#pragma once #include /* incompatible with elf builds */ /* #define GX2_CAN_ACCESS_DATA_SECTION */ #ifdef __cplusplus extern "C" { #endif typedef union __attribute__((aligned (16))) { struct __attribute__((scalar_storage_order ("little-endian"))) { float x; float y; }; struct __attribute__((scalar_storage_order ("little-endian"))) { float width; float height; }; }GX2_vec2; typedef struct __attribute__((aligned (16))) __attribute__((scalar_storage_order ("little-endian"))) { float x; float y; union { struct __attribute__((scalar_storage_order ("little-endian"))) { float z; float w; }; struct __attribute__((scalar_storage_order ("little-endian"))) { float width; float height; }; }; }GX2_vec4; typedef union { struct { GX2_vec4 v0; GX2_vec4 v1; GX2_vec4 v2; GX2_vec4 v3; }; struct __attribute__((scalar_storage_order ("little-endian"))) { float data[16]; }; }GX2_mat4x4; typedef struct { GX2VertexShader vs; GX2PixelShader ps; GX2GeometryShader gs; GX2FetchShader fs; GX2AttribStream* attribute_stream; }GX2Shader; void GX2InitShader(GX2Shader* shader); void GX2DestroyShader(GX2Shader* shader); void GX2SetShader(GX2Shader* shader); void check_shader(const void* shader_, u32 shader_size, const void* org_, u32 org_size, const char* name); void check_shader_verbose(u32* shader, u32 shader_size, u32* org, u32 org_size, const char* name); typedef struct { GX2VertexShader* vs; GX2PixelShader* ps; u8* data; } GFDFile; GFDFile* gfd_open(const char* filename); void gfd_free(GFDFile* gfd); #ifdef __cplusplus } #endif