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mirror of https://github.com/libretro/RetroArch synced 2024-07-03 00:38:44 +00:00

Merge Discord code into retroarch.c

This commit is contained in:
twinaphex 2020-06-06 20:50:25 +02:00
parent 9219eb5aaf
commit 543e4bca16
6 changed files with 546 additions and 596 deletions

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@ -1926,8 +1926,7 @@ ifeq ($(HAVE_NETWORKING), 1)
OBJ += deps/discord-rpc/src/discord_rpc.o \
deps/discord-rpc/src/rpc_connection.o \
deps/discord-rpc/src/serialization.o \
network/discord.o
deps/discord-rpc/src/serialization.o
ifneq ($(findstring Win32,$(OS)),)
OBJ += deps/discord-rpc/src/discord_register_win.o \

View File

@ -1078,7 +1078,8 @@ static retro_time_t rcheevos_async_send_rich_presence(rcheevos_async_io_request*
#ifdef HAVE_DISCORD
if (rcheevos_locals.richpresence.evaluation[0])
{
if (settings->bools.discord_enable)
if (settings->bools.discord_enable
&& discord_is_ready())
discord_update(DISCORD_PRESENCE_RETROACHIEVEMENTS, false);
}
#endif

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@ -1496,16 +1496,12 @@ XML
HTTP SERVER
============================================================ */
#if defined(HAVE_DISCORD)
#include "../network/discord.c"
#if defined(_WIN32)
#include "../deps/discord-rpc/src/discord_register_win.c"
#endif
#if defined(__linux__)
#include "../deps/discord-rpc/src/discord_register_linux.c"
#endif
#endif
/*============================================================

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@ -1,571 +0,0 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2018-2019 - Andrés Suárez
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <retro_common_api.h>
#include <file/file_path.h>
#include <string/stdstring.h>
#include <retro_timers.h>
#include <net/net_http.h>
#include <streams/file_stream.h>
#include <file/file_path.h>
#include <features/features_cpu.h>
#include <discord_rpc.h>
#include "discord.h"
#include "../retroarch.h"
#include "../core.h"
#include "../core_info.h"
#include "../paths.h"
#include "../verbosity.h"
#include "../msg_hash.h"
#include "../tasks/task_file_transfer.h"
#ifdef HAVE_NETWORKING
#include "netplay/netplay.h"
#include "netplay/netplay_discovery.h"
#include "../tasks/tasks_internal.h"
#endif
#ifdef HAVE_CHEEVOS
#include "../cheevos/cheevos.h"
#endif
#ifdef HAVE_MENU
#include "../menu/menu_cbs.h"
#endif
#include "net_http_special.h"
#include "../tasks/tasks_internal.h"
#include "../file_path_special.h"
#define CDN_URL "https://cdn.discordapp.com/avatars"
/* The discord API specifies these variables:
- userId --------- char[24] - the userId of the player asking to join
- username ------- char[344] - the username of the player asking to join
- discriminator -- char[8] - the discriminator of the player asking to join
- spectateSecret - char[128] - secret used for spectatin matches
- joinSecret - char[128] - secret used to join matches
- partyId - char[128] - the party you would be joining
*/
struct discord_state
{
bool ready;
bool avatar_ready;
bool connecting;
unsigned status;
int64_t start_time;
int64_t pause_time;
int64_t elapsed_time;
char user_name[344];
char self_party_id[128];
char peer_party_id[128];
char user_avatar[PATH_MAX_LENGTH];
DiscordRichPresence presence;
};
typedef struct discord_state discord_state_t;
/* TODO/FIXME - static public global variables */
static discord_state_t discord_st;
/* Forward declarations */
#if defined(__cplusplus) && !defined(CXX_BUILD)
extern "C" {
#endif
void Discord_Register(const char *a, const char *b);
#if defined(__cplusplus) && !defined(CXX_BUILD)
}
#endif
static discord_state_t *discord_get_ptr(void)
{
return &discord_st;
}
bool discord_is_ready(void)
{
discord_state_t *discord_st = discord_get_ptr();
return discord_st->ready;
}
char* discord_get_own_username(void)
{
discord_state_t *discord_st = discord_get_ptr();
if (discord_st->ready)
return discord_st->user_name;
return NULL;
}
char *discord_get_own_avatar(void)
{
discord_state_t *discord_st = discord_get_ptr();
if (discord_st->ready)
return discord_st->user_avatar;
return NULL;
}
bool discord_avatar_is_ready(void)
{
return false;
}
void discord_avatar_set_ready(bool ready)
{
discord_state_t *discord_st = discord_get_ptr();
discord_st->avatar_ready = ready;
}
#ifdef HAVE_MENU
static bool discord_download_avatar(
const char* user_id, const char* avatar_id)
{
static char url[PATH_MAX_LENGTH];
static char url_encoded[PATH_MAX_LENGTH];
static char full_path[PATH_MAX_LENGTH];
static char buf[PATH_MAX_LENGTH];
file_transfer_t *transf = NULL;
discord_state_t *discord_st = discord_get_ptr();
RARCH_LOG("[DISCORD] user avatar id: %s\n", user_id);
fill_pathname_application_special(buf,
sizeof(buf),
APPLICATION_SPECIAL_DIRECTORY_THUMBNAILS_DISCORD_AVATARS);
fill_pathname_join(full_path, buf, avatar_id, sizeof(full_path));
strlcpy(discord_st->user_avatar,
avatar_id, sizeof(discord_st->user_avatar));
if (path_is_valid(full_path))
return true;
if (string_is_empty(avatar_id))
return false;
snprintf(url, sizeof(url), "%s/%s/%s.png", CDN_URL, user_id, avatar_id);
net_http_urlencode_full(url_encoded, url, sizeof(url_encoded));
snprintf(buf, sizeof(buf), "%s.png", avatar_id);
transf = (file_transfer_t*)calloc(1, sizeof(*transf));
transf->enum_idx = MENU_ENUM_LABEL_CB_DISCORD_AVATAR;
strlcpy(transf->path, buf, sizeof(transf->path));
RARCH_LOG("[DISCORD] downloading avatar from: %s\n", url_encoded);
task_push_http_transfer_file(url_encoded, true, NULL, cb_generic_download, transf);
return false;
}
#endif
static void handle_discord_ready(const DiscordUser* connectedUser)
{
discord_state_t *discord_st = discord_get_ptr();
strlcpy(discord_st->user_name,
connectedUser->username, sizeof(discord_st->user_name));
RARCH_LOG("[DISCORD] connected to user: %s#%s\n",
connectedUser->username,
connectedUser->discriminator);
#ifdef HAVE_MENU
discord_download_avatar(connectedUser->userId, connectedUser->avatar);
#endif
}
static void handle_discord_disconnected(int errcode, const char* message)
{
RARCH_LOG("[DISCORD] disconnected (%d: %s)\n", errcode, message);
}
static void handle_discord_error(int errcode, const char* message)
{
RARCH_LOG("[DISCORD] error (%d: %s)\n", errcode, message);
}
static void handle_discord_join_cb(retro_task_t *task,
void *task_data, void *user_data, const char *err)
{
char join_hostname[PATH_MAX_LENGTH];
struct netplay_room *room = NULL;
http_transfer_data_t *data = (http_transfer_data_t*)task_data;
discord_state_t *discord_st = discord_get_ptr();
if (!data || err)
goto finish;
data->data = (char*)realloc(data->data, data->len + 1);
data->data[data->len] = '\0';
netplay_rooms_parse(data->data);
room = netplay_room_get(0);
if (room)
{
bool host_method_is_mitm = room->host_method == NETPLAY_HOST_METHOD_MITM;
const char *srv_address = host_method_is_mitm ? room->mitm_address : room->address;
unsigned srv_port = host_method_is_mitm ? room->mitm_port : room->port;
if (netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_DATA_INITED, NULL))
deinit_netplay();
netplay_driver_ctl(RARCH_NETPLAY_CTL_ENABLE_CLIENT, NULL);
snprintf(join_hostname, sizeof(join_hostname), "%s|%d",
srv_address, srv_port);
RARCH_LOG("[DISCORD] joining lobby at: %s\n", join_hostname);
task_push_netplay_crc_scan(room->gamecrc,
room->gamename, join_hostname, room->corename, room->subsystem_name);
discord_st->connecting = true;
discord_update(DISCORD_PRESENCE_NETPLAY_CLIENT, false);
}
finish:
if (err)
RARCH_ERR("%s: %s\n", msg_hash_to_str(MSG_DOWNLOAD_FAILED), err);
if (data)
{
if (data->data)
free(data->data);
free(data);
}
if (user_data)
free(user_data);
}
static void handle_discord_join(const char* secret)
{
char url[2048] = "http://lobby.libretro.com/";
struct string_list *list = string_split(secret, "|");
discord_state_t *discord_st = discord_get_ptr();
RARCH_LOG("[DISCORD] join secret: (%s)\n", secret);
strlcpy(discord_st->peer_party_id,
list->elems[0].data, sizeof(discord_st->peer_party_id));
strlcat(url, discord_st->peer_party_id, sizeof(url));
strlcat(url, "/", sizeof(url));
RARCH_LOG("[DISCORD] querying lobby id: %s at %s\n",
discord_st->peer_party_id, url);
task_push_http_transfer(url, true, NULL, handle_discord_join_cb, NULL);
}
static void handle_discord_spectate(const char* secret)
{
RARCH_LOG("[DISCORD] spectate (%s)\n", secret);
}
#ifdef HAVE_MENU
#if 0
static void handle_discord_join_response(void *ignore, const char *line)
{
/* TODO/FIXME: needs in-game widgets */
if (strstr(line, "yes"))
Discord_Respond(user_id, DISCORD_REPLY_YES);
#ifdef HAVE_MENU
menu_input_dialog_end();
retroarch_menu_running_finished(false);
#endif
}
#endif
#endif
static void handle_discord_join_request(const DiscordUser* request)
{
static char url[PATH_MAX_LENGTH];
static char url_encoded[PATH_MAX_LENGTH];
static char filename[PATH_MAX_LENGTH];
char buf[PATH_MAX_LENGTH];
#ifdef HAVE_MENU
menu_input_ctx_line_t line;
#endif
RARCH_LOG("[DISCORD] join request from %s#%s - %s %s\n",
request->username,
request->discriminator,
request->userId,
request->avatar);
#ifdef HAVE_MENU
discord_download_avatar(request->userId, request->avatar);
#if 0
/* TODO/FIXME: Needs in-game widgets */
retroarch_menu_running();
memset(&line, 0, sizeof(line));
snprintf(buf, sizeof(buf), "%s %s?",
msg_hash_to_str(MSG_DISCORD_CONNECTION_REQUEST), request->username);
line.label = buf;
line.label_setting = "no_setting";
line.cb = handle_discord_join_response;
/* TODO/FIXME: needs in-game widgets
* TODO/FIXME: bespoke dialog, should show while in-game
* and have a hotkey to accept
* TODO/FIXME: show avatar of the user connecting
*/
if (!menu_input_dialog_start(&line))
return;
#endif
#endif
}
/* TODO/FIXME - replace last parameter with struct type to allow for more
* arguments to be passed later */
void discord_update(enum discord_presence presence, bool fuzzy_archive_match)
{
core_info_t *core_info = NULL;
discord_state_t *discord_st = discord_get_ptr();
core_info_get_current_core(&core_info);
if (!discord_st->ready)
return;
if (presence == discord_st->status)
return;
if (!discord_st->connecting
&&
( presence == DISCORD_PRESENCE_NONE
|| presence == DISCORD_PRESENCE_MENU))
{
memset(&discord_st->presence,
0, sizeof(discord_st->presence));
discord_st->peer_party_id[0] = '\0';
}
switch (presence)
{
case DISCORD_PRESENCE_MENU:
discord_st->presence.details = msg_hash_to_str(
MENU_ENUM_LABEL_VALUE_DISCORD_IN_MENU);
discord_st->presence.largeImageKey = "base";
discord_st->presence.largeImageText = msg_hash_to_str(
MENU_ENUM_LABEL_VALUE_NO_CORE);
discord_st->presence.instance = 0;
break;
case DISCORD_PRESENCE_GAME_PAUSED:
discord_st->presence.smallImageKey = "paused";
discord_st->presence.smallImageText = msg_hash_to_str(
MENU_ENUM_LABEL_VALUE_DISCORD_STATUS_PAUSED);
discord_st->presence.details = msg_hash_to_str(
MENU_ENUM_LABEL_VALUE_DISCORD_IN_GAME_PAUSED);
discord_st->pause_time = time(0);
discord_st->elapsed_time = difftime(time(0),
discord_st->start_time);
discord_st->presence.startTimestamp = discord_st->pause_time;
break;
case DISCORD_PRESENCE_GAME:
if (core_info)
{
const char *system_id = core_info->system_id
? core_info->system_id : "core";
const char *label = NULL;
const struct playlist_entry *entry = NULL;
playlist_t *current_playlist = playlist_get_cached();
if (current_playlist)
{
playlist_get_index_by_path(
current_playlist, path_get(RARCH_PATH_CONTENT), &entry,
fuzzy_archive_match);
if (entry && !string_is_empty(entry->label))
label = entry->label;
}
if (!label)
label = path_basename(path_get(RARCH_PATH_BASENAME));
#if 0
RARCH_LOG("[DISCORD] current core: %s\n", system_id);
RARCH_LOG("[DISCORD] current content: %s\n", label);
#endif
discord_st->presence.largeImageKey = system_id;
if (core_info->display_name)
discord_st->presence.largeImageText =
core_info->display_name;
discord_st->start_time = time(0);
if (discord_st->pause_time != 0)
discord_st->start_time = time(0) -
discord_st->elapsed_time;
discord_st->pause_time = 0;
discord_st->elapsed_time = 0;
discord_st->presence.smallImageKey = "playing";
discord_st->presence.smallImageText = msg_hash_to_str(
MENU_ENUM_LABEL_VALUE_DISCORD_STATUS_PLAYING);
discord_st->presence.startTimestamp = discord_st->start_time;
discord_st->presence.details = msg_hash_to_str(
MENU_ENUM_LABEL_VALUE_DISCORD_IN_GAME);
discord_st->presence.state = label;
discord_st->presence.instance = 0;
if (!netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_ENABLED, NULL))
{
discord_st->peer_party_id[0] = '\0';
discord_st->connecting = false;
discord_st->presence.partyId = NULL;
discord_st->presence.partyMax = 0;
discord_st->presence.partySize = 0;
discord_st->presence.joinSecret = (const char*)'\0';
}
}
break;
case DISCORD_PRESENCE_NETPLAY_HOSTING:
{
char join_secret[128];
struct netplay_room *room = netplay_get_host_room();
bool host_method_is_mitm = room->host_method == NETPLAY_HOST_METHOD_MITM;
const char *srv_address = host_method_is_mitm ? room->mitm_address : room->address;
unsigned srv_port = host_method_is_mitm ? room->mitm_port : room->port;
if (room->id == 0)
return;
RARCH_LOG("[DISCORD] netplay room details: id=%d"
", nick=%s IP=%s port=%d\n",
room->id, room->nickname,
srv_address, srv_port);
snprintf(discord_st->self_party_id,
sizeof(discord_st->self_party_id), "%d", room->id);
snprintf(join_secret,
sizeof(join_secret), "%d|%" PRId64,
room->id, cpu_features_get_time_usec());
discord_st->presence.joinSecret = strdup(join_secret);
#if 0
discord_st->presence.spectateSecret = "SPECSPECSPEC";
#endif
discord_st->presence.partyId = strdup(discord_st->self_party_id);
discord_st->presence.partyMax = 2;
discord_st->presence.partySize = 1;
RARCH_LOG("[DISCORD] join secret: %s\n", join_secret);
RARCH_LOG("[DISCORD] party id: %s\n", discord_st->self_party_id);
}
break;
case DISCORD_PRESENCE_NETPLAY_CLIENT:
RARCH_LOG("[DISCORD] party id: %s\n", discord_st->peer_party_id);
discord_st->presence.partyId = strdup(discord_st->peer_party_id);
break;
case DISCORD_PRESENCE_NETPLAY_NETPLAY_STOPPED:
{
if (!netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_ENABLED, NULL) &&
!netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_CONNECTED, NULL))
{
discord_st->peer_party_id[0] = '\0';
discord_st->connecting = false;
discord_st->presence.partyId = NULL;
discord_st->presence.partyMax = 0;
discord_st->presence.partySize = 0;
discord_st->presence.joinSecret = (const char*)'\0';
}
}
break;
#ifdef HAVE_CHEEVOS
case DISCORD_PRESENCE_RETROACHIEVEMENTS:
discord_st->presence.details = rcheevos_get_richpresence();
presence = DISCORD_PRESENCE_GAME;
break;
#endif
case DISCORD_PRESENCE_SHUTDOWN:
discord_st->presence.partyId = NULL;
discord_st->presence.partyMax = 0;
discord_st->presence.partySize = 0;
discord_st->presence.joinSecret = (const char*)'\0';
discord_st->connecting = false;
default:
break;
}
RARCH_LOG("[DISCORD] updating (%d)\n", presence);
Discord_UpdatePresence(&discord_st->presence);
discord_st->status = presence;
}
void discord_init(const char *discord_app_id, char *args)
{
DiscordEventHandlers handlers;
char full_path[PATH_MAX_LENGTH];
char command[PATH_MAX_LENGTH];
discord_state_t *discord_st = discord_get_ptr();
discord_st->start_time = time(0);
memset(&handlers, 0, sizeof(handlers));
handlers.ready = handle_discord_ready;
handlers.disconnected = handle_discord_disconnected;
handlers.errored = handle_discord_error;
handlers.joinGame = handle_discord_join;
handlers.spectateGame = handle_discord_spectate;
handlers.joinRequest = handle_discord_join_request;
RARCH_LOG("[DISCORD] initializing ..\n");
Discord_Initialize(discord_app_id, &handlers, 0, NULL);
#ifdef _WIN32
fill_pathname_application_path(full_path, sizeof(full_path));
if (strstr(args, full_path))
strlcpy(command, args, sizeof(command));
else
{
path_basedir(full_path);
snprintf(command, sizeof(command), "%s%s", full_path, args);
}
#else
snprintf(command, sizeof(command), "sh -c %s", args);
#endif
RARCH_LOG("[DISCORD] registering startup command: %s\n", command);
Discord_Register(discord_app_id, command);
discord_st->ready = true;
}
void discord_shutdown(void)
{
discord_state_t *discord_st = discord_get_ptr();
RARCH_LOG("[DISCORD] shutting down ..\n");
Discord_ClearPresence();
Discord_Shutdown();
discord_st->ready = false;
}

View File

@ -42,11 +42,9 @@ typedef struct discord_userdata
enum discord_presence status;
} discord_userdata_t;
void discord_init(const char *discord_app_id, char *args);
void discord_shutdown(void);
void discord_update(enum discord_presence presence, bool fuzzy_archive_match);
void discord_update(
enum discord_presence presence,
bool fuzzy_archive_match);
bool discord_is_ready(void);

View File

@ -4,7 +4,7 @@
* Copyright (C) 2012-2015 - Michael Lelli
* Copyright (C) 2014-2017 - Jean-André Santoni
* Copyright (C) 2016-2019 - Brad Parker
* Copyright (C) 2016-2019 - Andrés Suárez (input mapper code)
* Copyright (C) 2016-2019 - Andrés Suárez (input mapper/Discord code)
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
@ -114,7 +114,9 @@
#endif
#ifdef HAVE_DISCORD
#include <discord_rpc.h>
#include "deps/discord-rpc/include/discord_rpc.h"
#include "network/discord.h"
#endif
#include "config.def.h"
@ -223,6 +225,7 @@
#include "tasks/task_audio_mixer.h"
#endif
#include "tasks/task_content.h"
#include "tasks/task_file_transfer.h"
#include "tasks/task_powerstate.h"
#include "tasks/tasks_internal.h"
#include "performance_counters.h"
@ -1297,6 +1300,8 @@ static const camera_driver_t *camera_drivers[] = {
#define MENU_ENTRIES_GET_SELECTION_BUF_PTR_INTERNAL(idx) ((menu_st->entries.list) ? MENU_LIST_GET_SELECTION(menu_st->entries.list, (unsigned)idx) : NULL)
#endif
#define CDN_URL "https://cdn.discordapp.com/avatars"
#ifdef HAVE_DYNAMIC
#define SYMBOL(x) do { \
function_t func = dylib_proc(lib_handle_local, #x); \
@ -1759,6 +1764,37 @@ typedef struct input_mapper
input_bits_t buttons[MAX_USERS];
} input_mapper_t;
/* The Discord API specifies these variables:
- userId --------- char[24] - the userId of the player asking to join
- username ------- char[344] - the username of the player asking to join
- discriminator -- char[8] - the discriminator of the player asking to join
- spectateSecret - char[128] - secret used for spectatin matches
- joinSecret - char[128] - secret used to join matches
- partyId - char[128] - the party you would be joining
*/
struct discord_state
{
bool ready;
bool avatar_ready;
bool connecting;
unsigned status;
int64_t start_time;
int64_t pause_time;
int64_t elapsed_time;
char user_name[344];
char self_party_id[128];
char peer_party_id[128];
char user_avatar[PATH_MAX_LENGTH];
DiscordRichPresence presence;
};
typedef struct discord_state discord_state_t;
struct rarch_state
{
enum rarch_core_type current_core_type;
@ -2206,6 +2242,7 @@ struct rarch_state
#ifdef HAVE_MENU
struct menu_state menu_driver_state;
#endif
discord_state_t discord_st;
struct retro_callbacks retro_ctx;
struct retro_core_t current_core;
@ -2493,6 +2530,17 @@ struct retro_keybind input_autoconf_binds[MAX_USERS][RARCH_BIND_LIST_END];
struct retro_subsystem_info subsystem_data[SUBSYSTEM_MAX_SUBSYSTEMS];
/* Forward declarations */
#ifdef HAVE_DISCORD
#if defined(__cplusplus) && !defined(CXX_BUILD)
extern "C"
{
#endif
void Discord_Register(const char *a, const char *b);
#if defined(__cplusplus) && !defined(CXX_BUILD)
}
#endif
#endif
static void retroarch_fail(int error_code, const char *error);
static void retroarch_core_options_intl_init(
struct rarch_state *p_rarch,
@ -6265,6 +6313,477 @@ bool menu_driver_ctl(enum rarch_menu_ctl_state state, void *data)
}
#endif
#ifdef HAVE_DISCORD
bool discord_is_ready(void)
{
struct rarch_state *p_rarch = &rarch_st;
discord_state_t *discord_st = &p_rarch->discord_st;
return discord_st->ready;
}
char *discord_get_own_username(void)
{
struct rarch_state *p_rarch = &rarch_st;
discord_state_t *discord_st = &p_rarch->discord_st;
if (discord_st->ready)
return discord_st->user_name;
return NULL;
}
char *discord_get_own_avatar(void)
{
struct rarch_state *p_rarch = &rarch_st;
discord_state_t *discord_st = &p_rarch->discord_st;
if (discord_st->ready)
return discord_st->user_avatar;
return NULL;
}
bool discord_avatar_is_ready(void)
{
return false;
}
void discord_avatar_set_ready(bool ready)
{
struct rarch_state *p_rarch = &rarch_st;
discord_state_t *discord_st = &p_rarch->discord_st;
discord_st->avatar_ready = ready;
}
#ifdef HAVE_MENU
static bool discord_download_avatar(
const char* user_id, const char* avatar_id)
{
static char url[PATH_MAX_LENGTH];
static char url_encoded[PATH_MAX_LENGTH];
static char full_path[PATH_MAX_LENGTH];
static char buf[PATH_MAX_LENGTH];
file_transfer_t *transf = NULL;
struct rarch_state *p_rarch = &rarch_st;
discord_state_t *discord_st = &p_rarch->discord_st;
RARCH_LOG("[DISCORD] user avatar id: %s\n", user_id);
fill_pathname_application_special(buf,
sizeof(buf),
APPLICATION_SPECIAL_DIRECTORY_THUMBNAILS_DISCORD_AVATARS);
fill_pathname_join(full_path, buf, avatar_id, sizeof(full_path));
strlcpy(discord_st->user_avatar,
avatar_id, sizeof(discord_st->user_avatar));
if (path_is_valid(full_path))
return true;
if (string_is_empty(avatar_id))
return false;
snprintf(url, sizeof(url), "%s/%s/%s.png", CDN_URL, user_id, avatar_id);
net_http_urlencode_full(url_encoded, url, sizeof(url_encoded));
snprintf(buf, sizeof(buf), "%s.png", avatar_id);
transf = (file_transfer_t*)calloc(1, sizeof(*transf));
transf->enum_idx = MENU_ENUM_LABEL_CB_DISCORD_AVATAR;
strlcpy(transf->path, buf, sizeof(transf->path));
RARCH_LOG("[DISCORD] downloading avatar from: %s\n", url_encoded);
task_push_http_transfer_file(url_encoded, true, NULL, cb_generic_download, transf);
return false;
}
#endif
static void handle_discord_ready(const DiscordUser* connectedUser)
{
struct rarch_state *p_rarch = &rarch_st;
discord_state_t *discord_st = &p_rarch->discord_st;
strlcpy(discord_st->user_name,
connectedUser->username, sizeof(discord_st->user_name));
RARCH_LOG("[DISCORD] connected to user: %s#%s\n",
connectedUser->username,
connectedUser->discriminator);
#ifdef HAVE_MENU
discord_download_avatar(connectedUser->userId, connectedUser->avatar);
#endif
}
static void handle_discord_disconnected(int errcode, const char* message)
{
RARCH_LOG("[DISCORD] disconnected (%d: %s)\n", errcode, message);
}
static void handle_discord_error(int errcode, const char* message)
{
RARCH_LOG("[DISCORD] error (%d: %s)\n", errcode, message);
}
static void handle_discord_join_cb(retro_task_t *task,
void *task_data, void *user_data, const char *err)
{
char join_hostname[PATH_MAX_LENGTH];
struct netplay_room *room = NULL;
http_transfer_data_t *data = (http_transfer_data_t*)task_data;
struct rarch_state *p_rarch = &rarch_st;
discord_state_t *discord_st = &p_rarch->discord_st;
if (!data || err)
goto finish;
data->data = (char*)realloc(data->data, data->len + 1);
data->data[data->len] = '\0';
netplay_rooms_parse(data->data);
room = netplay_room_get(0);
if (room)
{
bool host_method_is_mitm = room->host_method == NETPLAY_HOST_METHOD_MITM;
const char *srv_address = host_method_is_mitm ? room->mitm_address : room->address;
unsigned srv_port = host_method_is_mitm ? room->mitm_port : room->port;
if (netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_DATA_INITED, NULL))
deinit_netplay();
netplay_driver_ctl(RARCH_NETPLAY_CTL_ENABLE_CLIENT, NULL);
snprintf(join_hostname, sizeof(join_hostname), "%s|%d",
srv_address, srv_port);
RARCH_LOG("[DISCORD] Joining lobby at: %s\n", join_hostname);
task_push_netplay_crc_scan(room->gamecrc,
room->gamename, join_hostname, room->corename, room->subsystem_name);
discord_st->connecting = true;
if (discord_st->ready)
discord_update(DISCORD_PRESENCE_NETPLAY_CLIENT, false);
}
finish:
if (err)
RARCH_ERR("%s: %s\n", msg_hash_to_str(MSG_DOWNLOAD_FAILED), err);
if (data)
{
if (data->data)
free(data->data);
free(data);
}
if (user_data)
free(user_data);
}
static void handle_discord_join(const char* secret)
{
char url[2048] = "http://lobby.libretro.com/";
struct string_list *list = string_split(secret, "|");
struct rarch_state *p_rarch = &rarch_st;
discord_state_t *discord_st = &p_rarch->discord_st;
strlcpy(discord_st->peer_party_id,
list->elems[0].data, sizeof(discord_st->peer_party_id));
strlcat(url, discord_st->peer_party_id, sizeof(url));
strlcat(url, "/", sizeof(url));
RARCH_LOG("[DISCORD] Querying lobby id: %s at %s\n",
discord_st->peer_party_id, url);
task_push_http_transfer(url, true, NULL, handle_discord_join_cb, NULL);
}
static void handle_discord_spectate(const char* secret)
{
RARCH_LOG("[DISCORD] spectate (%s)\n", secret);
}
#ifdef HAVE_MENU
#if 0
static void handle_discord_join_response(void *ignore, const char *line)
{
/* TODO/FIXME: needs in-game widgets */
if (strstr(line, "yes"))
Discord_Respond(user_id, DISCORD_REPLY_YES);
#ifdef HAVE_MENU
menu_input_dialog_end();
retroarch_menu_running_finished(false);
#endif
}
#endif
#endif
static void handle_discord_join_request(const DiscordUser* request)
{
static char url[PATH_MAX_LENGTH];
static char url_encoded[PATH_MAX_LENGTH];
static char filename[PATH_MAX_LENGTH];
char buf[PATH_MAX_LENGTH];
#ifdef HAVE_MENU
menu_input_ctx_line_t line;
#endif
RARCH_LOG("[DISCORD] join request from %s#%s - %s %s\n",
request->username,
request->discriminator,
request->userId,
request->avatar);
#ifdef HAVE_MENU
discord_download_avatar(request->userId, request->avatar);
#if 0
/* TODO/FIXME: Needs in-game widgets */
retroarch_menu_running();
memset(&line, 0, sizeof(line));
snprintf(buf, sizeof(buf), "%s %s?",
msg_hash_to_str(MSG_DISCORD_CONNECTION_REQUEST), request->username);
line.label = buf;
line.label_setting = "no_setting";
line.cb = handle_discord_join_response;
/* TODO/FIXME: needs in-game widgets
* TODO/FIXME: bespoke dialog, should show while in-game
* and have a hotkey to accept
* TODO/FIXME: show avatar of the user connecting
*/
if (!menu_input_dialog_start(&line))
return;
#endif
#endif
}
void discord_update(enum discord_presence presence, bool fuzzy_archive_match)
{
struct rarch_state *p_rarch = &rarch_st;
discord_state_t *discord_st = &p_rarch->discord_st;
if (presence == discord_st->status)
return;
if (!discord_st->connecting
&&
( presence == DISCORD_PRESENCE_NONE
|| presence == DISCORD_PRESENCE_MENU))
{
memset(&discord_st->presence,
0, sizeof(discord_st->presence));
discord_st->peer_party_id[0] = '\0';
}
switch (presence)
{
case DISCORD_PRESENCE_MENU:
discord_st->presence.details = msg_hash_to_str(
MENU_ENUM_LABEL_VALUE_DISCORD_IN_MENU);
discord_st->presence.largeImageKey = "base";
discord_st->presence.largeImageText = msg_hash_to_str(
MENU_ENUM_LABEL_VALUE_NO_CORE);
discord_st->presence.instance = 0;
break;
case DISCORD_PRESENCE_GAME_PAUSED:
discord_st->presence.smallImageKey = "paused";
discord_st->presence.smallImageText = msg_hash_to_str(
MENU_ENUM_LABEL_VALUE_DISCORD_STATUS_PAUSED);
discord_st->presence.details = msg_hash_to_str(
MENU_ENUM_LABEL_VALUE_DISCORD_IN_GAME_PAUSED);
discord_st->pause_time = time(0);
discord_st->elapsed_time = difftime(time(0),
discord_st->start_time);
discord_st->presence.startTimestamp = discord_st->pause_time;
break;
case DISCORD_PRESENCE_GAME:
{
core_info_t *core_info = NULL;
core_info_get_current_core(&core_info);
if (core_info)
{
const char *system_id =
core_info->system_id
? core_info->system_id
: "core";
const char *label = NULL;
const struct playlist_entry *entry = NULL;
playlist_t *current_playlist = playlist_get_cached();
if (current_playlist)
{
playlist_get_index_by_path(
current_playlist,
path_get(RARCH_PATH_CONTENT),
&entry,
fuzzy_archive_match);
if (entry && !string_is_empty(entry->label))
label = entry->label;
}
if (!label)
label = path_basename(path_get(RARCH_PATH_BASENAME));
discord_st->presence.largeImageKey = system_id;
if (core_info->display_name)
discord_st->presence.largeImageText =
core_info->display_name;
discord_st->start_time = time(0);
if (discord_st->pause_time != 0)
discord_st->start_time = time(0) -
discord_st->elapsed_time;
discord_st->pause_time = 0;
discord_st->elapsed_time = 0;
discord_st->presence.smallImageKey = "playing";
discord_st->presence.smallImageText = msg_hash_to_str(
MENU_ENUM_LABEL_VALUE_DISCORD_STATUS_PLAYING);
discord_st->presence.startTimestamp = discord_st->start_time;
discord_st->presence.details = msg_hash_to_str(
MENU_ENUM_LABEL_VALUE_DISCORD_IN_GAME);
discord_st->presence.state = label;
discord_st->presence.instance = 0;
if (!netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_ENABLED, NULL))
{
discord_st->peer_party_id[0] = '\0';
discord_st->connecting = false;
discord_st->presence.partyId = NULL;
discord_st->presence.partyMax = 0;
discord_st->presence.partySize = 0;
discord_st->presence.joinSecret = (const char*)'\0';
}
}
}
break;
case DISCORD_PRESENCE_NETPLAY_HOSTING:
{
char join_secret[128];
struct netplay_room *room = netplay_get_host_room();
bool host_method_is_mitm = room->host_method == NETPLAY_HOST_METHOD_MITM;
const char *srv_address = host_method_is_mitm ? room->mitm_address : room->address;
unsigned srv_port = host_method_is_mitm ? room->mitm_port : room->port;
if (room->id == 0)
return;
RARCH_LOG("[DISCORD] netplay room details: id=%d"
", nick=%s IP=%s port=%d\n",
room->id, room->nickname,
srv_address, srv_port);
snprintf(discord_st->self_party_id,
sizeof(discord_st->self_party_id), "%d", room->id);
snprintf(join_secret,
sizeof(join_secret), "%d|%" PRId64,
room->id, cpu_features_get_time_usec());
discord_st->presence.joinSecret = strdup(join_secret);
#if 0
discord_st->presence.spectateSecret = "SPECSPECSPEC";
#endif
discord_st->presence.partyId = strdup(discord_st->self_party_id);
discord_st->presence.partyMax = 2;
discord_st->presence.partySize = 1;
RARCH_LOG("[DISCORD] join secret: %s\n", join_secret);
RARCH_LOG("[DISCORD] party id: %s\n", discord_st->self_party_id);
}
break;
case DISCORD_PRESENCE_NETPLAY_CLIENT:
RARCH_LOG("[DISCORD] party id: %s\n", discord_st->peer_party_id);
discord_st->presence.partyId = strdup(discord_st->peer_party_id);
break;
case DISCORD_PRESENCE_NETPLAY_NETPLAY_STOPPED:
{
if (!netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_ENABLED, NULL) &&
!netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_CONNECTED, NULL))
{
discord_st->peer_party_id[0] = '\0';
discord_st->connecting = false;
discord_st->presence.partyId = NULL;
discord_st->presence.partyMax = 0;
discord_st->presence.partySize = 0;
discord_st->presence.joinSecret = (const char*)'\0';
}
}
break;
#ifdef HAVE_CHEEVOS
case DISCORD_PRESENCE_RETROACHIEVEMENTS:
discord_st->presence.details = rcheevos_get_richpresence();
presence = DISCORD_PRESENCE_GAME;
break;
#endif
case DISCORD_PRESENCE_SHUTDOWN:
discord_st->presence.partyId = NULL;
discord_st->presence.partyMax = 0;
discord_st->presence.partySize = 0;
discord_st->presence.joinSecret = (const char*)'\0';
discord_st->connecting = false;
default:
break;
}
#ifdef DEBUG
RARCH_LOG("[DISCORD] updating (%d)\n", presence);
#endif
Discord_UpdatePresence(&discord_st->presence);
discord_st->status = presence;
}
static void discord_init(
discord_state_t *discord_st,
const char *discord_app_id, char *args)
{
DiscordEventHandlers handlers;
char full_path[PATH_MAX_LENGTH];
char command[PATH_MAX_LENGTH];
discord_st->start_time = time(0);
memset(&handlers, 0, sizeof(handlers));
handlers.ready = handle_discord_ready;
handlers.disconnected = handle_discord_disconnected;
handlers.errored = handle_discord_error;
handlers.joinGame = handle_discord_join;
handlers.spectateGame = handle_discord_spectate;
handlers.joinRequest = handle_discord_join_request;
RARCH_LOG("[DISCORD] initializing ..\n");
Discord_Initialize(discord_app_id, &handlers, 0, NULL);
#ifdef _WIN32
fill_pathname_application_path(full_path, sizeof(full_path));
if (strstr(args, full_path))
strlcpy(command, args, sizeof(command));
else
{
path_basedir(full_path);
snprintf(command, sizeof(command), "%s%s", full_path, args);
}
#else
snprintf(command, sizeof(command), "sh -c %s", args);
#endif
RARCH_LOG("[DISCORD] registering startup command: %s\n", command);
Discord_Register(discord_app_id, command);
discord_st->ready = true;
}
static void discord_shutdown(discord_state_t *discord_st)
{
RARCH_LOG("[DISCORD] shutting down ..\n");
Discord_ClearPresence();
Discord_Shutdown();
discord_st->ready = false;
}
#endif
static void log_counters(
struct retro_perf_counter **counters, unsigned num)
{
@ -12617,30 +13136,34 @@ bool command_event(enum event_command cmd, void *data)
{
bool discord_enable = settings ? settings->bools.discord_enable : false;
const char *discord_app_id = settings ? settings->arrays.discord_app_id : NULL;
discord_state_t *discord_st = &p_rarch->discord_st;
if (!settings)
return false;
if (!discord_enable)
return false;
if (discord_is_ready())
if (discord_st->ready)
return true;
discord_init(discord_app_id,
discord_init(discord_st,
discord_app_id,
p_rarch->launch_arguments);
}
#endif
break;
case CMD_EVENT_DISCORD_UPDATE:
#ifdef HAVE_DISCORD
if (!data || !discord_is_ready())
return false;
{
#ifdef HAVE_DISCORD
discord_state_t *discord_st = &p_rarch->discord_st;
if (!data || !discord_st->ready)
return false;
bool playlist_fuzzy_archive_match = settings->bools.playlist_fuzzy_archive_match;
discord_userdata_t *userdata = (discord_userdata_t*)data;
discord_update(userdata->status, playlist_fuzzy_archive_match);
}
if (discord_st->ready)
discord_update(userdata->status, playlist_fuzzy_archive_match);
#endif
}
break;
case CMD_EVENT_AI_SERVICE_CALL:
@ -32947,14 +33470,15 @@ bool retroarch_main_quit(void)
{
struct rarch_state *p_rarch = &rarch_st;
#ifdef HAVE_DISCORD
discord_state_t *discord_st = &p_rarch->discord_st;
if (discord_is_inited)
{
discord_userdata_t userdata;
userdata.status = DISCORD_PRESENCE_SHUTDOWN;
command_event(CMD_EVENT_DISCORD_UPDATE, &userdata);
}
if (discord_is_ready())
discord_shutdown();
if (discord_st->ready)
discord_shutdown(discord_st);
discord_is_inited = false;
#endif
@ -34197,6 +34721,8 @@ int runloop_iterate(void)
retro_time_t current_time = cpu_features_get_time_usec();
#ifdef HAVE_DISCORD
discord_state_t *discord_st = &p_rarch->discord_st;
if (discord_is_inited)
Discord_RunCallbacks();
#endif
@ -34334,8 +34860,9 @@ int runloop_iterate(void)
cheat_manager_apply_retro_cheats();
#ifdef HAVE_DISCORD
if (discord_is_inited && discord_is_ready())
discord_update(DISCORD_PRESENCE_GAME, settings->bools.playlist_fuzzy_archive_match);
if (discord_is_inited && discord_st->ready)
discord_update(DISCORD_PRESENCE_GAME,
settings->bools.playlist_fuzzy_archive_match);
#endif
for (i = 0; i < max_users; i++)