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mirror of https://github.com/libretro/RetroArch synced 2024-07-08 12:15:49 +00:00
RetroArch/gfx/widgets/gfx_widget_load_content_animation.c

1042 lines
35 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2014-2017 - Jean-André Santoni
* Copyright (C) 2015-2018 - Andre Leiradella
* Copyright (C) 2018-2020 - natinusala
* Copyright (C) 2019-2020 - James Leaver
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <string/stdstring.h>
#include <file/file_path.h>
#include "../gfx_widgets.h"
#include "../gfx_animation.h"
#include "../gfx_display.h"
#include "../../core_info.h"
#include "../../playlist.h"
#include "../../paths.h"
#ifdef HAVE_MENU
#include "../../menu/menu_driver.h"
#endif
#define LOAD_CONTENT_ANIMATION_FADE_IN_DURATION 466.0f
#define LOAD_CONTENT_ANIMATION_SLIDE_DURATION 666.0f
#define LOAD_CONTENT_ANIMATION_WAIT_DURATION 1000.0f
#define LOAD_CONTENT_ANIMATION_FADE_OUT_DURATION 433.0f
/* Widget state */
enum gfx_widget_load_content_animation_status
{
GFX_WIDGET_LOAD_CONTENT_IDLE = 0,
GFX_WIDGET_LOAD_CONTENT_BEGIN,
GFX_WIDGET_LOAD_CONTENT_FADE_IN,
GFX_WIDGET_LOAD_CONTENT_SLIDE,
GFX_WIDGET_LOAD_CONTENT_WAIT,
GFX_WIDGET_LOAD_CONTENT_FADE_OUT
};
struct gfx_widget_load_content_animation_state
{
gfx_display_t *p_disp;
uintptr_t icon_texture;
unsigned bg_shadow_height;
unsigned margin_shadow_width;
unsigned icon_size;
unsigned content_name_color;
unsigned system_name_color;
unsigned content_name_width;
unsigned system_name_width;
unsigned bg_width;
unsigned bg_height;
float timer; /* float alignment */
float bg_x;
float bg_y;
float alpha;
float slide_offset;
float bg_shadow_top_y;
float bg_shadow_bottom_y;
float margin_shadow_left_x;
float margin_shadow_right_x;
float icon_x_start;
float icon_x_end;
float icon_y;
float text_x_start;
float text_x_end;
float content_name_y;
float system_name_y;
float bg_alpha;
float bg_underlay_alpha;
float bg_shadow_alpha;
float bg_color[16];
float bg_underlay_color[16];
float bg_shadow_top_color[16];
float bg_shadow_bottom_color[16];
float margin_shadow_left_color[16];
float margin_shadow_right_color[16];
float icon_color[16];
size_t system_name_len;
enum gfx_widget_load_content_animation_status status;
char content_name[512];
char system_name[512];
char icon_directory[PATH_MAX_LENGTH];
char icon_file[PATH_MAX_LENGTH];
bool has_icon;
};
typedef struct gfx_widget_load_content_animation_state gfx_widget_load_content_animation_state_t;
static gfx_widget_load_content_animation_state_t p_w_load_content_animation_st = {
NULL, /* p_disp */
0, /* icon_texture */
0, /* bg_shadow_height */
0, /* margin_shadow_width */
0, /* icon_size */
0xE0E0E0FF, /* content_name_color */
0xCFCFCFFF, /* system_name_color */
0, /* content_name_width */
0, /* system_name_width */
0, /* bg_width */
0, /* bg_height */
0.0f, /* timer */
0.0f, /* bg_x */
0.0f, /* bg_y */
0.0f, /* alpha */
0.0f, /* slide_offset */
0.0f, /* bg_shadow_top_y */
0.0f, /* bg_shadow_bottom_y */
0.0f, /* margin_shadow_left_x */
0.0f, /* margin_shadow_right_x */
0.0f, /* icon_x_start */
0.0f, /* icon_x_end */
0.0f, /* icon_y */
0.0f, /* text_x_start */
0.0f, /* text_x_end */
0.0f, /* content_name_y */
0.0f, /* system_name_y */
0.95f, /* bg_alpha */
0.5f, /* bg_underlay_alpha */
0.4f, /* bg_shadow_alpha */
COLOR_HEX_TO_FLOAT(0x000000, 1.0f), /* bg_color */
COLOR_HEX_TO_FLOAT(0x505050, 1.0f), /* bg_underlay_color */
COLOR_HEX_TO_FLOAT(0x000000, 0.0f), /* bg_shadow_top_color */
COLOR_HEX_TO_FLOAT(0x000000, 0.0f), /* bg_shadow_bottom_color */
COLOR_HEX_TO_FLOAT(0x000000, 0.0f), /* margin_shadow_left_color */
COLOR_HEX_TO_FLOAT(0x000000, 0.0f), /* margin_shadow_right_color */
COLOR_HEX_TO_FLOAT(0xE0E0E0, 1.0f), /* icon_color */
0, /* system_name_len */
GFX_WIDGET_LOAD_CONTENT_IDLE, /* status */
{'\0'}, /* content_name */
{'\0'}, /* system_name */
{'\0'}, /* icon_directory */
{'\0'}, /* icon_file */
false /* has_icon */
};
/* Utilities */
static void gfx_widget_load_content_animation_reset(void)
{
gfx_widget_load_content_animation_state_t *state = &p_w_load_content_animation_st;
uintptr_t alpha_tag = (uintptr_t)&state->alpha;
uintptr_t slide_offset_tag = (uintptr_t)&state->slide_offset;
uintptr_t timer_tag = (uintptr_t)&state->timer;
/* Kill any existing timers/animations */
gfx_animation_kill_by_tag(&timer_tag);
gfx_animation_kill_by_tag(&alpha_tag);
gfx_animation_kill_by_tag(&slide_offset_tag);
/* Reset pertinent state parameters */
state->status = GFX_WIDGET_LOAD_CONTENT_IDLE;
state->alpha = 0.0f;
state->slide_offset = 0.0f;
state->content_name[0] = '\0';
state->system_name[0] = '\0';
state->icon_file[0] = '\0';
state->has_icon = false;
state->content_name_width = 0;
state->system_name_width = 0;
/* Unload any icon texture */
if (state->icon_texture)
{
video_driver_texture_unload(&state->icon_texture);
state->icon_texture = 0;
}
}
static void gfx_widget_load_content_animation_load_icon(void)
{
gfx_widget_load_content_animation_state_t *state = &p_w_load_content_animation_st;
/* In all cases, unload any existing icon texture */
if (state->icon_texture)
{
video_driver_texture_unload(&state->icon_texture);
state->icon_texture = 0;
}
/* If widget has a valid icon set, load it */
if (state->has_icon)
gfx_display_reset_textures_list(
state->icon_file, state->icon_directory,
&state->icon_texture,
TEXTURE_FILTER_MIPMAP_LINEAR, NULL, NULL);
}
/* Callbacks */
static void gfx_widget_load_content_animation_fade_out_cb(void *userdata)
{
/* Animation is complete - reset widget */
gfx_widget_load_content_animation_reset();
}
static void gfx_widget_load_content_animation_wait_cb(void *userdata)
{
gfx_widget_load_content_animation_state_t *state = (gfx_widget_load_content_animation_state_t*)userdata;
uintptr_t alpha_tag = (uintptr_t)&state->alpha;
gfx_animation_ctx_entry_t animation_entry;
/* Trigger fade out animation */
state->alpha = 1.0f;
animation_entry.easing_enum = EASING_OUT_QUAD;
animation_entry.tag = alpha_tag;
animation_entry.duration = LOAD_CONTENT_ANIMATION_FADE_OUT_DURATION;
animation_entry.target_value = 0.0f;
animation_entry.subject = &state->alpha;
animation_entry.cb = gfx_widget_load_content_animation_fade_out_cb;
animation_entry.userdata = NULL;
gfx_animation_push(&animation_entry);
state->status = GFX_WIDGET_LOAD_CONTENT_FADE_OUT;
}
static void gfx_widget_load_content_animation_slide_cb(void *userdata)
{
gfx_widget_load_content_animation_state_t *state = (gfx_widget_load_content_animation_state_t*)userdata;
gfx_timer_ctx_entry_t timer;
/* Start wait timer */
timer.duration = LOAD_CONTENT_ANIMATION_WAIT_DURATION;
timer.cb = gfx_widget_load_content_animation_wait_cb;
timer.userdata = state;
gfx_animation_timer_start(&state->timer, &timer);
state->status = GFX_WIDGET_LOAD_CONTENT_WAIT;
}
static void gfx_widget_load_content_animation_fade_in_cb(void *userdata)
{
gfx_widget_load_content_animation_state_t *state = (gfx_widget_load_content_animation_state_t*)userdata;
uintptr_t slide_offset_tag = (uintptr_t)&state->slide_offset;
gfx_animation_ctx_entry_t animation_entry;
/* Trigger slide animation */
state->slide_offset = 0.0f;
animation_entry.easing_enum = EASING_IN_OUT_QUAD;
animation_entry.tag = slide_offset_tag;
animation_entry.duration = LOAD_CONTENT_ANIMATION_SLIDE_DURATION;
animation_entry.target_value = 1.0f;
animation_entry.subject = &state->slide_offset;
animation_entry.cb = gfx_widget_load_content_animation_slide_cb;
animation_entry.userdata = state;
gfx_animation_push(&animation_entry);
state->status = GFX_WIDGET_LOAD_CONTENT_SLIDE;
}
/* Widget interface */
bool gfx_widget_start_load_content_animation(void)
{
gfx_widget_load_content_animation_state_t *state = &p_w_load_content_animation_st;
const char *content_path = path_get(RARCH_PATH_CONTENT);
const char *core_path = path_get(RARCH_PATH_CORE);
playlist_t *playlist = playlist_get_cached();
core_info_t *core_info = NULL;
bool playlist_entry_found = false;
bool has_content = false;
bool has_system = false;
bool has_db_name = false;
char icon_path[PATH_MAX_LENGTH];
/* To ensure we leave the widget in a well defined
* state, perform a reset before parsing variables */
gfx_widget_load_content_animation_reset();
/* Sanity check - we require both content and
* core path
* > Note that we would prefer to enable the load
* content animation for 'content-less' cores as
* well, but allowing no content would mean we
* trigger a false positive every time the dummy
* core is started (this higher level behaviour is
* deeply ingrained in RetroArch, and too difficult
* to change...) */
if ( string_is_empty(content_path)
|| string_is_empty(core_path)
|| string_is_equal(core_path, "builtin"))
return false;
/* Check core validity */
if (!core_info_find(core_path, &core_info))
return false;
core_path = core_info->path;
/* Parse content path
* > If we have a cached playlist, attempt to find
* the entry label for the current content */
if (playlist)
{
const struct playlist_entry *entry = NULL;
#ifdef HAVE_MENU
menu_handle_t *menu = menu_state_get_ptr()->driver_data;
/* If we have an active menu, playlist entry
* index can be obtained directly */
if (menu)
{
if (playlist_index_is_valid(
playlist, menu->rpl_entry_selection_ptr,
content_path, core_path))
playlist_get_index(
playlist, menu->rpl_entry_selection_ptr,
&entry);
}
else
#endif
{
/* No menu - have to search playlist... */
playlist_get_index_by_path(playlist, content_path,
&entry);
if (entry &&
!string_is_empty(entry->core_path))
{
const char *entry_core_file = path_basename_nocompression(
entry->core_path);
/* Check whether core matches... */
if (string_is_empty(entry_core_file) ||
!string_starts_with(entry_core_file,
core_info->core_file_id.str))
entry = NULL;
}
}
/* If playlist entry is valid, extract all
* available information */
if (entry)
{
playlist_entry_found = true;
/* Get entry label */
if (!string_is_empty(entry->label))
{
strlcpy(state->content_name, entry->label,
sizeof(state->content_name));
has_content = true;
}
/* Get entry db_name, */
if (!string_is_empty(entry->db_name))
{
strlcpy(state->system_name, entry->db_name,
sizeof(state->system_name));
path_remove_extension(state->system_name);
has_system = true;
has_db_name = true;
}
}
/* If content was found in playlist but the entry
* did not have a db_name, use playlist name itself
* as the system name */
if ( playlist_entry_found
&& !has_system)
{
const char *playlist_path = playlist_get_conf_path(playlist);
if (!string_is_empty(playlist_path))
{
char new_system_name[512];
strlcpy(new_system_name, playlist_path, sizeof(new_system_name));
path_remove_extension(new_system_name);
state->system_name_len = fill_pathname_base(
state->system_name, new_system_name,
sizeof(state->system_name));
/* Exclude history and favourites playlists */
if (string_ends_with_size(state->system_name, "_history",
state->system_name_len, STRLEN_CONST("_history")) ||
string_ends_with_size(state->system_name, "_favorites",
state->system_name_len, STRLEN_CONST("_favorites")))
state->system_name[0] = '\0';
/* Check whether a valid system name was found */
if (!string_is_empty(state->system_name))
{
has_system = true;
has_db_name = true;
}
}
}
}
/* If we haven't yet set the content name,
* use content file name as a fallback */
if (!has_content)
{
fill_pathname_base(state->content_name, content_path,
sizeof(state->content_name));
path_remove_extension(state->content_name);
}
/* Check whether system name has been set */
if (!has_system)
{
/* Use core display name, if available */
if (!string_is_empty(core_info->display_name))
strlcpy(state->system_name, core_info->display_name,
sizeof(state->system_name));
/* Otherwise, just use 'RetroArch' as a fallback */
else
strlcpy(state->system_name, "RetroArch",
sizeof(state->system_name));
}
/* > Content name has been determined
* > System name has been determined
* All that remains is the icon */
/* Get icon filename
* > Use db_name, if available */
if (has_db_name)
{
size_t len = strlcpy(state->icon_file, state->system_name,
sizeof(state->icon_file));
strlcpy(state->icon_file + len,
".png",
sizeof(state->icon_file) - len);
fill_pathname_join_special(icon_path,
state->icon_directory, state->icon_file,
sizeof(icon_path));
state->has_icon = path_is_valid(icon_path);
}
/* > If db_name is unavailable (or was extracted
* from a playlist with non-standard naming),
* try to extract a valid system from the core
* itself */
if (!state->has_icon)
{
const char *core_db_name = NULL;
struct string_list *databases_list =
core_info->databases_list;
/* We can only use the core db_name if the
* core is associated with exactly one database */
if (databases_list &&
(databases_list->size == 1))
core_db_name = databases_list->elems[0].data;
if ( !string_is_empty(core_db_name)
&& !string_is_equal(core_db_name, state->system_name))
{
size_t len = strlcpy(state->icon_file, core_db_name,
sizeof(state->icon_file));
strlcpy(state->icon_file + len,
".png",
sizeof(state->icon_file) - len);
fill_pathname_join_special(icon_path,
state->icon_directory, state->icon_file,
sizeof(icon_path));
state->has_icon = path_is_valid(icon_path);
}
}
/* > If no system-specific icon is available,
* use default 'retroarch' icon as a fallback */
if (!state->has_icon)
{
strlcpy(state->icon_file, "retroarch.png", sizeof(state->icon_file));
fill_pathname_join_special(icon_path,
state->icon_directory, state->icon_file,
sizeof(icon_path));
state->has_icon = path_is_valid(icon_path);
}
/* All parameters are initialised
* > Signal that animation should begin */
state->status = GFX_WIDGET_LOAD_CONTENT_BEGIN;
return true;
}
/* Widget layout() */
static void gfx_widget_load_content_animation_layout(
void *data,
bool is_threaded, const char *dir_assets, char *font_path)
{
dispgfx_widget_t *p_dispwidget = (dispgfx_widget_t*)data;
gfx_widget_load_content_animation_state_t *state = &p_w_load_content_animation_st;
unsigned last_video_width = p_dispwidget->last_video_width;
unsigned last_video_height = p_dispwidget->last_video_height;
unsigned widget_padding = p_dispwidget->simple_widget_padding;
gfx_widget_font_data_t *font_regular = &p_dispwidget->gfx_widget_fonts.regular;
gfx_widget_font_data_t *font_bold = &p_dispwidget->gfx_widget_fonts.bold;
/* Icon layout */
state->icon_size = (unsigned)((((float)font_regular->line_height +
(float)font_bold->line_height) * 1.6f) + 0.5f);
state->icon_x_start = (float)(last_video_width - state->icon_size) * 0.5f;
state->icon_y = (float)(last_video_height - state->icon_size) * 0.5f;
/* > Note: cannot determine state->icon_x_end
* until text strings are set */
/* Background layout */
state->bg_width = last_video_width;
state->bg_height = state->icon_size + (widget_padding * 2);
state->bg_x = 0.0f;
state->bg_y = (float)(last_video_height - state->bg_height) * 0.5f;
/* Background shadow layout */
state->bg_shadow_height = (unsigned)((float)state->bg_height * 0.3f);
state->bg_shadow_top_y = state->bg_y - (float)state->bg_shadow_height;
state->bg_shadow_bottom_y = state->bg_y + (float)state->bg_height;
/* Margin shadow layout */
state->margin_shadow_width = widget_padding;
state->margin_shadow_left_x = 0.0f;
state->margin_shadow_right_x = (float)(last_video_width - widget_padding);
/* Text layout */
state->text_x_start = state->icon_x_start +
(float)(state->icon_size + widget_padding);
state->content_name_y = state->icon_y +
((float)state->icon_size * 0.3f) +
(float)font_bold->line_centre_offset;
state->system_name_y = state->icon_y +
((float)state->icon_size * 0.7f) +
(float)font_regular->line_centre_offset;
/* > Note: cannot determine state->text_x_end
* until text strings are set */
/* Recalculate end positions if layout changes after start */
if (state->status > GFX_WIDGET_LOAD_CONTENT_BEGIN)
{
int content_name_width;
int system_name_width;
int text_width;
/* Get overall text width */
content_name_width = font_driver_get_message_width(
font_bold->font, state->content_name,
strlen(state->content_name), 1.0f);
system_name_width = font_driver_get_message_width(
font_regular->font, state->system_name,
state->system_name_len, 1.0f);
state->content_name_width = (content_name_width > 0) ?
(unsigned)content_name_width : 0;
state->system_name_width = (system_name_width > 0) ?
(unsigned)system_name_width : 0;
text_width = (state->content_name_width > state->system_name_width) ?
(int)state->content_name_width : (int)state->system_name_width;
/* Now we have the text width, can determine
* final icon/text x draw positions */
state->icon_x_end = ((int)last_video_width - text_width -
(int)state->icon_size - (3 * (int)widget_padding)) >> 1;
if (state->icon_x_end < (int)widget_padding)
state->icon_x_end = widget_padding;
state->text_x_end = state->icon_x_end +
(float)(state->icon_size + widget_padding);
}
}
/* Widget iterate() */
static void gfx_widget_load_content_animation_iterate(void *user_data,
unsigned width, unsigned height, bool fullscreen,
const char *dir_assets, char *font_path,
bool is_threaded)
{
gfx_widget_load_content_animation_state_t *state = &p_w_load_content_animation_st;
if (state->status == GFX_WIDGET_LOAD_CONTENT_BEGIN)
{
dispgfx_widget_t *p_dispwidget = (dispgfx_widget_t*)user_data;
unsigned last_video_width = p_dispwidget->last_video_width;
unsigned widget_padding = p_dispwidget->simple_widget_padding;
gfx_widget_font_data_t *font_regular = &p_dispwidget->gfx_widget_fonts.regular;
gfx_widget_font_data_t *font_bold = &p_dispwidget->gfx_widget_fonts.bold;
uintptr_t alpha_tag = (uintptr_t)&state->alpha;
int content_name_width;
int system_name_width;
int text_width;
gfx_animation_ctx_entry_t animation_entry;
/* Load icon texture */
gfx_widget_load_content_animation_load_icon();
/* Get overall text width */
content_name_width = font_driver_get_message_width(
font_bold->font, state->content_name,
strlen(state->content_name), 1.0f);
system_name_width = font_driver_get_message_width(
font_regular->font, state->system_name,
state->system_name_len, 1.0f);
state->content_name_width = (content_name_width > 0) ?
(unsigned)content_name_width : 0;
state->system_name_width = (system_name_width > 0) ?
(unsigned)system_name_width : 0;
text_width = (state->content_name_width > state->system_name_width) ?
(int)state->content_name_width : (int)state->system_name_width;
/* Now we have the text width, can determine
* final icon/text x draw positions */
state->icon_x_end = ((int)last_video_width - text_width -
(int)state->icon_size - (3 * (int)widget_padding)) >> 1;
if (state->icon_x_end < (int)widget_padding)
state->icon_x_end = widget_padding;
state->text_x_end = state->icon_x_end +
(float)(state->icon_size + widget_padding);
/* Trigger fade in animation */
state->alpha = 0.0f;
animation_entry.easing_enum = EASING_OUT_QUAD;
animation_entry.tag = alpha_tag;
animation_entry.duration = LOAD_CONTENT_ANIMATION_FADE_IN_DURATION;
animation_entry.target_value = 1.0f;
animation_entry.subject = &state->alpha;
animation_entry.cb = gfx_widget_load_content_animation_fade_in_cb;
animation_entry.userdata = state;
gfx_animation_push(&animation_entry);
state->status = GFX_WIDGET_LOAD_CONTENT_FADE_IN;
}
}
/* Widget frame() */
static void gfx_widget_load_content_animation_frame(void *data, void *user_data)
{
gfx_widget_load_content_animation_state_t *state = &p_w_load_content_animation_st;
if (state->status != GFX_WIDGET_LOAD_CONTENT_IDLE)
{
float bg_alpha;
float icon_alpha;
float text_alpha;
float icon_x;
float text_x;
video_frame_info_t *video_info = (video_frame_info_t*)data;
dispgfx_widget_t *p_dispwidget = (dispgfx_widget_t*)user_data;
unsigned video_width = video_info->width;
unsigned video_height = video_info->height;
void *userdata = video_info->userdata;
gfx_widget_font_data_t *font_regular = &p_dispwidget->gfx_widget_fonts.regular;
gfx_widget_font_data_t *font_bold = &p_dispwidget->gfx_widget_fonts.bold;
size_t msg_queue_size = p_dispwidget->current_msgs_size;
gfx_display_t *p_disp = state->p_disp;
gfx_display_ctx_driver_t *dispctx = p_disp->dispctx;
#ifdef HAVE_MENU
/* Draw nothing if menu is currently active */
if (menu_state_get_ptr()->flags & MENU_ST_FLAG_ALIVE)
return;
#endif
/* Determine status-dependent opacity/position
* values */
switch (state->status)
{
case GFX_WIDGET_LOAD_CONTENT_FADE_IN:
bg_alpha = 1.0f;
icon_alpha = state->alpha;
text_alpha = 0.0f;
icon_x = state->icon_x_start;
text_x = state->text_x_start;
break;
case GFX_WIDGET_LOAD_CONTENT_SLIDE:
bg_alpha = 1.0f;
icon_alpha = 1.0f;
/* Use 'slide_offset' as the alpha value
* > Saves having to trigger two animations */
text_alpha = state->slide_offset;
icon_x = state->icon_x_start + (state->slide_offset *
(state->icon_x_end - state->icon_x_start));
text_x = state->text_x_start + (state->slide_offset *
(state->text_x_end - state->text_x_start));
break;
case GFX_WIDGET_LOAD_CONTENT_WAIT:
bg_alpha = 1.0f;
icon_alpha = 1.0f;
text_alpha = 1.0f;
icon_x = state->icon_x_end;
text_x = state->text_x_end;
break;
case GFX_WIDGET_LOAD_CONTENT_FADE_OUT:
bg_alpha = state->alpha;
icon_alpha = state->alpha;
text_alpha = state->alpha;
icon_x = state->icon_x_end;
text_x = state->text_x_end;
break;
case GFX_WIDGET_LOAD_CONTENT_BEGIN:
default:
bg_alpha = 1.0f;
icon_alpha = 0.0f;
text_alpha = 0.0f;
icon_x = state->icon_x_start;
text_x = state->text_x_start;
break;
}
/* Draw background */
if (bg_alpha > 0.0f)
{
/* > Set opacity */
state->bg_shadow_top_color[3] = bg_alpha * state->bg_shadow_alpha;
state->bg_shadow_top_color[7] = bg_alpha * state->bg_shadow_alpha;
state->bg_shadow_bottom_color[11] = bg_alpha * state->bg_shadow_alpha;
state->bg_shadow_bottom_color[15] = bg_alpha * state->bg_shadow_alpha;
gfx_display_set_alpha(state->bg_color, bg_alpha * state->bg_alpha);
gfx_display_set_alpha(state->bg_underlay_color,
bg_alpha * state->bg_underlay_alpha);
/* > Background underlay */
gfx_display_draw_quad(
p_disp,
userdata,
video_width,
video_height,
0,
0,
video_width,
video_height,
video_width,
video_height,
state->bg_underlay_color,
NULL);
/* > Background shadow */
gfx_display_draw_quad(
p_disp,
userdata,
video_width,
video_height,
state->bg_x,
state->bg_shadow_top_y,
state->bg_width,
state->bg_shadow_height,
video_width,
video_height,
state->bg_shadow_top_color,
NULL);
gfx_display_draw_quad(
p_disp,
userdata,
video_width,
video_height,
state->bg_x,
state->bg_shadow_bottom_y,
state->bg_width,
state->bg_shadow_height,
video_width,
video_height,
state->bg_shadow_bottom_color,
NULL);
/* > Background */
gfx_display_draw_quad(
p_disp,
userdata,
video_width,
video_height,
state->bg_x,
state->bg_y,
state->bg_width,
state->bg_height,
video_width,
video_height,
state->bg_color,
NULL);
}
/* Draw icon */
if (icon_alpha > 0.0f)
{
gfx_display_set_alpha(state->icon_color, icon_alpha);
if (state->icon_texture)
{
if (dispctx && dispctx->blend_begin)
dispctx->blend_begin(userdata);
gfx_widgets_draw_icon(
userdata,
p_disp,
video_width,
video_height,
state->icon_size,
state->icon_size,
state->icon_texture,
icon_x,
state->icon_y,
0.0f, /* rad */
1.0f, /* cos(rad) = cos(0) = 1.0f */
0.0f, /* sine(rad) = sine(0) = 0.0f */
state->icon_color);
if (dispctx && dispctx->blend_end)
dispctx->blend_end(userdata);
}
/* If there is no icon, draw a placeholder
* (otherwise layout will look terrible...) */
else
gfx_display_draw_quad(
p_disp,
userdata,
video_width,
video_height,
icon_x,
state->icon_y,
state->icon_size,
state->icon_size,
video_width,
video_height,
state->icon_color,
NULL);
}
/* Draw text */
if (text_alpha > 0.0f)
{
unsigned text_alpha_int = (unsigned)(text_alpha * 255.0f);
/* > Set opacity */
state->content_name_color = COLOR_TEXT_ALPHA(state->content_name_color,
text_alpha_int);
state->system_name_color = COLOR_TEXT_ALPHA(state->system_name_color,
text_alpha_int);
/* > Content name */
gfx_widgets_draw_text(
font_bold,
state->content_name,
text_x,
state->content_name_y,
video_width,
video_height,
state->content_name_color,
TEXT_ALIGN_LEFT,
true);
/* > System name */
gfx_widgets_draw_text(
font_regular,
state->system_name,
text_x,
state->system_name_y,
video_width,
video_height,
state->system_name_color,
TEXT_ALIGN_LEFT,
true);
/* If the message queue is active, must flush the
* text here to avoid overlaps */
if (msg_queue_size > 0)
{
gfx_widgets_flush_text(video_width, video_height, font_regular);
gfx_widgets_flush_text(video_width, video_height, font_bold);
}
/* Must also flush text if it overlaps the edge of
* the screen (otherwise it will bleed through the
* 'margin' shadows) */
else
{
if (state->system_name_width > video_width -
(unsigned)text_x - state->margin_shadow_width)
gfx_widgets_flush_text(video_width, video_height, font_regular);
if (state->content_name_width > video_width -
(unsigned)text_x - state->margin_shadow_width)
gfx_widgets_flush_text(video_width, video_height, font_bold);
}
}
/* Draw 'margin' shadows
* > This ensures rendered text is cleanly
* truncated when it exceeds the width of
* the screen */
if (bg_alpha > 0.0f)
{
/* > Set opacity */
state->margin_shadow_left_color[3] = bg_alpha;
state->margin_shadow_left_color[11] = bg_alpha;
state->margin_shadow_right_color[7] = bg_alpha;
state->margin_shadow_right_color[15] = bg_alpha;
/* > Left */
gfx_display_draw_quad(
p_disp,
userdata,
video_width,
video_height,
state->margin_shadow_left_x,
state->bg_y,
state->margin_shadow_width,
state->bg_height,
video_width,
video_height,
state->margin_shadow_left_color,
NULL);
/* > Right */
gfx_display_draw_quad(
p_disp,
userdata,
video_width,
video_height,
state->margin_shadow_right_x,
state->bg_y,
state->margin_shadow_width,
state->bg_height,
video_width,
video_height,
state->margin_shadow_right_color,
NULL);
}
}
}
/* Widget context_reset() */
static void gfx_widget_load_content_animation_context_reset(
bool is_threaded,
unsigned width, unsigned height, bool fullscreen,
const char *dir_assets, char *font_path,
char* menu_png_path,
char* widgets_png_path)
{
gfx_widget_load_content_animation_state_t *state = &p_w_load_content_animation_st;
/* Cache icon directory */
if (string_is_empty(menu_png_path))
state->icon_directory[0] = '\0';
else
strlcpy(state->icon_directory, menu_png_path,
sizeof(state->icon_directory));
/* Reload icon texture */
gfx_widget_load_content_animation_load_icon();
}
/* Widget context_destroy() */
static void gfx_widget_load_content_animation_context_destroy(void)
{
gfx_widget_load_content_animation_state_t *state = &p_w_load_content_animation_st;
/* Unload any icon texture */
if (state->icon_texture)
{
video_driver_texture_unload(&state->icon_texture);
state->icon_texture = 0;
}
}
/* Widget free() */
static void gfx_widget_load_content_animation_free(void)
{
gfx_widget_load_content_animation_reset();
}
static bool gfx_widget_load_content_animation_init(
gfx_display_t *p_disp,
gfx_animation_t *p_anim,
bool video_is_threaded, bool fullscreen)
{
gfx_widget_load_content_animation_state_t *state =
&p_w_load_content_animation_st;
state->p_disp = p_disp;
return false;
}
/* Widget definition */
const gfx_widget_t gfx_widget_load_content_animation = {
gfx_widget_load_content_animation_init,
gfx_widget_load_content_animation_free,
gfx_widget_load_content_animation_context_reset,
gfx_widget_load_content_animation_context_destroy,
gfx_widget_load_content_animation_layout,
gfx_widget_load_content_animation_iterate,
gfx_widget_load_content_animation_frame
};