/* originally from from https://github.com/smealum/ctrulib */ /* gpu-old.c _ Legacy GPU commands. */ #include #include #include <3ds/types.h> #include <3ds/gpu/gpu.h> #include <3ds/gpu/gx.h> #include <3ds/gpu/shbin.h> #include "gpu_old.h" void GPU_Init(Handle *gsphandle) { gpuCmdBuf = NULL; gpuCmdBufSize = 0; gpuCmdBufOffset = 0; } void GPU_Reset(u32* gxbuf, u32* gpuBuf, u32 gpuBufSize) { GPUCMD_SetBuffer(gpuBuf, gpuBufSize, 0); } void GPU_SetFloatUniform(GPU_SHADER_TYPE type, u32 startreg, u32* data, u32 numreg) { int regOffset = 0x0;; if (!data) return; if (type == GPU_GEOMETRY_SHADER) regOffset = (-0x30); GPUCMD_AddWrite(GPUREG_VSH_FLOATUNIFORM_CONFIG+regOffset, 0x80000000 | startreg); GPUCMD_AddWrites(GPUREG_VSH_FLOATUNIFORM_DATA+regOffset, data, numreg*4); } /* takes PAs as arguments */ void GPU_SetViewport(u32* depthBuffer, u32* colorBuffer, u32 x, u32 y, u32 w, u32 h) { u32 f116e; u32 param[0x4]; float fw = (float)w; float fh = (float)h; GPUCMD_AddWrite(GPUREG_FRAMEBUFFER_FLUSH, 0x00000001); GPUCMD_AddWrite(GPUREG_FRAMEBUFFER_INVALIDATE, 0x00000001); f116e = 0x01000000 | (((h-1) & 0xFFF) << 12) | (w & 0xFFF); param[0x0] = ((u32)depthBuffer) >> 3; param[0x1] = ((u32)colorBuffer) >> 3; param[0x2] = f116e; GPUCMD_AddIncrementalWrites(GPUREG_DEPTHBUFFER_LOC, param, 0x00000003); GPUCMD_AddWrite(GPUREG_RENDERBUF_DIM, f116e); /* depth buffer format */ GPUCMD_AddWrite(GPUREG_DEPTHBUFFER_FORMAT, 0x00000003); /* color buffer format */ GPUCMD_AddWrite(GPUREG_COLORBUFFER_FORMAT, 0x00000002); GPUCMD_AddWrite(GPUREG_FRAMEBUFFER_BLOCK32, 0x00000000); /* ? */ param[0x0] = f32tof24(fw/2); param[0x1] = f32tof31(2.0f / fw) << 1; param[0x2] = f32tof24(fh/2); param[0x3] = f32tof31(2.0f / fh) << 1; GPUCMD_AddIncrementalWrites(GPUREG_VIEWPORT_WIDTH, param, 0x00000004); GPUCMD_AddWrite(GPUREG_VIEWPORT_XY, (y << 16)|(x & 0xFFFF)); param[0x0] = 0x00000000; param[0x1] = 0x00000000; param[0x2] = ((h-1) << 16)|((w-1) & 0xFFFF); GPUCMD_AddIncrementalWrites(GPUREG_SCISSORTEST_MODE, param, 0x00000003); /* enable depth buffer */ param[0x0] = 0x0000000F; param[0x1] = 0x0000000F; param[0x2] = 0x00000002; param[0x3] = 0x00000002; GPUCMD_AddIncrementalWrites(GPUREG_COLORBUFFER_READ, param, 0x00000004); } void GPU_SetScissorTest(GPU_SCISSORMODE mode, u32 left, u32 bottom, u32 right, u32 top) { u32 param[3]; param[0x0] = mode; param[0x1] = (bottom << 16) | (left & 0xFFFF); param[0x2] = ((top-1) << 16) | ((right-1) & 0xFFFF); GPUCMD_AddIncrementalWrites(GPUREG_SCISSORTEST_MODE, param, 0x00000003); } void GPU_DepthMap(float zScale, float zOffset) { GPUCMD_AddWrite(GPUREG_DEPTHMAP_ENABLE, 0x00000001); GPUCMD_AddWrite(GPUREG_DEPTHMAP_SCALE, f32tof24(zScale)); GPUCMD_AddWrite(GPUREG_DEPTHMAP_OFFSET, f32tof24(zOffset)); } void GPU_SetAlphaTest(bool enable, GPU_TESTFUNC function, u8 ref) { GPUCMD_AddWrite(GPUREG_FRAGOP_ALPHA_TEST, (enable&1)|((function&7) << 4)|(ref << 8)); } void GPU_SetStencilTest(bool enable, GPU_TESTFUNC function, u8 ref, u8 input_mask, u8 write_mask) { GPUCMD_AddWrite(GPUREG_STENCIL_TEST, (enable&1)|((function&7) << 4)|(write_mask << 8)|(ref << 16)|(input_mask << 24)); } void GPU_SetStencilOp(GPU_STENCILOP sfail, GPU_STENCILOP dfail, GPU_STENCILOP pass) { GPUCMD_AddWrite(GPUREG_STENCIL_OP, sfail | (dfail << 4) | (pass << 8)); } void GPU_SetDepthTestAndWriteMask(bool enable, GPU_TESTFUNC function, GPU_WRITEMASK writemask) { GPUCMD_AddWrite(GPUREG_DEPTH_COLOR_MASK, (enable&1)|((function&7) << 4)|(writemask << 8)); } void GPU_SetAlphaBlending(GPU_BLENDEQUATION colorEquation, GPU_BLENDEQUATION alphaEquation, GPU_BLENDFACTOR colorSrc, GPU_BLENDFACTOR colorDst, GPU_BLENDFACTOR alphaSrc, GPU_BLENDFACTOR alphaDst) { GPUCMD_AddWrite(GPUREG_BLEND_FUNC, colorEquation | (alphaEquation << 8) | (colorSrc << 16) | (colorDst << 20) | (alphaSrc << 24) | (alphaDst << 28)); GPUCMD_AddMaskedWrite(GPUREG_COLOR_OPERATION, 0x2, 0x00000100); } void GPU_SetColorLogicOp(GPU_LOGICOP op) { GPUCMD_AddWrite(GPUREG_LOGIC_OP, op); GPUCMD_AddMaskedWrite(GPUREG_COLOR_OPERATION, 0x2, 0x00000000); } void GPU_SetBlendingColor(u8 r, u8 g, u8 b, u8 a) { GPUCMD_AddWrite(GPUREG_BLEND_COLOR, r | (g << 8) | (b << 16) | (a << 24)); } void GPU_SetTextureEnable(GPU_TEXUNIT units) { GPUCMD_AddMaskedWrite(GPUREG_SH_OUTATTR_CLOCK, 0x2, units << 8); /* enables texcoord outputs */ GPUCMD_AddWrite(GPUREG_TEXUNIT_CONFIG, 0x00011000|units); /* enables texture units */ } void GPU_SetTexture(GPU_TEXUNIT unit, u32* data, u16 width, u16 height, u32 param, GPU_TEXCOLOR colorType) { switch (unit) { case GPU_TEXUNIT0: GPUCMD_AddWrite(GPUREG_TEXUNIT0_TYPE, colorType); GPUCMD_AddWrite(GPUREG_TEXUNIT0_ADDR1, ((u32)data) >> 3); GPUCMD_AddWrite(GPUREG_TEXUNIT0_DIM, (width << 16)|height); GPUCMD_AddWrite(GPUREG_TEXUNIT0_PARAM, param); break; case GPU_TEXUNIT1: GPUCMD_AddWrite(GPUREG_TEXUNIT1_TYPE, colorType); GPUCMD_AddWrite(GPUREG_TEXUNIT1_ADDR, ((u32)data) >> 3); GPUCMD_AddWrite(GPUREG_TEXUNIT1_DIM, (width << 16)|height); GPUCMD_AddWrite(GPUREG_TEXUNIT1_PARAM, param); break; case GPU_TEXUNIT2: GPUCMD_AddWrite(GPUREG_TEXUNIT2_TYPE, colorType); GPUCMD_AddWrite(GPUREG_TEXUNIT2_ADDR, ((u32)data) >> 3); GPUCMD_AddWrite(GPUREG_TEXUNIT2_DIM, (width << 16)|height); GPUCMD_AddWrite(GPUREG_TEXUNIT2_PARAM, param); break; } } void GPU_SetTextureBorderColor(GPU_TEXUNIT unit,u32 borderColor) { switch (unit) { case GPU_TEXUNIT0: GPUCMD_AddWrite(GPUREG_TEXUNIT0_BORDER_COLOR, borderColor); break; case GPU_TEXUNIT1: GPUCMD_AddWrite(GPUREG_TEXUNIT1_BORDER_COLOR, borderColor); break; case GPU_TEXUNIT2: GPUCMD_AddWrite(GPUREG_TEXUNIT2_BORDER_COLOR, borderColor); break; } } const u8 GPU_FORMATSIZE[4]={1,1,2,4}; void GPU_SetAttributeBuffers( u8 totalAttributes, u32* baseAddress, u64 attributeFormats, u16 attributeMask, u64 attributePermutation, u8 numBuffers, u32 bufferOffsets[], u64 bufferPermutations[], u8 bufferNumAttributes[]) { int i, j; u32 param[0x28]; u8 sizeTable[0xC]; memset(param, 0x00, 0x28*4); param[0x0] = ((u32)baseAddress) >> 3; param[0x1] = attributeFormats & 0xFFFFFFFF; param[0x2] = ((totalAttributes-1) << 28) | ((attributeMask & 0xFFF) << 16) | ((attributeFormats >> 32) & 0xFFFF); for (i = 0; i < totalAttributes; i++) { u8 v = attributeFormats & 0xF; sizeTable[i] = GPU_FORMATSIZE[v & 3]*((v>>2)+1); attributeFormats >>= 4; } for (i = 0; i < numBuffers; i++) { u16 stride = 0; param[3*(i+1)+0] = bufferOffsets[i]; param[3*(i+1)+1] = bufferPermutations[i] & 0xFFFFFFFF; for (j = 0; j < bufferNumAttributes[i]; j++) stride += sizeTable[(bufferPermutations[i]>>(4*j)) & 0xF]; param[3*(i+1)+2] = (bufferNumAttributes[i] << 28) | ((stride & 0xFFF)<< 16) | ((bufferPermutations[i] >> 32) & 0xFFFF); } GPUCMD_AddIncrementalWrites(GPUREG_ATTRIBBUFFERS_LOC, param, 0x00000027); GPUCMD_AddMaskedWrite(GPUREG_VSH_INPUTBUFFER_CONFIG, 0xB, 0xA0000000|(totalAttributes-1)); GPUCMD_AddWrite(GPUREG_VSH_NUM_ATTR, (totalAttributes-1)); GPUCMD_AddIncrementalWrites(GPUREG_VSH_ATTRIBUTES_PERMUTATION_LOW, ((u32[]){attributePermutation & 0xFFFFFFFF, (attributePermutation >> 32) & 0xFFFF}), 2); } void GPU_SetAttributeBuffersAddress(u32* baseAddress) { GPUCMD_AddWrite(GPUREG_ATTRIBBUFFERS_LOC, ((u32)baseAddress) >> 3); } void GPU_SetFaceCulling(GPU_CULLMODE mode) { GPUCMD_AddWrite(GPUREG_FACECULLING_CONFIG, mode & 0x3); } void GPU_SetCombinerBufferWrite(u8 rgb_config, u8 alpha_config) { GPUCMD_AddMaskedWrite(GPUREG_TEXENV_UPDATE_BUFFER, 0x2, (rgb_config << 8) | (alpha_config << 12)); } const u8 GPU_TEVID[]={0xC0,0xC8,0xD0,0xD8,0xF0,0xF8}; void GPU_SetTexEnv(u8 id, u16 rgbSources, u16 alphaSources, u16 rgbOperands, u16 alphaOperands, GPU_COMBINEFUNC rgbCombine, GPU_COMBINEFUNC alphaCombine, u32 constantColor) { u32 param[0x5]; if (id > 6) return; param[0x0] = (alphaSources << 16) | (rgbSources); param[0x1] = (alphaOperands << 12) | (rgbOperands); param[0x2] = (alphaCombine << 16) | (rgbCombine); param[0x3] = constantColor; param[0x4] = 0x00000000; /* ? */ GPUCMD_AddIncrementalWrites(GPUREG_0000|GPU_TEVID[id], param, 0x00000005); } void GPU_DrawArray(GPU_Primitive_t primitive, u32 first, u32 count) { /* set primitive type */ GPUCMD_AddMaskedWrite(GPUREG_PRIMITIVE_CONFIG, 0x2, primitive); GPUCMD_AddMaskedWrite(GPUREG_RESTART_PRIMITIVE, 0x2, 0x00000001); /* index buffer address register should be cleared * (except bit 31) before drawing */ GPUCMD_AddWrite(GPUREG_INDEXBUFFER_CONFIG, 0x80000000); /* pass number of vertices */ GPUCMD_AddWrite(GPUREG_NUMVERTICES, count); /* set first vertex */ GPUCMD_AddWrite(GPUREG_VERTEX_OFFSET, first); /* all the following except 0x000F022E might be useless */ GPUCMD_AddMaskedWrite(GPUREG_GEOSTAGE_CONFIG2, 0x1, 0x00000001); GPUCMD_AddMaskedWrite(GPUREG_START_DRAW_FUNC0, 0x1, 0x00000000); GPUCMD_AddWrite(GPUREG_DRAWARRAYS, 0x00000001); GPUCMD_AddMaskedWrite(GPUREG_START_DRAW_FUNC0, 0x1, 0x00000001); GPUCMD_AddWrite(GPUREG_VTX_FUNC, 0x00000001); GPUCMD_AddWrite(GPUREG_FRAMEBUFFER_FLUSH, 0x00000001); } void GPU_DrawElements(GPU_Primitive_t primitive, u32* indexArray, u32 n) { /* set primitive type */ GPUCMD_AddMaskedWrite(GPUREG_PRIMITIVE_CONFIG, 0x2, primitive); GPUCMD_AddMaskedWrite(GPUREG_RESTART_PRIMITIVE, 0x2, 0x00000001); /* index buffer (TODO : support multiple types) */ GPUCMD_AddWrite(GPUREG_INDEXBUFFER_CONFIG, 0x80000000|((u32)indexArray)); /* pass number of vertices */ GPUCMD_AddWrite(GPUREG_NUMVERTICES, n); GPUCMD_AddWrite(GPUREG_VERTEX_OFFSET, 0x00000000); GPUCMD_AddMaskedWrite(GPUREG_GEOSTAGE_CONFIG, 0x2, 0x00000100); GPUCMD_AddMaskedWrite(GPUREG_GEOSTAGE_CONFIG2, 0x2, 0x00000100); GPUCMD_AddMaskedWrite(GPUREG_START_DRAW_FUNC0, 0x1, 0x00000000); GPUCMD_AddWrite(GPUREG_DRAWELEMENTS, 0x00000001); GPUCMD_AddMaskedWrite(GPUREG_START_DRAW_FUNC0, 0x1, 0x00000001); GPUCMD_AddWrite(GPUREG_VTX_FUNC, 0x00000001); /* CHECKME: does this one also require * GPUREG_FRAMEBUFFER_FLUSH at the end? */ } void GPU_FinishDrawing(void) { GPUCMD_AddWrite(GPUREG_FRAMEBUFFER_FLUSH, 0x00000001); GPUCMD_AddWrite(GPUREG_FRAMEBUFFER_INVALIDATE, 0x00000001); GPUCMD_AddWrite(GPUREG_EARLYDEPTH_CLEAR, 0x00000001); } void GPU_Finalize(void) { GPUCMD_AddMaskedWrite(GPUREG_PRIMITIVE_CONFIG, 0x8, 0x00000000); GPUCMD_AddWrite(GPUREG_FRAMEBUFFER_FLUSH, 0x00000001); GPUCMD_AddWrite(GPUREG_FRAMEBUFFER_INVALIDATE, 0x00000001); #if 0 GPUCMD_Split(NULL, NULL); #else GPUCMD_AddWrite(GPUREG_FINALIZE, 0x12345678); /* not the cleanest way of guaranteeing 0x10-byte size * but whatever good enough for now */ GPUCMD_AddWrite(GPUREG_FINALIZE,0x12345678); #endif }