* Reset savestate thumbnails always */
if (selection < list_size)
{
rgui_update_savestate_thumbnail_path(rgui, (unsigned)selection);
rgui_update_savestate_thumbnail_image(rgui);
}
/* Check whether thumbnails should be loaded */
if (has_thumbnail)
{
/* Check whether thumbnails should be loaded immediately */
if ((menu_rgui_thumbnail_delay == 0) || force_load)
rgui_load_current_thumbnails(rgui, menu_st, network_on_demand_thumbnails);
else
{
/* Schedule a delayed load */
rgui->flags |= RGUI_FLAG_THUMBNAIL_LOAD_PENDING;
rgui->thumbnail_load_trigger_time = menu_driver_get_current_time();
}
}
}
static void rgui_update_thumbnail_image(void *data)
{
rgui_t *rgui = (rgui_t*)data;
if ( (rgui->flags & RGUI_FLAG_IS_PLAYLIST)
|| (rgui->flags & RGUI_FLAG_IS_EXPLORE_LIST))
rgui_scan_selected_entry_thumbnail(rgui, true);
}
static void rgui_toggle_fs_thumbnail(rgui_t *rgui,
bool menu_rgui_inline_thumbnails)
{
if (rgui->flags & RGUI_FLAG_SHOW_FULLSCREEN_THUMBNAIL)
rgui->flags &= ~RGUI_FLAG_SHOW_FULLSCREEN_THUMBNAIL;
else
rgui->flags |= RGUI_FLAG_SHOW_FULLSCREEN_THUMBNAIL;
/* It is possible that we are waiting for a 'right' thumbnail
* image to load at this point. If so, and we are displaying
* inline thumbnails, then 'fs_thumbnail' and 'mini_thumbnail'
* can get mixed up. To avoid this, we simply 'reset' the
* currently inactive right thumbnail. */
if (menu_rgui_inline_thumbnails)
{
if (!string_is_empty(rgui->savestate_thumbnail_file_path))
rgui_reset_savestate_thumbnail(rgui);
if (rgui->flags & RGUI_FLAG_SHOW_FULLSCREEN_THUMBNAIL)
{
rgui->mini_thumbnail.width = 0;
rgui->mini_thumbnail.height = 0;
rgui->mini_thumbnail.is_valid = false;
rgui->mini_thumbnail.path[0] = '\0';
}
else
{
rgui->fs_thumbnail.width = 0;
rgui->fs_thumbnail.height = 0;
rgui->fs_thumbnail.is_valid = false;
rgui->fs_thumbnail.path[0] = '\0';
}
}
/* Note that we always load thumbnails immediately
* when toggling via a RetroPad button (scheduling a
* delayed load here would make for a poor user
* experience...) */
rgui_scan_selected_entry_thumbnail(rgui, true);
}
static void rgui_refresh_thumbnail_image(void *userdata, unsigned i)
{
rgui_t *rgui = (rgui_t*)userdata;
struct menu_state *menu_st = menu_state_get_ptr();
settings_t *settings = config_get_ptr();
bool rgui_inline_thumbnails = false;
if (!rgui || !settings)
return;
rgui_inline_thumbnails = settings->bools.menu_rgui_inline_thumbnails
|| rgui->is_quick_menu;
/* Only refresh thumbnails if thumbnails are enabled */
if ( ((rgui->flags & RGUI_FLAG_SHOW_FULLSCREEN_THUMBNAIL) || rgui_inline_thumbnails)
&& (gfx_thumbnail_is_enabled(menu_st->thumbnail_path_data, GFX_THUMBNAIL_RIGHT)
|| gfx_thumbnail_is_enabled(menu_st->thumbnail_path_data, GFX_THUMBNAIL_LEFT)))
{
/* In all cases, reset current thumbnails */
rgui->fs_thumbnail.width = 0;
rgui->fs_thumbnail.height = 0;
rgui->fs_thumbnail.is_valid = false;
rgui->fs_thumbnail.path[0] = '\0';
rgui->mini_thumbnail.width = 0;
rgui->mini_thumbnail.height = 0;
rgui->mini_thumbnail.is_valid = false;
rgui->mini_thumbnail.path[0] = '\0';
rgui->mini_left_thumbnail.width = 0;
rgui->mini_left_thumbnail.height = 0;
rgui->mini_left_thumbnail.is_valid = false;
rgui->mini_left_thumbnail.path[0] = '\0';
/* Only load thumbnails if currently viewing a
* playlist (note that thumbnails are loaded
* immediately, for an optimal user experience) */
if ( (rgui->flags & RGUI_FLAG_IS_PLAYLIST)
|| (rgui->flags & RGUI_FLAG_IS_EXPLORE_LIST)
|| (rgui->is_quick_menu))
rgui_scan_selected_entry_thumbnail(rgui, true);
}
}
static void rgui_update_menu_sublabel(rgui_t *rgui, size_t selection)
{
menu_entry_t entry;
MENU_ENTRY_INITIALIZE(entry);
entry.flags |= MENU_ENTRY_FLAG_SUBLABEL_ENABLED;
menu_entry_get(&entry, 0, (unsigned)selection, NULL, true);
if (!string_is_empty(entry.sublabel))
{
char *tok, *save;
static const char* const
sublabel_spacer = RGUI_TICKER_SPACER;
bool prev_line_empty = true;
char *entry_sublabel_cpy = strdup(entry.sublabel);
/* Sanitise sublabel
* > Replace newline characters with standard delimiter
* > Remove whitespace surrounding each sublabel line */
tok = strtok_r(entry_sublabel_cpy, "\n", &save);
while (tok)
{
const char *line = string_trim_whitespace(tok);
if (!string_is_empty(line))
{
if (!prev_line_empty)
strlcat(rgui->menu_sublabel, sublabel_spacer, sizeof(rgui->menu_sublabel));
strlcat(rgui->menu_sublabel, line, sizeof(rgui->menu_sublabel));
prev_line_empty = false;
}
tok = strtok_r(NULL, "\n", &save);
}
free(entry_sublabel_cpy);
}
}
static void rgui_navigation_set(void *data, bool scroll)
{
size_t start = 0;
bool menu_show_sublabels = false;
struct menu_state *menu_st = menu_state_get_ptr();
menu_list_t *menu_list = menu_st->entries.list;
size_t end = menu_list ? MENU_LIST_GET_SELECTION(menu_list, 0)->size : 0;
size_t selection = menu_st->selection_ptr;
rgui_t *rgui = (rgui_t*)data;
if (!rgui)
return;
menu_show_sublabels = config_get_ptr()->bools.menu_show_sublabels;
if (rgui->flags & RGUI_FLAG_IS_PLAYLIST)
rgui->playlist_selection[rgui->playlist_selection_ptr] = selection;
else if (rgui->flags & RGUI_FLAG_IS_PLAYLISTS_TAB)
rgui->playlist_selection_ptr = selection;
else if (string_is_equal(rgui->menu_title, msg_hash_to_str(MENU_ENUM_LABEL_VALUE_SETTINGS)))
rgui->settings_selection_ptr = selection;
rgui_scan_selected_entry_thumbnail(rgui, false);
rgui->menu_sublabel[0] = '\0';
if (menu_show_sublabels && selection < end)
rgui_update_menu_sublabel(rgui, selection);
if (!scroll)
return;
if (selection < rgui->term_layout.height / 2) { }
else if (selection >= (rgui->term_layout.height / 2)
&& selection < (end - rgui->term_layout.height / 2))
start = selection - rgui->term_layout.height / 2;
else if (selection >= (end - rgui->term_layout.height / 2))
start = end - rgui->term_layout.height;
else
return;
menu_st->entries.begin = start;
rgui->scroll_y = start * rgui->font_height_stride;
}
static void rgui_navigation_set_last(void *data)
{
rgui_navigation_set(data, true);
}
static void rgui_navigation_descend_alphabet(void *data, size_t *unused)
{
rgui_navigation_set(data, true);
}
static void rgui_navigation_ascend_alphabet(void *data, size_t *unused)
{
rgui_navigation_set(data, true);
}
static void rgui_populate_entries(
void *data,
const char *path,
const char *label,
unsigned k)
{
rgui_t *rgui = (rgui_t*)data;
settings_t *settings = config_get_ptr();
#if defined(DINGUX)
unsigned aspect_ratio_lock = RGUI_ASPECT_RATIO_LOCK_NONE;
#else
unsigned aspect_ratio_lock = settings->uints.menu_rgui_aspect_ratio_lock;
#endif
const char *dynamic_theme_dir = settings->paths.directory_dynamic_wallpapers;
uint8_t remember_selection = settings->uints.menu_remember_selection;
#ifdef HAVE_LANGEXTRA
gfx_display_t *p_disp = disp_get_ptr();
#endif
if (!rgui)
return;
#ifdef HAVE_LANGEXTRA
/* Check whether user language has changed */
if (rgui->language != *msg_hash_get_uint(MSG_HASH_USER_LANGUAGE))
{
/* Reinitialize fonts */
rgui_fonts_free(rgui);
rgui_fonts_init(rgui);
/* Update rgui_blit_line functions */
rgui_set_blit_functions(
rgui->language,
(rgui->flags & RGUI_FLAG_SHADOW_ENABLE) ? true : false,
(rgui->flags & RGUI_FLAG_EXTENDED_ASCII_ENABLE) ? true : false);
/* Need to recalculate terminal dimensions
* > easiest method is to call
* rgui_set_aspect_ratio() */
rgui_set_aspect_ratio(rgui, p_disp, true);
}
#endif
/* Check whether we are currently viewing a playlist */
if ( string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DEFERRED_PLAYLIST_LIST))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_LOAD_CONTENT_HISTORY))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DEFERRED_FAVORITES_LIST)))
rgui->flags |= RGUI_FLAG_IS_PLAYLIST;
else
rgui->flags &= ~RGUI_FLAG_IS_PLAYLIST;
if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_PLAYLISTS_TAB)))
rgui->flags |= RGUI_FLAG_IS_PLAYLISTS_TAB;
else
rgui->flags &= ~RGUI_FLAG_IS_PLAYLISTS_TAB;
if ( string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DEFERRED_EXPLORE_LIST))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_EXPLORE_TAB)))
rgui->flags |= RGUI_FLAG_IS_EXPLORE_LIST;
else
rgui->flags &= ~RGUI_FLAG_IS_EXPLORE_LIST;
/* Determine whether this is the quick menu */
if ( string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DEFERRED_RPL_ENTRY_ACTIONS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CONTENT_SETTINGS))
|| string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SAVESTATE_LIST)))
rgui->is_quick_menu = true;
else
rgui->is_quick_menu = false;
if (string_to_unsigned(path) == MENU_ENUM_LABEL_STATE_SLOT)
rgui->flags |= RGUI_FLAG_IS_STATE_SLOT;
else
rgui->flags &= ~RGUI_FLAG_IS_STATE_SLOT;
/* Quick Menu under Explore list must also be Quick Menu */
if (rgui->flags & RGUI_FLAG_IS_EXPLORE_LIST)
{
rgui->is_quick_menu |= menu_is_nonrunning_quick_menu() || menu_is_running_quick_menu();
if (rgui->is_quick_menu)
rgui->flags &= ~RGUI_FLAG_IS_EXPLORE_LIST;
}
/* Set menu title */
menu_entries_get_title(rgui->menu_title, sizeof(rgui->menu_title));
/* If dynamic themes are enabled, update the theme path */
if (rgui->color_theme == RGUI_THEME_DYNAMIC)
rgui_update_dynamic_theme_path(rgui, dynamic_theme_dir);
/* Cancel any pending thumbnail load operations */
rgui->flags &= ~RGUI_FLAG_THUMBNAIL_LOAD_PENDING;
if ( rgui->flags & RGUI_FLAG_IS_PLAYLIST
&& !string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_LOAD_CONTENT_HISTORY)))
{
if ( remember_selection == MENU_REMEMBER_SELECTION_ALWAYS
|| remember_selection == MENU_REMEMBER_SELECTION_PLAYLISTS)
menu_state_get_ptr()->selection_ptr = rgui->playlist_selection[rgui->playlist_selection_ptr];
}
else if (rgui->flags & RGUI_FLAG_IS_PLAYLISTS_TAB)
{
if ( remember_selection == MENU_REMEMBER_SELECTION_ALWAYS
|| remember_selection == MENU_REMEMBER_SELECTION_PLAYLISTS)
menu_state_get_ptr()->selection_ptr = rgui->playlist_selection_ptr;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SETTINGS)))
{
if ( remember_selection == MENU_REMEMBER_SELECTION_ALWAYS
|| remember_selection == MENU_REMEMBER_SELECTION_MAIN)
menu_state_get_ptr()->selection_ptr = rgui->settings_selection_ptr;
}
rgui_navigation_set(data, true);
/* If aspect ratio lock is enabled, must restore
* content video settings when accessing the video
* scaling settings menu... */
if (aspect_ratio_lock != RGUI_ASPECT_RATIO_LOCK_NONE)
{
#if defined(GEKKO)
/* On the Wii, have to restore content video settings
* at the top level video menu, otherwise changing
* resolutions is cumbersome (if menu aspect ratio
* is locked while this occurs, menu dimensions
* go out of sync...) */
if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DEFERRED_VIDEO_SETTINGS_LIST)))
#else
if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DEFERRED_VIDEO_SCALING_SETTINGS_LIST)))
#endif
{
/* Make sure that any changes made while accessing
* the video settings menu are preserved */
rgui_video_settings_t current_video_settings = {{0}};
rgui_get_video_config(&current_video_settings, settings, settings->uints.video_aspect_ratio_idx);
if (rgui_is_video_config_equal(&current_video_settings, &rgui->menu_video_settings))
{
rgui_set_video_config(rgui, settings, &rgui->content_video_settings, false);
/* Menu viewport has been overridden - must ignore
* resize events until the menu is next toggled off */
rgui->flags |= RGUI_FLAG_IGNORE_RESIZE_EVENTS;
#if !defined(GEKKO)
/* Changing the video config may alter the list
* of entries that should be displayed in the
* video scaling menu. The current menu layout
* was generated using the previous video config;
* we therefore have to force a menu refresh */
rgui->flags |= RGUI_FLAG_FORCE_MENU_REFRESH;
#endif
}
}
}
}
static int rgui_environ(
enum menu_environ_cb type,
void *data,
void *userdata)
{
rgui_t *rgui = (rgui_t*)userdata;
gfx_display_t *p_disp = disp_get_ptr();
if (!rgui)
return -1;
switch (type)
{
case MENU_ENVIRON_ENABLE_MOUSE_CURSOR:
rgui->flags |= RGUI_FLAG_SHOW_MOUSE;
p_disp->flags |= GFX_DISP_FLAG_FB_DIRTY;
break;
case MENU_ENVIRON_DISABLE_MOUSE_CURSOR:
rgui->flags &= ~RGUI_FLAG_SHOW_MOUSE;
p_disp->flags &= ~GFX_DISP_FLAG_FB_DIRTY;
break;
case MENU_ENVIRON_ENABLE_SCREENSAVER:
rgui->flags |= RGUI_FLAG_FORCE_REDRAW
| RGUI_FLAG_SHOW_SCREENSAVER;
break;
case MENU_ENVIRON_DISABLE_SCREENSAVER:
rgui->flags &= ~RGUI_FLAG_SHOW_SCREENSAVER;
rgui->flags |= RGUI_FLAG_FORCE_REDRAW;
break;
default:
return -1;
}
return 0;
}
/* Forward declaration */
static int rgui_menu_entry_action(
void *userdata,
menu_entry_t *entry,
size_t i,
enum menu_action action);
static int rgui_pointer_up(
void *data,
unsigned x,
unsigned y,
unsigned ptr,
enum menu_input_pointer_gesture gesture,
menu_file_list_cbs_t *cbs,
menu_entry_t *entry,
unsigned action)
{
rgui_t *rgui = (rgui_t*)data;
struct menu_state *menu_st = menu_state_get_ptr();
menu_list_t *menu_list = menu_st->entries.list;
size_t selection = menu_st->selection_ptr;
size_t end = menu_list ? MENU_LIST_GET_SELECTION(menu_list, 0)->size : 0;
if (!rgui)
return -1;
switch (gesture)
{
case MENU_INPUT_GESTURE_TAP:
case MENU_INPUT_GESTURE_SHORT_PRESS:
{
bool show_fs_thumbnail =
(rgui->flags & RGUI_FLAG_SHOW_FULLSCREEN_THUMBNAIL)
&& (rgui->flags & RGUI_FLAG_ENTRY_HAS_THUMBNAIL)
&& (rgui->fs_thumbnail.is_valid || (rgui->thumbnail_queue_size > 0));
gfx_display_t *p_disp = disp_get_ptr();
unsigned header_height = p_disp->header_height;
/* Normal pointer input */
if (show_fs_thumbnail)
{
/* If we are currently showing a fullscreen thumbnail:
* - Must provide a mechanism for toggling it off
* - A normal mouse press should just select the current
* entry (for which the thumbnail is being shown) */
if (y >= header_height)
return rgui_menu_entry_action(rgui, entry, selection, MENU_ACTION_SELECT);
rgui_toggle_fs_thumbnail(rgui, config_get_ptr()->bools.menu_rgui_inline_thumbnails);
}
else
{
if (y < header_height)
return rgui_menu_entry_action(rgui, entry, selection, MENU_ACTION_CANCEL);
else if (ptr <= (end - 1))
{
struct menu_state *menu_st = menu_state_get_ptr();
/* If currently selected item matches 'pointer' value,
* perform a MENU_ACTION_SELECT on it */
if (ptr == selection)
return rgui_menu_entry_action(rgui, entry, selection, MENU_ACTION_SELECT);
/* Otherwise, just move the current selection to the
* 'pointer' value */
menu_st->selection_ptr = ptr;
rgui_navigation_set(rgui, false);
}
}
}
break;
case MENU_INPUT_GESTURE_LONG_PRESS:
/* 'Reset to default' action */
if ((ptr <= (end - 1)) &&
(ptr == selection))
return rgui_menu_entry_action(rgui, entry, selection, MENU_ACTION_START);
break;
default:
/* Ignore input */
break;
}
return 0;
}
static void rgui_frame(void *data, video_frame_info_t *video_info)
{
rgui_t *rgui = (rgui_t*)data;
settings_t *settings = config_get_ptr();
struct menu_state *menu_st = menu_state_get_ptr();
bool bg_filler_thickness_enable = settings->bools.menu_rgui_background_filler_thickness_enable;
bool border_filler_thickness_enable = settings->bools.menu_rgui_border_filler_thickness_enable;
#if defined(DINGUX)
unsigned aspect_ratio = RGUI_DINGUX_ASPECT_RATIO;
unsigned aspect_ratio_lock = RGUI_ASPECT_RATIO_LOCK_NONE;
#else
unsigned aspect_ratio = settings->uints.menu_rgui_aspect_ratio;
unsigned aspect_ratio_lock = settings->uints.menu_rgui_aspect_ratio_lock;
#endif
bool border_filler_enable = settings->bools.menu_rgui_border_filler_enable;
unsigned video_width = video_info->width;
unsigned video_height = video_info->height;
gfx_display_t *p_disp = disp_get_ptr();
if (bg_filler_thickness_enable != ((rgui->flags & RGUI_FLAG_BG_THICKNESS) > 0))
{
rgui->flags |= RGUI_FLAG_BG_MODIFIED
| RGUI_FLAG_FORCE_REDRAW;
if (bg_filler_thickness_enable)
rgui->flags |= RGUI_FLAG_BG_THICKNESS;
else
rgui->flags &= ~RGUI_FLAG_BG_THICKNESS;
}
if (border_filler_thickness_enable != ((rgui->flags & RGUI_FLAG_BORDER_THICKNESS) > 0))
{
rgui->flags |= RGUI_FLAG_BG_MODIFIED
| RGUI_FLAG_FORCE_REDRAW;
if (border_filler_thickness_enable)
rgui->flags |= RGUI_FLAG_BORDER_THICKNESS;
else
rgui->flags &= ~RGUI_FLAG_BORDER_THICKNESS;
}
if (border_filler_enable != ((rgui->flags & RGUI_FLAG_BORDER_ENABLE) > 0))
{
rgui->flags |= RGUI_FLAG_BG_MODIFIED
| RGUI_FLAG_FORCE_REDRAW;
if (border_filler_enable)
rgui->flags |= RGUI_FLAG_BORDER_ENABLE;
else
rgui->flags &= ~RGUI_FLAG_BORDER_ENABLE;
}
if (settings->bools.menu_rgui_shadows != ((rgui->flags & RGUI_FLAG_SHADOW_ENABLE) > 0))
{
rgui_set_blit_functions(
rgui->language,
settings->bools.menu_rgui_shadows,
settings->bools.menu_rgui_extended_ascii);
rgui->flags |= RGUI_FLAG_BG_MODIFIED
| RGUI_FLAG_FORCE_REDRAW;
if (settings->bools.menu_rgui_shadows)
rgui->flags |= RGUI_FLAG_SHADOW_ENABLE;
else
rgui->flags &= ~RGUI_FLAG_SHADOW_ENABLE;
}
if (settings->uints.menu_rgui_particle_effect != rgui->particle_effect)
{
rgui->particle_effect = settings->uints.menu_rgui_particle_effect;
if (rgui->particle_effect != RGUI_PARTICLE_EFFECT_NONE)
rgui_init_particle_effect(rgui, p_disp);
rgui->flags |= RGUI_FLAG_FORCE_REDRAW;
}
if ( (rgui->particle_effect != RGUI_PARTICLE_EFFECT_NONE)
&& ( (!(rgui->flags & RGUI_FLAG_SHOW_SCREENSAVER))
|| (settings->bools.menu_rgui_particle_effect_screensaver)))
rgui->flags |= RGUI_FLAG_FORCE_REDRAW;
if (settings->bools.menu_rgui_extended_ascii != ((rgui->flags & RGUI_FLAG_EXTENDED_ASCII_ENABLE) > 0))
{
rgui_set_blit_functions(
rgui->language,
settings->bools.menu_rgui_shadows,
settings->bools.menu_rgui_extended_ascii);
rgui->flags |= RGUI_FLAG_FORCE_REDRAW;
if (settings->bools.menu_rgui_extended_ascii)
rgui->flags |= RGUI_FLAG_EXTENDED_ASCII_ENABLE;
else
rgui->flags &= ~RGUI_FLAG_EXTENDED_ASCII_ENABLE;
}
if ( (settings->uints.menu_rgui_color_theme != rgui->color_theme)
|| ( (rgui->flags & RGUI_FLAG_TRANSPARENCY_SUPPORTED)
&& (settings->bools.menu_rgui_transparency !=
((rgui->flags & RGUI_FLAG_TRANSPARENCY_ENABLE) > 0))))
{
if (settings->uints.menu_rgui_color_theme == RGUI_THEME_DYNAMIC)
rgui_update_dynamic_theme_path(rgui,
settings->paths.directory_dynamic_wallpapers);
rgui_prepare_colors(rgui,
settings->uints.menu_rgui_color_theme,
settings->paths.path_rgui_theme_preset,
settings->bools.menu_rgui_transparency,
settings->uints.menu_rgui_aspect_ratio
);
}
else if (settings->uints.menu_rgui_color_theme == RGUI_THEME_CUSTOM)
{
if (!string_is_equal(settings->paths.path_rgui_theme_preset,
rgui->theme_preset_path))
rgui_prepare_colors(rgui,
settings->uints.menu_rgui_color_theme,
settings->paths.path_rgui_theme_preset,
settings->bools.menu_rgui_transparency,
settings->uints.menu_rgui_aspect_ratio
);
}
else if (settings->uints.menu_rgui_color_theme == RGUI_THEME_DYNAMIC)
{
if (!string_is_equal(rgui->last_theme_dynamic_path,
rgui->theme_dynamic_path))
rgui_prepare_colors(rgui,
settings->uints.menu_rgui_color_theme,
settings->paths.path_rgui_theme_preset,
settings->bools.menu_rgui_transparency,
settings->uints.menu_rgui_aspect_ratio
);
}
/* Note: both rgui_set_aspect_ratio() and rgui_set_video_config()
* normally call command_event(CMD_EVENT_VIDEO_SET_ASPECT_RATIO, NULL)
* ## THIS CANNOT BE DONE INSIDE rgui_frame() IF THREADED VIDEO IS ENABLED ##
* Attempting to do so creates a deadlock, and causes RetroArch to hang.
* We therefore have to set the 'delay_update' argument, which causes
* command_event(CMD_EVENT_VIDEO_SET_ASPECT_RATIO, NULL) to be called at
* the next instance of rgui_render() */
/* > Check for changes in aspect ratio */
if (aspect_ratio != rgui->menu_aspect_ratio)
{
/* If user changes aspect ratio directly after opening
* the video scaling settings menu, then all bets are off
* - we can no longer guarantee that changes to aspect ratio
* and custom viewport settings will be preserved. So it
* no longer makes sense to ignore resize events */
rgui->flags &= ~RGUI_FLAG_IGNORE_RESIZE_EVENTS;
rgui_set_aspect_ratio(rgui, p_disp, true);
}
/* > Check for changes in aspect ratio lock setting */
if ( (aspect_ratio_lock != rgui->menu_aspect_ratio_lock)
|| (rgui->flags & RGUI_FLAG_RESTORE_ASPECT_LOCK))
{
rgui->menu_aspect_ratio_lock = aspect_ratio_lock;
if (aspect_ratio_lock == RGUI_ASPECT_RATIO_LOCK_NONE)
rgui_set_video_config(rgui, settings, &rgui->content_video_settings, true);
else
{
/* As with changes in aspect ratio, if we reach this point
* after visiting the video scaling settings menu, resize
* events should be monitored again */
rgui->flags &= ~RGUI_FLAG_IGNORE_RESIZE_EVENTS;
rgui_update_menu_viewport(rgui, p_disp, settings->uints.menu_rgui_aspect_ratio_lock);
rgui_set_video_config(rgui, settings, &rgui->menu_video_settings, true);
}
/* Clear any pending 'restore aspect lock' flags */
rgui->flags &= ~RGUI_FLAG_RESTORE_ASPECT_LOCK;
}
/* > Check for changes in window (display) dimensions */
if ( (rgui->window_width != video_width)
|| (rgui->window_height != video_height))
{
#if !defined(GEKKO) && !defined(DINGUX)
/* If window width or height are less than the
* RGUI default size of (320-426)x240, must enable
* dynamic menu 'downscaling'.
* All texture buffers must be regenerated in this
* case - easiest way is to just call
* rgui_set_aspect_ratio()
* > rgui_set_aspect_ratio() must also be called
* when transitioning from a 'downscaled' size
* back the default */
unsigned default_fb_width;
switch (rgui->menu_aspect_ratio)
{
case RGUI_ASPECT_RATIO_16_9:
case RGUI_ASPECT_RATIO_16_9_CENTRE:
default_fb_width = 426;
break;
case RGUI_ASPECT_RATIO_16_10:
case RGUI_ASPECT_RATIO_16_10_CENTRE:
default_fb_width = 384;
break;
case RGUI_ASPECT_RATIO_21_9:
case RGUI_ASPECT_RATIO_21_9_CENTRE:
default_fb_width = RGUI_MAX_FB_WIDTH;
break;
case RGUI_ASPECT_RATIO_3_2:
case RGUI_ASPECT_RATIO_3_2_CENTRE:
default_fb_width = 360;
break;
case RGUI_ASPECT_RATIO_5_3:
case RGUI_ASPECT_RATIO_5_3_CENTRE:
default_fb_width = 400;
break;
default:
/* 4:3 */
default_fb_width = 320;
break;
}
if ( (video_width < default_fb_width)
|| (rgui->window_width < default_fb_width)
|| (video_height < 240)
|| (rgui->window_height < 240))
rgui_set_aspect_ratio(rgui, p_disp, true);
#endif
/* If aspect ratio is locked, have to update viewport */
if ( (aspect_ratio_lock != RGUI_ASPECT_RATIO_LOCK_NONE)
&& (!(rgui->flags & RGUI_FLAG_IGNORE_RESIZE_EVENTS)))
{
rgui_update_menu_viewport(rgui, p_disp, settings->uints.menu_rgui_aspect_ratio_lock);
rgui_set_video_config(rgui, settings, &rgui->menu_video_settings, true);
}
rgui->window_width = video_width;
rgui->window_height = video_height;
}
/* Handle pending thumbnail load operations */
if (rgui->flags & RGUI_FLAG_THUMBNAIL_LOAD_PENDING)
{
/* Check whether current 'load delay' duration has elapsed
* Note: Delay is increased when viewing fullscreen thumbnails,
* since the flicker when switching between playlist view and
* fullscreen thumbnail view is incredibly jarring...) */
if ((menu_driver_get_current_time() - rgui->thumbnail_load_trigger_time) >=
(settings->uints.menu_rgui_thumbnail_delay * 1000 * ((rgui->flags & RGUI_FLAG_SHOW_FULLSCREEN_THUMBNAIL)
? 1.5f
: 1.0f)))
rgui_load_current_thumbnails(rgui, menu_st,
settings->bools.network_on_demand_thumbnails);
}
/* Read pointer input */
if ( settings->bools.menu_mouse_enable
|| settings->bools.menu_pointer_enable)
{
menu_input_get_pointer_state(&rgui->pointer);
/* Screen must be redrawn whenever pointer is active */
if ((rgui->pointer.type != MENU_POINTER_DISABLED) && rgui->pointer.active)
rgui->flags |= RGUI_FLAG_FORCE_REDRAW;
}
else
rgui->pointer.type = MENU_POINTER_DISABLED;
}
static void rgui_toggle(void *userdata, bool menu_on)
{
rgui_t *rgui = (rgui_t*)userdata;
settings_t *settings = config_get_ptr();
gfx_display_t *p_disp = disp_get_ptr();
#if defined(DINGUX)
unsigned aspect_ratio_lock = RGUI_ASPECT_RATIO_LOCK_NONE;
#else
unsigned aspect_ratio_lock = settings ? settings->uints.menu_rgui_aspect_ratio_lock : 0;
#endif
/* TODO/FIXME - when we close RetroArch, this function
* gets called and settings is NULL at this point.
* Maybe fundamentally change control flow so that on RetroArch
* exit, this doesn't get called. */
if (!rgui || !settings)
return;
/* Have to reset this, otherwise savestate
* thumbnail won't update after selecting
* 'save state' option */
if (rgui->is_quick_menu)
{
rgui_reset_savestate_thumbnail(rgui);
/* Prevent thumbnail flashing after toggling menu */
if (!menu_on)
rgui->mini_thumbnail_delay = 1;
}
if (menu_on)
{
if (aspect_ratio_lock != RGUI_ASPECT_RATIO_LOCK_NONE)
{
/* Cache content video settings */
rgui_get_video_config(&rgui->content_video_settings, settings, settings->uints.video_aspect_ratio_idx);
/* Update menu viewport */
rgui_update_menu_viewport(rgui, p_disp, settings->uints.menu_rgui_aspect_ratio_lock);
/* Apply menu video settings */
rgui_set_video_config(rgui, settings, &rgui->menu_video_settings, false);
}
else if (rgui->menu_aspect_ratio == RGUI_ASPECT_RATIO_AUTO)
{
rgui_set_aspect_ratio(rgui, p_disp, false);
}
}
else
{
if (aspect_ratio_lock != RGUI_ASPECT_RATIO_LOCK_NONE)
{
/* Restore content video settings *if* user
* has not changed video settings since menu was
* last toggled on */
rgui_video_settings_t current_video_settings = {{0}};
rgui_get_video_config(&current_video_settings, settings, settings->uints.video_aspect_ratio_idx);
if (rgui_is_video_config_equal(&current_video_settings, &rgui->menu_video_settings))
rgui_set_video_config(rgui, settings, &rgui->content_video_settings, false);
/* Any modified video scaling settings have now been
* registered, so it is again 'safe' to respond to window
* resize events */
rgui->flags &= ~RGUI_FLAG_IGNORE_RESIZE_EVENTS;
}
/* Upscaling buffer is only required while menu is on. Save
* memory by freeing it whenever we switch back to the current
* content */
if (rgui->upscale_buf.data)
{
free(rgui->upscale_buf.data);
rgui->upscale_buf.data = NULL;
}
}
}
static void rgui_context_reset(void *data, bool is_threaded)
{
rgui_t *rgui = (rgui_t*)data;
if (!rgui)
return;
#ifdef HAVE_GFX_WIDGETS
if (rgui->flags & RGUI_FLAG_WIDGETS_SUPPORTED)
{
gfx_display_deinit_white_texture();
gfx_display_init_white_texture();
}
#endif
video_driver_monitor_reset();
}
static void rgui_context_destroy(void *data)
{
rgui_t *rgui = (rgui_t*)data;
if (!rgui)
return;
#ifdef HAVE_GFX_WIDGETS
if (rgui->flags & RGUI_FLAG_WIDGETS_SUPPORTED)
gfx_display_deinit_white_texture();
#endif
}
static void rgui_thumbnail_cycle_dupe(rgui_t *rgui)
{
settings_t *settings = config_get_ptr();
if (settings->uints.gfx_thumbnails == settings->uints.menu_left_thumbnails)
{
unsigned tmp = (rgui->gfx_thumbnails_prev > 0)
? (unsigned)rgui->gfx_thumbnails_prev
: settings->uints.gfx_thumbnails + 1;
configuration_set_uint(settings,
settings->uints.gfx_thumbnails, tmp);
if (settings->uints.gfx_thumbnails > 3)
configuration_set_uint(settings,
settings->uints.gfx_thumbnails, 1);
}
}
static enum menu_action rgui_parse_menu_entry_action(
rgui_t *rgui, menu_entry_t *entry,
enum menu_action action)
{
enum menu_action new_action = action;
/* Scan user inputs */
switch (action)
{
case MENU_ACTION_OK:
/* If aspect ratio lock is enabled, must restore
* content video settings when saving configuration
* files/overrides - otherwise RGUI's custom viewport
* parameters will be included in the generated output */
if ( (rgui->menu_aspect_ratio_lock != RGUI_ASPECT_RATIO_LOCK_NONE)
&& ( (entry->enum_idx == MENU_ENUM_LABEL_SAVE_CURRENT_CONFIG_OVERRIDE_CORE)
|| (entry->enum_idx == MENU_ENUM_LABEL_SAVE_CURRENT_CONFIG_OVERRIDE_CONTENT_DIR)
|| (entry->enum_idx == MENU_ENUM_LABEL_SAVE_CURRENT_CONFIG_OVERRIDE_GAME)
|| (entry->enum_idx == MENU_ENUM_LABEL_SAVE_CURRENT_CONFIG)
|| (entry->enum_idx == MENU_ENUM_LABEL_SAVE_NEW_CONFIG)))
{
settings_t *settings = config_get_ptr();
rgui_video_settings_t current_video_settings = {{0}};
rgui_get_video_config(&current_video_settings, settings, settings->uints.video_aspect_ratio_idx);
if (rgui_is_video_config_equal(&current_video_settings,
&rgui->menu_video_settings))
{
/* This is identical to the temporary 'aspect
* ratio unlock' that is applied when accessing
* the video settings menu. There is, however,
* no need in this case to ignore resize events
* until the menu is next toggled off; this is a
* one-shot 'fix' that should only be active
* during the config save operation */
rgui_set_video_config(rgui, settings, &rgui->content_video_settings, false);
/* Schedule a restoration of the aspect ratio
* lock on the next frame */
rgui->flags |= RGUI_FLAG_RESTORE_ASPECT_LOCK;
}
}
if (rgui->flags & RGUI_FLAG_SHOW_FULLSCREEN_THUMBNAIL)
{
rgui_thumbnail_cycle_dupe(rgui);
rgui_toggle_fs_thumbnail(rgui, config_get_ptr()->bools.menu_rgui_inline_thumbnails);
if ( (!(rgui->flags & RGUI_FLAG_IS_STATE_SLOT))
&& (!(rgui->flags & RGUI_FLAG_IS_PLAYLIST))
&& (!(rgui->flags & RGUI_FLAG_IS_EXPLORE_LIST)))
new_action = MENU_ACTION_NOOP;
}
break;
case MENU_ACTION_CANCEL:
if (rgui->flags & RGUI_FLAG_SHOW_FULLSCREEN_THUMBNAIL)
{
if ( ((rgui->flags & RGUI_FLAG_IS_STATE_SLOT) || (rgui->is_quick_menu))
&& !string_is_empty(rgui->savestate_thumbnail_file_path))
{
rgui_toggle_fs_thumbnail(rgui, true);
}
else
{
rgui_thumbnail_cycle_dupe(rgui);
rgui_toggle_fs_thumbnail(rgui, config_get_ptr()->bools.menu_rgui_inline_thumbnails);
}
new_action = MENU_ACTION_NOOP;
break;
}
if (string_is_equal(rgui->menu_title, msg_hash_to_str(MENU_ENUM_LABEL_VALUE_MAIN_MENU)))
{
struct menu_state *menu_st = menu_state_get_ptr();
/* Jump to first item on Main Menu */
menu_st->selection_ptr = 0;
new_action = MENU_ACTION_NOOP;
}
break;
case MENU_ACTION_START:
/* Playlist thumbnail fullscreen toggle */
if ( (rgui->flags & RGUI_FLAG_IS_PLAYLIST)
|| (rgui->flags & RGUI_FLAG_IS_EXPLORE_LIST)
|| (rgui->is_quick_menu && !menu_is_running_quick_menu()))
{
settings_t *settings = config_get_ptr();
new_action = MENU_ACTION_NOOP;
if ( (!(rgui->flags & RGUI_FLAG_ENTRY_HAS_THUMBNAIL))
&& (!(rgui->flags & RGUI_FLAG_ENTRY_HAS_LEFT_THUMBNAIL)))
break;
if ( (!(rgui->flags & RGUI_FLAG_SHOW_FULLSCREEN_THUMBNAIL))
&& rgui->gfx_thumbnails_prev < 0)
rgui->gfx_thumbnails_prev = settings->uints.gfx_thumbnails;
/* Show fullscreen image from the left slot if main slot is empty */
if ( !rgui->mini_thumbnail.is_valid
&& rgui->mini_left_thumbnail.is_valid)
{
if ( (rgui->flags & RGUI_FLAG_SHOW_FULLSCREEN_THUMBNAIL)
&& rgui->gfx_thumbnails_prev > 0)
{
configuration_set_uint(settings,
settings->uints.gfx_thumbnails,
rgui->gfx_thumbnails_prev);
}
else if ((!(rgui->flags & RGUI_FLAG_SHOW_FULLSCREEN_THUMBNAIL)))
{
configuration_set_uint(settings,
settings->uints.gfx_thumbnails,
settings->uints.menu_left_thumbnails);
}
}
/* Avoid showing the same thumbnail after returning from fullscreen mode after cycling images */
if (rgui->flags & RGUI_FLAG_SHOW_FULLSCREEN_THUMBNAIL)
rgui_thumbnail_cycle_dupe(rgui);
rgui_toggle_fs_thumbnail(rgui, config_get_ptr()->bools.menu_rgui_inline_thumbnails);
if (!(rgui->flags & RGUI_FLAG_SHOW_FULLSCREEN_THUMBNAIL))
rgui->gfx_thumbnails_prev = -1;
}
break;
case MENU_ACTION_SCAN:
/* Save state slot fullscreen toggle */
if ( ((rgui->flags & RGUI_FLAG_IS_STATE_SLOT) || (rgui->is_quick_menu))
&& !string_is_empty(rgui->savestate_thumbnail_file_path))
{
rgui_toggle_fs_thumbnail(rgui, true);
new_action = MENU_ACTION_NOOP;
}
/* Playlist thumbnail cycle */
else if ((rgui->flags & RGUI_FLAG_IS_PLAYLIST)
|| (rgui->flags & RGUI_FLAG_IS_EXPLORE_LIST)
|| (rgui->is_quick_menu))
{
settings_t *settings = config_get_ptr();
if (settings->uints.gfx_thumbnails == 0)
{
configuration_set_uint(settings,
settings->uints.menu_left_thumbnails,
settings->uints.menu_left_thumbnails + 1);
if ( (!(rgui->flags & RGUI_FLAG_SHOW_FULLSCREEN_THUMBNAIL))
&& (settings->uints.gfx_thumbnails == settings->uints.menu_left_thumbnails))
configuration_set_uint(settings,
settings->uints.menu_left_thumbnails,
settings->uints.menu_left_thumbnails + 1);
if (settings->uints.menu_left_thumbnails > 3)
configuration_set_uint(settings,
settings->uints.menu_left_thumbnails, 1);
if ( (!(rgui->flags & RGUI_FLAG_SHOW_FULLSCREEN_THUMBNAIL))
&& (settings->uints.gfx_thumbnails == settings->uints.menu_left_thumbnails))
configuration_set_uint(settings,
settings->uints.menu_left_thumbnails,
settings->uints.menu_left_thumbnails + 1);
}
else
{
configuration_set_uint(settings,
settings->uints.gfx_thumbnails,
settings->uints.gfx_thumbnails + 1);
if ( (!(rgui->flags & RGUI_FLAG_SHOW_FULLSCREEN_THUMBNAIL))
&& (settings->uints.gfx_thumbnails == settings->uints.menu_left_thumbnails))
configuration_set_uint(settings,
settings->uints.gfx_thumbnails,
settings->uints.gfx_thumbnails + 1);
if (settings->uints.gfx_thumbnails > 3)
configuration_set_uint(settings,
settings->uints.gfx_thumbnails, 1);
if ( (!(rgui->flags & RGUI_FLAG_SHOW_FULLSCREEN_THUMBNAIL))
&& (settings->uints.gfx_thumbnails == settings->uints.menu_left_thumbnails))
configuration_set_uint(settings,
settings->uints.gfx_thumbnails,
settings->uints.gfx_thumbnails + 1);
}
rgui_refresh_thumbnail_image(rgui, 0);
}
break;
case MENU_ACTION_INFO:
if ( (rgui->flags & RGUI_FLAG_IS_PLAYLIST)
|| (rgui->flags & RGUI_FLAG_IS_EXPLORE_LIST))
{
settings_t *settings = config_get_ptr();
configuration_set_uint(settings,
settings->bools.menu_rgui_inline_thumbnails,
!settings->bools.menu_rgui_inline_thumbnails);
rgui_refresh_thumbnail_image(rgui, 0);
new_action = MENU_ACTION_NOOP;
}
break;
case MENU_ACTION_UP:
case MENU_ACTION_DOWN:
case MENU_ACTION_SCROLL_UP:
case MENU_ACTION_SCROLL_DOWN:
if ( (rgui->flags & RGUI_FLAG_SHOW_FULLSCREEN_THUMBNAIL)
&& (rgui->is_quick_menu))
new_action = MENU_ACTION_NOOP;
break;
case MENU_ACTION_LEFT:
case MENU_ACTION_RIGHT:
if ( (rgui->flags & RGUI_FLAG_SHOW_FULLSCREEN_THUMBNAIL)
&& ((rgui->is_quick_menu) && !menu_is_running_quick_menu()))
new_action = MENU_ACTION_NOOP;
break;
default:
/* In all other cases, pass through input
* menu action without intervention */
break;
}
return new_action;
}
/* Menu entry action callback */
static int rgui_menu_entry_action(
void *userdata,
menu_entry_t *entry,
size_t i,
enum menu_action action)
{
rgui_t *rgui = (rgui_t*)userdata;
/* Process input action */
enum menu_action new_action = rgui_parse_menu_entry_action(rgui, entry, action);
/* Call standard generic_menu_entry_action() function */
return generic_menu_entry_action(userdata, entry, i, new_action);
}
menu_ctx_driver_t menu_ctx_rgui = {
rgui_set_texture,
rgui_set_message,
rgui_render,
rgui_frame,
rgui_init,
rgui_free,
rgui_context_reset,
rgui_context_destroy,
rgui_populate_entries,
rgui_toggle,
rgui_navigation_clear,
NULL,
NULL,
rgui_navigation_set,
rgui_navigation_set_last,
rgui_navigation_descend_alphabet,
rgui_navigation_ascend_alphabet,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
rgui_load_image,
"rgui",
rgui_environ,
NULL, /* update_thumbnail_path */
rgui_update_thumbnail_image,
rgui_refresh_thumbnail_image,
NULL, /* set_thumbnail_content */
rgui_osk_ptr_at_pos,
rgui_update_savestate_thumbnail_path,
rgui_update_savestate_thumbnail_image,
NULL, /* pointer_down */
rgui_pointer_up,
rgui_menu_entry_action
};