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mirror of https://github.com/libretro/RetroArch synced 2024-07-08 12:15:49 +00:00

(VITA) Change DEBUG define

This commit is contained in:
Francisco José García García 2016-10-02 14:04:09 +02:00
parent 1a967c42d7
commit 6dabe48e88

View File

@ -11,9 +11,9 @@
#ifdef DEBUG_BUILD
# include <stdio.h>
# define DEBUG(...) printf(__VA_ARGS__)
# define VITA2D_DEBUG(...) printf(__VA_ARGS__)
#else
# define DEBUG(...)
# define VITA2D_DEBUG(...)
#endif
/* Defines */
@ -160,7 +160,7 @@ int vita2d_init_advanced(unsigned int temp_pool_size)
UNUSED(err);
if (vita2d_initialized) {
DEBUG("libvita2d is already initialized!\n");
VITA2D_DEBUG("libvita2d is already initialized!\n");
return 1;
}
@ -173,7 +173,7 @@ int vita2d_init_advanced(unsigned int temp_pool_size)
initializeParams.parameterBufferSize = SCE_GXM_DEFAULT_PARAMETER_BUFFER_SIZE;
err = sceGxmInitialize(&initializeParams);
DEBUG("sceGxmInitialize(): 0x%08X\n", err);
VITA2D_DEBUG("sceGxmInitialize(): 0x%08X\n", err);
// allocate ring buffer memory using default sizes
void *vdmRingBuffer = gpu_alloc(
@ -217,7 +217,7 @@ int vita2d_init_advanced(unsigned int temp_pool_size)
contextParams.fragmentUsseRingBufferOffset = fragmentUsseRingBufferOffset;
err = sceGxmCreateContext(&contextParams, &_vita2d_context);
DEBUG("sceGxmCreateContext(): 0x%08X\n", err);
VITA2D_DEBUG("sceGxmCreateContext(): 0x%08X\n", err);
// set up parameters
SceGxmRenderTargetParams renderTargetParams;
@ -232,7 +232,7 @@ int vita2d_init_advanced(unsigned int temp_pool_size)
// create the render target
err = sceGxmCreateRenderTarget(&renderTargetParams, &renderTarget);
DEBUG("sceGxmCreateRenderTarget(): 0x%08X\n", err);
VITA2D_DEBUG("sceGxmCreateRenderTarget(): 0x%08X\n", err);
// allocate memory and sync objects for display buffers
for (i = 0; i < DISPLAY_BUFFER_COUNT; i++) {
@ -346,45 +346,45 @@ int vita2d_init_advanced(unsigned int temp_pool_size)
patcherParams.fragmentUsseOffset = patcherFragmentUsseOffset;
err = sceGxmShaderPatcherCreate(&patcherParams, &shaderPatcher);
DEBUG("sceGxmShaderPatcherCreate(): 0x%08X\n", err);
VITA2D_DEBUG("sceGxmShaderPatcherCreate(): 0x%08X\n", err);
// check the shaders
err = sceGxmProgramCheck(clearVertexProgramGxp);
DEBUG("clear_v sceGxmProgramCheck(): 0x%08X\n", err);
VITA2D_DEBUG("clear_v sceGxmProgramCheck(): 0x%08X\n", err);
err = sceGxmProgramCheck(clearFragmentProgramGxp);
DEBUG("clear_f sceGxmProgramCheck(): 0x%08X\n", err);
VITA2D_DEBUG("clear_f sceGxmProgramCheck(): 0x%08X\n", err);
err = sceGxmProgramCheck(colorVertexProgramGxp);
DEBUG("color_v sceGxmProgramCheck(): 0x%08X\n", err);
VITA2D_DEBUG("color_v sceGxmProgramCheck(): 0x%08X\n", err);
err = sceGxmProgramCheck(colorFragmentProgramGxp);
DEBUG("color_f sceGxmProgramCheck(): 0x%08X\n", err);
VITA2D_DEBUG("color_f sceGxmProgramCheck(): 0x%08X\n", err);
err = sceGxmProgramCheck(textureVertexProgramGxp);
DEBUG("texture_v sceGxmProgramCheck(): 0x%08X\n", err);
VITA2D_DEBUG("texture_v sceGxmProgramCheck(): 0x%08X\n", err);
err = sceGxmProgramCheck(textureFragmentProgramGxp);
DEBUG("texture_f sceGxmProgramCheck(): 0x%08X\n", err);
VITA2D_DEBUG("texture_f sceGxmProgramCheck(): 0x%08X\n", err);
err = sceGxmProgramCheck(textureTintFragmentProgramGxp);
DEBUG("texture_tint_f sceGxmProgramCheck(): 0x%08X\n", err);
VITA2D_DEBUG("texture_tint_f sceGxmProgramCheck(): 0x%08X\n", err);
// register programs with the patcher
err = sceGxmShaderPatcherRegisterProgram(shaderPatcher, clearVertexProgramGxp, &clearVertexProgramId);
DEBUG("clear_v sceGxmShaderPatcherRegisterProgram(): 0x%08X\n", err);
VITA2D_DEBUG("clear_v sceGxmShaderPatcherRegisterProgram(): 0x%08X\n", err);
err = sceGxmShaderPatcherRegisterProgram(shaderPatcher, clearFragmentProgramGxp, &clearFragmentProgramId);
DEBUG("clear_f sceGxmShaderPatcherRegisterProgram(): 0x%08X\n", err);
VITA2D_DEBUG("clear_f sceGxmShaderPatcherRegisterProgram(): 0x%08X\n", err);
err = sceGxmShaderPatcherRegisterProgram(shaderPatcher, colorVertexProgramGxp, &colorVertexProgramId);
DEBUG("color_v sceGxmShaderPatcherRegisterProgram(): 0x%08X\n", err);
VITA2D_DEBUG("color_v sceGxmShaderPatcherRegisterProgram(): 0x%08X\n", err);
err = sceGxmShaderPatcherRegisterProgram(shaderPatcher, colorFragmentProgramGxp, &colorFragmentProgramId);
DEBUG("color_f sceGxmShaderPatcherRegisterProgram(): 0x%08X\n", err);
VITA2D_DEBUG("color_f sceGxmShaderPatcherRegisterProgram(): 0x%08X\n", err);
err = sceGxmShaderPatcherRegisterProgram(shaderPatcher, textureVertexProgramGxp, &textureVertexProgramId);
DEBUG("texture_v sceGxmShaderPatcherRegisterProgram(): 0x%08X\n", err);
VITA2D_DEBUG("texture_v sceGxmShaderPatcherRegisterProgram(): 0x%08X\n", err);
err = sceGxmShaderPatcherRegisterProgram(shaderPatcher, textureFragmentProgramGxp, &textureFragmentProgramId);
DEBUG("texture_f sceGxmShaderPatcherRegisterProgram(): 0x%08X\n", err);
VITA2D_DEBUG("texture_f sceGxmShaderPatcherRegisterProgram(): 0x%08X\n", err);
err = sceGxmShaderPatcherRegisterProgram(shaderPatcher, textureTintFragmentProgramGxp, &textureTintFragmentProgramId);
DEBUG("texture_tint_f sceGxmShaderPatcherRegisterProgram(): 0x%08X\n", err);
VITA2D_DEBUG("texture_tint_f sceGxmShaderPatcherRegisterProgram(): 0x%08X\n", err);
// Fill SceGxmBlendInfo
static const SceGxmBlendInfo blend_info = {
@ -421,7 +421,7 @@ int vita2d_init_advanced(unsigned int temp_pool_size)
1,
&clearVertexProgram);
DEBUG("clear sceGxmShaderPatcherCreateVertexProgram(): 0x%08X\n", err);
VITA2D_DEBUG("clear sceGxmShaderPatcherCreateVertexProgram(): 0x%08X\n", err);
err = sceGxmShaderPatcherCreateFragmentProgram(
shaderPatcher,
@ -432,7 +432,7 @@ int vita2d_init_advanced(unsigned int temp_pool_size)
clearVertexProgramGxp,
&clearFragmentProgram);
DEBUG("clear sceGxmShaderPatcherCreateFragmentProgram(): 0x%08X\n", err);
VITA2D_DEBUG("clear sceGxmShaderPatcherCreateFragmentProgram(): 0x%08X\n", err);
// create the clear triangle vertex/index data
clearVertices = (vita2d_clear_vertex *)gpu_alloc(
@ -461,10 +461,10 @@ int vita2d_init_advanced(unsigned int temp_pool_size)
clearIndices[2] = 2;
const SceGxmProgramParameter *paramColorPositionAttribute = sceGxmProgramFindParameterByName(colorVertexProgramGxp, "aPosition");
DEBUG("aPosition sceGxmProgramFindParameterByName(): %p\n", paramColorPositionAttribute);
VITA2D_DEBUG("aPosition sceGxmProgramFindParameterByName(): %p\n", paramColorPositionAttribute);
const SceGxmProgramParameter *paramColorColorAttribute = sceGxmProgramFindParameterByName(colorVertexProgramGxp, "aColor");
DEBUG("aColor sceGxmProgramFindParameterByName(): %p\n", paramColorColorAttribute);
VITA2D_DEBUG("aColor sceGxmProgramFindParameterByName(): %p\n", paramColorColorAttribute);
// create color vertex format
SceGxmVertexAttribute colorVertexAttributes[2];
@ -495,7 +495,7 @@ int vita2d_init_advanced(unsigned int temp_pool_size)
1,
&_vita2d_colorVertexProgram);
DEBUG("color sceGxmShaderPatcherCreateVertexProgram(): 0x%08X\n", err);
VITA2D_DEBUG("color sceGxmShaderPatcherCreateVertexProgram(): 0x%08X\n", err);
err = sceGxmShaderPatcherCreateFragmentProgram(
shaderPatcher,
@ -506,14 +506,14 @@ int vita2d_init_advanced(unsigned int temp_pool_size)
colorVertexProgramGxp,
&_vita2d_colorFragmentProgram);
DEBUG("color sceGxmShaderPatcherCreateFragmentProgram(): 0x%08X\n", err);
VITA2D_DEBUG("color sceGxmShaderPatcherCreateFragmentProgram(): 0x%08X\n", err);
const SceGxmProgramParameter *paramTexturePositionAttribute = sceGxmProgramFindParameterByName(textureVertexProgramGxp, "aPosition");
DEBUG("aPosition sceGxmProgramFindParameterByName(): %p\n", paramTexturePositionAttribute);
VITA2D_DEBUG("aPosition sceGxmProgramFindParameterByName(): %p\n", paramTexturePositionAttribute);
const SceGxmProgramParameter *paramTextureTexcoordAttribute = sceGxmProgramFindParameterByName(textureVertexProgramGxp, "aTexcoord");
DEBUG("aTexcoord sceGxmProgramFindParameterByName(): %p\n", paramTextureTexcoordAttribute);
VITA2D_DEBUG("aTexcoord sceGxmProgramFindParameterByName(): %p\n", paramTextureTexcoordAttribute);
// create texture vertex format
SceGxmVertexAttribute textureVertexAttributes[2];
@ -544,7 +544,7 @@ int vita2d_init_advanced(unsigned int temp_pool_size)
1,
&_vita2d_textureVertexProgram);
DEBUG("texture sceGxmShaderPatcherCreateVertexProgram(): 0x%08X\n", err);
VITA2D_DEBUG("texture sceGxmShaderPatcherCreateVertexProgram(): 0x%08X\n", err);
err = sceGxmShaderPatcherCreateFragmentProgram(
shaderPatcher,
@ -555,7 +555,7 @@ int vita2d_init_advanced(unsigned int temp_pool_size)
textureVertexProgramGxp,
&_vita2d_textureFragmentProgram);
DEBUG("texture sceGxmShaderPatcherCreateFragmentProgram(): 0x%08X\n", err);
VITA2D_DEBUG("texture sceGxmShaderPatcherCreateFragmentProgram(): 0x%08X\n", err);
err = sceGxmShaderPatcherCreateFragmentProgram(
shaderPatcher,
@ -566,20 +566,20 @@ int vita2d_init_advanced(unsigned int temp_pool_size)
textureVertexProgramGxp,
&_vita2d_textureTintFragmentProgram);
DEBUG("texture_tint sceGxmShaderPatcherCreateFragmentProgram(): 0x%08X\n", err);
VITA2D_DEBUG("texture_tint sceGxmShaderPatcherCreateFragmentProgram(): 0x%08X\n", err);
// find vertex uniforms by name and cache parameter information
_vita2d_clearClearColorParam = sceGxmProgramFindParameterByName(clearFragmentProgramGxp, "uClearColor");
DEBUG("_vita2d_clearClearColorParam sceGxmProgramFindParameterByName(): %p\n", _vita2d_clearClearColorParam);
VITA2D_DEBUG("_vita2d_clearClearColorParam sceGxmProgramFindParameterByName(): %p\n", _vita2d_clearClearColorParam);
_vita2d_colorWvpParam = sceGxmProgramFindParameterByName(colorVertexProgramGxp, "wvp");
DEBUG("color wvp sceGxmProgramFindParameterByName(): %p\n", _vita2d_colorWvpParam);
VITA2D_DEBUG("color wvp sceGxmProgramFindParameterByName(): %p\n", _vita2d_colorWvpParam);
_vita2d_textureWvpParam = sceGxmProgramFindParameterByName(textureVertexProgramGxp, "wvp");
DEBUG("texture wvp sceGxmProgramFindParameterByName(): %p\n", _vita2d_textureWvpParam);
VITA2D_DEBUG("texture wvp sceGxmProgramFindParameterByName(): %p\n", _vita2d_textureWvpParam);
_vita2d_textureTintColorParam = sceGxmProgramFindParameterByName(textureTintFragmentProgramGxp, "uTintColor");
DEBUG("texture wvp sceGxmProgramFindParameterByName(): %p\n", _vita2d_textureWvpParam);
VITA2D_DEBUG("texture wvp sceGxmProgramFindParameterByName(): %p\n", _vita2d_textureWvpParam);
// Allocate memory for the memory pool
pool_size = temp_pool_size;
@ -614,7 +614,7 @@ int vita2d_fini()
unsigned int i;
if (!vita2d_initialized) {
DEBUG("libvita2d is not initialized!\n");
VITA2D_DEBUG("libvita2d is not initialized!\n");
return 1;
}