mirror of
https://github.com/VSCodium/vscodium
synced 2024-08-25 03:56:11 +00:00
Try another method to keep build process alive
This commit is contained in:
parent
d358627a19
commit
91f1d58dd7
33
build.sh
33
build.sh
|
@ -1,4 +1,19 @@
|
|||
#!/bin/bash
|
||||
|
||||
function keep_alive() {
|
||||
while true; do
|
||||
date
|
||||
sleep 60
|
||||
done
|
||||
}
|
||||
|
||||
function build() {
|
||||
keep_alive &
|
||||
KA_PID=$!
|
||||
npm run gulp -- $1
|
||||
kill $KA_PID
|
||||
}
|
||||
|
||||
if [[ "$SHOULD_BUILD" == "yes" ]]; then
|
||||
cp -rp src/* vscode/
|
||||
cd vscode
|
||||
|
@ -55,18 +70,18 @@ if [[ "$SHOULD_BUILD" == "yes" ]]; then
|
|||
|
||||
if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then
|
||||
npm install --global create-dmg
|
||||
travis_wait npm run gulp -- "vscode-darwin-min"
|
||||
build "vscode-darwin-min"
|
||||
elif [[ "$CI_WINDOWS" == "True" ]]; then
|
||||
cp LICENSE.txt LICENSE.rtf # windows build expects rtf license
|
||||
npm run gulp -- "vscode-win32-${BUILDARCH}-min"
|
||||
npm run gulp -- "vscode-win32-${BUILDARCH}-inno-updater"
|
||||
npm run gulp -- "vscode-win32-${BUILDARCH}-system-setup"
|
||||
npm run gulp -- "vscode-win32-${BUILDARCH}-user-setup"
|
||||
npm run gulp -- "vscode-win32-${BUILDARCH}-archive"
|
||||
build "vscode-win32-${BUILDARCH}-min"
|
||||
build "vscode-win32-${BUILDARCH}-inno-updater"
|
||||
build "vscode-win32-${BUILDARCH}-system-setup"
|
||||
build "vscode-win32-${BUILDARCH}-user-setup"
|
||||
build "vscode-win32-${BUILDARCH}-archive"
|
||||
else # linux
|
||||
npm run gulp -- "vscode-linux-${BUILDARCH}-min"
|
||||
npm run gulp -- "vscode-linux-${BUILDARCH}-build-deb"
|
||||
npm run gulp -- "vscode-linux-${BUILDARCH}-build-rpm"
|
||||
build "vscode-linux-${BUILDARCH}-min"
|
||||
build "vscode-linux-${BUILDARCH}-build-deb"
|
||||
build "vscode-linux-${BUILDARCH}-build-rpm"
|
||||
. ../create_appimage.sh
|
||||
fi
|
||||
|
||||
|
|
Loading…
Reference in a new issue