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https://github.com/libretro/RetroArch
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(D3D) Add d3d_set_transform
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@ -40,6 +40,16 @@ void d3d_swap(void *data, LPDIRECT3DDEVICE dev)
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#endif
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}
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void d3d_set_transform(LPDIRECT3DDEVICE dev,
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D3DTRANSFORMSTATETYPE state, CONST D3DMATRIX *matrix)
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{
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#ifdef _XBOX1
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D3DDevice_SetTransform(state, matrix);
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#else
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dev->SetTransform(state, matrix);
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#endif
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}
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LPDIRECT3DTEXTURE d3d_texture_new(LPDIRECT3DDEVICE dev,
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const char *path, unsigned width, unsigned height,
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unsigned miplevels, unsigned usage, D3DFORMAT format,
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@ -44,6 +44,9 @@ void d3d_set_stream_source(LPDIRECT3DDEVICE dev, unsigned stream_no,
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void d3d_texture_free(LPDIRECT3DTEXTURE tex);
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void d3d_set_transform(LPDIRECT3DDEVICE dev,
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D3DTRANSFORMSTATETYPE state, CONST D3DMATRIX *matrix);
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void d3d_set_sampler_address_u(LPDIRECT3DDEVICE dev,
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unsigned sampler, unsigned value);
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@ -346,8 +346,8 @@ bool renderchain_create_first_pass(void *data, const LinkInfo *info,
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D3DXMATRIX ident;
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D3DXMatrixIdentity(&ident);
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LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)chain->dev;
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d3dr->SetTransform(D3DTS_WORLD, &ident);
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d3dr->SetTransform(D3DTS_VIEW, &ident);
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d3d_set_transform(d3dr, D3DTS_WORLD, &ident);
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d3d_set_transform(d3dr, D3DTS_VIEW, &ident);
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Pass pass;
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pass.info = *info;
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@ -239,9 +239,9 @@ static void renderchain_set_mvp(void *data, unsigned vp_width, unsigned vp_heigh
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D3DXMatrixIdentity(&p_out);
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D3DXMatrixRotationZ(&p_rotate, rotation * (M_PI / 2.0));
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RD3DDevice_SetTransform(d3dr, D3DTS_WORLD, &p_rotate);
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RD3DDevice_SetTransform(d3dr, D3DTS_VIEW, &p_out);
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RD3DDevice_SetTransform(d3dr, D3DTS_PROJECTION, &p_out);
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d3d_set_transform(d3dr, D3DTS_WORLD, &p_rotate);
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d3d_set_transform(d3dr, D3DTS_VIEW, &p_out);
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d3d_set_transform(d3dr, D3DTS_PROJECTION, &p_out);
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#endif
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}
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@ -1,24 +0,0 @@
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2014 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _XDK_DEFINES_H
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#define _XDK_DEFINES_H
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#if defined(_XBOX1)
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#define RD3DDevice_SetTransform(device, State, pMatrix) D3DDevice_SetTransform(State, pMatrix)
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#endif
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#endif
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@ -17,8 +17,6 @@
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#ifndef RARCH_XDK_RESOURCE_H
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#define RARCH_XDK_RESOURCE_H
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#include "../gfx/d3d9/xdk_defines.h"
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DWORD XBResource_SizeOf( LPDIRECT3DRESOURCE pResource );
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//structure member offsets matter
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