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mirror of https://github.com/libretro/RetroArch synced 2024-07-08 12:15:49 +00:00

(D3D11) add a font driver.

This commit is contained in:
aliaspider 2018-01-24 20:51:19 +01:00
parent 30d5cd1a07
commit 840bd459df
12 changed files with 801 additions and 75 deletions

View File

@ -1302,7 +1302,8 @@ ifeq ($(HAVE_D3D10), 1)
endif
ifeq ($(HAVE_D3D11), 1)
OBJ += gfx/drivers/d3d11.o gfx/common/d3d11_common.o
OBJ += gfx/drivers/d3d11.o gfx/common/d3d11_common.o \
gfx/drivers_font/d3d11_font.o
DEFINES += -DHAVE_D3D11
endif

View File

@ -2473,6 +2473,19 @@ typedef struct
bool dirty;
} d3d11_texture_t;
typedef struct
{
struct
{
float x, y, w, h;
} pos;
struct
{
float u, v, w, h;
} coords;
UINT32 colors[4];
} d3d11_sprite_t;
typedef struct
{
unsigned cur_mon_id;
@ -2480,6 +2493,7 @@ typedef struct
D3D11Device device;
D3D_FEATURE_LEVEL supportedFeatureLevel;
D3D11DeviceContext ctx;
D3D11RasterizerState state;
D3D11RenderTargetView renderTargetView;
D3D11InputLayout layout;
D3D11Buffer ubo;
@ -2515,6 +2529,18 @@ typedef struct
D3D11_VIEWPORT viewport;
int rotation;
} frame;
struct
{
D3D11VertexShader vs;
D3D11PixelShader ps;
D3D11PixelShader ps_8bit;
D3D11GeometryShader gs;
D3D11Buffer vbo;
D3D11InputLayout layout;
int offset;
int size;
bool enabled;
} sprites;
} d3d11_video_t;
void d3d11_init_texture(D3D11Device device, d3d11_texture_t* texture);

View File

@ -19,6 +19,14 @@
#include "gfx/common/d3dcompiler_common.h"
#include "verbosity.h"
static dylib_t d3dcompiler_dll;
static const char* d3dcompiler_dll_list[] = {
"D3DCompiler_47.dll", "D3DCompiler_46.dll", "D3DCompiler_45.dll", "D3DCompiler_44.dll",
"D3DCompiler_43.dll", "D3DCompiler_42.dll", "D3DCompiler_41.dll", "D3DCompiler_40.dll",
"D3DCompiler_39.dll", "D3DCompiler_38.dll", "D3DCompiler_37.dll", "D3DCompiler_36.dll",
"D3DCompiler_35.dll", "D3DCompiler_34.dll", "D3DCompiler_33.dll", NULL,
};
HRESULT WINAPI D3DCompile(
LPCVOID pSrcData,
SIZE_T SrcDataSize,
@ -32,22 +40,13 @@ HRESULT WINAPI D3DCompile(
ID3DBlob** ppCode,
ID3DBlob** ppErrorMsgs)
{
static dylib_t d3dcompiler_dll;
static const char* dll_list[] = {
"D3DCompiler_47.dll", "D3DCompiler_46.dll", "D3DCompiler_45.dll", "D3DCompiler_44.dll",
"D3DCompiler_43.dll", "D3DCompiler_42.dll", "D3DCompiler_41.dll", "D3DCompiler_40.dll",
"D3DCompiler_39.dll", "D3DCompiler_38.dll", "D3DCompiler_37.dll", "D3DCompiler_36.dll",
"D3DCompiler_35.dll", "D3DCompiler_34.dll", "D3DCompiler_33.dll", NULL,
};
const char** dll_name = dll_list;
const char** dll_name = d3dcompiler_dll_list;
while (!d3dcompiler_dll && *dll_name)
d3dcompiler_dll = dylib_load(*dll_name++);
if (d3dcompiler_dll)
{
static pD3DCompile fp;
if (!fp)
fp = (pD3DCompile)dylib_proc(d3dcompiler_dll, "D3DCompile");
@ -60,6 +59,40 @@ HRESULT WINAPI D3DCompile(
return TYPE_E_CANTLOADLIBRARY;
}
HRESULT WINAPI D3DCompileFromFile(
LPCWSTR pFileName,
const D3D_SHADER_MACRO* pDefines,
ID3DInclude* pInclude,
LPCSTR pEntrypoint,
LPCSTR pTarget,
UINT Flags1,
UINT Flags2,
ID3DBlob** ppCode,
ID3DBlob** ppErrorMsgs)
{
const char** dll_name = d3dcompiler_dll_list;
while (!d3dcompiler_dll && *dll_name)
d3dcompiler_dll = dylib_load(*dll_name++);
if (d3dcompiler_dll)
{
typedef HRESULT(WINAPI * pD3DCompileFromFile)(
LPCWSTR pFileName, const D3D_SHADER_MACRO* pDefines, ID3DInclude* pInclude,
LPCSTR pEntrypoint, LPCSTR pTarget, UINT Flags1, UINT Flags2, ID3DBlob** ppCode,
ID3DBlob** ppErrorMsgs);
static pD3DCompileFromFile fp;
if (!fp)
fp = (pD3DCompileFromFile)dylib_proc(d3dcompiler_dll, "D3DCompileFromFile");
if (fp)
return fp(
pFileName, pDefines, pInclude, pEntrypoint, pTarget, Flags1, Flags2, ppCode,
ppErrorMsgs);
}
return TYPE_E_CANTLOADLIBRARY;
}
bool d3d_compile(const char* src, size_t size, LPCSTR entrypoint, LPCSTR target, D3DBlob* out)
{
D3DBlob error_msg;
@ -71,12 +104,35 @@ bool d3d_compile(const char* src, size_t size, LPCSTR entrypoint, LPCSTR target,
if (FAILED(D3DCompile(
src, size, NULL, NULL, NULL, entrypoint, target, compileflags, 0, out, &error_msg)))
return false;
if (error_msg)
{
RARCH_ERR("D3DCompile failed :\n%s\n", (const char*)D3DGetBufferPointer(error_msg));
Release(error_msg);
if (error_msg)
{
RARCH_ERR("D3DCompile failed :\n%s\n", (const char*)D3DGetBufferPointer(error_msg));
Release(error_msg);
}
return false;
}
return true;
}
bool d3d_compile_from_file(LPCWSTR filename, LPCSTR entrypoint, LPCSTR target, D3DBlob* out)
{
D3DBlob error_msg;
UINT compileflags = 0;
#ifdef DEBUG
compileflags |= D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION;
#endif
if (FAILED(D3DCompileFromFile(
filename, NULL, NULL, entrypoint, target, compileflags, 0, out, &error_msg)))
{
if (error_msg)
{
RARCH_ERR("D3DCompile failed :\n%s\n", (const char*)D3DGetBufferPointer(error_msg));
Release(error_msg);
}
return false;
}

View File

@ -89,3 +89,4 @@ D3DUnregisterDestructionCallback(D3DDestructionNotifier destruction_notifier, UI
/* end of auto-generated */
bool d3d_compile(const char* src, size_t size, LPCSTR entrypoint, LPCSTR target, D3DBlob* out);
bool d3d_compile_from_file(LPCWSTR filename, LPCSTR entrypoint, LPCSTR target, D3DBlob* out);

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@ -76,6 +76,20 @@ DXGI_FORMAT* dxgi_get_format_fallback_list(DXGI_FORMAT format)
DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN };
return formats;
}
case DXGI_FORMAT_A8_UNORM:
{
static DXGI_FORMAT formats[] = { DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_R8_UNORM,
DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM,
DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN };
return formats;
}
case DXGI_FORMAT_R8_UNORM:
{
static DXGI_FORMAT formats[] = { DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_A8_UNORM,
DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM,
DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN };
return formats;
}
default:
assert(0);
}
@ -87,7 +101,8 @@ DXGI_FORMAT* dxgi_get_format_fallback_list(DXGI_FORMAT format)
dst_gb, dst_bb, dst_ab, dst_rs, dst_gs, dst_bs, dst_as) \
do \
{ \
if (((src_rs == dst_rs && src_rb == dst_rb) || !dst_rb) && \
if ((sizeof(src_type) == sizeof(dst_type)) && \
((src_rs == dst_rs && src_rb == dst_rb) || !dst_rb) && \
((src_gs == dst_gs && src_gb == dst_gb) || !dst_gb) && \
((src_bs == dst_bs && src_bb == dst_bb) || !dst_bb) && \
((src_as == dst_as && src_ab == dst_ab) || !dst_ab)) \
@ -184,6 +199,8 @@ DXGI_FORMAT* dxgi_get_format_fallback_list(DXGI_FORMAT format)
#define DXGI_FORMAT_R8G8B8A8_UNORM_DESCS UINT32, 8, 8, 8, 8, 0, 8, 16, 24
#define DXGI_FORMAT_B8G8R8X8_UNORM_DESCS UINT32, 8, 8, 8, 0, 16, 8, 0, 0
#define DXGI_FORMAT_B8G8R8A8_UNORM_DESCS UINT32, 8, 8, 8, 8, 16, 8, 0, 24
#define DXGI_FORMAT_A8_UNORM_DESCS UINT8, 0, 0, 0, 8, 0, 0, 0, 0
#define DXGI_FORMAT_R8_UNORM_DESCS UINT8, 8, 0, 0, 0, 0, 0, 0, 0
#define DXGI_FORMAT_B5G6R5_UNORM_DESCS UINT16, 5, 6, 5, 0, 11, 5, 0, 0
#define DXGI_FORMAT_B5G5R5A1_UNORM_DESCS UINT16, 5, 5, 5, 1, 10, 5, 0, 11
#define DXGI_FORMAT_B4G4R4A4_UNORM_DESCS UINT16, 4, 4, 4, 4, 8, 4, 0, 12
@ -192,6 +209,8 @@ DXGI_FORMAT* dxgi_get_format_fallback_list(DXGI_FORMAT format)
#define FORMAT_SRC_LIST() \
FORMAT_SRC(DXGI_FORMAT_R8G8B8A8_UNORM); \
FORMAT_SRC(DXGI_FORMAT_B8G8R8X8_UNORM); \
FORMAT_SRC(DXGI_FORMAT_A8_UNORM); \
FORMAT_SRC(DXGI_FORMAT_R8_UNORM); \
FORMAT_SRC(DXGI_FORMAT_B5G6R5_UNORM); \
FORMAT_SRC(DXGI_FORMAT_B5G5R5A1_UNORM); \
FORMAT_SRC(DXGI_FORMAT_B4G4R4A4_UNORM); \
@ -201,6 +220,8 @@ DXGI_FORMAT* dxgi_get_format_fallback_list(DXGI_FORMAT format)
#define FORMAT_DST_LIST(srcfmt) \
FORMAT_DST(srcfmt, DXGI_FORMAT_R8G8B8A8_UNORM); \
FORMAT_DST(srcfmt, DXGI_FORMAT_B8G8R8X8_UNORM); \
FORMAT_DST(srcfmt, DXGI_FORMAT_A8_UNORM); \
FORMAT_DST(srcfmt, DXGI_FORMAT_R8_UNORM); \
FORMAT_DST(srcfmt, DXGI_FORMAT_B5G6R5_UNORM); \
FORMAT_DST(srcfmt, DXGI_FORMAT_B5G5R5A1_UNORM); \
FORMAT_DST(srcfmt, DXGI_FORMAT_B4G4R4A4_UNORM); \

View File

@ -542,6 +542,8 @@ static inline HRESULT DXGICreateFactory(DXGIFactory* factory)
/* internal */
#define DXGI_COLOR_RGBA(r, g, b, a) (((UINT32)(a) << 24) | ((UINT32)(b) << 16) | ((UINT32)(g) << 8) | ((UINT32)(r) << 0))
typedef enum {
DXGI_FORMAT_EX_A4R4G4B4_UNORM = 1000,
} DXGI_FORMAT_EX;

View File

@ -22,6 +22,7 @@
#include "../../verbosity.h"
#include "../configuration.h"
#include "../video_driver.h"
#include "../font_driver.h"
#include "../common/win32_common.h"
#include "../common/d3d11_common.h"
#include "../common/dxgi_common.h"
@ -71,6 +72,49 @@ static void d3d11_update_viewport(void* data, bool force_full)
d3d11->resize_viewport = false;
}
static void d3d11_gfx_free(void* data)
{
d3d11_video_t* d3d11 = (d3d11_video_t*)data;
if (!d3d11)
return;
Release(d3d11->frame.ubo);
Release(d3d11->frame.texture.view);
Release(d3d11->frame.texture.handle);
Release(d3d11->frame.texture.staging);
Release(d3d11->frame.vbo);
Release(d3d11->menu.texture.handle);
Release(d3d11->menu.texture.staging);
Release(d3d11->menu.texture.view);
Release(d3d11->menu.vbo);
Release(d3d11->sprites.vs);
Release(d3d11->sprites.ps);
Release(d3d11->sprites.gs);
Release(d3d11->sprites.vbo);
Release(d3d11->sprites.layout);
Release(d3d11->ubo);
Release(d3d11->blend_enable);
Release(d3d11->blend_disable);
Release(d3d11->sampler_nearest);
Release(d3d11->sampler_linear);
Release(d3d11->ps);
Release(d3d11->vs);
Release(d3d11->layout);
Release(d3d11->state);
Release(d3d11->renderTargetView);
Release(d3d11->swapChain);
Release(d3d11->ctx);
Release(d3d11->device);
win32_monitor_from_window();
win32_destroy_window();
free(d3d11);
}
static void*
d3d11_gfx_init(const video_info_t* video, const input_driver_t** input, void** input_data)
{
@ -143,8 +187,8 @@ d3d11_gfx_init(const video_info_t* video, const input_driver_t** input, void** i
d3d11->viewport.Width = video->width;
d3d11->viewport.Height = video->height;
d3d11->resize_viewport = true;
d3d11->vsync = video->vsync;
d3d11->format = video->rgb32 ? DXGI_FORMAT_B8G8R8X8_UNORM : DXGI_FORMAT_B5G6R5_UNORM;
d3d11->vsync = video->vsync;
d3d11->format = video->rgb32 ? DXGI_FORMAT_B8G8R8X8_UNORM : DXGI_FORMAT_B5G6R5_UNORM;
d3d11->frame.texture.desc.Format =
d3d11_get_closest_match_texture2D(d3d11->device, d3d11->format);
@ -197,19 +241,20 @@ d3d11_gfx_init(const video_info_t* video, const input_driver_t** input, void** i
{
D3D11_BUFFER_DESC desc = {
.Usage = D3D11_USAGE_DYNAMIC,
.ByteWidth = sizeof(vertices),
.BindFlags = D3D11_BIND_VERTEX_BUFFER,
.StructureByteStride = 0, /* sizeof(Vertex) ? */
.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE,
.Usage = D3D11_USAGE_IMMUTABLE,
.ByteWidth = sizeof(vertices),
.BindFlags = D3D11_BIND_VERTEX_BUFFER,
};
D3D11_SUBRESOURCE_DATA vertexData = { vertices };
D3D11CreateBuffer(d3d11->device, &desc, &vertexData, &d3d11->menu.vbo);
desc.Usage = D3D11_USAGE_IMMUTABLE;
desc.CPUAccessFlags = 0;
D3D11CreateBuffer(d3d11->device, &desc, &vertexData, &d3d11->frame.vbo);
desc.Usage = D3D11_USAGE_DYNAMIC;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
D3D11CreateBuffer(d3d11->device, &desc, &vertexData, &d3d11->menu.vbo);
d3d11->sprites.size = sizeof(d3d11_sprite_t) * 1024;
desc.ByteWidth = d3d11->sprites.size;
D3D11CreateBuffer(d3d11->device, &desc, NULL, &d3d11->sprites.vbo);
}
D3D11SetPrimitiveTopology(d3d11->ctx, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
}
{
@ -246,9 +291,70 @@ d3d11_gfx_init(const video_info_t* video, const input_driver_t** input, void** i
Release(ps_code);
}
D3D11SetInputLayout(d3d11->ctx, d3d11->layout);
D3D11SetVShader(d3d11->ctx, d3d11->vs, NULL, 0);
D3D11SetPShader(d3d11->ctx, d3d11->ps, NULL, 0);
{
D3DBlob vs_code;
D3DBlob ps_code;
D3DBlob ps_A8_code;
D3DBlob gs_code;
static const char sprite[] =
#include "d3d_shaders/sprite_sm4.hlsl.h"
;
D3D11_INPUT_ELEMENT_DESC desc[] = {
{ "POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, offsetof(d3d11_sprite_t, pos),
D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, offsetof(d3d11_sprite_t, coords),
D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, offsetof(d3d11_sprite_t, colors[0]),
D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "COLOR", 1, DXGI_FORMAT_R8G8B8A8_UNORM, 0, offsetof(d3d11_sprite_t, colors[1]),
D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "COLOR", 2, DXGI_FORMAT_R8G8B8A8_UNORM, 0, offsetof(d3d11_sprite_t, colors[2]),
D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "COLOR", 3, DXGI_FORMAT_R8G8B8A8_UNORM, 0, offsetof(d3d11_sprite_t, colors[3]),
D3D11_INPUT_PER_VERTEX_DATA, 0 },
};
#if 1
d3d_compile(sprite, sizeof(sprite), "VSMain", "vs_5_0", &vs_code);
d3d_compile(sprite, sizeof(sprite), "PSMain", "ps_5_0", &ps_code);
d3d_compile(sprite, sizeof(sprite), "PSMainA8", "ps_5_0", &ps_A8_code);
d3d_compile(sprite, sizeof(sprite), "GSMain", "gs_5_0", &gs_code);
#else
if (!d3d_compile_from_file(
L"gfx/drivers/d3d_shaders/sprite_sm4.hlsl", "VSMain", "vs_5_0", &vs_code))
goto error;
if (!d3d_compile_from_file(
L"gfx/drivers/d3d_shaders/sprite_sm4.hlsl", "PSMain", "ps_5_0", &ps_code))
goto error;
if (!d3d_compile_from_file(
L"gfx/drivers/d3d_shaders/sprite_sm4.hlsl", "PSMainA8", "ps_5_0", &ps_A8_code))
goto error;
if (!d3d_compile_from_file(
L"gfx/drivers/d3d_shaders/sprite_sm4.hlsl", "GSMain", "gs_5_0", &gs_code))
goto error;
#endif
D3D11CreateVertexShader(
d3d11->device, D3DGetBufferPointer(vs_code), D3DGetBufferSize(vs_code), NULL,
&d3d11->sprites.vs);
D3D11CreatePixelShader(
d3d11->device, D3DGetBufferPointer(ps_code), D3DGetBufferSize(ps_code), NULL,
&d3d11->sprites.ps);
D3D11CreatePixelShader(
d3d11->device, D3DGetBufferPointer(ps_A8_code), D3DGetBufferSize(ps_A8_code), NULL,
&d3d11->sprites.ps_8bit);
D3D11CreateGeometryShader(
d3d11->device, D3DGetBufferPointer(gs_code), D3DGetBufferSize(gs_code), NULL,
&d3d11->sprites.gs);
D3D11CreateInputLayout(
d3d11->device, desc, countof(desc), D3DGetBufferPointer(vs_code),
D3DGetBufferSize(vs_code), &d3d11->sprites.layout);
Release(vs_code);
Release(ps_code);
Release(ps_A8_code);
Release(gs_code);
}
{
D3D11_BLEND_DESC blend_desc = {
@ -270,11 +376,22 @@ d3d11_gfx_init(const video_info_t* video, const input_driver_t** input, void** i
blend_desc.RenderTarget[0].BlendEnable = FALSE;
D3D11CreateBlendState(d3d11->device, &blend_desc, &d3d11->blend_disable);
}
{
D3D11_RASTERIZER_DESC desc = {
.FillMode = D3D11_FILL_SOLID,
.CullMode = D3D11_CULL_NONE,
.DepthClipEnable = TRUE,
};
D3D11CreateRasterizerState(d3d11->device, &desc, &d3d11->state);
}
D3D11SetState(d3d11->ctx, d3d11->state);
font_driver_init_osd(d3d11, false, video->is_threaded, FONT_DRIVER_RENDER_D3D11_API);
return d3d11;
error:
free(d3d11);
d3d11_gfx_free(d3d11);
return NULL;
}
@ -312,6 +429,11 @@ static bool d3d11_gfx_frame(
PERF_START();
D3D11ClearRenderTargetView(d3d11->ctx, d3d11->renderTargetView, d3d11->clearcolor);
D3D11SetVShader(d3d11->ctx, d3d11->vs, NULL, 0);
D3D11SetPShader(d3d11->ctx, d3d11->ps, NULL, 0);
D3D11SetGShader(d3d11->ctx, NULL, NULL, 0);
D3D11SetInputLayout(d3d11->ctx, d3d11->layout);
D3D11SetPrimitiveTopology(d3d11->ctx, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
if (frame && width && height)
{
@ -341,21 +463,24 @@ static bool d3d11_gfx_frame(
d3d11_update_viewport(d3d11, false);
D3D11SetViewports(d3d11->ctx, 1, &d3d11->frame.viewport);
D3D11SetVertexBuffers(d3d11->ctx, 0, 1, &d3d11->frame.vbo, &stride, &offset);
D3D11SetVShaderConstantBuffers(d3d11->ctx, 0, 1, &d3d11->frame.ubo);
D3D11SetPShaderResources(d3d11->ctx, 0, 1, &d3d11->frame.texture.view);
D3D11SetPShaderSamplers(d3d11->ctx, 0, 1, &d3d11->frame.sampler);
D3D11SetVertexBuffers(d3d11->ctx, 0, 1, &d3d11->frame.vbo, &stride, &offset);
D3D11SetVShaderConstantBuffers(d3d11->ctx, 0, 1, &d3d11->frame.ubo);
D3D11SetBlendState(d3d11->ctx, d3d11->blend_disable, NULL, D3D11_DEFAULT_SAMPLE_MASK);
D3D11Draw(d3d11->ctx, 4, 0);
D3D11SetBlendState(d3d11->ctx, d3d11->blend_enable, NULL, D3D11_DEFAULT_SAMPLE_MASK);
// D3D11SetBlendState(d3d11->ctx, d3d11->blend_enable, NULL, D3D11_DEFAULT_SAMPLE_MASK);
if (d3d11->menu.enabled && d3d11->menu.texture.handle)
{
if (d3d11->menu.texture.dirty)
{
D3D11CopyTexture2DSubresourceRegion(
d3d11->ctx, d3d11->menu.texture.handle, 0, 0, 0, 0, d3d11->menu.texture.staging,
0, NULL);
d3d11->menu.texture.dirty = false;
}
if (d3d11->menu.fullscreen)
D3D11SetViewports(d3d11->ctx, 1, &d3d11->viewport);
@ -367,13 +492,33 @@ static bool d3d11_gfx_frame(
D3D11Draw(d3d11->ctx, 4, 0);
}
}
{
UINT sprite_stride = sizeof(d3d11_sprite_t);
UINT offset = 0;
D3D11SetViewports(d3d11->ctx, 1, &d3d11->viewport);
D3D11SetVShader(d3d11->ctx, d3d11->sprites.vs, NULL, 0);
D3D11SetPShader(d3d11->ctx, d3d11->sprites.ps, NULL, 0);
D3D11SetGShader(d3d11->ctx, d3d11->sprites.gs, NULL, 0);
D3D11SetInputLayout(d3d11->ctx, d3d11->sprites.layout);
D3D11SetPrimitiveTopology(d3d11->ctx, D3D11_PRIMITIVE_TOPOLOGY_POINTLIST);
D3D11SetVertexBuffers(d3d11->ctx, 0, 1, &d3d11->sprites.vbo, &sprite_stride, &offset);
D3D11SetPShaderSamplers(d3d11->ctx, 0, 1, &d3d11->sampler_linear);
D3D11SetBlendState(d3d11->ctx, d3d11->blend_enable, NULL, D3D11_DEFAULT_SAMPLE_MASK);
d3d11->sprites.offset = 0;
d3d11->sprites.enabled = true;
if (msg && *msg)
{
font_driver_render_msg(video_info, NULL, msg, NULL);
gfx_ctx_d3d.update_window_title(NULL, video_info);
}
d3d11->sprites.enabled = false;
}
DXGIPresent(d3d11->swapChain, !!d3d11->vsync, 0);
PERF_STOP();
if (msg && *msg)
gfx_ctx_d3d.update_window_title(NULL, video_info);
return true;
}
@ -415,42 +560,6 @@ static bool d3d11_gfx_has_windowed(void* data)
return true;
}
static void d3d11_gfx_free(void* data)
{
d3d11_video_t* d3d11 = (d3d11_video_t*)data;
if (!d3d11)
return;
Release(d3d11->frame.ubo);
Release(d3d11->frame.texture.view);
Release(d3d11->frame.texture.handle);
Release(d3d11->frame.texture.staging);
Release(d3d11->frame.vbo);
Release(d3d11->menu.texture.handle);
Release(d3d11->menu.texture.staging);
Release(d3d11->menu.texture.view);
Release(d3d11->menu.vbo);
Release(d3d11->ubo);
Release(d3d11->blend_enable);
Release(d3d11->blend_disable);
Release(d3d11->sampler_nearest);
Release(d3d11->sampler_linear);
Release(d3d11->ps);
Release(d3d11->vs);
Release(d3d11->layout);
Release(d3d11->renderTargetView);
Release(d3d11->swapChain);
Release(d3d11->ctx);
Release(d3d11->device);
win32_monitor_from_window();
win32_destroy_window();
free(d3d11);
}
static bool d3d11_gfx_set_shader(void* data, enum rarch_shader_type type, const char* path)
{
(void)data;
@ -524,6 +633,19 @@ static void d3d11_gfx_apply_state_changes(void* data)
d3d11->resize_viewport = true;
}
static void d3d11_gfx_set_osd_msg(
void* data, video_frame_info_t* video_info, const char* msg, const void* params, void* font)
{
d3d11_video_t* d3d11 = (d3d11_video_t*)data;
if (d3d11)
{
if (d3d11->sprites.enabled)
font_driver_render_msg(video_info, font, msg, params);
else
printf("OSD msg: %s\n", msg);
}
}
static const video_poke_interface_t d3d11_poke_interface = {
NULL, /* set_coords */
NULL, /* set_mvp */
@ -540,7 +662,7 @@ static const video_poke_interface_t d3d11_poke_interface = {
d3d11_gfx_apply_state_changes,
d3d11_set_menu_texture_frame,
d3d11_set_menu_texture_enable,
NULL, /* set_osd_msg */
d3d11_gfx_set_osd_msg,
NULL, /* show_mouse */
NULL, /* grab_mouse_toggle */
NULL, /* get_current_shader */

View File

@ -0,0 +1,86 @@
#define SRC(src) #src
SRC(
struct VSInput
{
float4 position : POSITION;
float4 texcoord : TEXCOORD0;
float4 color0 : COLOR0;
float4 color1 : COLOR1;
float4 color2 : COLOR2;
float4 color3 : COLOR3;
};
struct GSInput
{
float4 position : POSITION;
float4 texcoord : TEXCOORD0;
float4 color0 : COLOR0;
float4 color1 : COLOR1;
float4 color2 : COLOR2;
float4 color3 : COLOR3;
};
struct PSInput
{
float4 position : SV_POSITION;
float2 texcoord : TEXCOORD0;
float4 color : COLOR;
};
GSInput VSMain(VSInput input)
{
GSInput output;
output.position = input.position * 2.0;
output.position.w *= -1.0;
output.position.x = output.position.x - 1.0;
output.position.y = 1.0 - output.position.y;
output.texcoord = input.texcoord;
output.color0 = input.color0;
output.color1 = input.color1;
output.color2 = input.color2;
output.color3 = input.color3;
return output;
}
[maxvertexcount(4)]
void GSMain(point GSInput input[1], inout TriangleStream<PSInput> triStream)
{
PSInput output;
output.position.zw = float2(0.0f, 1.0f);
output.position.xy = input[0].position.xy + input[0].position.zw * float2(1.0, 0.0);
output.texcoord = input[0].texcoord.xy + input[0].texcoord.zw * float2(1.0, 0.0);
output.color = input[0].color0;
triStream.Append(output);
output.position.xy = input[0].position.xy + input[0].position.zw * float2(0.0, 0.0);
output.texcoord = input[0].texcoord.xy + input[0].texcoord.zw * float2(0.0, 0.0);
output.color = input[0].color1;
triStream.Append(output);
output.position.xy = input[0].position.xy + input[0].position.zw * float2(1.0, 1.0);
output.texcoord = input[0].texcoord.xy + input[0].texcoord.zw * float2(1.0, 1.0);
output.color = input[0].color2;
triStream.Append(output);
output.position.xy = input[0].position.xy + input[0].position.zw * float2(0.0, 1.0);
output.texcoord = input[0].texcoord.xy + input[0].texcoord.zw * float2(0.0, 1.0);
output.color = input[0].color3;
triStream.Append(output);
}
uniform sampler s0;
uniform Texture2D <float4> t0;
float4 PSMain(PSInput input) : SV_TARGET
{
return input.color * t0.Sample(s0, input.texcoord);
// return input.color;
};
float4 PSMainA8(PSInput input) : SV_TARGET
{
// return t0.Sample(s0, input.texcoord).a;
return input.color * t0.Sample(s0, input.texcoord).a;
// return input.color;
};
)

View File

@ -0,0 +1,369 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2014-2018 - Ali Bouhlel
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
#include <string.h>
#include <malloc.h>
#include <math.h>
#include <encodings/utf.h>
#include "gfx/font_driver.h"
#include "gfx/video_driver.h"
#include "gfx/common/d3d11_common.h"
#include "verbosity.h"
typedef struct
{
d3d11_texture_t texture;
const font_renderer_driver_t* font_driver;
void* font_data;
struct font_atlas* atlas;
} d3d11_font_t;
static void*
d3d11_font_init_font(void* data, const char* font_path, float font_size, bool is_threaded)
{
uint32_t i;
d3d11_video_t* d3d11 = (d3d11_video_t*)data;
d3d11_font_t* font = (d3d11_font_t*)calloc(1, sizeof(*font));
if (!font)
return NULL;
if (!font_renderer_create_default(
(const void**)&font->font_driver, &font->font_data, font_path, font_size))
{
RARCH_WARN("Couldn't initialize font renderer.\n");
free(font);
return NULL;
}
font->atlas = font->font_driver->get_atlas(font->font_data);
font->texture.desc.Width = font->atlas->width;
font->texture.desc.Height = font->atlas->height;
font->texture.desc.Format =
d3d11_get_closest_match_texture2D(d3d11->device, DXGI_FORMAT_A8_UNORM);
DEBUG_INT(font->texture.desc.Format);
d3d11_init_texture(d3d11->device, &font->texture);
d3d11_update_texture(
d3d11->ctx, font->atlas->width, font->atlas->height, font->atlas->width, DXGI_FORMAT_A8_UNORM,
font->atlas->buffer, &font->texture);
font->texture.dirty = true;
font->atlas->dirty = false;
return font;
}
static void d3d11_font_free_font(void* data, bool is_threaded)
{
d3d11_font_t* font = (d3d11_font_t*)data;
if (!font)
return;
if (font->font_driver && font->font_data && font->font_driver->free)
font->font_driver->free(font->font_data);
Release(font->texture.handle);
Release(font->texture.staging);
Release(font->texture.view);
free(font);
}
static int d3d11_font_get_message_width(void* data, const char* msg, unsigned msg_len, float scale)
{
d3d11_font_t* font = (d3d11_font_t*)data;
unsigned i;
int delta_x = 0;
if (!font)
return 0;
for (i = 0; i < msg_len; i++)
{
const char* msg_tmp = &msg[i];
unsigned code = utf8_walk(&msg_tmp);
unsigned skip = msg_tmp - &msg[i];
if (skip > 1)
i += skip - 1;
const struct font_glyph* glyph = font->font_driver->get_glyph(font->font_data, code);
if (!glyph) /* Do something smarter here ... */
glyph = font->font_driver->get_glyph(font->font_data, '?');
if (!glyph)
continue;
delta_x += glyph->advance_x;
}
return delta_x * scale;
}
static void d3d11_font_render_line(
video_frame_info_t* video_info,
d3d11_font_t* font,
const char* msg,
unsigned msg_len,
float scale,
const unsigned int color,
float pos_x,
float pos_y,
unsigned text_align)
{
unsigned i;
d3d11_video_t* d3d11 = (d3d11_video_t*)video_driver_get_ptr(false);
unsigned width = video_info->width;
unsigned height = video_info->height;
int x = roundf(pos_x * width);
int y = roundf((1.0 - pos_y) * height);
if (!d3d11->sprites.enabled || d3d11->sprites.offset + msg_len > d3d11->sprites.size)
return;
switch (text_align)
{
case TEXT_ALIGN_RIGHT:
x -= d3d11_font_get_message_width(font, msg, msg_len, scale);
break;
case TEXT_ALIGN_CENTER:
x -= d3d11_font_get_message_width(font, msg, msg_len, scale) / 2;
break;
}
D3D11_MAPPED_SUBRESOURCE mapped_vbo;
D3D11MapBuffer(d3d11->ctx, d3d11->sprites.vbo, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mapped_vbo);
d3d11_sprite_t* v = (d3d11_sprite_t*)mapped_vbo.pData + d3d11->sprites.offset;
for (i = 0; i < msg_len; i++)
{
const char* msg_tmp = &msg[i];
unsigned code = utf8_walk(&msg_tmp);
unsigned skip = msg_tmp - &msg[i];
if (skip > 1)
i += skip - 1;
const struct font_glyph* glyph = font->font_driver->get_glyph(font->font_data, code);
if (!glyph) /* Do something smarter here ... */
glyph = font->font_driver->get_glyph(font->font_data, '?');
if (!glyph)
continue;
v->pos.x = (x + glyph->draw_offset_x) * scale / (float)d3d11->viewport.Width;
v->pos.y = (y + glyph->draw_offset_y) * scale / (float)d3d11->viewport.Height;
v->pos.w = glyph->width * scale / (float)d3d11->viewport.Width;
v->pos.h = glyph->height * scale / (float)d3d11->viewport.Height;
v->coords.u = glyph->atlas_offset_x / (float)font->texture.desc.Width;
v->coords.v = glyph->atlas_offset_y / (float)font->texture.desc.Height;
v->coords.w = glyph->width / (float)font->texture.desc.Width;
v->coords.h = glyph->height / (float)font->texture.desc.Height;
v->colors[0] = color;
v->colors[1] = color;
v->colors[2] = color;
v->colors[3] = color;
v++;
x += glyph->advance_x * scale;
y += glyph->advance_y * scale;
}
v++;
int count = v - ((d3d11_sprite_t*)mapped_vbo.pData + d3d11->sprites.offset);
D3D11UnmapBuffer(d3d11->ctx, d3d11->sprites.vbo, 0);
if (!count)
return;
if (font->atlas->dirty)
{
d3d11_update_texture(
d3d11->ctx, font->atlas->width, font->atlas->height, font->atlas->width, DXGI_FORMAT_A8_UNORM,
font->atlas->buffer, &font->texture);
font->atlas->dirty = false;
font->texture.dirty = true;
}
if(font->texture.dirty)
{
D3D11_BOX frame_box = { 0, 0, 0, font->atlas->width, font->atlas->height, 1 };
D3D11CopyTexture2DSubresourceRegion(
d3d11->ctx, font->texture.handle, 0, 0, 0, 0, font->texture.staging, 0,
&frame_box);
font->texture.dirty = false;
}
D3D11SetPShader(d3d11->ctx, d3d11->sprites.ps_8bit, NULL, 0);
D3D11SetPShaderResources(d3d11->ctx, 0, 1, &font->texture.view);
D3D11Draw(d3d11->ctx, count, d3d11->sprites.offset);
D3D11SetPShader(d3d11->ctx, d3d11->sprites.ps, NULL, 0);
d3d11->sprites.offset += count;
}
static void d3d11_font_render_message(
video_frame_info_t* video_info,
d3d11_font_t* font,
const char* msg,
float scale,
const unsigned int color,
float pos_x,
float pos_y,
unsigned text_align)
{
int lines = 0;
float line_height;
if (!msg || !*msg)
return;
/* If the font height is not supported just draw as usual */
if (!font->font_driver->get_line_height)
{
d3d11_font_render_line(
video_info, font, msg, strlen(msg), scale, color, pos_x, pos_y, text_align);
return;
}
line_height = scale / font->font_driver->get_line_height(font->font_data);
for (;;)
{
const char* delim = strchr(msg, '\n');
/* Draw the line */
if (delim)
{
unsigned msg_len = delim - msg;
d3d11_font_render_line(
video_info, font, msg, msg_len, scale, color, pos_x,
pos_y - (float)lines * line_height, text_align);
msg += msg_len + 1;
lines++;
}
else
{
unsigned msg_len = strlen(msg);
d3d11_font_render_line(
video_info, font, msg, msg_len, scale, color, pos_x,
pos_y - (float)lines * line_height, text_align);
break;
}
}
}
static void d3d11_font_render_msg(
video_frame_info_t* video_info, void* data, const char* msg, const void* userdata)
{
float x, y, scale, drop_mod, drop_alpha;
int drop_x, drop_y;
enum text_alignment text_align;
unsigned color, color_dark, r, g, b, alpha, r_dark, g_dark, b_dark, alpha_dark;
d3d11_font_t* font = (d3d11_font_t*)data;
const struct font_params* params = (const struct font_params*)userdata;
unsigned width = video_info->width;
unsigned height = video_info->height;
if (!font || !msg || !*msg)
return;
if (params)
{
x = params->x;
y = params->y;
scale = params->scale;
text_align = params->text_align;
drop_x = params->drop_x;
drop_y = params->drop_y;
drop_mod = params->drop_mod;
drop_alpha = params->drop_alpha;
r = FONT_COLOR_GET_RED(params->color);
g = FONT_COLOR_GET_GREEN(params->color);
b = FONT_COLOR_GET_BLUE(params->color);
alpha = FONT_COLOR_GET_ALPHA(params->color);
color = params->color;
}
else
{
x = video_info->font_msg_pos_x;
y = video_info->font_msg_pos_y;
scale = 1.0f;
text_align = TEXT_ALIGN_LEFT;
r = (video_info->font_msg_color_r * 255);
g = (video_info->font_msg_color_g * 255);
b = (video_info->font_msg_color_b * 255);
alpha = 255;
color = DXGI_COLOR_RGBA(r, g, b, alpha);
drop_x = -2;
drop_y = -2;
drop_mod = 0.3f;
drop_alpha = 1.0f;
}
if (drop_x || drop_y)
{
r_dark = r * drop_mod;
g_dark = g * drop_mod;
b_dark = b * drop_mod;
alpha_dark = alpha * drop_alpha;
color_dark = DXGI_COLOR_RGBA(r_dark, g_dark, b_dark, alpha_dark);
d3d11_font_render_message(
video_info, font, msg, scale, color_dark, x + scale * drop_x / width,
y + scale * drop_y / height, text_align);
}
d3d11_font_render_message(video_info, font, msg, scale, color, x, y, text_align);
}
static const struct font_glyph* d3d11_font_get_glyph(void* data, uint32_t code)
{
d3d11_font_t* font = (d3d11_font_t*)data;
if (!font || !font->font_driver)
return NULL;
if (!font->font_driver->ident)
return NULL;
return font->font_driver->get_glyph((void*)font->font_driver, code);
}
static void d3d11_font_bind_block(void* data, void* userdata) { (void)data; }
font_renderer_t d3d11_font = {
d3d11_font_init_font,
d3d11_font_free_font,
d3d11_font_render_msg,
"d3d11font",
d3d11_font_get_glyph,
d3d11_font_bind_block,
NULL, /* flush */
d3d11_font_get_message_width,
};

View File

@ -278,6 +278,37 @@ static bool vulkan_font_init_first(
}
#endif
#ifdef HAVE_D3D11
static const font_renderer_t *d3d11_font_backends[] = {
&d3d11_font,
NULL,
};
static bool d3d11_font_init_first(
const void **font_driver, void **font_handle,
void *video_data, const char *font_path,
float font_size, bool is_threaded)
{
unsigned i;
for (i = 0; d3d11_font_backends[i]; i++)
{
void *data = d3d11_font_backends[i]->init(video_data,
font_path, font_size,
is_threaded);
if (!data)
continue;
*font_driver = d3d11_font_backends[i];
*font_handle = data;
return true;
}
return false;
}
#endif
#ifdef HAVE_VITA2D
static const font_renderer_t *vita2d_font_backends[] = {
&vita2d_vita_font
@ -394,6 +425,11 @@ static bool font_init_first(
return vulkan_font_init_first(font_driver, font_handle,
video_data, font_path, font_size, is_threaded);
#endif
#ifdef HAVE_D3D11
case FONT_DRIVER_RENDER_D3D11_API:
return d3d11_font_init_first(font_driver, font_handle,
video_data, font_path, font_size, is_threaded);
#endif
#ifdef HAVE_VITA2D
case FONT_DRIVER_RENDER_VITA2D:
return vita2d_font_init_first(font_driver, font_handle,

View File

@ -31,6 +31,7 @@ enum font_driver_render_api
FONT_DRIVER_RENDER_DONT_CARE,
FONT_DRIVER_RENDER_OPENGL_API,
FONT_DRIVER_RENDER_DIRECT3D_API,
FONT_DRIVER_RENDER_D3D11_API,
FONT_DRIVER_RENDER_VITA2D,
FONT_DRIVER_RENDER_CTR,
FONT_DRIVER_RENDER_WIIU,
@ -184,6 +185,7 @@ extern font_renderer_t vita2d_vita_font;
extern font_renderer_t ctr_font;
extern font_renderer_t wiiu_font;
extern font_renderer_t vulkan_raster_font;
extern font_renderer_t d3d11_font;
extern font_renderer_t caca_font;
extern font_renderer_t gdi_font;
extern font_renderer_t vga_font;

View File

@ -512,6 +512,10 @@ FONTS
#include "../gfx/drivers_font/vulkan_raster_font.c"
#endif
#if defined(HAVE_D3D11)
#include "../gfx/drivers_font/d3d11_font.c"
#endif
/*============================================================
INPUT
============================================================ */