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mirror of https://github.com/libretro/RetroArch synced 2024-07-08 20:25:47 +00:00
RetroArch/diff.diff
2016-11-11 00:18:35 +01:00

106 lines
3.8 KiB
Diff

diff --git a/gfx/drivers_shader/shader_glsl.c b/gfx/drivers_shader/shader_glsl.c
index 203f0c6..6cb5f9a 100644
--- a/gfx/drivers_shader/shader_glsl.c
+++ b/gfx/drivers_shader/shader_glsl.c
@@ -1330,15 +1330,13 @@ fallback:
#define gl_glsl_set_coord_array(attr, coord1, coord2, coords, size, multiplier) \
{ \
- unsigned y; \
- attr->loc = coord1; \
- attr->size = multiplier; \
- attr->offset = size * sizeof(GLfloat); \
- attribs_size++; \
- attr++; \
- for (y = 0; y < (multiplier * coords->vertices); y++) \
- buffer[y + size] = coord2[y]; \
- size += multiplier * coords->vertices; \
+ attr->loc = coord1; \
+ attr->size = multiplier; \
+ attr->offset = size * sizeof(GLfloat); \
+ attribs_size++; \
+ glBufferSubData(GL_ARRAY_BUFFER, attr->offset, multiplier * coords->vertices * sizeof(GLfloat), coord2); \
+ size += multiplier * coords->vertices; \
+ attr++; \
}
static bool gl_glsl_set_coords(void *handle_data, void *shader_data, const struct video_coords *coords)
@@ -1357,35 +1355,56 @@ static bool gl_glsl_set_coords(void *handle_data, void *shader_data, const struc
goto fallback;
buffer = short_buffer;
- if (coords->vertices > 4)
- buffer = (GLfloat*)calloc(coords->vertices *
- (2 + 2 + 4 + 2), sizeof(*buffer));
-
- if (!buffer)
- goto fallback;
attr = attribs;
uni = &glsl->uniforms[glsl->active_idx];
- if (uni->tex_coord >= 0)
- gl_glsl_set_coord_array(attr, uni->tex_coord, coords->tex_coord, coords, size, 2);
+ glBindBuffer(GL_ARRAY_BUFFER, glsl->vbo[glsl->active_idx].vbo_primary);
+ {
+ size_t i;
+ size_t elems = 0;
- if (uni->vertex_coord >= 0)
- gl_glsl_set_coord_array(attr, uni->vertex_coord, coords->vertex, coords, size, 2);
+ elems += (uni->color >= 0) * 4;
+ elems += (uni->tex_coord >= 0) * 2;
+ elems += (uni->vertex_coord >= 0) * 2;
+ elems += (uni->lut_tex_coord >= 0) * 2;
- if (uni->color >= 0)
- gl_glsl_set_coord_array(attr, uni->color, coords->color, coords, size, 4);
+ elems *= coords->vertices;
- if (uni->lut_tex_coord >= 0)
- gl_glsl_set_coord_array(attr, uni->lut_tex_coord, coords->lut_tex_coord, coords, size, 2);
+ if (elems) {
- if (size)
- gl_glsl_set_attribs(glsl,
- glsl->vbo[glsl->active_idx].vbo_primary,
- &glsl->vbo[glsl->active_idx].buffer_primary,
- &glsl->vbo[glsl->active_idx].size_primary,
- buffer, size,
- attribs, attribs_size);
+ glBufferData(GL_ARRAY_BUFFER, elems * sizeof(GLfloat), NULL, GL_STREAM_DRAW);
+
+ if (uni->tex_coord >= 0)
+ gl_glsl_set_coord_array(attr, uni->tex_coord, coords->tex_coord, coords, size, 2);
+
+ if (uni->vertex_coord >= 0)
+ gl_glsl_set_coord_array(attr, uni->vertex_coord, coords->vertex, coords, size, 2);
+
+ if (uni->color >= 0)
+ gl_glsl_set_coord_array(attr, uni->color, coords->color, coords, size, 4);
+
+ if (uni->lut_tex_coord >= 0)
+ gl_glsl_set_coord_array(attr, uni->lut_tex_coord, coords->lut_tex_coord, coords, size, 2);
+
+ for (i = 0; i < attribs_size; i++)
+ {
+ GLint loc = attribs[i].loc;
+
+ if (glsl->attribs.index < ARRAY_SIZE(glsl->attribs.elems))
+ {
+ glEnableVertexAttribArray(loc);
+ glVertexAttribPointer(loc, attribs[i].size, GL_FLOAT, GL_FALSE, 0,
+ (const GLvoid*)(uintptr_t)attribs[i].offset);
+ glsl->attribs.elems[glsl->attribs.index++] = loc;
+ }
+ else
+ RARCH_WARN("Attrib array buffer was overflown!\n");
+ }
+ }
+
+ }
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
if (buffer != short_buffer)
free(buffer);