mirror of
https://github.com/libretro/RetroArch
synced 2024-07-08 20:25:47 +00:00
== DETAILS - DS3 analog wasn't working mainly because I forgot to actually declare the axes in input/input_autoconfig.c when declaring the pad. Whoops. - I also moved the axis decoding logic to a more central place, because it clearly is not Wii U specific. - Removed some dead commented-out code == TESTING Can use analog inputs on both GCA and DS3. Tested in Mario 3 on Nestopia core. Haven't tested with any actual analog games, but I did confirm via logging that the correct ranges are produced. |
||
---|---|---|
.. | ||
fs | ||
include | ||
input | ||
slang | ||
system | ||
wut/elf2rpl | ||
gx2_shader_inl.h | ||
hbl.c | ||
hbl.h | ||
link_elf.ld | ||
link_rpl.ld | ||
link.ld | ||
net_listen.sh | ||
net_send.sh | ||
run.sh | ||
shader_utils.c | ||
shader_utils.h | ||
wiiu_dbg.h |