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mirror of https://github.com/libretro/RetroArch synced 2024-07-05 09:48:42 +00:00
RetroArch/wiiu/include
gblues 52c754cfa8 Split wiiu_gamepad into three sub-drivers
== DETAILS
Well, after a lot of code analysis, this seems like the
best way to handle things on the Wii U without also completely
re-architecting the I/O handling in RetroArch.

How it works:

- the top-level wiiu_joypad driver is now nothing more than a
  delegator.
- the wiiu-specific drivers live in `wiiu/input/`
- wpad_driver.c handles the WiiU gamepad
- kpad_driver.c handles the wiimotes
- hidpad_driver.c will handle HID devices like the GC adapter, DS3/DS4, etc.

  (I say "will" because this isn't implemented yet)

== TESTING
Haven't actually tried the build to see if it works, but it does
compile.
2017-12-30 04:43:18 +01:00
..
arpa (WiiU) enable networking. 2017-05-23 10:24:23 +01:00
netinet (WiiU) fix netplay. 2017-05-26 12:32:45 +01:00
sys (WiiU) fix netplay. 2017-05-26 12:32:45 +01:00
wiiu Split wiiu_gamepad into three sub-drivers 2017-12-30 04:43:18 +01:00
netdb.h (WiiU) enable networking. 2017-05-23 10:24:23 +01:00