mirror of
https://github.com/libretro/RetroArch
synced 2024-07-08 12:15:49 +00:00
* Update and rename Blargg_NTSC_SNES_Custom_pseudo_PCE_PSX_SNES_Composite.filt to Blargg_NTSC_SNES_Custom_pseudo_PCE_SNES_Composite.filt Change "their" to "his" in the credits because it's the appropriate pronoun. Remove "PSX" from the filename because it doesn't seem to work with any currently available PSX core. * Update and rename Blargg_NTSC_SNES_Custom_pseudo_PCE_PSX_SNES_S-Video.filt to Blargg_NTSC_SNES_Custom_pseudo_PCE_SNES_S-Video.filt Change "their" to "his" in the credits because it's the appropriate pronoun. Remove "PSX" from the filename because it doesn't seem to work with any currently available PSX core. * Update and rename Blargg_NTSC_SNES_Custom_pseudo_PCE_PSX_SNES_RGB.filt to Blargg_NTSC_SNES_Custom_pseudo_PCE_SNES_RGB.filt Change "their" to "his" in the credits because it's the appropriate pronoun. Remove "PSX" from the filename because it doesn't seem to work with any currently available PSX core. * Update Blargg_NTSC_SNES_Custom_pseudo_MD_S-Video.filt Change "their" to "his" in the credits because it's the appropriate pronoun. * Update Blargg_NTSC_SNES_Custom_pseudo_MD_Composite.filt Change "their" to "his" in the credits because it's the appropriate pronoun. * Rename Blargg_NTSC_SNES_Custom_pseudo_PCE_SNES_Composite.filt to Blargg_NTSC_SNES_Custom_pseudo_PCE_SNES_PSX_Composite.filt Change "their" to "his" in the credits because it's the appropriate pronoun. Revert filename to include "PSX" becsuse it works under certain conditions based on feedback. * Rename Blargg_NTSC_SNES_Custom_pseudo_PCE_SNES_RGB.filt to Blargg_NTSC_SNES_Custom_pseudo_PCE_SNES_PSX_RGB.filt Change "their" to "his" in the credits because it's the appropriate pronoun. Revert filename to include "PSX" becsuse it works under certain conditions based on feedback. * Rename Blargg_NTSC_SNES_Custom_pseudo_PCE_SNES_S-Video.filt to Blargg_NTSC_SNES_Custom_pseudo_PCE_SNES_PSX_S-Video.filt Change "their" to "his" in the credits because it's the appropriate pronoun. Revert filename to include "PSX" becsuse it works under certain conditions based on feedback. * Delete e -i HEAD~5 Remove because it's just a garbage file. * Rename Blargg_NTSC_SNES_Custom_pseudo_PCE_SNES_PSX_Composite.filt to Blargg_NTSC_SNES_Custom_pseudo_PCE_PSX_SNES_Composite.filt * Rename Blargg_NTSC_SNES_Custom_pseudo_PCE_SNES_PSX_RGB.filt to Blargg_NTSC_SNES_Custom_pseudo_PCE_PSX_SNES_RGB.filt * Rename Blargg_NTSC_SNES_Custom_pseudo_PCE_SNES_PSX_S-Video.filt to Blargg_NTSC_SNES_Custom_pseudo_PCE_PSX_SNES_S-Video.filt
52 lines
1.6 KiB
Plaintext
52 lines
1.6 KiB
Plaintext
# This filter preset was created by Cyber for use with his shader presets.
|
|
# It is labeled "pseudo" because it reuses the SNES version of blargg's NTSC
|
|
# filter to work with other consoles' video output
|
|
|
|
filter = blargg_ntsc_snes
|
|
|
|
blargg_ntsc_snes_tvtype = "custom"
|
|
|
|
# tvtype presets for reference:
|
|
# monochrome = 0,-1, 0, 0, .2, 0, .2,-.2,-.2,-1, 1, 1
|
|
# composite = 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1
|
|
# svideo = 0, 0, 0, 0, .2, 0, .2, -1, -1, 0, 1, 1
|
|
# rgb = 0, 0, 0, 0, .2, 0, .7, -1, -1,-1, 1, 1
|
|
|
|
blargg_ntsc_snes_hue = 0
|
|
# -1 = -180 degrees +1 = +180 degrees
|
|
|
|
blargg_ntsc_snes_saturation = 0.1
|
|
# -1 = grayscale (0.0) +1 = oversaturated colors (2.0)
|
|
|
|
blargg_ntsc_snes_contrast = 0
|
|
# -1 = dark (0.5) +1 = light (1.5)
|
|
|
|
blargg_ntsc_snes_brightness = 0.0
|
|
# -1 = dark (0.5) +1 = light (1.5)
|
|
|
|
blargg_ntsc_snes_sharpness = 0.9
|
|
# edge contrast enhancement/blurring
|
|
|
|
blargg_ntsc_snes_gamma = 0.2
|
|
# -1 = dark (1.5) +1 = light (0.5)
|
|
|
|
blargg_ntsc_snes_resolution = -0.5
|
|
# image resolution (composite 0 - svideo 0.2 - rgb 0.7)
|
|
|
|
blargg_ntsc_snes_artifacts = -1
|
|
# artifacts caused by color changes (-1 is off)
|
|
|
|
blargg_ntsc_snes_fringing = 0.1
|
|
# color artifacts caused by brightness changes (-1 is off)
|
|
|
|
blargg_ntsc_snes_bleed = 0.7
|
|
# color bleed (color resolution reduction) (-1 is off)
|
|
|
|
blargg_ntsc_snes_merge_fields = 0
|
|
# if 1, merges even and odd fields together to reduce flicker
|
|
# if 0, alternate fields every frame
|
|
|
|
blargg_ntsc_snes_hires_blit = 0
|
|
# do hires blitting when set to 1, assuming 512 width for any res >256 (made for SNES 512 mode)
|
|
# set it to 0 for other resolutions such as 320 (even if a bit out of specs for this filter)
|