Tony
84f558db0b
Add optional frame skipping when fast-forwarding ( #13550 )
2022-01-26 18:30:33 +01:00
Tony
940f7553fd
Add delay + acceleration to volume hotkeys ( #13434 )
2021-12-31 18:17:32 +01:00
twinaphex
689057a9b2
Fix iOS/CocoaTouch builds
2021-12-24 15:42:00 +01:00
twinaphex
43d0fa6248
remove unused variable
2021-12-24 12:51:23 +01:00
Jamiras
7ad71a4a05
fix memory map conversion ( #13386 )
2021-12-21 21:15:03 +01:00
Nikos Chantziaras
0357b6c922
Add on-screen statistics toggle hotkey ( #13381 )
...
* Add on-screen statistics toggle hotkey
* CHANGES.md: Add technical statistics hotkey
2021-12-21 00:03:35 +01:00
Cthulhu-throwaway
690c802921
Netplay Stuff ( #13375 )
...
* Netplay Stuff
## PROTOCOL FALLBACK
In order to support older clients a protocol fallback system was introduced.
The host will no longer send its header automatically after a TCP connection is established, instead, it awaits for the client to send his before determining which protocol this connection is going to operate on.
Netplay has now two protocols, a low protocol and a high protocol; the low protocol is the minimum protocol it supports, while the high protocol is the highest protocol it can operate on.
To fully support older clients, a hack was necessary: sending the high protocol in the unused client's header salt field, while keeping the protocol field to the low protocol. Without this hack we would only be able to support older clients if a newer client was the host.
Any future system can make use of this system by checking connection->netplay_protocol, which is available for both the client and host.
## NETPLAY CHAT
Starting with protocol 6, netplay chat is available through the new NETPLAY_CMD_PLAYER_CHAT command.
Limitations of the command code, which causes a disconnection on unknown commands, makes this system not possible on protocol 5.
Protocol 5 connections can neither send nor receive chat, but other netplay operations are unaffected.
Clients send chat as a string to the server, and it's the server's sole responsability to relay chat messages.
As of now, sending chat uses RetroArch's input menu, while the display of on-screen chat uses a widget overlay and RetroArch's notifications as a fallback.
If a new overlay and/or input system is desired, no backwards compatibility changes need to be made.
Only clients in playing mode (as opposed to spectating mode) can send and receive chat.
## SETTINGS SHARING
Some settings are better used when both host and clients share the same configuration.
As of protocol 6, the following settings will be shared from host to clients (without altering a client's configuration file): input latency frames and allow pausing.
## NETPLAY TUNNEL/MITM
With the current MITM system being defunct (at least as of 1.9.X), a new system was in order to solve most if not all of the problems with the current system.
This new system uses a tunneling approach, which is similar to most VPN and tunneling services around.
Tunnel commands:
RATS[unique id] (RetroArch Tunnel Session) - 16 bytes -> When this command is sent with a zeroed unique id, the tunnel server interprets this as a netplay host wanting to create a new session, in this case, the same command is returned to the host, but now with its unique session id. When a client needs to connect to a host, this command is sent with the unique session id of the host, causing the tunnel server to send a RATL command to the host.
RATL[unique id] (RetroArch Tunnel Link) - 16 bytes -> The tunnel server sends this command to the host when a client wants to connect to the host. Once the host receives this command, it establishes a new connection to the tunnel server, sending this command together with the client's unique id through this new connection, causing the tunnel server to link this connection to the connection of the client.
RATP (RetroArch Tunnel Ping) - 4 bytes -> The tunnel server sends this command to verify that the host, whom the session belongs to, is still around. The host replies with the same command. A session is closed if the tunnel server can not verify that the host is alive.
Operations:
Host -> Instead of listening and accepting connections, it connects to the tunnel server, requests a new session and then monitor this connection for new linking requests. Once a request is received, it establishes a new connection to the tunnel server for linking with a client. The tunnel server's address and port are obtained by querying the lobby server. The host will publish its session id together with the rest of its info to the lobby server.
Client -> It connects to the tunnel server and then sends the session id of the host it wants to connect to. A host's session id is obtained from the json data sent by the lobby server.
Improvements (from current MITM system):
No longer a risk of TCP port exhaustion; we only use one port now at the tunnel server.
Very little cpu usage. About 95% net I/O bound now.
Future backwards compatible with any and all changes to netplay as it no longer runs any netplay logic at MITM servers.
No longer operates the host in client mode, which was a source of many of the current problems.
Cleaner and more maintainable system and code.
Notable functions:
netplay_mitm_query -> Grabs the tunnel's address and port from the lobby server.
init_tcp_socket -> Handles the creation and operation mode of the TCP socket based on whether it's host, host+MITM or client.
handle_mitm_connection -> Creates and completes linking connections and replies to ping commands (only 1 of each per call to not affect performance).
## MISC
Ping Limiter: If a client's estimated latency to the server is higher than this value, connection will be dropped just before finishing the netplay handshake.
Ping Counter: A ping counter (similar to the FPS one) can be shown in the bottom right corner of the screen, if you are connected to a host.
LAN Discovery: Refactored and moved to its own "Refresh Netplay LAN List" button.
## FIXES
Many minor fixes to the current netplay implementation are also included.
* Remove NETPLAY_TEST_BUILD
2021-12-19 16:58:01 +01:00
Tony
8cc423e036
Logging cleanups ( #13370 )
2021-12-17 18:04:24 +01:00
Tilman M. Jaeschke
682bbab233
[New Feature] Load save states from command-line or playlist ( #13354 )
...
* load save states from command-line or playlist
* load save states from command-line or playlist
* removed some brackets
2021-12-14 14:08:06 +01:00
Tony
09880e92d2
Logging cleanups ( #13320 )
2021-12-04 14:21:12 +01:00
Tony
41838ef544
Refresh rate switch addition on startup ( #13316 )
2021-12-03 17:52:46 +01:00
Tony
121ca3a482
'Automatic Frame Delay' improvements: ( #13297 )
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- swap interval handling
- d3dx handling
2021-12-02 02:32:39 +01:00
Autechre
5bb4df3a42
Move translation task code to tasks/task_translation.c ( #13274 )
2021-11-22 15:19:20 +01:00
twinaphex
9982452c18
Move code from retroarch.c to runloop.c
2021-11-22 03:33:58 +01:00
Autechre
2b87cd9313
Create runloop.c and split up runloop code to this new file; ( #13269 )
...
* Create runloop.c and split up runloop code to this new file;
retroarch.c now 207Kb and runloop.c 301Kb
* Define empty runloop_secondary_core_destroy
2021-11-22 03:27:23 +01:00
twinaphex
0a5d4288f5
Rollback runloop changes - will require a rethink in how we approach
...
this
2021-05-25 20:41:39 +02:00
twinaphex
2b4f2525d0
move more runloop functions over to runloop.c
2021-05-24 02:57:40 +02:00
twinaphex
75175ddbce
move more runloop functiosn to runloop.c
2021-05-24 02:27:55 +02:00
twinaphex
b48ab663b0
Move BSV runloop code over to runloop.c
2021-05-23 02:20:01 +02:00
twinaphex
d1c7d97b10
Split up code to runloop.c
2021-05-22 23:09:00 +02:00
twinaphex
42ebe7a7ad
Merge runloop.c and retroarch.c
2017-05-11 09:11:46 +02:00
twinaphex
2906bec7a8
Create input_driver_get_uint
2017-05-11 07:36:21 +02:00
twinaphex
5e7f175545
Remove some obsolete RUNLOOP_CTL_ actions
2017-05-08 04:41:24 +02:00
twinaphex
9605c01c49
Rename command_event_quit to retroarch_main_quit
2017-05-08 03:54:51 +02:00
twinaphex
0815055906
Pressing hotkey should invoke same operation as manually selecting
...
'Quit' from the menu - should hopefully fix issues with flushing
SRAM to disk/saving autostate
2017-05-08 03:41:23 +02:00
Twinaphex
12027bf1a8
Merge pull request #4889 from leiradel/master
...
Reverted cheevos changes in preparation for conversion to task; fixed 4884
2017-05-07 20:28:32 +02:00
Andre Leiradella
844d1475e6
Reverted cheevos changes in preparation for conversion to task; fixed 4884
2017-05-07 19:06:03 +01:00
twinaphex
f97d084290
Create camera_driver_poll
2017-05-07 19:24:03 +02:00
twinaphex
a2fe3dcaaf
Revert "Refactor BSV movie code"
...
This reverts commit 7dca09d6f8
.
2017-05-07 18:28:07 +02:00
twinaphex
7dca09d6f8
Refactor BSV movie code
2017-05-07 18:21:58 +02:00
twinaphex
ce8083fd2e
Create runloop_{set|unset} - only do autosave lock/unlock if
...
autosaves are actually active
2017-05-07 18:05:37 +02:00
twinaphex
d349ea61cf
Create bsv_movie_end_of_file
2017-05-06 18:11:18 +02:00
twinaphex
d9c5013d42
Pass settings struct around
2017-05-06 06:46:48 +02:00
twinaphex
33f2fe8029
Move cheevos.c to tasks/task_cheevos.c and add TODO/FIXME note
2017-05-06 05:50:46 +02:00
twinaphex
e6ab06a701
Move path variables
2017-04-29 00:39:29 +02:00
twinaphex
05e4ec733e
Move uint variables
2017-04-28 21:03:04 +02:00
twinaphex
7bbd20b31d
Move int settings
2017-04-28 19:12:48 +02:00
twinaphex
0da40fb3aa
Move all float settings
2017-04-28 14:57:55 +02:00
twinaphex
ed53be7c81
Move all bool settings
2017-04-28 14:11:34 +02:00
twinaphex
cc095e56fc
Start refactoring bool variables
2017-04-28 00:53:20 +02:00
twinaphex
3087ceb482
Don't go through all these slow wrapper functions
2017-04-25 20:47:21 +02:00
twinaphex
d66aff8fbd
Start wrapping settings->input.binds
2017-04-25 18:12:13 +02:00
twinaphex
6ace8ce66a
Rewrite autoconf_binds and move it to task_autodetect.c - take
...
it out of the settings struct
2017-04-25 16:33:30 +02:00
twinaphex
13e4148996
(Menu) Cleanups
2017-04-23 20:22:41 +02:00
twinaphex
3ec5816259
Rewrite RUNLOOP_CTL_SYSTEM_INFO_GET
2017-04-23 16:41:26 +02:00
twinaphex
1febb963ae
Start bookkeeping when we are modifying settings
2017-04-23 13:24:17 +02:00
twinaphex
1cc350bfdb
Prevent some implicit memsets
2017-04-20 09:21:08 +02:00
twinaphex
592fe4d967
Too long filenames were causing crashes/segfaults
2017-04-15 02:38:22 +02:00
twinaphex
8c89ec158c
Update copyrights
2017-03-22 03:09:18 +01:00
Twinaphex
b7b3b2cb5f
Try to prevent truckload of warnings on iOS
2017-02-26 10:33:03 +01:00
twinaphex
d0e49a2d8f
Rename some tasks
2017-02-21 16:50:39 +01:00
twinaphex
ba16bee5d1
Create task_push_content_load_nothing_with_dummy_core
2017-02-21 03:32:52 +01:00
twinaphex
e3a1b1859d
Fix ./configure --disable-rgui
2017-02-04 09:20:41 +01:00
Andre Leiradella
0c8ee93e3e
Moved cheevos files to their own folder in preparation for the changes to support leaderboards
2017-02-03 10:03:57 +00:00
twinaphex
41349621cf
Add extra param to runloop_get_status
2017-01-25 16:57:22 +01:00
twinaphex
631ee03df4
Expand video_driver_get_status
2017-01-25 04:42:19 +01:00
twinaphex
a151c24117
Create video_driver_get_status
2017-01-25 04:39:21 +01:00
twinaphex
be617c530b
Expand input_keys_pressed
2017-01-25 04:31:55 +01:00
twinaphex
be81a73666
Grab input_driver_is_nonblock_state only once
2017-01-25 04:26:40 +01:00
twinaphex
e626008f91
state_manager_check_rewind - cleanup
2017-01-25 02:53:58 +01:00
twinaphex
ab8680c339
Get rid of runloop_ctl call in state_manager.c
2017-01-23 14:44:32 +01:00
twinaphex
9b1c0abf5e
Create runloop_msg_queue_pull
2017-01-23 13:56:05 +01:00
twinaphex
b36f823d73
Remove unused RUNLOOP_CTL_IS_SLOWMOTION
2017-01-23 02:49:00 +01:00
twinaphex
0d5b3b9273
Create menu_driver_is_alive
2017-01-23 00:37:52 +01:00
twinaphex
a104c73738
Go back to this
2017-01-22 23:19:35 +01:00
twinaphex
73e621ad32
Do only one call to RARCH_MENU_CTL_IS_ALIVE
2017-01-22 17:25:32 +01:00
twinaphex
985c6a4ed2
Create menu_driver_render
2017-01-22 17:19:10 +01:00
twinaphex
b04056db11
Create bsv_movie_set_frame_start/bsv_movie_set_frame_end
2017-01-22 16:59:55 +01:00
twinaphex
a1594615f0
Create runloop_get_status
2017-01-22 16:22:20 +01:00
twinaphex
768ce0854c
Make driver_set_nonblock_state a public function
2017-01-22 12:47:17 +01:00
twinaphex
6a5ce0fce9
Turn runloop_netplay_pause into macro
2017-01-22 01:58:08 +01:00
twinaphex
913a5ba5ba
(runloop.c) Get rid of some runloop_ctl calls
2017-01-22 01:55:19 +01:00
Brad Parker
a220815b40
fix race condition in frame count with video_threaded on
2017-01-17 18:42:58 -05:00
twinaphex
0c814f767c
Remove configuration.h header dependencies
2017-01-17 19:39:12 +01:00
twinaphex
ef974086aa
Split up menu OSK code to separate file - menu/widgets/menu_osk.c
2017-01-12 11:31:24 +01:00
twinaphex
c1932ff8ff
Cleanups
2017-01-11 13:18:24 +01:00
twinaphex
5875562dce
Minor cleanup
2017-01-11 13:14:44 +01:00
twinaphex
640d7e69f3
Make menu toggle binds work again - still latching issues
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but same as before so no regression
2017-01-11 11:48:26 +01:00
twinaphex
da03e81454
(runloop.c) Cleanups
2017-01-05 08:16:58 +01:00
twinaphex
b2608d8cf6
Reduce ifdefs
2017-01-05 08:14:56 +01:00
twinaphex
b13d069578
- Silence Coverity warning in platform_linux.c
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- Don't do settings lookup when calling runloop_msg_queue_push
2017-01-03 18:47:34 +01:00
twinaphex
faf939856b
Rewrite task_queue.c - get rid of messy internal Rarch code
2017-01-03 18:27:09 +01:00
Alcaro
f62ad35238
Shut up some warnings
2017-01-02 02:16:29 +01:00
twinaphex
dd8cae38ad
Simplify RUNLOOP_CTL_MESSAGE_QUEUE_PULL
2016-12-23 00:00:40 +01:00
twinaphex
77e5cdbfde
Revert "Rename runloop_msg_queue_push to video_driver_msg_queue_push"
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This reverts commit ad7386913c
.
2016-12-22 23:36:11 +01:00
twinaphex
0d8f7b64f5
Remove some RUNLOOP_CTL actions
2016-12-22 19:21:42 +01:00
twinaphex
ad7386913c
Rename runloop_msg_queue_push to video_driver_msg_queue_push
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and move code to video_driver.c
2016-12-22 13:15:02 +01:00
Gregor Richards
45d732a014
New sync system
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The idea:
* Use a fixed number of delay_frames (eventually to be fixed at 120,
currently still uses the config variable, 0 will still be an option)
* Determine how long it takes to simulate a frame.
* Stall only if resimulating the intervening frames would be
sufficiently annoying (currently fixed at three frames worth of
time)
Because clients always try to catch up, the actual frame delay works out
automatically to be minimally zero and maximally the latency. If one
client is underpowered but the other is fine, the powerful one will
automatically take up the slack. Seems like the most reasonable system.
2016-12-18 19:28:43 -05:00
Gregor Richards
bade067d9a
Support for catching up if the netplay peer is ahead of us.
2016-12-18 19:28:43 -05:00
Gregor Richards
262d77546b
Adding game/watch key
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Adding a key to toggle between playing and spectating. This key takes
the place of the previous flip key, although player flipping does
continue to work (and must be rebound if you still want it)
2016-12-18 19:28:42 -05:00
twinaphex
b087a7441a
Fix game focus toggle
2016-12-11 03:52:08 +01:00
twinaphex
9957099bf0
Add 'unified menu controls' setting
2016-12-11 01:29:53 +01:00
twinaphex
584e93be4f
Cleanup runloop.h header
2016-12-10 07:21:34 +01:00
twinaphex
4971fc53b5
Delete unused runloop_msg_queue_pull
2016-12-07 08:27:06 +01:00
twinaphex
d04309fc05
Buildfix
2016-12-07 06:16:12 +01:00
twinaphex
31a7f64f2c
Cleanups
2016-12-07 05:41:08 +01:00
twinaphex
f6dcfd21cf
(MSVC) MSVC build fixes
2016-12-07 05:39:27 +01:00
twinaphex
e3620278a8
Add HAVE_MENU ifdefs for menu code
2016-12-07 03:16:34 +01:00
twinaphex
4b1c24adf9
- Move input flushing hack to input_keys_pressed functions
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- Move menu binding state hack to menu_input_keys_pressed
2016-12-06 20:50:29 +01:00
twinaphex
77df0ef3ae
Rebase input_key_pressed/input_menu_keys_pressed
2016-12-06 18:12:35 +01:00
twinaphex
44324ec62f
(runloop.c) Cleanups
2016-12-06 18:05:59 +01:00
twinaphex
b3aef50dff
Move update_firmware_status to tasks/task_content.c
2016-12-06 08:28:26 +01:00
twinaphex
a4e1be2cdb
Simplify runloop_iterate
2016-12-06 08:22:52 +01:00
Twinaphex
3a399340e3
Merge pull request #4169 from AdrianoML/kbmquake
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Changes to make keyboard and mouse games more playable
2016-12-06 07:21:20 +01:00
twinaphex
fad523ea3e
Create runloop_check_cheevos
2016-12-06 06:32:47 +01:00
Adriano Moura
6b99eeaf88
Implements a hotkey for toggling mouse grabbing, hiding and hotkey blocking. Usefull for playing tyrquake with kb/m.
2016-12-06 03:32:28 -02:00
twinaphex
0a3bc133dd
This can be safely removed
2016-12-06 05:17:00 +01:00
twinaphex
2b07cf0d41
update_firmware_status - Try to prevent Coverity warning
2016-12-05 19:03:06 +01:00
twinaphex
a5d3efcf9b
(runloop.c) Style nits
2016-12-05 08:21:18 +01:00
twinaphex
46749fad65
Make runloop_iterate_time_to_exit function redundant
2016-12-05 08:16:47 +01:00
twinaphex
d3834bb795
Simplify runloop_iterate_time_to_exit
2016-12-05 07:11:38 +01:00
twinaphex
c98ef48860
(runloop.c) Get rid of 'default' case for switch
2016-12-05 07:08:34 +01:00
twinaphex
cc6b602f6a
(runloop.c) runloop_iterate - cleanup
2016-12-05 06:55:09 +01:00
twinaphex
78005f22f6
(runloop.c) Cleanups
2016-12-05 06:51:53 +01:00
twinaphex
b467865c82
Cleanup
2016-12-05 02:31:34 +01:00
twinaphex
c76e92622d
runloop_data - use recording_data directly
2016-12-05 02:29:37 +01:00
twinaphex
bbbcc97f57
Simplify input_push_analog_dpad
2016-12-04 22:20:47 +01:00
twinaphex
85aa88f665
Simplify input_push_analog_dpad
2016-12-04 21:30:50 +01:00
twinaphex
59c317dc1d
Pass pointers to input_push_analog_dpad
2016-12-04 20:20:35 +01:00
twinaphex
0fdb8881cb
Pass pointer variables to input_pop_analog_dpad
2016-12-04 20:17:55 +01:00
radius
1b3789edde
better firmware checking
2016-11-29 22:21:44 -05:00
radius
9505602675
Prevent loading content when firmware is missing
2016-11-27 19:25:38 -05:00
twinaphex
80798ab924
Remove hacky 'OSK Keyboard' overlay
2016-11-27 02:46:09 +01:00
twinaphex
66595cd7c5
Cleanup
2016-11-21 15:04:09 +01:00
Diego Viola
cf0c60bb98
Fix Netplay fullscreen issue
...
Fixes #3936
2016-11-07 16:01:18 -02:00
Jean-André Santoni
9677b5a129
Fix iOS touch
2016-11-07 16:18:30 +01:00
radius
2ff53a1b4d
fix retroarch locking up when brought back to focus with pause in the background on
2016-11-06 14:31:02 -05:00
Brad Parker
5d28029be8
remove confirm_on_exit menu option
2016-10-30 23:29:03 -04:00
Brad Parker
b14c3970d1
clear trigger_input before calling menu_event(), fixes firing of gamepad keys after binding
2016-10-30 00:12:47 -04:00
Brad Parker
2e654658d8
fix hotkey firing when binding quit key
2016-10-29 23:25:47 -04:00
Brad Parker
28c0e78292
ignore trigger input while binding a new key
2016-10-29 21:58:43 -04:00
Brad Parker
3354c07810
fix joypad A button in OSK
2016-10-28 23:47:17 -04:00
twinaphex
5d90b774da
Fixes remaining input issues courtesy of bparker
2016-10-29 04:00:36 +02:00
Twinaphex
535215eefa
Merge pull request #3879 from libretro/master
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Merge
2016-10-28 07:44:10 +02:00
Brad Parker
320c49e08e
restore menu animation
2016-10-27 23:56:55 -04:00
Brad Parker
b7a8ff9395
fix menu toggle with F1
2016-10-27 23:43:07 -04:00
Brad Parker
d1d5584d18
update copyright
2016-10-27 11:47:10 -04:00
twinaphex
902c096eb4
Further changes to bring it in line with menu_input branch
2016-10-27 11:13:31 +02:00
twinaphex
1b6e7da2ce
Merge branch 'menu_input'
2016-10-27 10:54:49 +02:00
twinaphex
f017593501
Reduce size of some char variables and get rid of some implicit memsets
2016-10-27 09:44:20 +02:00
twinaphex
f778bee856
Add input_menu_keys_pressed to master
2016-10-27 06:38:02 +02:00
twinaphex
6235a5cd0d
Can now toggle fullscreen, use quit key from menu (mouse grab
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toggle doesn't work yet)
2016-10-27 06:13:39 +02:00
twinaphex
2bcbe017cd
More work
2016-10-27 00:14:01 +02:00
twinaphex
a9a2749af9
Add input_menu_keys_pressed
2016-10-27 00:13:29 +02:00
twinaphex
170febb72c
(NGC/Wii) Buildfix
2016-10-26 06:04:42 +02:00
twinaphex
830f64446b
Remove another RUNLOOP_CTL_ action
2016-10-26 04:11:12 +02:00
twinaphex
d0a1c8609f
Remove obsolete CTL actions
2016-10-26 04:08:54 +02:00
twinaphex
456c4c4d58
Remove video_driver_cached_frame_render wrapper function
2016-10-25 00:42:26 +02:00
twinaphex
f41de35da1
Prevent 'Explicit null dereferenced' warning
2016-10-23 06:21:09 +02:00
twinaphex
c6a1bcfcbe
Prevent dereference after null check warning
2016-10-23 06:20:13 +02:00
twinaphex
0e79c2c37e
Silence another warning
2016-10-23 05:56:55 +02:00
twinaphex
1cbc847133
In case we return false here, we should still unlock the
...
mutex first
2016-10-23 05:53:47 +02:00
twinaphex
4bffe5fc33
Change default value for last_input
2016-10-22 21:32:07 +02:00
twinaphex
e2b16a1f15
Use straight uint64_t types for input states
2016-10-22 17:03:20 +02:00
twinaphex
d08668b331
Rollback 4b807b482
- was unnecessary in hindsight anyway
2016-10-22 16:39:55 +02:00
twinaphex
b923182e0b
Pass settings pointer
2016-10-22 00:59:29 +02:00
twinaphex
a96457b90d
Further cleanups to runloop_iterate
2016-10-21 23:54:23 +02:00
twinaphex
f648a11c0c
Cleanups
2016-10-21 23:47:37 +02:00
twinaphex
6874035056
Further improve runloop_check_state
2016-10-21 23:45:56 +02:00
twinaphex
e9766ce141
Cleanups
2016-10-21 23:30:34 +02:00
twinaphex
4109e17494
Reimplement runloop_check_state
2016-10-21 23:20:29 +02:00
twinaphex
47374bc719
Refactor runloop_check_state
2016-10-21 22:46:25 +02:00
twinaphex
7dcb57f22d
Prevent some null pointer dereferences
2016-10-21 20:47:11 +02:00
twinaphex
e80ad9c0b0
Don't grab settings pointer
2016-10-21 04:42:57 +02:00
twinaphex
370b18e95b
Cleanup
2016-10-21 04:27:14 +02:00
twinaphex
34f0a4f49f
Simplify runloop_check_state
2016-10-21 04:11:07 +02:00
twinaphex
c6ae8a527c
Cleanups
2016-10-21 04:03:48 +02:00
twinaphex
b4e85b9bbd
Cleanups
2016-10-21 03:58:16 +02:00
twinaphex
2350ef9234
Get rid of runloop_ctl actions
2016-10-21 03:46:17 +02:00
twinaphex
b13a14d923
(runloop.c) Cleanups
2016-10-21 02:56:02 +02:00
twinaphex
1822726452
Cleanups
2016-10-21 02:52:01 +02:00
twinaphex
eeb3d5e137
Cleanups
2016-10-21 02:05:43 +02:00
twinaphex
7241f1476c
Cleanups
2016-10-21 01:51:50 +02:00
twinaphex
5ed214e5eb
Cleanups
2016-10-21 01:50:46 +02:00
twinaphex
5621d258f8
(runloop.c) Cleanups
2016-10-21 01:44:14 +02:00
twinaphex
5a7da6d195
Simplify runloop_check_state
2016-10-20 06:34:39 +02:00
twinaphex
763f7ecb01
Replace some more runloop_ctl calls
2016-10-20 06:17:53 +02:00
twinaphex
ea47660282
runloop_iterate - cut down on another runloop_ctl function call
2016-10-20 06:15:53 +02:00
twinaphex
3a4b638824
Simplifications - don't call runloop_ctl so much in runloop_iterate
2016-10-20 06:07:57 +02:00
twinaphex
606a203f29
Simplify runloop_iterate_time_to_exit
2016-10-20 06:02:08 +02:00
twinaphex
ae7ccdfb92
Don't pass param to runloop_iterate_linefeed
2016-10-20 03:32:13 +02:00
twinaphex
4b807b482f
Create runloop_poll
2016-10-20 02:17:17 +02:00
twinaphex
ecce60c6ae
Prevent more implicit memsets
2016-10-16 01:27:22 +02:00
twinaphex
d078df7a37
Prevent implicit memsets
2016-10-09 09:05:41 +02:00
twinaphex
b8f8f159c5
Get rid of unnecesary wrapper function
2016-10-08 18:41:51 +02:00
Gregor Richards
71873e8c97
Moving Netplay pre- and post-frame behavior into core_run
...
This (mostly) prevents other paths from accidentally side-stepping
Netplay. Netplay itself now sets an in_netplay variable to avoid
self-recursion in its own core_run calls.
2016-10-04 13:40:07 -04:00
twinaphex
19863e4174
autosave_lock/autosave_unlock - no longer require HAVE_THREADS ifdefs
2016-10-04 09:56:58 +02:00
twinaphex
ba1f0a31e9
Cleanups
2016-10-03 08:24:35 +02:00
Gregor Richards
e41ac34561
Get rid of global->netplay
...
Moved settings values into settings->netplay, and global->netplay.enable
is moved into netplay itself, and is no longer a configuration value
whatsoever, as that conflicts with the behavior of the netplay menu.
2016-10-02 22:13:34 -04:00
twinaphex
8f163e6972
Revert "Move global->name to paths.c"
...
This reverts commit 6ee7b733aa
.
2016-10-01 08:18:23 +02:00
twinaphex
243dc139d2
Revert "Create path server and add to paths.c"
...
This reverts commit 00a1e3716a
.
2016-10-01 08:17:44 +02:00
twinaphex
7d20224ff0
Revert "Move path settings to paths.c"
...
This reverts commit 3a7e9a7052
.
2016-10-01 08:17:13 +02:00
twinaphex
5a3e5f85a5
Revert "Add record dirs to dirs.c"
...
This reverts commit fe3281e05d
.
2016-10-01 08:15:07 +02:00
twinaphex
2dcc5b8e43
Add LIBRETRO_DEVICE to unset/set/is functions for override settings
2016-10-01 06:14:30 +02:00
twinaphex
5ff13df40f
Move global->record to record_driver.c
2016-10-01 00:47:05 +02:00
twinaphex
fe3281e05d
Add record dirs to dirs.c
2016-09-30 07:45:04 +02:00
twinaphex
3a7e9a7052
Move path settings to paths.c
2016-09-30 06:33:57 +02:00
twinaphex
00a1e3716a
Create path server and add to paths.c
2016-09-30 06:22:56 +02:00
twinaphex
6ee7b733aa
Move global->name to paths.c
2016-09-30 06:11:11 +02:00
twinaphex
1266c0609a
Create path_is_empty
2016-09-30 04:43:16 +02:00
twinaphex
228886062b
Create path_clear
2016-09-30 04:31:19 +02:00
twinaphex
9384875ab0
Don't use HAVE_NETPLAY any more
2016-09-29 21:07:10 +02:00
twinaphex
190c417350
Remove stub function
2016-09-29 20:14:26 +02:00
twinaphex
3281c7a1a6
(runloop.c) Cleanups
2016-09-29 12:11:00 +02:00
twinaphex
1537ba312d
Remove RUNLOOP_MSG_QUEUE_FREE
2016-09-29 10:22:46 +02:00
twinaphex
30a46a5ab9
Prevent null pointer dereference
2016-09-29 10:07:41 +02:00
twinaphex
ed2b89db27
Cleanups
2016-09-29 08:34:08 +02:00
twinaphex
329f6ad612
Update path_get
2016-09-29 08:31:41 +02:00
twinaphex
7e1a61570a
Add more functionality to path_set
2016-09-29 07:46:21 +02:00
twinaphex
89505fa011
Get rid of global->patch
2016-09-29 05:46:31 +02:00
twinaphex
093f16dd71
Prevent NULL pointer dereference
2016-09-28 08:08:35 +02:00
twinaphex
90af64769d
Get rid of global->sram
2016-09-28 07:27:39 +02:00
twinaphex
5bce79369a
Get rid of global->sram.use, turn it into static boolean
...
variable inside rarch_ctl
2016-09-28 07:17:34 +02:00
twinaphex
0d95e286e3
Add core_poll() back when netplay stalls
2016-09-25 18:46:39 +02:00
twinaphex
a1488ae34f
Move subsystem path to paths.c
2016-09-25 15:49:09 +02:00
twinaphex
bef9a8d9d6
Rearrange some code
2016-09-25 05:00:54 +02:00
twinaphex
8e6d9a6978
move default_shader_preste code to paths.c
2016-09-25 04:55:16 +02:00
twinaphex
2d11ea71cc
Move runloop_fullpath to paths.c
2016-09-23 03:39:44 +02:00
twinaphex
6222badb51
Remove header includes
2016-09-23 03:21:33 +02:00
twinaphex
02dc90d7bd
Move code from runloop.c to dirs.c
2016-09-23 03:19:33 +02:00
twinaphex
80d577094c
Use config_file_exists
2016-09-18 21:57:51 +02:00
twinaphex
4d317ba5d7
Update dirs.c
2016-09-17 14:49:35 +02:00
twinaphex
6bd6245f0a
Move path_clear_all call
2016-09-17 14:41:49 +02:00
twinaphex
16289a8622
Cleanup
2016-09-17 14:25:29 +02:00
twinaphex
471347689d
Create path_clear_all
2016-09-17 13:47:26 +02:00
twinaphex
e338b78792
Use new core options accessors
2016-09-17 13:40:25 +02:00
twinaphex
0aa2cf5019
Create path_set_config and path_is_config_empty
2016-09-17 13:04:12 +02:00
twinaphex
b89def5d8f
Rename config_get/config_set functions
2016-09-17 12:51:44 +02:00
twinaphex
5aebdb7484
Mov code to paths.c
2016-09-17 12:35:29 +02:00
twinaphex
96d4347c4a
Go back to only calling core_poll() if menu is alive or RetroArch
...
is paused
2016-09-17 12:05:27 +02:00
twinaphex
1cf7d758b5
Move code to movie.c
2016-09-17 01:54:33 +02:00
twinaphex
125c4f9529
Add menu_event.c
2016-09-16 16:39:30 +02:00
twinaphex
2294bcf158
Not sure if this was brought back intentionally; probably not
2016-09-16 14:13:55 +02:00
Gregor Richards
f2058620d3
Tell Netplay when the frontend is paused
...
The runloop now informs Netplay if it's paused. This currently happens
by polling the pause state every frame, which is ugly, but might be the
only feasible technique.
2016-09-16 07:40:24 -04:00
Twinaphex
e4cf93cff4
Merge pull request #3600 from GregorR/netplay-new-features
...
New Netplay features
2016-09-16 13:35:12 +02:00
twinaphex
574d51d1e0
Cleanups
2016-09-16 12:49:26 +02:00
twinaphex
17e78909d5
Cleanups
2016-09-16 12:43:19 +02:00
Gregor Richards
96186438ec
Remote pausing
...
Support for remote pausing, and with it, support for Netplay pausing the
frontend correctly. With this patch alone this doesn't work, since
there's no clean way for the frontend to tell Netplay that it's paused.
2016-09-15 23:06:32 -04:00
twinaphex
de1c5ec8bd
Rename menu_input_frame_retropad to menu_event
2016-09-15 21:14:45 +02:00
twinaphex
f648ea8602
Cleanups
2016-09-15 16:07:20 +02:00
twinaphex
233925bea6
Rename widgets/menu_popup to widgets/menu_dialog
2016-09-15 15:57:25 +02:00
twinaphex
6f23a8ac0d
Move httpserver to network/
2016-09-12 17:21:00 +02:00
twinaphex
056cc8ece8
Move menu_popu.c to menu/widgets
2016-09-11 21:03:31 +02:00
twinaphex
b93ef046a7
Header include cleanups
2016-09-11 16:31:23 +02:00
twinaphex
5aaebcfa62
Header include cleanups
2016-09-08 06:07:43 +02:00
twinaphex
8320466824
Add HAVE_CONFIG_H ifdefs
2016-09-06 23:52:33 +02:00
twinaphex
c3ba0ba4e9
Revert "Refactor core_system_info_* functions"
...
This reverts commit f637805c9e
.
2016-09-06 08:38:26 +02:00
twinaphex
f637805c9e
Refactor core_system_info_* functions
2016-09-06 07:08:38 +02:00
twinaphex
82d82110ae
Merge system.h with core.h
2016-09-06 06:11:54 +02:00
Brad Parker
abd5d81b70
fix core unload when closing content
2016-09-05 12:46:28 -04:00