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https://github.com/libretro/RetroArch
synced 2024-07-05 09:48:42 +00:00
Rename d3d_wrapper to d3d_common
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@ -738,7 +738,7 @@ ifeq ($(HAVE_D3D9), 1)
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OBJ += gfx/d3d/d3d.o \
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gfx/d3d/render_chain_null.o \
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gfx/d3d/render_chain_driver.o \
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gfx/d3d/d3d_wrapper.o \
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gfx/common/d3d_common.o \
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gfx/drivers_font/d3d_w32_font.o \
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gfx/drivers_context/d3d_ctx.o
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DEFINES += -DHAVE_D3D -DHAVE_D3D9
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@ -1,5 +1,4 @@
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2015 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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@ -16,7 +15,7 @@
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#include <retro_log.h>
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#include "d3d_wrapper.h"
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#include "d3d_common.h"
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static LPDIRECT3DDEVICE d3d_wrapper_dev;
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@ -1,5 +1,4 @@
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2015 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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@ -14,12 +13,12 @@
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _D3D_WRAPPER_H
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#define _D3D_WRAPPER_H
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#ifndef _D3D_COMMON_H
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#define _D3D_COMMON_H
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#include <boolean.h>
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#include "../common/win32_common.h"
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#include "win32_common.h"
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#include "../../defines/d3d_defines.h"
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#ifdef __cplusplus
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@ -55,7 +55,7 @@
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#include "../font_renderer_driver.h"
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#include "../video_context_driver.h"
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#include "../video_viewport.h"
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#include "d3d_wrapper.h"
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#include "../common/d3d_common.h"
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#include "render_chain_driver.h"
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#ifdef _XBOX
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#include "../../defines/xdk_defines.h"
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@ -24,7 +24,7 @@
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#endif
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#include <formats/tga.h>
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#ifdef _XBOX1
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#include "../d3d/d3d_wrapper.h"
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#include "../common/d3d_common.h"
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#endif
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#include "../../file_ops.h"
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@ -110,7 +110,7 @@ void video_texture_png_load_gl(struct texture_image *ti,
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#endif
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#ifdef HAVE_D3D
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#include "d3d/d3d_wrapper.h"
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#include "common/d3d_common.h"
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static void video_texture_png_load_d3d(struct texture_image *ti,
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enum texture_filter_type filter_type,
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@ -82,7 +82,7 @@ VIDEO DRIVER
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#endif
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#if defined(HAVE_D3D)
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#include "../gfx/d3d/d3d_wrapper.cpp"
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#include "../gfx/common/d3d_common.cpp"
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#include "../gfx/d3d/d3d.cpp"
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#ifdef _XBOX
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#include "../gfx/d3d/render_chain_xdk.cpp"
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@ -23,7 +23,7 @@
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#include "../../gfx/video_thread_wrapper.h"
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#include "../../gfx/video_texture.h"
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#include "../../gfx/d3d/d3d.h"
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#include "../../gfx/d3d/d3d_wrapper.h"
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#include "../../gfx/common/d3d_common.h"
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#include "../menu_display.h"
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