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https://github.com/libretro/RetroArch
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Backport 'remove cheevos from the build unless HAVE_CHEEVOS=1;'
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@ -824,13 +824,8 @@ endif
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# Retro Achievements
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OBJ += cheevos.o libretro-common/utils/md5.o
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ifeq ($(HAVE_CHEEVOS), 1)
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ifeq ($(HAVE_SMW_CHEEVOS), 1)
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DEFINES += -DHAVE_SMW_CHEEVOS
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endif
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OBJ += cheevos.o libretro-common/utils/md5.o
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DEFINES += -DHAVE_CHEEVOS
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endif
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31
cheevos.c
31
cheevos.c
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@ -155,8 +155,6 @@ cheevos_config_t cheevos_config =
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/* game_id */ 0,
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};
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#ifdef HAVE_CHEEVOS
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static cheevoset_t core_cheevos = { NULL, 0 };
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static cheevoset_t unofficial_cheevos = { NULL, 0 };
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@ -1329,32 +1327,3 @@ int cheevos_get_by_content( const char** json, const void* data, size_t size )
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RARCH_LOG( "CHEEVOS game id is %u\n", game_id );
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return cheevos_get_by_game_id( json, game_id );
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}
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#else /* HAVE_CHEEVOS */
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int cheevos_load( const char* json )
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{
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return -1;
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}
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void cheevos_test(void)
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{
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}
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void cheevos_unload(void)
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{
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}
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int cheevos_get_by_game_id( const char** json, unsigned game_id )
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{
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*json = "{}";
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return -1;
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}
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int cheevos_get_by_content( const char** json, const void* data, size_t size )
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{
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*json = "{}";
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return -1;
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}
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#endif /* HAVE_CHEEVOS */
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@ -26,6 +26,10 @@
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#include "retroarch.h"
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#include "dir_list_special.h"
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#ifdef HAVE_CHEEVOS
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#include "cheevos.h"
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#endif
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#include "runloop_data.h"
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#include "configuration.h"
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#include "input/input_remapping.h"
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@ -534,6 +538,11 @@ static void event_deinit_core(bool reinit)
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global_t *global = global_get_ptr();
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settings_t *settings = config_get_ptr();
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#ifdef HAVE_CHEEVOS
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/* Unload the achievements from memory. */
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cheevos_unload();
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#endif
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core.retro_unload_game();
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core.retro_deinit();
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@ -463,7 +463,6 @@ static bool load_content(const struct retro_subsystem_info *special,
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{
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unsigned i;
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bool ret = true;
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const char* json = NULL;
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struct string_list* additional_path_allocs = string_list_new();
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struct retro_game_info *info = (struct retro_game_info*)
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calloc(content->size, sizeof(*info));
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@ -513,14 +512,21 @@ static bool load_content(const struct retro_subsystem_info *special,
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ret = core.retro_load_game_special(special->id, info, content->size);
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else
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{
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#ifdef HAVE_CHEEVOS
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/* Load the achievements into memory if the game has content. */
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if (*content->elems[0].data)
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{
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const char *json = NULL;
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if ( cheevos_get_by_content(&json, info->data, info->size) == 0 )
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{
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cheevos_load(json);
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free((void*)json);
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}
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}
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#endif
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ret = core.retro_load_game(*content->elems[0].data ? info : NULL);
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}
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