1
0
mirror of https://github.com/libretro/RetroArch synced 2024-07-05 09:48:42 +00:00

Vulkan: Fix menu shader parameters for slangp.

video_shader_resolve_parameters did not take #includes into account
while the Vulkan implementation did. Added a helper function which
parses a shader file and figures out the shader parameters in the same
way.
This commit is contained in:
Hans-Kristian Arntzen 2016-12-20 15:50:50 +01:00
parent 1f450834ed
commit 4e9fe4bd54
6 changed files with 146 additions and 4 deletions

View File

@ -903,6 +903,7 @@ ifeq ($(HAVE_VULKAN), 1)
gfx/drivers_shader/shader_vulkan.o \
gfx/drivers_shader/glslang_util.o \
gfx/drivers_shader/slang_reflection.o \
gfx/drivers_shader/slang_preprocess.o \
$(GLSLANG_OBJ) \
$(SPIRV_CROSS_OBJ)
@ -913,6 +914,7 @@ ifeq ($(HAVE_VULKAN), 1)
OBJ += menu/drivers_display/menu_display_vulkan.o
endif
LIBS += -lstdc++
DEFINES += -DHAVE_SLANG
endif

View File

@ -32,7 +32,7 @@
using namespace std;
static bool read_shader_file(const char *path, vector<string> *output, bool root_file)
bool glslang_read_shader_file(const char *path, vector<string> *output, bool root_file)
{
vector<const char *> lines;
char include_path[PATH_MAX_LENGTH];
@ -122,7 +122,7 @@ static bool read_shader_file(const char *path, vector<string> *output, bool root
fill_pathname_resolve_relative(include_path, path, c, sizeof(include_path));
if (!read_shader_file(include_path, output, false))
if (!glslang_read_shader_file(include_path, output, false))
{
free(buf);
return false;
@ -268,7 +268,7 @@ static glslang_format glslang_find_format(const char *fmt)
return SLANG_FORMAT_UNKNOWN;
}
static bool glslang_parse_meta(const vector<string> &lines, glslang_meta *meta)
bool glslang_parse_meta(const vector<string> &lines, glslang_meta *meta)
{
char id[64] = {};
char desc[64] = {};
@ -362,7 +362,7 @@ bool glslang_compile_shader(const char *shader_path, glslang_output *output)
vector<string> lines;
RARCH_LOG("[slang]: Compiling shader \"%s\".\n", shader_path);
if (!read_shader_file(shader_path, &lines, true))
if (!glslang_read_shader_file(shader_path, &lines, true))
return false;
if (!glslang_parse_meta(lines, &output->meta))

View File

@ -90,5 +90,9 @@ struct glslang_output
bool glslang_compile_shader(const char *shader_path, glslang_output *output);
const char *glslang_format_to_string(enum glslang_format fmt);
// Helpers for internal use.
bool glslang_read_shader_file(const char *path, std::vector<std::string> *output, bool root_file);
bool glslang_parse_meta(const std::vector<std::string> &lines, glslang_meta *meta);
#endif

View File

@ -0,0 +1,87 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2016 - Hans-Kristian Arntzen
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "slang_preprocess.h"
#include "glslang_util.hpp"
#include <vector>
#include <string>
#include <algorithm>
#include "../../verbosity.h"
#include "../../libretro-common/include/compat/strl.h"
using namespace std;
bool slang_preprocess_parse_parameters(const char *shader_path,
struct video_shader *shader)
{
glslang_meta meta;
vector<string> lines;
if (!glslang_read_shader_file(shader_path, &lines, true))
return false;
if (!glslang_parse_meta(lines, &meta))
return false;
unsigned old_num_parameters = shader->num_parameters;
// Assumes num_parameters is initialized to something sane.
for (auto &param : meta.parameters)
{
bool mismatch_dup = false;
bool dup = false;
auto itr = find_if(shader->parameters, shader->parameters + shader->num_parameters,
[&](const video_shader_parameter &parsed_param) {
return param.id == parsed_param.id;
});
if (itr != shader->parameters + shader->num_parameters)
{
dup = true;
// Allow duplicate #pragma parameter, but only if they are exactly the same.
if (param.desc != itr->desc ||
param.initial != itr->initial ||
param.minimum != itr->minimum ||
param.maximum != itr->maximum ||
param.step != itr->step)
{
RARCH_ERR("[Vulkan]: Duplicate parameters found for \"%s\", but arguments do not match.\n",
itr->id);
mismatch_dup = true;
}
}
if (dup && !mismatch_dup)
continue;
if (mismatch_dup || shader->num_parameters == GFX_MAX_PARAMETERS)
{
shader->num_parameters = old_num_parameters;
return false;
}
auto &p = shader->parameters[shader->num_parameters++];
strlcpy(p.id, param.id.c_str(), sizeof(p.id));
strlcpy(p.desc, param.desc.c_str(), sizeof(p.desc));
p.initial = param.initial;
p.minimum = param.minimum;
p.maximum = param.maximum;
p.step = param.step;
p.current = param.initial;
}
return true;
}

View File

@ -0,0 +1,34 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2016 - Hans-Kristian Arntzen
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SLANG_PREPROCESS_H
#define SLANG_PREPROCESS_H
#include <boolean.h>
#include <retro_common_api.h>
#include "../video_shader_driver.h"
RETRO_BEGIN_DECLS
/* Utility function to implement the same parameter reflection
* which happens in the slang backend.
* This does preprocess over the input file to handle #includes and so on. */
bool slang_preprocess_parse_parameters(const char *shader_path,
struct video_shader *shader);
RETRO_END_DECLS
#endif

View File

@ -29,6 +29,10 @@
#include "../verbosity.h"
#include "video_shader_parse.h"
#ifdef HAVE_SLANG
#include "drivers_shader/slang_preprocess.h"
#endif
#define WRAP_MODE_CLAMP_TO_BORDER 0x3676ed11U
#define WRAP_MODE_CLAMP_TO_EDGE 0x9427a608U
#define WRAP_MODE_REPEAT 0x192dec66U
@ -483,6 +487,17 @@ bool video_shader_resolve_parameters(config_file_t *conf,
for (i = 0; i < shader->passes; i++)
{
#ifdef HAVE_SLANG
/* First try to use the more robust slang implementation to support #includes. */
/* FIXME: The check for slang can be removed if it's sufficiently tested for
* GLSL/Cg as well, it should be the same implementation. */
if (string_is_equal(path_get_extension(shader->pass[i].source.path), "slang") &&
slang_preprocess_parse_parameters(shader->pass[i].source.path, shader))
continue;
/* If that doesn't work, fallback to the old path.
* Ideally, we'd get rid of this path sooner or later. */
#endif
char line[4096];
RFILE *file = filestream_open(shader->pass[i].source.path, RFILE_MODE_READ_TEXT, -1);