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mirror of https://github.com/libretro/RetroArch synced 2024-07-05 09:48:42 +00:00

(D3D) Create null renderchain driver

This commit is contained in:
twinaphex 2015-04-06 16:52:39 +02:00
parent 12d6dd16c4
commit d941ae9863
4 changed files with 172 additions and 0 deletions

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@ -583,6 +583,7 @@ endif
ifeq ($(HAVE_D3D9), 1)
OBJ += gfx/d3d/d3d.o \
gfx/d3d/render_chain_cg.o \
gfx/d3d/render_chain_null.o \
gfx/d3d/d3d_wrapper.o \
gfx/drivers_font/d3d_w32_font.o \
gfx/drivers_context/d3d_ctx.o

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@ -140,6 +140,7 @@ typedef struct d3d_video
#if defined(HAVE_MENU) && defined(HAVE_OVERLAY)
overlay_t *menu;
#endif
renderchain_driver_t *renderchain_driver;
void *renderchain_data;
#ifdef _XBOX

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@ -68,6 +68,7 @@ typedef struct renderchain_driver
extern renderchain_driver_t cg_d3d9_renderchain;
extern renderchain_driver_t xdk_renderchain;
extern renderchain_driver_t null_renderchain;
void renderchain_free(void *data);

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@ -0,0 +1,169 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2015 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <string.h>
#include <retro_inline.h>
#include "render_chain_driver.h"
typedef struct null_renderchain
{
void *empty;
} null_renderchain_t;
static void renderchain_blit_to_texture(
void *data, const void *frame,
unsigned width, unsigned height, unsigned pitch)
{
(void)data;
(void)frame;
(void)width;
(void)height;
(void)pitch;
}
void renderchain_free(void *data)
{
}
void renderchain_deinit(void *data)
{
null_renderchain_t *renderchain = (null_renderchain_t*)data;
if (renderchain)
free(renderchain);
}
void *renderchain_new(void)
{
null_renderchain_t *renderchain = (null_renderchain_t*)calloc(1, sizeof(*renderchain));
if (!renderchain)
return NULL;
return renderchain;
}
void renderchain_deinit_shader(void)
{
}
bool renderchain_init_shader(void *data)
{
(void)data;
return true;
}
bool renderchain_init(void *data,
const video_info_t *info,
void *dev_data,
const void *final_viewport_data,
const void *info_data,
unsigned fmt
)
{
(void)data;
(void)info;
(void)dev_data;
(void)final_viewport_data;
(void)info_data;
(void)fmt;
return true;
}
void renderchain_set_final_viewport(void *data,
void *renderchain_data, const void *viewport_data)
{
(void)data;
(void)renderchain_data;
(void)viewport_data;
}
bool renderchain_render(void *data, const void *frame,
unsigned width, unsigned height,
unsigned pitch, unsigned rotation)
{
(void)data;
(void)frame;
(void)width;
(void)height;
(void)pitch;
(void)rotation;
return true;
}
bool renderchain_init_shader_fvf(void *data, void *pass_data)
{
(void)data;
(void)pass_data;
return true;
}
void renderchain_add_lut(void *data,
unsigned index, unsigned i)
{
(void)data;
(void)index;
(void)i;
}
bool renderchain_add_pass(void *data, const void *info_data)
{
(void)data;
(void)info_data;
return true;
}
void renderchain_add_state_tracker(void *data, void *tracker_data)
{
(void)data;
(void)tracker_data;
}
void renderchain_convert_geometry(
void *data, const void *info_data,
unsigned *out_width, unsigned *out_height,
unsigned width, unsigned height,
D3DVIEWPORT *final_viewport)
{
(void)data;
(void)info_data;
(void)out_width;
(void)out_height;
(void)width;
(void)height;
(void)final_viewport;
}
renderchain_driver_t null_renderchain = {
renderchain_free,
renderchain_new,
renderchain_deinit,
renderchain_deinit_shader,
renderchain_init_shader,
renderchain_init_shader_fvf,
renderchain_init,
renderchain_set_final_viewport,
renderchain_add_pass,
renderchain_add_lut,
renderchain_add_state_tracker,
renderchain_render,
renderchain_convert_geometry,
"null",
};