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mirror of https://github.com/libretro/RetroArch synced 2024-07-05 09:48:42 +00:00

Rename d3d_wrapper to d3d_common

This commit is contained in:
twinaphex 2015-11-18 13:00:13 +01:00
parent 9d98bfbe6b
commit 588b4259f7
8 changed files with 10 additions and 12 deletions

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@ -738,7 +738,7 @@ ifeq ($(HAVE_D3D9), 1)
OBJ += gfx/d3d/d3d.o \
gfx/d3d/render_chain_null.o \
gfx/d3d/render_chain_driver.o \
gfx/d3d/d3d_wrapper.o \
gfx/common/d3d_common.o \
gfx/drivers_font/d3d_w32_font.o \
gfx/drivers_context/d3d_ctx.o
DEFINES += -DHAVE_D3D -DHAVE_D3D9

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@ -1,5 +1,4 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2015 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
@ -16,7 +15,7 @@
#include <retro_log.h>
#include "d3d_wrapper.h"
#include "d3d_common.h"
static LPDIRECT3DDEVICE d3d_wrapper_dev;

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@ -1,5 +1,4 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2015 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
@ -14,12 +13,12 @@
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _D3D_WRAPPER_H
#define _D3D_WRAPPER_H
#ifndef _D3D_COMMON_H
#define _D3D_COMMON_H
#include <boolean.h>
#include "../common/win32_common.h"
#include "win32_common.h"
#include "../../defines/d3d_defines.h"
#ifdef __cplusplus

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@ -55,7 +55,7 @@
#include "../font_renderer_driver.h"
#include "../video_context_driver.h"
#include "../video_viewport.h"
#include "d3d_wrapper.h"
#include "../common/d3d_common.h"
#include "render_chain_driver.h"
#ifdef _XBOX
#include "../../defines/xdk_defines.h"

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@ -24,7 +24,7 @@
#endif
#include <formats/tga.h>
#ifdef _XBOX1
#include "../d3d/d3d_wrapper.h"
#include "../common/d3d_common.h"
#endif
#include "../../file_ops.h"

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@ -110,7 +110,7 @@ void video_texture_png_load_gl(struct texture_image *ti,
#endif
#ifdef HAVE_D3D
#include "d3d/d3d_wrapper.h"
#include "common/d3d_common.h"
static void video_texture_png_load_d3d(struct texture_image *ti,
enum texture_filter_type filter_type,

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@ -82,7 +82,7 @@ VIDEO DRIVER
#endif
#if defined(HAVE_D3D)
#include "../gfx/d3d/d3d_wrapper.cpp"
#include "../gfx/common/d3d_common.cpp"
#include "../gfx/d3d/d3d.cpp"
#ifdef _XBOX
#include "../gfx/d3d/render_chain_xdk.cpp"

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@ -23,7 +23,7 @@
#include "../../gfx/video_thread_wrapper.h"
#include "../../gfx/video_texture.h"
#include "../../gfx/d3d/d3d.h"
#include "../../gfx/d3d/d3d_wrapper.h"
#include "../../gfx/common/d3d_common.h"
#include "../menu_display.h"