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mirror of https://github.com/libretro/RetroArch synced 2024-07-08 20:25:47 +00:00
RetroArch/wiiu
gblues 1d84c0eca1 Fix analog for DS3, plus some cleanups
== DETAILS

- DS3 analog wasn't working mainly because I forgot to actually declare the
  axes in input/input_autoconfig.c when declaring the pad. Whoops.
- I also moved the axis decoding logic to a more central place, because it
  clearly is not Wii U specific.
- Removed some dead commented-out code

== TESTING

Can use analog inputs on both GCA and DS3. Tested in Mario 3 on Nestopia core.

Haven't tested with any actual analog games, but I did confirm via logging
that the correct ranges are produced.
2018-04-23 23:22:27 -07:00
..
fs WiiU: C89 style comments 2018-01-06 09:44:03 -03:00
include Add small snippet for atomic value swapping 2018-04-14 01:26:26 -07:00
input Fix analog for DS3, plus some cleanups 2018-04-23 23:22:27 -07:00
slang (tools) add the tool used to generate the d3d headers. 2018-01-21 04:28:06 +01:00
system Add small snippet for atomic value swapping 2018-04-14 01:26:26 -07:00
wut/elf2rpl WiiU: C89 style comments 2018-01-06 09:44:03 -03:00
gx2_shader_inl.h (WIIU) add remaining menu shaders. 2018-01-12 02:54:45 +01:00
hbl.c Fix disabled HID code, add defensive programming 2018-01-18 19:57:19 -08:00
hbl.h WiiU: C89 style comments 2018-01-06 09:44:03 -03:00
link_elf.ld [WiiU] Rewrite exception handler 2017-08-04 21:30:49 +10:00
link_rpl.ld [WiiU] Rewrite exception handler 2017-08-04 21:30:49 +10:00
link.ld (WIIU) misc. 2016-11-02 22:06:15 +01:00
net_listen.sh Minor cleanups 2018-01-13 12:16:37 -08:00
net_send.sh (WiiU) fix wiiload script. 2016-11-10 08:32:45 +01:00
run.sh (WIIU) fix net logger. 2018-01-04 17:21:16 +01:00
shader_utils.c (WIIU) check for NULL in gfd_free 2018-01-07 03:40:03 +01:00
shader_utils.h WiiU: C89 style comments 2018-01-06 09:44:03 -03:00
wiiu_dbg.h (tools) add the tool used to generate the d3d headers. 2018-01-21 04:28:06 +01:00