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2015-09-17 19:58:06 +02:00
android/phoenix Cleanups 2015-09-16 10:28:54 +02:00
apple (OSX) Add second configuration scheme that allows you to build without Cg 2015-08-23 00:36:47 +02:00
audio (Vita/PSP) Code de-duplication 2015-09-16 10:39:30 +02:00
camera Cleanups 2015-09-04 21:13:12 +02:00
cores Cleanups 2015-09-14 03:53:15 +02:00
ctr (CTR/3DS) improved .cia building 2015-09-16 11:25:17 +08:00
defines (Vita) Cleanups 2015-09-05 16:22:25 +02:00
deps Shut up some more warnings. 2015-09-06 16:07:26 +02:00
dist-scripts Move ps3/iso to pkg/ps3_iso 2015-09-16 10:24:39 +02:00
docs Update docs/retroarch.1 2015-01-24 04:09:40 +01:00
emscripten Backport this - 58748da89d 2015-07-27 00:08:25 +02:00
frontend (platform_linux.c) CXX_BUILD fix 2015-09-17 10:14:57 +02:00
gfx (Vita) Set background color to black 2015-09-17 11:08:06 +02:00
griffin (libretro-common) Start adding retro_file.c and retro_file.h 2015-09-17 11:41:48 +02:00
gx/ld (GX) Move sicksaxis GX files to input/ and rename it 2014-08-15 21:18:46 +02:00
input (Android) Buildfix 2015-09-16 05:46:03 +02:00
intl intl/ needs to be refactored - just exclude spanish.h for now 2015-09-15 04:52:18 +02:00
libretro-common Create retro_file, and have libretrodb use it 2015-09-17 19:58:06 +02:00
libretro-db Create retro_file, and have libretrodb use it 2015-09-17 19:58:06 +02:00
location location_driver.c - cleanup 2015-09-06 04:08:29 +02:00
logger (logger/netlogger.c) Fix header 2015-09-16 11:33:53 +02:00
media add retina-ready Info.plist to media 2015-06-09 08:55:52 -05:00
mem/neon Add signature for memcpy_neon 2015-08-27 09:15:59 +02:00
menu You can set audio latency to 16 now 2015-09-17 03:30:21 +02:00
msvc Add retro_dirent.c to Salamander 2015-09-04 18:54:29 +02:00
ngc Header nits 2015-09-16 08:27:05 +02:00
pandora (Pandora) Cleanup retroarch.cfg 2014-08-19 16:02:17 +02:00
pkg Move ps3/iso to pkg/ps3_iso 2015-09-16 10:24:39 +02:00
ps3 Move ps3/iso to pkg/ps3_iso 2015-09-16 10:24:39 +02:00
psp1 (PSP1) Rename kernelFunctionsPrx to kernel_functions_prx 2015-09-05 01:25:29 +02:00
qb (Win32) Don't assume HAVE_STRL can be defined for Windows 2015-09-05 14:14:10 +02:00
qnx Create HAVE_MAIN define 2015-04-20 21:10:01 +02:00
record (record_ffmpeg.c) Style nits 2015-09-16 10:50:53 +02:00
tasks Build fixes 2015-09-16 22:44:16 +02:00
tests Remove instances of 'RetroArch' name with 'program' 2015-06-30 15:26:14 +02:00
tools Revert "Revert "Add support for shader pass feedback."" 2015-08-30 18:37:41 +02:00
ui (Cocoa) Buildfix 2015-09-16 09:21:29 +02:00
wii Header nits 2015-09-16 08:27:05 +02:00
xdk xdk_resources.cpp - Cleanups 2015-08-31 21:17:15 +02:00
.empty initial new branch 2011-11-30 01:07:38 +01:00
.gitignore (gitignore) Fix #1705 2015-05-18 20:30:49 -03:00
.project Allow to load roms from external apps. 2013-08-19 23:23:39 +02:00
autosave.c Cleanups 2015-09-05 19:51:55 +02:00
autosave.h Add documentation for autosave.c and turn some functions static 2015-01-09 02:53:08 +01:00
cheats.c refactor cheats.c 2015-09-06 03:51:08 +02:00
cheats.h refactor cheats.c 2015-09-06 03:51:08 +02:00
circle.yml Mac OS X / CircleCI fixes 2015-03-06 14:04:21 -08:00
command_event.c Cleanup headers 2015-09-05 19:24:21 +02:00
command_event.h Craete EVENT_CMD_SAVE_STATE_INCREMENT/EVENT_CMD_SAVE_STATE_DECREMENT 2015-09-02 01:15:10 +02:00
command.c (command.c) Cleanups 2015-07-02 21:35:57 +02:00
command.h Style nits 2015-04-13 11:39:40 +02:00
config.def.h (Gekko) Set audio output rate to 32KHz 2015-09-07 00:05:59 +02:00
config.features.h Refactors 2015-07-03 00:16:46 +02:00
configuration.c Cleanup headers 2015-09-05 19:24:21 +02:00
configuration.h Refactor fastforward ratio 2015-08-27 14:39:42 +02:00
configure (qb) Add qb.system.sh 2015-06-16 20:46:11 -03:00
content.c Rearrange structs 2015-07-27 17:18:10 +02:00
content.h Go through global_get_ptr 2015-03-21 04:43:18 +01:00
CONTRIBUTING.md Update CONTRIBUTING.md 2012-12-09 10:16:35 +01:00
COPYING Add GPLv3 text I suppose. 2011-01-25 13:31:55 +01:00
core_info.c Simplify core_info_list_get_all_extensions 2015-09-14 23:33:50 +02:00
core_info.h Simplify core_info_list_get_all_extensions 2015-09-14 23:33:50 +02:00
core_options.c Cleanup headers 2015-09-05 19:24:21 +02:00
core_options.h More documentation for core options functions and change 2015-01-16 02:10:17 +01:00
database_info.c (libretro-db) libretrodb.c - cleanups 2015-09-17 09:46:26 +02:00
database_info.h Start adding ps1 scanning 2015-09-16 22:11:08 +02:00
dir_list_special.c Simplify core_info_list_get_all_extensions 2015-09-14 23:33:50 +02:00
dir_list_special.h (dir_list_special.h) C89 build fix 2015-06-26 16:09:11 +02:00
driver.c Cleanup headers 2015-09-05 19:24:21 +02:00
driver.h Make late binding possible for frontend drivers 2015-07-27 03:44:28 +02:00
dynamic.c Cleanups 2015-09-15 05:22:57 +02:00
dynamic.h Start hooking up imageviewer, pt. 1 2015-06-28 17:02:01 +02:00
fetch-submodules.sh Some improvements to fetch-submodules.sh I thought I committed weeks ago 2015-03-14 19:57:14 -07:00
file_ext.h (Vita) Update Makefile.griffin, performance.c and file extensions 2015-08-30 16:12:45 +02:00
file_ops.c (file_ops.c) Prevent signed/unsigned mismatch 2015-09-17 10:15:50 +02:00
file_ops.h Simplify file_read some more 2015-03-21 09:34:50 +01:00
file_path_special.c Cleanups 2015-09-04 20:51:50 +02:00
general.h (Win32) Some build fixes 2015-09-05 14:01:40 +02:00
git_version.c Start updating headers 2015-01-07 17:46:50 +01:00
git_version.h Start updating headers 2015-01-07 17:46:50 +01:00
libretro_private.h Start updating headers 2015-01-07 17:46:50 +01:00
libretro_version_1.c Refactor frame_is_reversed - shader drivers should no longer 2015-09-16 11:14:43 +02:00
libretro_version_1.h Cleanups in libretro_version_1.c 2015-01-13 02:33:29 +01:00
libretro.h C source isn't executable. Nor is that bitmap. 2015-07-12 12:51:52 +02:00
Makefile Should compile now with MISSING_DECLS = 1 2015-09-06 15:13:12 +02:00
Makefile.common (libretro-common) Start adding retro_file.c and retro_file.h 2015-09-17 11:41:48 +02:00
Makefile.ctr (CTR/3DS) build fix. 2015-09-16 05:05:25 +01:00
Makefile.emscripten (Emscripten) Another buildfix 2015-08-20 00:57:54 +02:00
Makefile.griffin Rename logger/netlogger/logger.c to logger/netlogger.c 2015-09-16 11:33:14 +02:00
Makefile.openpandora Turn WANT_MINIZ into WANT_ZLIB 2015-03-14 05:24:57 +01:00
Makefile.pandora Build fixes 2015-01-12 23:38:21 +01:00
Makefile.ps3 Rename logger/netlogger/logger.c to logger/netlogger.c 2015-09-16 11:33:14 +02:00
Makefile.ps3.cobra Rename logger/netlogger/logger.c to logger/netlogger.c 2015-09-16 11:33:14 +02:00
Makefile.ps3.salamander Rename logger/netlogger/logger.c to logger/netlogger.c 2015-09-16 11:33:14 +02:00
Makefile.psl1ght Move ps3/pkg to pkg/ps3 2015-08-31 21:09:18 +02:00
Makefile.psp1 Create HAVE_RPNG define 2015-04-19 16:55:03 +02:00
Makefile.psp1.salamander Add retro_dirent.c to Salamander 2015-09-04 18:54:29 +02:00
Makefile.wii.salamander Rename logger/netlogger/logger.c to logger/netlogger.c 2015-09-16 11:33:14 +02:00
Makefile.win Use C++98 for Windows too to shove compat/posix_string.h craziness under the rug. 2015-09-06 15:12:17 +02:00
movie.c Take out retro_endianness.h include out of retro_miscellaneous.h 2015-09-14 03:34:05 +02:00
movie.h Start updating headers 2015-01-07 17:46:50 +01:00
msg_hash.c Don't make asserts dependent on retro_log.h 2015-09-01 11:59:27 +02:00
msg_hash.h Add Polish (ISO-8859-2) 2015-07-07 02:56:27 +02:00
netplay.c (netplay.c) Add ANDROID ifdef 2015-09-15 05:48:05 +02:00
netplay.h Move deinit_netplay to netplay.c 2015-04-11 13:31:33 +02:00
patch.c Rearrange structs 2015-07-27 17:18:10 +02:00
patch.h Move patch code to patch.c 2015-02-19 04:30:53 +01:00
performance.c Merge performance_linux.c with platform_linux.c 2015-09-16 05:42:16 +02:00
performance.h Rearrange header include dependencies 2015-06-02 17:17:46 +02:00
playlist.c Move retroarch_logger.h to libretro-common/include 2015-06-30 00:38:10 +02:00
playlist.h (playlist) Add content_playlist_qsort() 2015-06-11 10:04:35 -03:00
README-exynos.md exynos: update TODO list 2014-08-09 16:43:48 +02:00
README-mali_fbdev_r4p0.md Add README-mali_fbdev_r4p0.md 2014-11-18 16:07:08 +01:00
README-OMAP.md video_omap: more docu fixes 2014-01-14 16:39:24 -06:00
README.md Rename RetroArch_OSX 2015-06-02 09:48:02 +02:00
retroarch_info.c Rearrange header include dependencies 2015-06-02 17:17:46 +02:00
retroarch-mingw-build.sh Add support for different "make" binaries 2014-07-30 01:14:57 +02:00
retroarch.c Cleanup headers 2015-09-05 19:24:21 +02:00
retroarch.cfg Refactor fastforward ratio 2015-08-27 14:39:42 +02:00
retroarch.desktop (Linux) Add a GenericName to the desktop entry 2015-06-18 09:49:14 -07:00
retroarch.h make system directory restore correctly when closing content in case it was set to content dir 2015-07-12 02:35:27 -05:00
rewind.c Refactor frame_is_reversed - shader drivers should no longer 2015-09-16 11:14:43 +02:00
rewind.h Refactor frame_is_reversed - shader drivers should no longer 2015-09-16 11:14:43 +02:00
runloop_data.c Switch to C++98. Fix some weird warnings. 2015-09-06 14:51:33 +02:00
runloop_data.h g_data_runloop is now no longer a pointer 2015-07-27 14:52:21 +02:00
runloop_msg.c Don't make asserts dependent on retro_log.h 2015-09-01 11:59:27 +02:00
runloop.c Cleanups 2015-09-16 12:30:47 +02:00
runloop.h Refactor frame_is_reversed - shader drivers should no longer 2015-09-16 11:14:43 +02:00
screenshot.c Refactor is_paused 2015-08-05 12:58:25 +02:00
screenshot.h (XDK1) Buildfixes 2015-03-30 02:18:58 +02:00
system.c Refactors 2015-07-03 00:16:46 +02:00
system.h Move title_buf to rarch_system_info_t 2015-06-25 14:30:32 +02:00
Vagrantfile added linux build instructions, Vagrantfile to prove it, and updated .gitignore 2015-02-13 14:43:07 -08:00

RetroArch

RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores".

libretro

libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.

While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include support for emulators and/or game engines. libretro is completely open and free for anyone to use.

libretro API header

Binaries

Latest Windows binaries are currently hosted on the buildbot -(http://buildbot.libretro.com/).

Support

To reach developers, either make an issue here on Github, make a thread on the forum, or visit our IRC channel: #retroarch @ irc.freenode.org.

Documentation

See our wiki. On Unix, man-pages are provided. More developer-centric stuff is found here.

Philosophy

RetroArch attempts to be small and lean, while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric UI. It also has a full-featured command-line interface.

In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, real-time rewind (Braid-style), video recording (using FFmpeg), etc.

RetroArch also emphasizes on being easy to integrate into various launcher frontends.

Platforms

RetroArch has been ported to the following platforms outside PC:

  • PlayStation3
  • Xbox 360 (Libxenon/XeXDK)
  • Xbox 1
  • Wii, Gamecube (Libogc)
  • Raspberry Pi
  • Android
  • iOS
  • Blackberry

Dependencies (PC)

On Windows, RetroArch can run with only Win32 as dependency. On Linux, you need:

  • GL headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch requires latest versions of XCode to build.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (GLSL XML shaders)
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present, however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. It is not recommended to change this unless you know what you're doing. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file.

RetroArch will on startup create a config file in $XDG_CONFIG_HOME/retroarch/retroarch.cfg if doesn't exist. Users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the built-in menu or the retroarch-joyconfig command-line tool.

Compiling and installing

Linux

  • Prerequisites:
sudo apt-get install -y make git-core curl g++ pkg-config libglu1-mesa-dev freeglut3-dev mesa-common-dev libsdl1.2-dev libsdl-image1.2-dev libsdl-mixer1.2-dev libsdl-ttf2.0-dev
  • Compiling:
./configure
make

Mac

  • Prerequisites: XCode, Cg.
  • You can open the project (apple/RetroArch.xcodeproj) in the Xcode IDE and build (⌘-B) and run (⌘-R) it there. Or you can use the command line...
  • Debug:
# Build
xcodebuild -target RetroArch -configuration Debug -project apple/RetroArch.xcodeproj
# Run
open ./apple/build/Debug/RetroArch.app/
  • Release:
# Build
xcodebuild -target RetroArch -configuration Release -project apple/RetroArch.xcodeproj
# Run
open ./apple/build/Release/RetroArch.app/

PC
Instructions for compiling on PC can be found in the wiki.

PlayStation3

RetroArch PS3 needs to be compiled in the following order:

  1. Compile RetroArch Salamander

make -f Makefile.ps3.salamander

  1. Compile the RGL video driver

make -f Makefile.ps3.rgl

  1. Compile RetroArch as a library

make -f Makefile.ps3.retroarch

  1. Finally, compile RetroArch packed together with the GUI:

make -f Makefile.ps3

PlayStation3 - Creating a PKG installable file

You can add pkg as a parameter in order to make a PKG file - for example:

make -f Makefile.ps3 pkg

This creates an NPDRM package. This can be installed on debug PS3s.

To make a non-NPDRM package that can be installed on a jailbroken/CFW PS3 (such as PSGroove or PS3 CFWs and other 3.55 CFW derivatives), do:

make -f Makefile.ps3 pkg-signed

If you're using Kmeaw 3.55 firmware, the package needs to be signed:

make -f Makefile.ps3 pkg-signed-cfw

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch PS3. This file needs to be called libretro_ps3.a.

Xbox 360 (XeXDK)

You will need Microsoft Visual Studio 2010 installed (or higher) in order to compile RetroArch 360.

The solution file can be found at the following location:

msvc-360/RetroArch-360.sln

NOTE: A pre-existing libretro library needs to be present in the msvc-360/RetroArch-360/Release directory in order to link RetroArch 360. This file needs to be called libretro_xdk360.lib.

Xbox 360 (Libxenon)

You will need to have the libxenon libraries and a working Devkit Xenon toolchain installed in order to compile RetroArch 360 Libxenon.

make -f Makefile.xenon

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch 360 Libxenon. This file needs to be called libretro_xenon360.a.

Wii

You will need to have the libogc libraries and a working Devkit PPC toolchain installed in order to compile RetroArch Wii.

make -f Makefile.wii

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch Wii. This file needs to be called libretro_wii.a.