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mirror of https://github.com/libretro/RetroArch synced 2024-07-05 09:48:42 +00:00
RetroArch/gfx/drivers
2024-06-25 08:18:39 -05:00
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ctr_shaders [3DS] Allow sideways screen rotation 2020-10-27 21:13:19 -07:00
d3d_shaders Added support for HDR shaders - if we detect a shader that uses SLANG_FORMAT_A2B10G10R10_UNORM_PACK32 or SLANG_FORMAT_R16G16B16A16_SFLOAT as the format for the last render target in the shader chain AND hdr is switched on then this disables the internal HDR shader and allows the shader chain to define an inverse tonemapper and hdr10 shader. The first use of this is for my hdr shader crt\crt-sony-pvm-4k-hdr.slangp - submitted seperately (#13390) 2021-12-22 02:17:17 +01:00
gl_shaders [VITA] Add support for Vita GLES2 (PIGLET) 2021-01-06 19:14:30 +01:00
gx2_shaders Cleanups 2023-06-01 22:52:05 +02:00
rsx_shaders (PSL1GHT) Add improvements to the RSX driver (#14965) 2023-02-10 08:29:45 +01:00
vulkan_shaders Implement HDR readback 2024-05-17 14:10:29 -07:00
caca_gfx.c video_frame_info - start passing flags 2023-08-16 19:17:23 +02:00
ctr_gfx.c Refactor viewport handling/aspect ratio scaling. 2024-06-25 08:18:39 -05:00
ctr_gu.h [3DS] Update to libctru 2.0 2020-08-26 19:08:12 -07:00
d3d8.c Refactor viewport handling/aspect ratio scaling. 2024-06-25 08:18:39 -05:00
d3d9_renderchain.h Append Preset (#14737) (#14757) 2022-12-22 21:36:32 +01:00
d3d9cg.c Remove unneeded video_driver_set_gpu_device_string/get_gpu_device_string 2023-09-06 03:08:48 +02:00
d3d9hlsl.c iFix warnings picked up by -fanalyzer 2024-05-23 23:50:23 +02:00
d3d10.c Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. (#16282) 2024-03-19 08:59:36 -07:00
d3d11.c Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. (#16282) 2024-03-19 08:59:36 -07:00
d3d12.c Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. (#16282) 2024-03-19 08:59:36 -07:00
dispmanx_gfx.c video_frame_info - start passing flags 2023-08-16 19:17:23 +02:00
drm_gfx.c video_frame_info - start passing flags 2023-08-16 19:17:23 +02:00
drm_pixformats.h
exynos_gfx.c video_frame_info - start passing flags 2023-08-16 19:17:23 +02:00
fpga_gfx.c video_frame_info - start passing flags 2023-08-16 19:17:23 +02:00
gdi_gfx.c video_frame_info - start passing flags 2023-08-16 19:17:23 +02:00
gl1.c Refactor viewport handling/aspect ratio scaling. 2024-06-25 08:18:39 -05:00
gl2.c Refactor viewport handling/aspect ratio scaling. 2024-06-25 08:18:39 -05:00
gl3.c Refactor viewport handling/aspect ratio scaling. 2024-06-25 08:18:39 -05:00
gx_gfx_vi_encoder.c Cleanups/style nits 2023-02-23 13:15:14 +01:00
gx_gfx.c Refactor viewport handling/aspect ratio scaling. 2024-06-25 08:18:39 -05:00
gx2_gfx.c Fix build errors on wiiu, directx 2024-06-25 08:18:39 -05:00
metal.m Squashed commit of the following: (#16142) 2024-01-19 23:11:31 -08:00
network_gfx.c video_frame_info - start passing flags 2023-08-16 19:17:23 +02:00
oga_gfx.c video_frame_info - start passing flags 2023-08-16 19:17:23 +02:00
omap_gfx.c video_frame_info - start passing flags 2023-08-16 19:17:23 +02:00
ps2_gfx.c Clean up gfx driver interface structs (#15379) 2023-06-14 04:42:34 +02:00
psp1_gfx.c Refactor viewport handling/aspect ratio scaling. 2024-06-25 08:18:39 -05:00
psp1_gfx.h Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
rsx_gfx.c Refactor viewport handling/aspect ratio scaling. 2024-06-25 08:18:39 -05:00
sdl_dingux_gfx.c video_frame_info - start passing flags 2023-08-16 19:17:23 +02:00
sdl_gfx.c video_frame_info - start passing flags 2023-08-16 19:17:23 +02:00
sdl_rs90_gfx.c video_frame_info - start passing flags 2023-08-16 19:17:23 +02:00
sdl2_gfx.c Refactor viewport handling/aspect ratio scaling. 2024-06-25 08:18:39 -05:00
sixel_gfx.c video_frame_info - start passing flags 2023-08-16 19:17:23 +02:00
sunxi_gfx.c video_frame_info - start passing flags 2023-08-16 19:17:23 +02:00
switch_nx_gfx.c Refactor viewport handling/aspect ratio scaling. 2024-06-25 08:18:39 -05:00
vg.c Refactor viewport handling/aspect ratio scaling. 2024-06-25 08:18:39 -05:00
vga_gfx.c video_frame_info - start passing flags 2023-08-16 19:17:23 +02:00
vita2d_gfx.c Refactor viewport handling/aspect ratio scaling. 2024-06-25 08:18:39 -05:00
vulkan.c Refactor viewport handling/aspect ratio scaling. 2024-06-25 08:18:39 -05:00
xenon360_gfx.c video_frame_info - start passing flags 2023-08-16 19:17:23 +02:00
xshm_gfx.c video_frame_info - start passing flags 2023-08-16 19:17:23 +02:00
xvideo.c Refactor viewport handling/aspect ratio scaling. 2024-06-25 08:18:39 -05:00