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mirror of https://github.com/libretro/RetroArch synced 2024-07-08 12:15:49 +00:00

Merge pull request #1530 from aliaspider/master

(windows) add a shader parameters popup window.
This commit is contained in:
Twinaphex 2015-03-23 21:23:29 +01:00
commit 93ad945e15
9 changed files with 437 additions and 2 deletions

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@ -463,8 +463,9 @@ ifeq ($(HAVE_OPENGL), 1)
ifeq ($(OSX), 1)
LIBS += -framework OpenGL
else ifneq ($(findstring Win32,$(OS)),)
LIBS += -lopengl32 -lgdi32 -lcomdlg32
LIBS += -lopengl32 -lgdi32 -lcomdlg32 -lcomctl32
OBJ += gfx/drivers_context/wgl_ctx.o
OBJ += gfx/drivers_context/wgl_shader_dlg.o
else
LIBS += -lGL
endif

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@ -54,6 +54,7 @@
#if defined(_WIN32) && !defined(_XBOX)
#include "../drivers_context/win32_dwm_common.h"
#include "../drivers_context/wgl_shader_dlg.h"
#endif
#include "../video_shader_driver.h"
@ -2647,6 +2648,9 @@ static bool gl_set_shader(void *data,
gl_set_shader_viewport(gl, 0);
gl_set_shader_viewport(gl, 1);
context_bind_hw_render(gl, true);
#if defined(_WIN32) && !defined(_XBOX)
shader_dlg_params_reload();
#endif
return true;
#else
return false;

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@ -27,6 +27,7 @@
#include "../gl_common.h"
#include "../video_monitor.h"
#include "win32_common.h"
#include "wgl_shader_dlg.h"
#include <windows.h>
#include <commdlg.h>
#include <string.h>
@ -316,7 +317,7 @@ static void gfx_ctx_wgl_check_window(void *data, bool *quit,
(void)data;
(void)frame_count;
while (PeekMessage(&msg, g_hwnd, 0, 0, PM_REMOVE))
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
@ -418,6 +419,9 @@ static bool gfx_ctx_wgl_init(void *data)
if (!RegisterClassEx(&wndclass))
return false;
if (!wgl_shader_dlg_init())
RARCH_ERR("[WGL]: wgl_shader_dlg_init() failed.\n");
return true;
}

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@ -0,0 +1,391 @@
#ifdef _MSC_VER
#pragma comment( lib, "comctl32" )
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0500 //_WIN32_WINNT_WIN2K
#endif
#define _WIN32_IE 0x0300
#include "../../driver.h"
#include "../../runloop.h"
#include "../video_context_driver.h"
#include "../gl_common.h"
#include "../video_monitor.h"
#include "win32_common.h"
#include "wgl_shader_dlg.h"
#include <windows.h>
#include <commdlg.h>
#include <commctrl.h>
#include <string.h>
#define IDI_ICON 1
#define SHADER_DLG_WIDTH 220
#define SHADER_DLG_MIN_HEIGHT 200
#define SHADER_DLG_MAX_HEIGHT 800
#define SHADER_DLG_CTRL_MARGIN 8
#define SHADER_DLG_CTRL_X 10
#define SHADER_DLG_CHECKBOX_HEIGHT 15
#define SHADER_DLG_SEPARATOR_HEIGHT 10
#define SHADER_DLG_LABEL_HEIGHT 14
#define SHADER_DLG_TRACKBAR_HEIGHT 22
#define SHADER_DLG_TRACKBAR_LABEL_WIDTH 30
#define SHADER_DLG_CTRL_WIDTH (SHADER_DLG_WIDTH - 2 * SHADER_DLG_CTRL_X)
#define SHADER_DLG_TRACKBAR_WIDTH (SHADER_DLG_CTRL_WIDTH - SHADER_DLG_TRACKBAR_LABEL_WIDTH)
enum shader_param_ctrl_type
{
SHADER_PARAM_CTRL_NONE = 0,
SHADER_PARAM_CTRL_CHECKBOX,
SHADER_PARAM_CTRL_TRACKBAR
};
enum
{
SHADER_DLG_CHECKBOX_ONTOP_ID = GFX_MAX_PARAMETERS,
SHADER_DLG_CHECKBOX_BUTTON1_ID,
SHADER_DLG_CHECKBOX_BUTTON2_ID
};
typedef struct
{
enum shader_param_ctrl_type type;
union
{
struct
{
HWND hwnd;
} checkbox;
struct
{
HWND hwnd;
HWND label_title;
HWND label_val;
} trackbar;
};
} shader_param_ctrl_t;
typedef struct
{
HWND hwnd;
HWND on_top_checkbox;
HWND separator;
shader_param_ctrl_t controls[GFX_MAX_PARAMETERS];
int parameters_start_y;
} shader_dlg_t;
static shader_dlg_t g_shader_dlg = {0};
static inline void shader_dlg_refresh_trackbar_label(int index)
{
char val_buffer[32];
struct video_shader* shader = video_shader_driver_get_current_shader();
if (floorf(shader->parameters[index].current) == shader->parameters[index].current)
snprintf(val_buffer, sizeof(val_buffer), "%.0f", shader->parameters[index].current);
else
snprintf(val_buffer, sizeof(val_buffer), "%.2f", shader->parameters[index].current);
SendMessage(g_shader_dlg.controls[index].trackbar.label_val, WM_SETTEXT, 0, (LPARAM)val_buffer);
}
static void shader_dlg_params_refresh(void)
{
int i;
struct video_shader* shader = video_shader_driver_get_current_shader();
for (i = 0; i < GFX_MAX_PARAMETERS; i++)
{
if (g_shader_dlg.controls[i].type == SHADER_PARAM_CTRL_NONE)
break;
else if (g_shader_dlg.controls[i].type == SHADER_PARAM_CTRL_CHECKBOX)
{
bool checked = (shader->parameters[i].current == shader->parameters[i].maximum);
SendMessage(g_shader_dlg.controls[i].checkbox.hwnd, BM_SETCHECK, checked, 0);
}
else if (g_shader_dlg.controls[i].type == SHADER_PARAM_CTRL_TRACKBAR)
{
shader_dlg_refresh_trackbar_label(i);
SendMessage(g_shader_dlg.controls[i].trackbar.hwnd, TBM_SETRANGEMIN, (WPARAM)TRUE, (LPARAM)0);
SendMessage(g_shader_dlg.controls[i].trackbar.hwnd, TBM_SETRANGEMAX, (WPARAM)TRUE,
(LPARAM)((shader->parameters[i].maximum - shader->parameters[i].minimum) / shader->parameters[i].step));
SendMessage(g_shader_dlg.controls[i].trackbar.hwnd, TBM_SETPOS, (WPARAM)TRUE,
(LPARAM)((shader->parameters[i].current - shader->parameters[i].minimum) / shader->parameters[i].step));
}
}
}
static void shader_dlg_params_clear(void)
{
int i;
for (i = 0; i < GFX_MAX_PARAMETERS; i++)
{
if (g_shader_dlg.controls[i].type == SHADER_PARAM_CTRL_NONE)
break;
else if (g_shader_dlg.controls[i].type == SHADER_PARAM_CTRL_CHECKBOX)
DestroyWindow(g_shader_dlg.controls[i].checkbox.hwnd);
else if (g_shader_dlg.controls[i].type == SHADER_PARAM_CTRL_TRACKBAR)
{
DestroyWindow(g_shader_dlg.controls[i].trackbar.label_title);
DestroyWindow(g_shader_dlg.controls[i].trackbar.label_val);
DestroyWindow(g_shader_dlg.controls[i].trackbar.hwnd);
}
g_shader_dlg.controls[i].type = SHADER_PARAM_CTRL_NONE;
}
}
void shader_dlg_params_reload(void)
{
int i, pos_x, pos_y;
struct video_shader* shader = video_shader_driver_get_current_shader();
shader_dlg_params_clear();
if (!shader)
return;
if (shader->num_parameters > GFX_MAX_PARAMETERS)
return;
HFONT hFont = (HFONT)GetStockObject(DEFAULT_GUI_FONT);
pos_y = g_shader_dlg.parameters_start_y;
pos_x = SHADER_DLG_CTRL_X;
for (i = 0; i < (int)shader->num_parameters; i++)
{
if ((shader->parameters[i].minimum == 0.0)
&& (shader->parameters[i].maximum == (shader->parameters[i].minimum + shader->parameters[i].step)))
{
if ((pos_y + SHADER_DLG_CHECKBOX_HEIGHT + SHADER_DLG_CTRL_MARGIN + 20) > SHADER_DLG_MAX_HEIGHT)
{
pos_y = g_shader_dlg.parameters_start_y;
pos_x += SHADER_DLG_WIDTH;
}
g_shader_dlg.controls[i].type = SHADER_PARAM_CTRL_CHECKBOX;
g_shader_dlg.controls[i].checkbox.hwnd = CreateWindowEx(0, "BUTTON", shader->parameters[i].desc,
WS_CHILD | WS_VISIBLE | BS_AUTOCHECKBOX, pos_x, pos_y, SHADER_DLG_CTRL_WIDTH, SHADER_DLG_CHECKBOX_HEIGHT,
g_shader_dlg.hwnd, (HMENU)i, NULL, NULL);
SendMessage(g_shader_dlg.controls[i].checkbox.hwnd, WM_SETFONT, (WPARAM)hFont, MAKELPARAM(TRUE, 0));
pos_y += SHADER_DLG_CHECKBOX_HEIGHT + SHADER_DLG_CTRL_MARGIN;
}
else
{
if ((pos_y + SHADER_DLG_LABEL_HEIGHT + SHADER_DLG_TRACKBAR_HEIGHT +
SHADER_DLG_CTRL_MARGIN + 20) > SHADER_DLG_MAX_HEIGHT)
{
pos_y = g_shader_dlg.parameters_start_y;
pos_x += SHADER_DLG_WIDTH;
}
g_shader_dlg.controls[i].type = SHADER_PARAM_CTRL_TRACKBAR;
g_shader_dlg.controls[i].trackbar.label_title = CreateWindowEx(0, "STATIC", shader->parameters[i].desc,
WS_CHILD | WS_VISIBLE | SS_LEFT, pos_x, pos_y, SHADER_DLG_CTRL_WIDTH, SHADER_DLG_LABEL_HEIGHT, g_shader_dlg.hwnd,
(HMENU)i, NULL, NULL);
SendMessage(g_shader_dlg.controls[i].trackbar.label_title, WM_SETFONT, (WPARAM)hFont, MAKELPARAM(TRUE, 0));
pos_y += SHADER_DLG_LABEL_HEIGHT;
g_shader_dlg.controls[i].trackbar.hwnd = CreateWindowEx(0, TRACKBAR_CLASS, "",
WS_CHILD | WS_VISIBLE | TBS_HORZ | TBS_NOTICKS, pos_x + SHADER_DLG_TRACKBAR_LABEL_WIDTH, pos_y,
SHADER_DLG_TRACKBAR_WIDTH, SHADER_DLG_TRACKBAR_HEIGHT, g_shader_dlg.hwnd, (HMENU)i, NULL, NULL);
g_shader_dlg.controls[i].trackbar.label_val = CreateWindowEx(0, "STATIC", "", WS_CHILD | WS_VISIBLE | SS_LEFT, pos_x,
pos_y, SHADER_DLG_TRACKBAR_LABEL_WIDTH, SHADER_DLG_LABEL_HEIGHT, g_shader_dlg.hwnd, (HMENU)i, NULL, NULL);
SendMessage(g_shader_dlg.controls[i].trackbar.label_val, WM_SETFONT, (WPARAM)hFont, MAKELPARAM(TRUE, 0));
SendMessage(g_shader_dlg.controls[i].trackbar.hwnd, TBM_SETBUDDY, (WPARAM)TRUE,
(LPARAM)g_shader_dlg.controls[i].trackbar.label_val);
pos_y += SHADER_DLG_TRACKBAR_HEIGHT + SHADER_DLG_CTRL_MARGIN;
}
}
if (g_shader_dlg.separator)
DestroyWindow(g_shader_dlg.separator);
g_shader_dlg.separator = CreateWindowEx(0, "STATIC", "", SS_ETCHEDHORZ | WS_VISIBLE | WS_CHILD, SHADER_DLG_CTRL_X,
g_shader_dlg.parameters_start_y - SHADER_DLG_CTRL_MARGIN - SHADER_DLG_SEPARATOR_HEIGHT / 2,
(pos_x - SHADER_DLG_CTRL_X) + SHADER_DLG_CTRL_WIDTH, SHADER_DLG_SEPARATOR_HEIGHT / 2, g_shader_dlg.hwnd, NULL, NULL,
NULL);
shader_dlg_params_refresh();
RECT parent_rect;
GetWindowRect(g_shader_dlg.hwnd, &parent_rect);
SetWindowPos(g_shader_dlg.hwnd, NULL, 0, 0,
(pos_x - SHADER_DLG_CTRL_X) + SHADER_DLG_WIDTH,
(pos_x == SHADER_DLG_CTRL_X) ? pos_y + 30 : SHADER_DLG_MAX_HEIGHT,
SWP_NOMOVE | SWP_NOZORDER | SWP_NOACTIVATE);
}
static void shader_dlg_update_on_top_state(void)
{
bool on_top = SendMessage(g_shader_dlg.on_top_checkbox, BM_GETCHECK, 0, 0) == BST_CHECKED;
SetWindowPos(g_shader_dlg.hwnd, on_top ? HWND_TOPMOST : HWND_NOTOPMOST , 0, 0, 0, 0,
SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE);
}
void shader_dlg_show(HWND parent_hwnd)
{
const video_driver_t* vid_drv;
video_driver_resolve(&vid_drv);
if(vid_drv != &video_gl)
return;
if (!IsWindowVisible(g_shader_dlg.hwnd))
{
if (parent_hwnd)
{
RECT parent_rect;
GetWindowRect(parent_hwnd, &parent_rect);
SetWindowPos(g_shader_dlg.hwnd, HWND_TOP, parent_rect.right, parent_rect.top,
0, 0, SWP_NOSIZE | SWP_SHOWWINDOW);
}
else
ShowWindow(g_shader_dlg.hwnd, SW_SHOW);
shader_dlg_update_on_top_state();
shader_dlg_params_reload();
}
SetFocus(g_shader_dlg.hwnd);
}
static LRESULT CALLBACK ShaderDlgWndProc(HWND hwnd, UINT message,
WPARAM wparam, LPARAM lparam)
{
int i, pos;
struct video_shader* shader = video_shader_driver_get_current_shader();
switch (message)
{
case WM_CREATE:
break;
case WM_CLOSE:
case WM_DESTROY:
case WM_QUIT:
ShowWindow(g_shader_dlg.hwnd, 0);
return 0;
case WM_COMMAND:
i = LOWORD(wparam);
if (i == SHADER_DLG_CHECKBOX_ONTOP_ID)
{
shader_dlg_update_on_top_state();
break;
}
if (i >= GFX_MAX_PARAMETERS)
break;
if (g_shader_dlg.controls[i].type != SHADER_PARAM_CTRL_CHECKBOX)
break;
if (SendMessage(g_shader_dlg.controls[i].checkbox.hwnd, BM_GETCHECK, 0, 0) == BST_CHECKED)
shader->parameters[i].current = shader->parameters[i].maximum;
else
shader->parameters[i].current = shader->parameters[i].minimum;
break;
case WM_HSCROLL:
i = GetWindowLong((HWND)lparam, GWL_ID);
if (i >= GFX_MAX_PARAMETERS)
break;
if (g_shader_dlg.controls[i].type != SHADER_PARAM_CTRL_TRACKBAR)
break;
pos = (int)SendMessage(g_shader_dlg.controls[i].trackbar.hwnd, TBM_GETPOS, 0, 0);
shader->parameters[i].current = shader->parameters[i].minimum + pos * shader->parameters[i].step;
shader_dlg_refresh_trackbar_label(i);
break;
}
return DefWindowProc(hwnd, message, wparam, lparam);
}
bool wgl_shader_dlg_init(void)
{
static bool inited = false;
const video_driver_t* vid_drv;
video_driver_resolve(&vid_drv);
if(vid_drv != &video_gl)
return false;
if (g_shader_dlg.hwnd)
return true;
if (!inited)
{
WNDCLASSEX wc_shader_dlg = {0};
INITCOMMONCONTROLSEX comm_ctrl_init = {0};
comm_ctrl_init.dwSize = sizeof(comm_ctrl_init);
comm_ctrl_init.dwICC = ICC_BAR_CLASSES;
if (!InitCommonControlsEx(&comm_ctrl_init))
return false;
wc_shader_dlg.cbSize = sizeof(wc_shader_dlg);
wc_shader_dlg.style = CS_HREDRAW | CS_VREDRAW | CS_CLASSDC | CS_OWNDC;
wc_shader_dlg.lpfnWndProc = ShaderDlgWndProc;
wc_shader_dlg.hInstance = GetModuleHandle(NULL);
wc_shader_dlg.hCursor = LoadCursor(NULL, IDC_ARROW);
wc_shader_dlg.lpszClassName = "Shader Dialog";
wc_shader_dlg.hIcon = LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_ICON));
wc_shader_dlg.hIconSm = (HICON)LoadImage(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_ICON), IMAGE_ICON, 16, 16, 0);
wc_shader_dlg.hbrBackground = (HBRUSH)(COLOR_BTNFACE + 1);
if (!RegisterClassEx(&wc_shader_dlg))
return false;
inited = true;
}
int pos_y;
HFONT hFont = (HFONT)GetStockObject(DEFAULT_GUI_FONT);
g_shader_dlg.hwnd = CreateWindowEx(0, "Shader Dialog", "Shader Parameters", WS_POPUPWINDOW | WS_CAPTION, 100, 100,
SHADER_DLG_WIDTH, SHADER_DLG_MIN_HEIGHT, NULL, NULL, NULL, NULL);
pos_y = SHADER_DLG_CTRL_MARGIN;
g_shader_dlg.on_top_checkbox = CreateWindowEx(0, "BUTTON", "Always on Top", BS_AUTOCHECKBOX | WS_VISIBLE | WS_CHILD,
SHADER_DLG_CTRL_X, pos_y, SHADER_DLG_CTRL_WIDTH, SHADER_DLG_CHECKBOX_HEIGHT, g_shader_dlg.hwnd,
(HMENU)SHADER_DLG_CHECKBOX_ONTOP_ID, NULL, NULL);
pos_y += SHADER_DLG_CHECKBOX_HEIGHT + SHADER_DLG_CTRL_MARGIN;
SendMessage(g_shader_dlg.on_top_checkbox, WM_SETFONT, (WPARAM)hFont, MAKELPARAM(TRUE, 0));
pos_y += SHADER_DLG_SEPARATOR_HEIGHT + SHADER_DLG_CTRL_MARGIN;
g_shader_dlg.parameters_start_y = pos_y;
return true;
}

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@ -0,0 +1,23 @@
#ifndef WGL_SHADER_DLG_H
#define WGL_SHADER_DLG_H
#ifdef __cplusplus
extern "C" {
#endif
#ifndef _XBOX
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
bool wgl_shader_dlg_init(void);
void shader_dlg_show(HWND parent_hwnd);
void shader_dlg_params_reload(void);
#endif
#ifdef __cplusplus
}
#endif
#endif // WGL_SHADER_DLG_H

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@ -27,6 +27,10 @@
#if !defined(_XBOX) && defined(_WIN32)
#include "../../retroarch.h"
#ifdef HAVE_OPENGL
#include "wgl_shader_dlg.h"
#endif
static bool win32_browser(HWND owner, char *filename, const char *extensions,
const char *title, const char *initial_dir)
{
@ -130,6 +134,11 @@ LRESULT win32_menu_loop(HWND owner, WPARAM wparam)
case ID_M_FULL_SCREEN:
cmd = RARCH_CMD_FULLSCREEN_TOGGLE;
break;
#ifdef HAVE_OPENGL
case ID_M_SHADER_PARAMETERS:
shader_dlg_show(owner);
break;
#endif
case ID_M_MOUSE_GRAB:
cmd = RARCH_CMD_GRAB_MOUSE_TOGGLE;
break;

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@ -129,6 +129,7 @@ VIDEO CONTEXT
#if defined(_WIN32) && !defined(_XBOX)
#include "../gfx/drivers_context/wgl_ctx.c"
#include "../gfx/drivers_context/wgl_shader_dlg.c"
#endif
#endif

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@ -64,5 +64,6 @@ BEGIN
MENUITEM "10x", ID_M_WINDOW_SCALE_10X
END
MENUITEM "Toggle Exclusive Full Screen", ID_M_FULL_SCREEN
MENUITEM "Shader Parameters", ID_M_SHADER_PARAMETERS
END
END

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@ -27,3 +27,4 @@
#define ID_M_STATE_INDEX_AUTO 40024
#define ID_M_TAKE_SCREENSHOT 40025
#define ID_M_MUTE_TOGGLE 40026
#define ID_M_SHADER_PARAMETERS 40027