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Commit Graph

1348 Commits

Author SHA1 Message Date
Joel Puig Rubio
03146e4604
Label Valencian as a Catalan dialect (#13837) 2022-04-19 11:58:50 +02:00
Vladimir Serbinenko
2ef2ff1b36 Add a configurable workaround for Android reconnecting devices
Closes https://github.com/libretro/RetroArch/issues/3414

I have investigated the issue. The crux of the problem is that on Android there
is no way distinguishing 2 scenarios:
1) 2 identical bluetooth controllers A and B and first there are button presses
only on controller A and then on controller B
2) the same controller disconnects and reconnects.
Android doesn't give bluetooth mac address of where the touch came from, only
opaque ID and this opaque ID changes after reconnect. Hence without changes to
android this is infeasible without giving up the ability for 2 users to play on
identical controllers.

I guess that this sacrifice makes sense for affected users
2022-04-05 18:40:27 +02:00
Mats
4a1a1e2fa7
(steam) Introduce Steam Rich Presence (#13798) 2022-04-02 08:07:40 +01:00
Michael Burgardt
fd35162cbe
Add Valencian language option (#13789) 2022-03-30 17:59:09 +02:00
sonninnos
8fc14354e9 (RGUI) Add 'Gray Dark + Light' themes 2022-03-22 17:27:54 +01:00
sonninnos
8e962e495c (GLUI) Add 'Gray Dark + Light' themes 2022-03-22 13:09:48 +01:00
sonninnos
fb444f9d91 (Ozone) Add 'Gray Dark + Light' themes 2022-03-22 06:59:05 +01:00
jdgleaver
05b7ac47c3 Add 'Reset Input Mapping' option to 'Manage Remap Files' menu 2022-03-21 15:08:02 +01:00
sonninnos
27a6210f96 (XMB) Add title margin adjustment 2022-03-18 13:24:50 +01:00
jdgleaver
ea77410037 Add 'Manage Remap Files' submenu + automatically save input remaps when closing content 2022-03-16 18:59:49 +01:00
TheRetroPirate
6f90b24f72 added more categories to the explore menu 2022-03-15 05:51:20 +01:00
Nikos Chantziaras
d9bc8fb796
Ozone: Add thumbnail scale option (#13620)
* Ozone: Add thumbnail scale option

* CHANGES.md: Add ozone thumbnail bar scaling option
2022-03-11 15:51:41 +01:00
Nikos Chantziaras
b094c58081
Add hotkey for toggling sync to exact content framerate (#13725)
* Add hotkey for toggling sync to exact content framerate

* CHANGES.md: add sync to exact content framerate toggle hotkey
2022-03-10 17:21:08 +01:00
jdgleaver
c67806dbd7
Enable manual selection of which cores are displayed in the 'Standalone Cores' menu (#13722) 2022-03-09 17:49:16 +01:00
Mats
249241d7cd
(steam) Initial integration with Steam API w/ mist (#13710) 2022-03-09 15:05:07 +01:00
MrHuu
9ed51bc528
(3DS) Add new3ds speedup toggle (#13718) 2022-03-09 08:20:15 +01:00
vaguerant
1726d8acb9
Add Optimize for GamePad option on Wii U (#13257)
* Add 'Optimize for Wii U GamePad' option

* style nit
2022-03-08 14:56:51 +01:00
Michael Burgardt
56f2e2f7b8
Add Czech language option (#13680) 2022-03-07 19:11:39 +01:00
yoshisuga
01cb10d8b3
[iOS 13+] Support a toolbar that allows toggling of onscreen keyboard and touch mouse (#13700)
* Fetch translations from Crowdin

* Support for showing and hiding indicator and navigation bar

* Refactored to use a view model

* Support defining helper bar items and support showing/hiding keyboard

* reorganized source files into separate logical files

* Moved mouse support to swift (except for delegate implementation), added support for enabling touch mouse in helper bar; reorganized swift source files

* Reorganized keyboard files; added the touch mouse messages to the RA localization files; use the RA notification system

* change keyboard letters to uppercase for clarity

Co-authored-by: github-actions <github-actions@github.com>
2022-03-07 19:09:49 +01:00
Tony
cfd408db86
Show core version in 'Core Information' (#13677) 2022-02-27 05:30:12 +01:00
jdgleaver
9b0cb0fc92
Add 'Standalone Cores' menu (#13655) 2022-02-22 19:23:48 +01:00
MrHuu
a7b7472c34
(RGUI) Add dynamic theme (#13612)
* (RGUI) Add dynamic theme

* (RGUI) Cleanup

* (RGUI) Apply jdgleaver's dynamic theme patch
2022-02-16 15:56:10 +01:00
jdgleaver
e541dd5ab1
Disable run-ahead and rewind based on save state support level defined in core info files (#13594)
* Disable run-ahead based on save state support level defined in core info files

* Disable rewind based on save state support level defined in core info files
2022-02-05 00:25:33 +01:00
jdgleaver
42e03cae83
Disable save states based on save state support level defined in core info files (#13562) 2022-02-02 16:49:53 +01:00
Jamiras
c092fa33e1
add mastery placard (#13575) 2022-01-31 16:33:23 +01:00
Keith Bowes
cce04bab70
Remove references to removed features (#13564) 2022-01-30 09:29:43 +01:00
Tony
84f558db0b
Add optional frame skipping when fast-forwarding (#13550) 2022-01-26 18:30:33 +01:00
jdgleaver
6ee3c14779
Add 'Core System Files Downloader' entry to the Online Updater (#13524) 2022-01-24 16:41:29 +01:00
Michael Burgardt
311fec15d9
Add Indonesian, Swedish and Ukrainian language options (#13490)
* Add Indonesian, Swedish and Ukrainian language options

* Enable Indonesian and Swedish localisations for RGUI
2022-01-19 19:12:55 +01:00
Jamiras
0a1ffcd4d5
reset hardcore default to enabled; show message when trying to load state in hardcore (#13471) 2022-01-11 13:48:05 +01:00
Tony
b7d77e9484
(XMB) Optional vertical list item fade (#13455) 2022-01-07 08:46:49 +01:00
Tony
17f63e6e39
(XMB+Ozone) Category + History/Favorites icons (#13433)
* (XMB+Ozone) Icons for matching core option categories

* (XMB+Ozone) Playlist content icon option for history/favorites
2021-12-30 20:14:57 +01:00
Cthulhu-throwaway
d017ce7b03
Filter out non-connectable rooms (#13429)
Add an option for filtering out non-connectable netplay rooms.
2021-12-30 08:33:54 +01:00
Nikos Chantziaras
be650a790c
Add option for showing the overlay behind the menu (#13360)
* Add option for showing the overlay behind the menu

This commit lays the groundwork for this option. Support for this option
in the video drivers themselves is going to be added in later commits.

* gl1: Add overlay behind menu support

* gl2: Add overlay behind menu support

* gl3: Add overlay behind menu support

* vulkan: Add overlay behind menu support

* ctr: Add overlay behind menu support

* d3d9: Add overlay behind menu support

* d3d10: Add overlay behind menu support

* d3d11: Add overlay behind menu support

* d3d12: Add overlay behind menu support

* CHANGES.md: overlay behind menu

Co-authored-by: MrHuu <MrHuu@users.noreply.github.com>
Co-authored-by: Tony <45124675+sonninnos@users.noreply.github.com>
2021-12-26 04:56:44 +01:00
Cthulhu-throwaway
c752f9b0de
Custom relay server support (#13395)
* Custom relay server support

Add support for custom user-ran relay servers.

* snprintf NULL fix
2021-12-23 13:54:52 +01:00
Cthulhu-throwaway
966335e367
Smaller Netplay Changes (#13387)
Lobby Viewer: Filter out rooms that are not running RetroArch
Lobby Viewer: Display a non-connectable tag to non-connectable rooms.
Host: Display warning if we are announcing to the internet but our room isn't connectable from there.
2021-12-21 15:58:25 +01:00
Nikos Chantziaras
0357b6c922
Add on-screen statistics toggle hotkey (#13381)
* Add on-screen statistics toggle hotkey

* CHANGES.md: Add technical statistics hotkey
2021-12-21 00:03:35 +01:00
Cthulhu-throwaway
690c802921
Netplay Stuff (#13375)
* Netplay Stuff

## PROTOCOL FALLBACK
In order to support older clients a protocol fallback system was introduced.
The host will no longer send its header automatically after a TCP connection is established, instead, it awaits for the client to send his before determining which protocol this connection is going to operate on.
Netplay has now two protocols, a low protocol and a high protocol; the low protocol is the minimum protocol it supports, while the high protocol is the highest protocol it can operate on.
To fully support older clients, a hack was necessary: sending the high protocol in the unused client's header salt field, while keeping the protocol field to the low protocol. Without this hack we would only be able to support older clients if a newer client was the host.
Any future system can make use of this system by checking connection->netplay_protocol, which is available for both the client and host.

## NETPLAY CHAT
Starting with protocol 6, netplay chat is available through the new NETPLAY_CMD_PLAYER_CHAT command.
Limitations of the command code, which causes a disconnection on unknown commands, makes this system not possible on protocol 5.
Protocol 5 connections can neither send nor receive chat, but other netplay operations are unaffected.
Clients send chat as a string to the server, and it's the server's sole responsability to relay chat messages.
As of now, sending chat uses RetroArch's input menu, while the display of on-screen chat uses a widget overlay and RetroArch's notifications as a fallback.
If a new overlay and/or input system is desired, no backwards compatibility changes need to be made.
Only clients in playing mode (as opposed to spectating mode) can send and receive chat.

## SETTINGS SHARING
Some settings are better used when both host and clients share the same configuration.
As of protocol 6, the following settings will be shared from host to clients (without altering a client's configuration file): input latency frames and allow pausing.

## NETPLAY TUNNEL/MITM
With the current MITM system being defunct (at least as of 1.9.X), a new system was in order to solve most if not all of the problems with the current system.
This new system uses a tunneling approach, which is similar to most VPN and tunneling services around.

Tunnel commands:
RATS[unique id] (RetroArch Tunnel Session) - 16 bytes -> When this command is sent with a zeroed unique id, the tunnel server interprets this as a netplay host wanting to create a new session, in this case, the same command is returned to the host, but now with its unique session id. When a client needs to connect to a host, this command is sent with the unique session id of the host, causing the tunnel server to send a RATL command to the host.
RATL[unique id] (RetroArch Tunnel Link) - 16 bytes -> The tunnel server sends this command to the host when a client wants to connect to the host. Once the host receives this command, it establishes a new connection to the tunnel server, sending this command together with the client's unique id through this new connection, causing the tunnel server to link this connection to the connection of the client.
RATP (RetroArch Tunnel Ping) - 4 bytes -> The tunnel server sends this command to verify that the host, whom the session belongs to, is still around. The host replies with the same command. A session is closed if the tunnel server can not verify that the host is alive.

Operations:
Host -> Instead of listening and accepting connections, it connects to the tunnel server, requests a new session and then monitor this connection for new linking requests. Once a request is received, it establishes a new connection to the tunnel server for linking with a client. The tunnel server's address and port are obtained by querying the lobby server. The host will publish its session id together with the rest of its info to the lobby server.
Client -> It connects to the tunnel server and then sends the session id of the host it wants to connect to. A host's session id is obtained from the json data sent by the lobby server.

Improvements (from current MITM system):
No longer a risk of TCP port exhaustion; we only use one port now at the tunnel server.
Very little cpu usage. About 95% net I/O bound now.
Future backwards compatible with any and all changes to netplay as it no longer runs any netplay logic at MITM servers.
No longer operates the host in client mode, which was a source of many of the current problems.
Cleaner and more maintainable system and code.

Notable functions:
netplay_mitm_query -> Grabs the tunnel's address and port from the lobby server.
init_tcp_socket -> Handles the creation and operation mode of the TCP socket based on whether it's host, host+MITM or client.
handle_mitm_connection -> Creates and completes linking connections and replies to ping commands (only 1 of each per call to not affect performance).

## MISC
Ping Limiter: If a client's estimated latency to the server is higher than this value, connection will be dropped just before finishing the netplay handshake.
Ping Counter: A ping counter (similar to the FPS one) can be shown in the bottom right corner of the screen, if you are connected to a host.
LAN Discovery: Refactored and moved to its own "Refresh Netplay LAN List" button.

## FIXES
Many minor fixes to the current netplay implementation are also included.

* Remove NETPLAY_TEST_BUILD
2021-12-19 16:58:01 +01:00
Tony
71836c1055
Add option for showing notifications only in menu (#13326) 2021-12-16 14:38:43 +01:00
jdgleaver
688c652673
[GameMode] Improve error handling (#13362) 2021-12-15 19:01:39 +01:00
Tilman M. Jaeschke
682bbab233
[New Feature] Load save states from command-line or playlist (#13354)
* load save states from command-line or playlist

* load save states from command-line or playlist

* removed some brackets
2021-12-14 14:08:06 +01:00
Nikos Chantziaras
430baf7c21
Add Linux GameMode support (#13339)
This can fix a lot of performance issues, like audio crackling and frame
time spikes. This requires the GameMode package to be installed. See:

https://github.com/FeralInteractive/gamemode

This commit adds a "Game Mode" bool option to the "Power
Management" and "Latency" settings sections, and it can be toggled
on/off without restarting RA.

The actual toggling of game mode happens in a new frontend platform
interface function. Perhaps this will become useful for other platforms
that provide some equivalent of Linux GameMode.

Since the GameMode ABI is fixed, and the API comes as a single,
header-only file with no actual deps, we simply bundle the header
(deps/feralgamemode/gamemode_client.h.) That way, all Linux builds will
have support for GameMode regardless of whether the GameMode development
package is installed or not.
2021-12-14 14:07:42 +01:00
Autechre
b6695d8921
Netplay changes proposed for 1.9.14 (#13314)
* Added setting to allow/disallow players other than the host from pausing the game.
* Added a sublabel for netplay max connections.
* Fixed port override macro from not being set immediately after the port setting.
* Fixed memory leaks.
2021-12-04 02:34:21 +01:00
Autechre
af4bdecef9
Show passworded rooms on lobby (#13301) 2021-11-30 22:06:13 +01:00
Tomáš Kelemen (vudiq)
efad7a7dcc
Lakka: CD-ROM eject menu item
Adds new entry (where the entry for dumping CD is) to eject the disc -
in case the CD drive has no physical button to eject the disc / the
button does not work. Useless for most, but quality of life improvement
for some.

Upstream of patch used by Lakka at build time
1943ad296e/packages/libretro/retroarch/patches/retroarch-99-eject_disc.patch
2021-11-18 00:36:01 +01:00
Tomáš Kelemen (vudiq)
a2f9273979
Bluetooth: add option to remove pairing
Pressing the START button removes the device pairing. Useful in case
the device (e.g. gamepad) was paired with a different adapter/computer
and needs to be paired again with current adapter/computer.

To pair again, RetroArch needs to be restarted, so the device list is
populated again.

Upstream of patch used by Lakka at build time
1943ad296e/packages/libretro/retroarch/patches/retroarch-98-remove_bluetooth_pairing.patch
2021-11-17 22:15:35 +01:00
twinaphex
efa16a8fca Revert "(Netplay) Cthulhu88 -"
This reverts commit cb4028fd3d.
2021-11-12 19:00:42 +01:00
twinaphex
cb4028fd3d (Netplay) Cthulhu88 -
* Netplay Chat menu
* Toggleable bind for chat (bound to ~ [tilde] by default)
2021-11-10 02:41:02 +01:00
Tony
3137f8470b
Add 'Automatic Frame Delay' option (#13190) 2021-11-05 23:42:23 +01:00
twinaphex
7f33a03423 Revert "Revert "Backport netplay changes from forum member""
This reverts commit 38a6b9f086.
2021-11-05 18:52:56 +01:00
twinaphex
38a6b9f086 Revert "Backport netplay changes from forum member"
This reverts commit 367ac6ce46.
2021-11-05 18:34:52 +01:00
twinaphex
367ac6ce46 Backport netplay changes from forum member 2021-11-05 17:17:10 +01:00
jdgleaver
c67c7c944d
Initialise 'Explore' menu on a background thread (#13162) 2021-10-27 17:51:22 +02:00
Omar Saleem
b4878a8e7b
feat: solarized light ozone theme (#5)
* feat: adding solarized dark theme to ozone

* fix: variable not defined in header

* fix: added string for selecting theme in menu

* fix: added message hash for string

* feat: copied solarized dark translations into msg hashes

* fix: forgot to change name of enum label after copying

* first pass of new colors

* added selection border and fixed sublabel color

* sublabel color from blue to muted gray

* trying cyan for sublabel

* adjusted selected text color to match philosophy from solarized website

* testing what the entries_ colors do

* chose colors for entries_, adjusted other border and bgs

* match selection border to sublabel color

* trying gray for sublabel

* accidentally put the color in the wrong place, reverting and updating

* trying to change selected option color to orange

* not feeling orange, lets try teal

* try for orange border

* try for magenta border

* try for violet border

* trying blue border again

* trying omar blue bc why not

* reverting to regular blue for icons and green for border

* try magenta for footer border

* trying font color for footer border

* trying to get message background to show

* can't get it to render, but changed message background to violet

* testing sidebar changes

* sidebar colors

* lighter sidebar color

* trying gray sidebar

* try a gradient

* screwed up one of the coordinates

* reversing gradient

* attempting gradient with colors i made up

* accidentally wrote gradient to dracula instead of solarized dark

* adding gradient to the top, reversing bottom gradient

* randomly trying shuffling bottom gradient coords

* moving top right coordinate somewhere else

* swapped top two bottom coords to see

* swapped them back, i got lucky and things were right

* think i figured out the order,  BL, BR, TL, TR

* making background gradient lil darker

* fixed coords

* lessening gradient effect

* lessening gradient effect, but by making darker instead of lighter

* of course, messed up two coords

* removed top and bottom gradients

* dark and flat sidebar

* forgot to change running background

* made running background a bit less transparent since this is a low contrast theme

* added underscore to theme name

* adjusting message background color

* fixing message background color

* fixed cursor color border

* adjusting text to be one notch brighter, base0 -> base1, base01 -> base0

* adjusting sublabel text to use base00 instead, its in between base01 and base0

* added message hashes for light theme name

* added defines and enums for the light theme

* added solarized light structs into ozone.c, theyre all clones of dark for now

* fixing solarized dark ozone theme

fixing name of theme in ozone.c so assets load properly, fixing cursor and message colors to be green instead of purple

* added message hashes for light theme name

* added defines and enums for the light theme

* added solarized light structs into ozone.c, theyre all clones of dark for now

* i had based this branch on the wrong branch, fixed

* first pass, only changing background and regular text

* trying orange and magenta highlights

* Revert "trying orange and magenta highlights"

This reverts commit 1f1e107888cee0e97c6354a8d114863b39af8d00.

* applying the new colors to the right theme this time :)

* trying red instead of pink

* trying magenta icons in a desperate attempt to justify the use of the color

* trying magenta icons, orange labels and selector

* back to orange and red, sigh

* trying sidebar colors

* fixing sidebar gradient

* light theme red animated border colors

* trying magenta for second border color

* that was bad, trying a less light red

* going even darker

* made cursor border get darker instead of lighter

* that was a little too dark

* changed light theme running background to be..light
2021-10-16 16:17:16 -04:00
Omar Saleem
64dabb0388 Revert "Solarized light (#3)"
This reverts commit 485d07691d.
2021-10-15 23:51:25 -04:00
Omar Saleem
485d07691d
Solarized light (#3)
* feat: adding solarized dark theme to ozone

* fix: variable not defined in header

* fix: added string for selecting theme in menu

* fix: added message hash for string

* feat: copied solarized dark translations into msg hashes

* fix: forgot to change name of enum label after copying

* first pass of new colors

* added selection border and fixed sublabel color

* sublabel color from blue to muted gray

* trying cyan for sublabel

* adjusted selected text color to match philosophy from solarized website

* testing what the entries_ colors do

* chose colors for entries_, adjusted other border and bgs

* match selection border to sublabel color

* trying gray for sublabel

* accidentally put the color in the wrong place, reverting and updating

* trying to change selected option color to orange

* not feeling orange, lets try teal

* try for orange border

* try for magenta border

* try for violet border

* trying blue border again

* trying omar blue bc why not

* reverting to regular blue for icons and green for border

* try magenta for footer border

* trying font color for footer border

* trying to get message background to show

* can't get it to render, but changed message background to violet

* testing sidebar changes

* sidebar colors

* lighter sidebar color

* trying gray sidebar

* try a gradient

* screwed up one of the coordinates

* reversing gradient

* attempting gradient with colors i made up

* accidentally wrote gradient to dracula instead of solarized dark

* adding gradient to the top, reversing bottom gradient

* randomly trying shuffling bottom gradient coords

* moving top right coordinate somewhere else

* swapped top two bottom coords to see

* swapped them back, i got lucky and things were right

* think i figured out the order,  BL, BR, TL, TR

* making background gradient lil darker

* fixed coords

* lessening gradient effect

* lessening gradient effect, but by making darker instead of lighter

* of course, messed up two coords

* removed top and bottom gradients

* dark and flat sidebar

* forgot to change running background

* made running background a bit less transparent since this is a low contrast theme

* added underscore to theme name

* adjusting message background color

* fixing message background color

* fixed cursor color border

* adjusting text to be one notch brighter, base0 -> base1, base01 -> base0

* adjusting sublabel text to use base00 instead, its in between base01 and base0

* added message hashes for light theme name

* added defines and enums for the light theme

* added solarized light structs into ozone.c, theyre all clones of dark for now

* fixing solarized dark ozone theme

fixing name of theme in ozone.c so assets load properly, fixing cursor and message colors to be green instead of purple

* added message hashes for light theme name

* added defines and enums for the light theme

* added solarized light structs into ozone.c, theyre all clones of dark for now

* i had based this branch on the wrong branch, fixed

* first pass, only changing background and regular text

* trying orange and magenta highlights

* Revert "trying orange and magenta highlights"

This reverts commit 1f1e107888cee0e97c6354a8d114863b39af8d00.

* applying the new colors to the right theme this time :)

* trying red instead of pink

* trying magenta icons in a desperate attempt to justify the use of the color

* trying magenta icons, orange labels and selector

* back to orange and red, sigh

* trying sidebar colors

* fixing sidebar gradient

* light theme red animated border colors

* trying magenta for second border color

* that was bad, trying a less light red

* going even darker

* made cursor border get darker instead of lighter

* that was a little too dark

* changed light theme running background to be..light
2021-10-15 23:44:42 -04:00
Omar Saleem
5226a0659a
new ozone theme: solarized dark (#1)
* feat: adding solarized dark theme to ozone

* fix: variable not defined in header

* fix: added string for selecting theme in menu

* fix: added message hash for string

* feat: copied solarized dark translations into msg hashes

* fix: forgot to change name of enum label after copying

* first pass of new colors

* added selection border and fixed sublabel color

* sublabel color from blue to muted gray

* trying cyan for sublabel

* adjusted selected text color to match philosophy from solarized website

* testing what the entries_ colors do

* chose colors for entries_, adjusted other border and bgs

* match selection border to sublabel color

* trying gray for sublabel

* accidentally put the color in the wrong place, reverting and updating

* trying to change selected option color to orange

* not feeling orange, lets try teal

* try for orange border

* try for magenta border

* try for violet border

* trying blue border again

* trying omar blue bc why not

* reverting to regular blue for icons and green for border

* try magenta for footer border

* trying font color for footer border

* trying to get message background to show

* can't get it to render, but changed message background to violet

* testing sidebar changes

* sidebar colors

* lighter sidebar color

* trying gray sidebar

* try a gradient

* screwed up one of the coordinates

* reversing gradient

* attempting gradient with colors i made up

* accidentally wrote gradient to dracula instead of solarized dark

* adding gradient to the top, reversing bottom gradient

* randomly trying shuffling bottom gradient coords

* moving top right coordinate somewhere else

* swapped top two bottom coords to see

* swapped them back, i got lucky and things were right

* think i figured out the order,  BL, BR, TL, TR

* making background gradient lil darker

* fixed coords

* lessening gradient effect

* lessening gradient effect, but by making darker instead of lighter

* of course, messed up two coords

* removed top and bottom gradients

* dark and flat sidebar

* forgot to change running background

* made running background a bit less transparent since this is a low contrast theme
2021-10-15 03:16:13 -04:00
Salvador
58e7dd8a1a
Add Miyoo target (#12860)
* add miyoo target
2021-10-08 13:53:49 +02:00
Francisco Javier Trujillo Mata
9f96723dd0 Adding proper translations for changing resolution 2021-10-04 23:53:55 +02:00
Francisco Javier Trujillo Mata
c8a46e6e69 Add option for change video windows offsets, from video output 2021-10-04 23:53:54 +02:00
Ben Hamilton (Ben Gertzfield)
1970786932
New feature: Use gamepad combo to quit Retroarch (#13017)
* Refactor menu toggle combo button logic to allow quit combo button

* Quit gamepad combo

* Fixes from @jdgleaver
2021-09-24 18:30:46 +02:00
Michael Burgardt
d8db234df0
Concatinate some previously truncated strings for easier translation (#12120) 2021-09-16 19:00:14 +02:00
jdgleaver
6da778b934 (Playlist Manager) Add 'Refresh Playlist' option 2021-09-09 16:18:26 +01:00
Michael Burgardt
303d17e2e6 Rebase 'Add generic rumble gain to input settings' by davidgfnet 2021-09-08 19:52:32 +02:00
bulzipke
8adc24ecbc
(3DS) Add bottom screen menu (#12470)
* (3DS) Add bottom screen menu
 -> User can save/load state on botom screen with thumbnail.
 -> Call a save_state_to_file() when RAM state has data to write a disk.
 -> If the bottom screen needs updating, swap the bottom framebuffers.

Add: SAVE/LODE STATE TO RAM
 -> This is useful for devices with slow I/O
 -> 3DS bottom save state use CMD_EVENT_SAVE_STATE_TO_RAM
 -> 3DS bottom load state use CMD_EVENT_LOAD_STATE when RAM state has no data
 -> 3DS bottom load state use CMD_EVENT_LOAD_STATE_FROM_RAM when RAM sate has data

* Rewrite path_get_state to retroarch_get_current_savestate_path

* Fix unterminated state_path
2021-09-03 18:14:03 +02:00
Autechre
7b9cbc08d7
Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917)
* Add HDR support

* Attempt to fix Mingw build and Metal builds

* (D3D12) Fix relative header includes

* Add missing hdr_sm5.hlsl.h

* (d3d12_common.c) Some C89 build fixes

* Fix MSVC build

* - Attempt to fix build on mingw/msys unix with dirty hack
- Fix shader compilation of hdr_sm5.hlsl.h on MSVC/Visual Studio -
the define was seen as an error and was causing the first pipeline
to error out
- Make sure we manually set handle of backBuffer to NULL

* Moving the release of the texture above the freeing of desc.srv_heap
and desc.rtv_heap solves the hard crashes on teardown/setup in RA -
it was crashing hard in d3d12_release_texture before

* Add HAVE_D3D12_HDR ifdef - needs to be disabled for WinRT for now
because of several things that are Windows desktop-specific right now
(GetWindowRect)

* Add dirty GUID hack - should work for both mingw/msys on Windows/Linux
as well as MSVC/Visual Studio (hopefully)

* Change HAVE_D3D12_HDR to HAVE_DXGI_HDR

* Move away from camelcase named variables

* Fix RARCH_ERR logs - they need a newline at the end

* d3d12_check_display_hdr_support - make it return a bool on return
and set d3d12->hdr.support and d3d12->hdr.enable outside of the
function

* (DXGI) Remove D3D12 dependencies from dxgi_check_display_hdr_support and
move it to dxgi_common.c instead

* (DXGI) move d3d12_swapchain_color_space over to dxgi_common.c and
rename it dxgi_swapchain_color_space

* (DXGI) move d3d12_set_hdr_metadata to dxgi_common.c and
rename it dxgi_set_hdr_metadata

* (DXGI) dxgi_check_display_hdr_support - better error handling?

* Fix typo

* Remove video_force_resolution

* (D3D12) Address TODO/FIXME

* (D3D12) Backport
c1b6c0bff2
- Fixed resource transition for present when HDR is off
Fixed cel shader displaying all black as blending was enabled when the hdr shader was being applied - turned off blending during this shader

* Move d3d12_hdr_uniform_t to dxgi_common.h and
rename it dxgi_hdr_uniform_t

* (D3D11) Add HDR support

* Add TODO/FIXME notes

* Cache hdr_enable in video_frame_info_t

* Update comment
2021-09-03 06:15:25 +02:00
jdgleaver
a6901dc85e Add option to (force-)write current core options to disk 2021-08-26 11:42:46 +01:00
jdgleaver
fa7dd0f6d9 Add facility to cap maximum window size in windowed mode 2021-08-16 17:49:11 +01:00
jdgleaver
c4880ca840 Add option to disable core option categories 2021-08-13 16:18:02 +01:00
Autechre
f9c0cb198c
Revert "I have added a new theme for Ozone (Ocean Blue)" 2021-08-02 17:14:45 +02:00
Autechre
c427e9d9ba
Merge pull request #12420 from SecularSteve/Ocean_Blue_Ozone_Colour_theme
I have added a new theme for Ozone (Ocean Blue)
2021-08-01 22:22:26 +02:00
Jamiras
bb6911077a add messages for unknown game and network error 2021-07-30 11:16:12 -06:00
sonninnos
149beaf061 'Automatic Mouse Grab' option 2021-07-29 02:16:43 +03:00
jdgleaver
218286aa99 (RS90) Add optional approximate 'semi-linear' scaling filter 2021-07-21 14:11:42 +01:00
jdgleaver
e306dd8eeb Automatically disable core info cache when core info directory is read-only 2021-07-19 16:39:18 +01:00
sonninnos
b483f233d2 Integer overscale option 2021-06-24 00:56:52 +03:00
jdgleaver
3a82cf980d 'Analog to Digital Type' usability improvements 2021-06-23 14:28:45 +01:00
jdgleaver
973f5cda6d Add support for mapping multiple controllers to a single input device 2021-06-21 12:42:38 +01:00
Autechre
e40f0d308b
Merge pull request #12488 from Jamiras/cheevos_challenge_indicators
(cheevos) challenge indicators
2021-06-05 16:02:38 +02:00
Autechre
2259e9b38e
Merge pull request #12403 from alphanu1/master
New Switchres (CRT Resolution switching) For Retroarch
2021-06-05 00:27:00 +02:00
Jamiras
3fe52bb7fb add toggle/setting for challenge indicators 2021-06-04 12:32:01 -06:00
Autechre
fce9da5e76
Merge pull request #12445 from toshixm/CJK_folding_rev2
Improve message wrapping with CJK languages
2021-06-04 20:14:55 +02:00
Ben
4b2f27eff8 Ver 0.9.2 SR2 (Switchres API) Implimantation
Fixed SR close match refresh bug.
Added menu high resolution option.
Fixed desktop restore bug cuusing endless resolution change requests.
Fixed file conflicts
Added destop restore resolution back in for manu only.
Pulled Switchres fixes.
Added better PI rsolution support.

Ver 0.7 SR2 (Switchres API) Implimantation

Removed HH experimetal check. This is better done via teh switchres.ini at present.
Fixed refresh rate bug. Now new resolution and refesh is added correctly.
Removed SR deinit from menu restore. Meanu now stays at last content resolution.

Ver 0.6.2 SR2 (Switchres API) Implimantation

Fixed super resolution bug casuing abnormal video size and aspect ratio
Fixed logging issue casuing seg falts on RA exit

Ver 0.6 SR2 (Switchres API) Implimantation

Ver 0.2 SR2 (Switchres API) Implimantation

Added forced super resolutions.
Added Multi-monitor/monitor selection support.
Added desktop resolution restore when switching back to menu only.
Added new menu items for 31KHz standard and 120hz monitor profiles.
Added new menu item INI. load monitor profile from switchrss.ini.
Fixed winraw driver. Coordinates new refreshed after a resolution change.
Fixed Menu aspect ratio in super resolutions.
Removed static glabals. These have been added to videocrt_switch struct.

Ver 0.1 SR2 (Switchres API) Implimantation

Removed old CRTSwitchRes method. Added new SR2 API implimantaion.
Resolution swithcing is now done by switchres libs. Both Linux and Windows
working with native and super resolutions. Working multi-monitor support
with monitor index selection. Working 31KHz support with standard and 120Hxz
modes. The monitor index selection is still done via the RA UI. Only choose
native and 15KHz form the CRT options in the RA UI as all options are now set
in the switchres.ini. All other CRT optoins in the RA UI currently do nothing.

Added SR wrapper to fix compile issues. Added back RPi functionality

Fixed windows resize/scaling issues on resolution change

Thanks @Calamity no more need for crt_switch_driver_refresh()

Fix broken case after prevous commit

Monitor preset options 15/31KHz now active. Added new meu option.

Moitor persets can now be choosen fom the RA UI. 15KHz and 31KHz will set
arcade_15 and aracde_31 respectivly. New option INI, if this is chosen your
monitor preset will be selected from your switchres.ini file.

Added 3KHhz, 120Hz. for old RA users. Renamed 31KHz to 31 KHz,  Standard

Fixed winraw input coordinates after switching resolution.

Code cleanup

Fixed menu aspect ratio issue

Added menu resolution restore after closing content

Fixed aspect ratio after menu resolution restore.

code clean up

Fxed menu Resulition Restore Aspect Ratio. When SR uses non integer scalled resolution.

super width bug with restoring menu resolution fix

added super resolution check after setting desktop resolutoion variables

when menu active only sr_deinit() used to restore desktop mode.

Fixed menu sr_deinit bug. now setting sr_active false

Removed static globals, added them to video_switch struct

Fixex compile bug due to comment //

Fixed compile issues doe to c++ comments in teh switchres_wrapper.h

Temporarily removed SR2 logging to fix compile isses for c90

added logging back in. Removed support for winnt and osx

Added define for C89. Disabled SR if defined C89

Removed all RA compile fixes fro C89 C90 etc. Swithing now working again.

Put Switchres behind HAVE_SR2. HAVE_SR2=no by default. --enable-sr2

Ver 0.5 SR2 Implimentation.

Ver 0.4 SR2 Implimantation.

Bake SR inside RA

Removed temporary log files

Disable switchres when C89/C99 builds.

Removed C89 and C90 checks for SR

Fixed switchres_wrapper.h location

Ver 0.3 SR2 Implimenation

Dissable logging for C89 __STDC__

Fix For RPi

fixed missing EOL

fixed RPi function definition

added vidrocrt_switch stuct to RPI funcion

fixed xoffset for RPi

Removed old RPi function call

SR disabled for videocore until VC4 switching ported

Reverted back to state 5c8a56c Bake SR inside RA

Use native win32 api for threads.

Fix static lib linking
LIBERROR would be defined twice otherwise + improper function names prefixed by __imp_

Added lidstc++ to makefile.common for switchres

Fixed RPi switching. Disabled Switchres for videocore unill it is ported.

removed RAA.log. Should not exist

Added check for when SR fails to set mode with an aspect ratio fix.

added video driver re init for RPi

GB, GBA and GBC core check, adjusted reseolutions and scale. Please turn on integer scalling in the RA UI

Added logas back in. Checking STDC verstion >= C11

Fixed c89 for loop declaration.

Code clean up. Added new functions

Fix resolution switching bug introduces with HH code clean up.

Fixed menu restore bug on closw content after code clean up

Moved SR logging to relevant RA logs

Update makefile. Checks for X11 and xrandr

fixed makefile

Use native win32 api for threads.

Fix static lib linking
LIBERROR would be defined twice otherwise + improper function names prefixed by __imp_

Update switchres_wrapper.* header comments

Update year copyright

DRMKMS: build only if libdrm has the required version

XRANDR: build only if xrandr is available

Simplified maklefile

Fixed RPI compile error with unsued functions.

As before

Disable Griffin. No switching support available. Never has been

Removed log file 1

Added Win32 static define

Added SR source

Removed Videocore check on destroy SR

Moved SR deinit to trigger earlier on RA exit.

Fixed compile error after upstream rebase

Fixed aspect ration bug cused by super resolutions. Temporarily disbabled SR logging

Re inabled runtim eSR loggind. Disableed all RARCH logging on retro_deinit_drivers

Removed srdeinit from menu restore. Menu stays in current reolution until a fix can be found

Fixed refresh rate changes when no reolution change is detected.

Forgot to add teh resolution cahge in with the refresh change oops

Fixed endless no detection log.

Removed HH check. This can been better adjusted using the switchres.ini

fixed compile issue

Added better PI crt switching and fixed typo

Pulled Swicthres fixes. Updated desktop restore resolution.

removed unused makefile

Lockec menu refresh to 60hz

fixed missing new line

Fixed file conflicts

Forced 640x480@60 for menu

Added high resolution menu option

Removed item logg checker

Fixed typos

Removed unused functions

Fixed SR close match refesh bug.

Fixed typo
2021-06-04 08:32:56 -07:00
toshixm
4fab84ca9e improve message wrapping with CJK languages 2021-06-03 21:09:35 +09:00
Jamiras
cd8f6ede4e support for almost there, active challenge, and recently unlocked categories 2021-06-01 19:38:10 -06:00
jdgleaver
466bd3be7f Add option to select between 'touched' elements and physical controller inputs when showing inputs on overlays 2021-05-25 18:01:52 +01:00
SecularSteve
d1300dbdb3
small fixes 2021-05-20 14:46:39 +02:00
SecularSteve
ce474040af
Added new "Ocean Blue" Ozone theme 2021-05-20 14:15:10 +02:00
Michael Burgardt
d50be7a0ab Added simple playlist entry enumeration to ozone; added toggle option by jdgleaver 2021-05-17 18:49:25 +02:00
Autechre
89391ccf9a
Merge pull request #12287 from LazyFunker/master
Some fixes for UWP/XBox
2021-05-12 09:17:53 +02:00
David Guillen Fandos
9280340fe0 CPU governor/frequency part 2
This adds managed policies and settings to store them and reload them at
startup. Only for Lakka builds!
2021-05-12 02:16:25 +02:00
jdgleaver
c37f540b72 Core Info Cache Improvements
- Core info cache can now be enabled/disabled on all platforms via a new `Settings > Core > Cache Core Info Files` option
- Core info cache file has been renamed from `.cache` to `core_info.cache` (i.e. it is no longer a 'hidden' file on Unix platforms, so can be deleted easily)
- The core info cache file is now compressed (rzip) to further reduce disk IO
- The presence of a `core_info.refresh` file in the core info directory will force a one-time refresh of the info cache. This file is generated automatically when toggling on the `Cache Core Info Files` option, and we will also add it to core info file packaging such that updating info files (either manually or via the online updater) will force a refresh
- The core info cache no longer contains 'core is locked' and 'firmware missing' data fields; these are 'dynamic' properties that must be determined at runtime
- The 'core is locked' status is now determined on core info intialisation by parsing the core directory listing, rather than by performing indivdual 'lock file exists' checks. This minimises file IO, and greatly improves performance on devices with slow storage
- While parsing the core info cache file, we now avoid unnecessary `strdup()`s when adding entries to the resultant cache list
- Memory leaks (potential and real) have been fixed, and safety checks added
- Build errors have been fixed
2021-05-06 15:00:55 +01:00
David Guillen Fandos
b2c20e8ce0 Initial support for tweaking CPU governors/scaling policies
This is, at the moment, aimed at Lakka only.
2021-05-01 18:35:38 +02:00
Autechre
84ab14cb83
Merge pull request #12281 from eadmaster/multi_patch
added multi-softpatching support + OSD messages for patches (#9947)
2021-04-30 16:00:43 +02:00
eadmaster
019130298a added multi-softpatching support + OSD messages for patches (#9947)
fixed Travis error
2021-04-30 14:12:47 +02:00
Tomáš Kelemen (vudiq)
90529c62b2 Lakka: add menu for time zone setting
This adds new entry under Settings -> Services (where all Lakka related
services are currently available, such as switches for services like
SSH, Samba, etc.). By adding this the users do not have to use the
command line / access the file system directly to change their local
time zone to adjust the date/time displayed in RetroArch.
2021-04-21 18:12:42 +02:00
LazyFunker
c5e5cf28af Force resolution on UWP 2021-04-20 11:47:32 +02:00
jdgleaver
54c45bd54e (RGUI) Add option to disable menu transparency 2021-04-15 12:32:39 +01:00
digitalisland-nino
6f29c1ff94 Created new Ozone Dracula color theme.
Copied RGUI Dracula theme localized strings to new Ozone Dracula theme.

Copied RGUI Dracula theme localized strings to new Ozone Dracula theme.

Added Ozone Dracula color theme to UI.

Added Ozone Dracula color theme entry.
2021-04-14 22:18:18 +02:00
jdgleaver
a6cffc0e29 (XMB/GLUI/Ozone) Add optional menu screensaver animations 2021-04-13 15:36:57 +01:00
jdgleaver
c23e32a047 OpenDingux Beta: Add 50Hz support 2021-04-07 10:06:11 +01:00
Jonathan
5c6cd1b48a
Add scaling to pointer input (#12213)
So far, if display is scaled, overlays gets correctly drawn but touch
input is not correctly scaled, resulting in an unusable overlay.

This happens for touches in menu too.

This commit aims to introduce this scaling factor adding it to the
config file, eg:

input_touch_scale = "2"
2021-04-06 13:15:43 +02:00
jdgleaver
371d0b7395 Add optional menu screensaver 2021-04-01 17:26:43 +01:00
sonninnos
23d558564f Customizable menu scroll hold delay 2021-03-26 04:23:52 +02:00
sonninnos
9062b61511 Separate 'Turbo Fire' menu 2021-03-25 22:28:18 +02:00
jdgleaver
20a187ef9c Add option to reset all core options for current core/content 2021-02-25 16:59:05 +00:00
jdgleaver
110e318b71 Add support for saving per-directory core options and deleting core option overrides 2021-02-25 10:54:22 +00:00
Job Adrian Salinas Gonzalez
de4138b45c
[RGUI] Added 5:3 and 5:3 (centered) options for changing rgui aspect ratio (#12072)
* Added 5:3 and 5:3 (centered) options for changing rgui aspect ratio

* Fixed option label
2021-02-24 03:58:48 +01:00
crystalct
1687d4a90b
Step#1 to add per-folder core options (#11843) 2021-02-23 18:59:11 +01:00
Autechre
f661cc3fb5
Merge pull request #11572 from ImJezze/master
Option to open the file browser in the last used directory
2021-02-08 12:29:31 +01:00
ImJezze
270c41b35a Implement toggle to open the start directory at the last used location 2021-02-07 11:54:17 +01:00
sonninnos
40b0001fb5 Submenu for Mouse Index 2021-02-06 01:59:54 +02:00
Autechre
e4f8f64336
Merge pull request #11992 from sonninnos/device-index-dropdown
Submenu for Device Index
2021-02-05 20:42:31 +01:00
sonninnos
14413b8bca Submenu for Device Index 2021-02-05 19:49:15 +02:00
jdgleaver
864c2913d8 'On-Screen Notifications' menu clean-ups 2021-02-05 16:55:09 +00:00
sonninnos
8fcf485fd8 Submenu for Device Type 2021-02-04 18:50:10 +02:00
Autechre
831bbf1300
Merge pull request #11925 from Ryunam/custom-dirs
Enable configuration of the directories used for Favorites, History, Images, Music and Video playlists
2021-02-01 23:20:00 +01:00
jdgleaver
b9691597d1
Add 'L2 + R2' menu toggle gamepad combo (#11935) 2021-01-24 16:33:13 +01:00
Ryunam
4b0502b896 Enable configuration of directory for Favorites, History, Images, Music and Video playlists 2021-01-21 21:28:10 +01:00
jdgleaver
1c591be8f1 Add option to automatically enable 'game focus' mode when running/resuming content 2021-01-13 15:00:36 +00:00
Ryunam
c341aabdb4 Add option to show/hide Refresh Rate notification 2021-01-08 17:32:33 +01:00
Autechre
1681872763
Merge pull request #11772 from fpscan/facebook-gaming
Facebook Gaming stream option
2020-12-28 21:04:09 +01:00
Jamiras
5224e97481 add confirmation submenu to achievements hardcore toggle 2020-12-26 14:15:01 -07:00
Ömercan Kömür
6256b8ca2b first 2020-12-19 15:14:14 +03:00
Autechre
12dc69c501
Merge pull request #11666 from gouchi/finnish
intl: Add Finnish language
2020-12-12 21:45:06 +01:00
Autechre
4c98be1aa8
Merge pull request #11677 from jdgleaver/rgui-cjk
(RGUI) Add support for CJK fonts
2020-12-10 23:47:24 +01:00
jdgleaver
0f0ccbadc0 (RGUI) Add support for CJK fonts 2020-12-10 15:17:26 +00:00
David Guillen Fandos
ed7b3aa415 Add a proper WiFi menu, with Enable/Disable & Disconnect options
This also allows WiFi passwords to be remembered. The underlying
tool (connman) allows to store passswords (that's why it auto connects
whenever you boot a Lakka device), so we expose this so that the user
does not have to re-input the pass when connecting to a saved wifi.

Option to forget a password to come in a future PR, for now a password
is automatically forgotten if the Wifi connect operation fails (we assume
it fails due to password).

Changes the WiFi API to enable these features of course!
2020-12-09 20:20:48 +01:00
Tony Jansson
75baed785e (DINPUT+WINRAW) Option for disabling Windows hotkeys 2020-12-09 00:03:40 +02:00
gouchi
a7bdabd133 intl: Add Finnish language 2020-12-05 22:10:29 +01:00
David Guillen Fandos
a442696b71 First attempt at adding proper brightness
Supports Switch and OGA
2020-11-26 19:22:05 +01:00
David Guillen Fandos
1c5099051c Adding savestate garbage collector for autoincrement stavestates
As some issues indicate (#6195 #10471 #11008 #6861) there's an issue with
the autoincrement save slot feature: slot index will increase and very old
saves won't be deleted.

This commit adds support to delete old save states with a user defined
save state limit (global). Instead of wrapping around the slot counter
it will simply delete the oldest save, since it is simpler.

For now there's a limit of one deletion per save, which ensures a user
cannot delete many saves by accident if they set the limit too low.
2020-11-22 13:26:23 +01:00
Autechre
973c707462
Merge pull request #11585 from Jamiras/cheevos_no_core_support
(cheevos) show unsupported core message when viewing achievement list for unsupported core
2020-11-18 00:57:47 +01:00
jdgleaver
e582cf9f1d OpenDingux: Add rumble support 2020-11-17 16:13:37 +00:00
Jamiras
8ed0fcb5ce show unsupported core message when viewing achievement list for unsupported core 2020-11-16 21:38:02 -07:00
Autechre
fcd3be15b0
Merge pull request #11545 from Jamiras/cheevos_not_logged_in
differentiate between no achievements for a set and not being logged in
2020-11-12 01:51:47 +01:00
HyperspaceMadness
5008ac6eb0
Merge branch 'master' into Shader_Save_Load 2020-11-10 17:05:23 -05:00
Jamiras
f51e372477 differentiate between no achievements for a set and not being logged in 2020-11-09 20:18:31 -07:00
Ryunam
f3aaf24219 Add Run-Ahead Toggle hotkey with notifications 2020-11-06 21:39:11 +01:00
HyperspaceMadness
f6e35420bc Simple Shader Save Cleanup 2020-11-02 21:07:20 -05:00
HyperspaceMadness
70bf90c5d8 Shader_Preset_Simple_Save_Cleaned_2020_11_01 2020-11-01 09:18:40 -05:00
Tony Jansson
46d516f066 Add option for quitting on close content 2020-10-20 21:45:03 +03:00
jdgleaver
a02fadeb94 Add 'Remove DSP Plugin' menu entry 2020-10-19 11:33:15 +01:00
Tony Jansson
9902ad0b49 Add remaining settings menu visibilities 2020-10-16 01:57:34 +03:00
Autechre
8a1711dd28
Merge pull request #11419 from whorsemaster/twilight_zone_ozone
(ozone) New Theme - Twilight Zone
2020-10-08 18:04:02 +02:00
whorsemaster
deb13fcc4d (ozone) New Theme - Twilight Zone
new ozone theme
2020-10-05 18:17:27 -05:00
jdgleaver
80f1da2fb1 OpenDingux: Enable selection of image interpolation method when using 'sdl_dingux' gfx driver 2020-10-05 14:34:21 +01:00
jdgleaver
472f01e0e6 OpenDingux/sdl_dingux: Prevent crash when selecting invalid video modes + optimisations 2020-10-04 11:43:33 +01:00
jdgleaver
3bd66cc14d OpenDingux port improvements: Phase 1 2020-10-01 15:56:14 +01:00
Jamiras
02ddbc41cc allow disabling leaderboard notifications and trackers separately 2020-09-25 19:28:56 -06:00
valadaa48
63fd0aa461 RGUI: Add 3:2 and 3:2 (centered) aspects 2020-09-18 18:31:33 -04:00
jdgleaver
8a5ebbf24d Add option to scale overlays automatically (with aspect ratio correction) 2020-09-17 17:23:07 +01:00
jdgleaver
34e08a688f (Sensors API) Android (crash-)fixes/improvements + add option to disable sensor input 2020-09-14 17:52:45 +01:00
Autechre
8f60e63527
Merge pull request #11307 from sonninnos/close-content-hotkey
Hotkey for Close Content / Unload Core
2020-09-09 06:26:49 +02:00
Tony Jansson
eb5e5b546c Hotkey for Close Content 2020-09-08 22:12:42 +03:00
jdgleaver
b8ea4fd54e Overlay configuration improvements 2020-09-08 13:37:51 +01:00
jdgleaver
bd80f02f11 (Android/Play Store Builds) Add option to switch all installed cores to Play Store versions 2020-09-02 17:13:03 +01:00
jdgleaver
4799d2d955 (Android/Play Store) Add frontend support for core installation via Play Feature Delivery 2020-08-28 16:30:54 +01:00
Pedro
b6655034ef Implementation of fullscreen over notch function. 2020-08-27 20:41:30 -03:00
jdgleaver
cc2e098dab Add option to hide overlays when a gamepad is connected (Note: Restricted functionality on Android) 2020-08-25 11:12:37 +01:00
jdgleaver
dd66988c98 Add option to remember last selected shader preset/shader pass directories 2020-08-21 17:02:32 +01:00
Autechre
637e43f4fd
Merge pull request #11212 from Nargash/master
Automatically sort save files, save states, and screenshots by content dir parent folder name
2020-08-21 14:42:59 +02:00
Nargash
b8990d601a Add configuration options to sort save files, save states, and screenshots into folders named after the content directory folder. 2020-08-20 19:29:00 -05:00
Autechre
a268c6b4a0
Merge pull request #11214 from fpscan/hacking_the_kernel
(ozone) new theme: Hacking the Kernel
2020-08-20 17:08:24 +02:00
jdgleaver
20d27df27f (GLUI) Add 'Hacking the Kernel' theme 2020-08-20 10:14:32 +01:00
Ömercan Kömür
a91b51156e (ozone) new theme: Hacking the Kernel 2020-08-19 15:24:47 +03:00
Ömercan Kömür
8fad42f3c9 (ozone) new theme: Boysenberry 2020-08-12 18:37:22 +03:00
jdgleaver
e6000afddb (GLUI) Add optional system-specific playlist icons 2020-08-06 17:24:28 +01:00
jdgleaver
15cf483cd9 (RGUI/GLUI) Clean up 'scan content' menu entries 2020-08-05 14:25:09 +01:00
Bernhard Schelling
90d2991ef1 Create per category "By ..." string
This avoids string concatenation that might be undesired by some languages
Rename string "Tags" to "Tag" as it just pertains to a single tag
Remove 3 old strings
2020-08-03 00:16:58 +09:00
Bernhard Schelling
e26a9db3de Change "ITEM_COUNT" to "ITEMS_COUNT" 2020-08-02 05:09:39 +09:00
Bernhard Schelling
b396f29769 Replace 3 strings with format strings to better accommodate different languages
- "By" becomes "By %s"
- "Select" becomes "Select %s"
- "Items" becomes "%u Items"
2020-08-02 04:46:32 +09:00
twinaphex
83f4ce11f3 Revert "Replace 3 strings with format strings to better accommodate different languages"
This reverts commit a80fe4fbbc.
2020-08-01 21:24:59 +02:00
Bernhard Schelling
a80fe4fbbc Replace 3 strings with format strings to better accommodate different languages
- "By" becomes "By %s"
- "Select" becomes "Select %s"
- "Items" becomes "%u Items"
2020-08-02 04:11:03 +09:00
Bernhard Schelling
1644e493f0 Explore: Support for internationalization
Replace hardcoded English strings with msg_hash_to_str lookups
2020-07-31 03:09:23 +09:00
jdgleaver
d77f6705df Add option to hide 'Explore' tab + menu clean-ups 2020-07-29 13:01:49 +01:00
alphanu1
e222d62f6c
Merge pull request #7 from libretro/master
upstream
2020-07-28 18:55:54 +01:00
Autechre
8cb861798e
Merge pull request #11075 from francescotintori/francesco/playlist_autofix
Playlist base content directory paths
2020-07-28 16:10:20 +02:00
alphanu1
55e3bd3d2d Added ability to adjust porch values
Porches can now be manipulated from the CRTSwitchRes menu
2020-07-28 14:25:38 +01:00
Bernhard Schelling
667e8a558e Explore view - WIP1
A top content view that combines all playlists with database entries to browse by year, developer, system, etc.
Depends on the quality of the available metadata in the database (RDB) files.
2020-07-28 04:44:31 +02:00
francescotintori
9744fcb76a Adds base content directory support in playlists. If playlist base content directory does not match configuration parameter 'rgui_browser_directory', all entries paths are automatically fixed to match parameter 'rgui_browser_directory'.
Functionality is enabled if new parameter 'playlist_autofix_paths' is enabled.
2020-07-27 20:59:56 +02:00
jdgleaver
fba4a8e837 (RGUI) Add optional 'toggle switch' icons 2020-07-27 14:45:07 +01:00
twinaphex
4120abd4d4 Cleanups 2020-07-27 06:27:35 +02:00
twinaphex
014875c3d3 Ensure size of msg_hash_enums is big enough for now 2020-07-27 05:07:44 +02:00
jdgleaver
60407a84e6 Add input remap drop-down lists 2020-07-23 17:20:41 +01:00
Ryunam
4d2fe14c1d Adjustments to Screenshot Notification options 2020-07-20 19:44:55 +02:00
twinaphex
7672367b8b Buildfix for --disable-screenshots 2020-07-20 02:07:04 +02:00
twinaphex
36a76d1248 Take out my own implementation in favor of Ryunam's 2020-07-20 00:50:40 +02:00
Autechre
8861416b32
Merge pull request #11046 from Ryunam/screenshot-notification
Add options to control visibility, duration and flashing effect of Screenshot Notifications
2020-07-20 00:27:02 +02:00
Ryunam
5014f90e4d Add options to customize Screenshot notifications 2020-07-19 23:42:16 +02:00
twinaphex
ccd9b8ead4 (Widgets) onscreen Notifications -> Add setting to enable/disable 'take
screenshot' widget individually
2020-07-19 23:26:14 +02:00
Hugo Hromic
1e3fb9505c (Menu/OSD) Implement configurable update interval for memory usage display
Obtaining system memory metrics is generally an expensive operation.
2020-07-19 19:57:50 +01:00
jdgleaver
230c1cdde2 Add option to show/hide 'last used disc restored' notifications 2020-07-17 12:52:28 +01:00
twinaphex
36b581c733 Add 'Show Cheats Applied' onscreen notification visibility setting 2020-07-17 03:32:22 +02:00
jdgleaver
75b3b5350c Add 'Notification Visibility' menu 2020-07-16 16:32:01 +01:00
Jamiras
96c5f5dfb0 add option to play custom sound on achievement unlock 2020-07-11 10:56:09 -06:00
jdgleaver
506aa0a36c Add optional widget-based 'load content' launch feedback animation 2020-07-09 13:05:28 +01:00
Hugo Hromic
c985dcc84d Revert "Add 'Ignore null drivers' setting"
This reverts commit f16f3d2968.
2020-07-07 22:54:45 +01:00
jdgleaver
e87b8311c8 (Static Platforms) Add option to not restart RetroArch when launching content with the currently loaded core 2020-07-03 17:12:23 +01:00
Autechre
10ddb274bc
Merge pull request #10866 from parport0/master
Add a bluetooth driver
2020-06-27 16:46:11 +02:00