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Update glsm

This commit is contained in:
twinaphex 2016-07-14 17:29:50 +02:00
parent 922eddcfb5
commit 68a5cdb984

View File

@ -2018,22 +2018,50 @@ static void glsm_state_unbind(void)
glDisable(gl_state.cap_translate[i]);
}
gl_state.blendfunc.used = false;
gl_state.colormask.used = false;
gl_state.blendfunc_separate.used = false;
gl_state.cullface.used = false;
gl_state.depthmask.used = false;
gl_state.polygonoffset.used = false;
gl_state.scissor.used = false;
gl_state.depthrange.used = false;
gl_state.stencilmask.used = false;
gl_state.frontface.used = false;
gl_state.depthfunc.used = false;
gl_state.stencilop.used = false;
gl_state.stencilfunc.used = false;
glBlendFunc(GL_ONE, GL_ZERO);
if (gl_state.colormask.used)
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
if (gl_state.blendfunc_separate.used)
glBlendFuncSeparate(GL_ONE, GL_ZERO, GL_ONE, GL_ZERO);
if (gl_state.cullface.used)
glCullFace(GL_BACK);
if (gl_state.depthmask.used)
glDepthMask(GL_TRUE);
if (gl_state.polygonoffset.used)
glPolygonOffset(0, 0);
glUseProgram(0);
glClearColor(0,0,0,0.0f);
if (gl_state.depthrange.used)
rglDepthRange(0, 1);
glStencilMask(1);
glFrontFace(GL_CCW);
if (gl_state.depthfunc.used)
glDepthFunc(GL_LESS);
if (gl_state.stencilop.used)
glStencilOp(GL_KEEP,GL_KEEP, GL_KEEP);
if (gl_state.stencilfunc.used)
glStencilFunc(GL_ALWAYS,0,1);
/* Clear textures */
for (i = 0; i < glsm_max_textures; i ++)
{
glActiveTexture(GL_TEXTURE0 + i);
glBindTexture(GL_TEXTURE_2D, 0);
}
glActiveTexture(GL_TEXTURE0);
for (i = 0; i < MAX_ATTRIB; i ++)
glDisableVertexAttribArray(i);
glBindFramebuffer(RARCH_GL_FRAMEBUFFER, 0);
}