vscodium/prepare_assets.sh

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#!/usr/bin/env bash
# shellcheck disable=SC1091
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set -e
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APP_NAME_LC=$( echo "${APP_NAME}" | awk '{print tolower($0)}' )
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npm install -g checksum
sum_file() {
if [[ -f "${1}" ]]; then
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echo "Calculating checksum for ${1}"
checksum -a sha256 "${1}" > "${1}".sha256
checksum "${1}" > "${1}".sha1
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fi
}
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mkdir -p assets
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if [[ "${OS_NAME}" == "osx" ]]; then
if [[ "${CI_BUILD}" != "no" ]]; then
cd "VSCode-darwin-${VSCODE_ARCH}"
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CERTIFICATE_P12="${APP_NAME}.p12"
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KEYCHAIN="${RUNNER_TEMP}/build.keychain"
echo "${CERTIFICATE_OSX_P12}" | base64 --decode > "${CERTIFICATE_P12}"
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echo "+ create temporary keychain"
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security create-keychain -p mysecretpassword "${KEYCHAIN}"
security set-keychain-settings -lut 21600 "${KEYCHAIN}"
security unlock-keychain -p mysecretpassword "${KEYCHAIN}"
security list-keychains -s "$(security list-keychains | xargs)" "${KEYCHAIN}"
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# security list-keychains -d user
# security show-keychain-info ${KEYCHAIN}
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echo "+ import certificate to keychain"
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security import "${CERTIFICATE_P12}" -k "${KEYCHAIN}" -P "${CERTIFICATE_OSX_PASSWORD}" -T /usr/bin/codesign
security set-key-partition-list -S apple-tool:,apple:,codesign: -s -k mysecretpassword "${KEYCHAIN}" > /dev/null
# security find-identity "${KEYCHAIN}"
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echo "+ signing"
if [[ "${VSCODE_QUALITY}" == "insider" ]]; then
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codesign --deep --force --verbose --sign "${CERTIFICATE_OSX_ID}" "${APP_NAME} - Insiders.app"
else
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codesign --deep --force --verbose --sign "${CERTIFICATE_OSX_ID}" "${APP_NAME}.app"
fi
cd ..
fi
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if [[ "${SHOULD_BUILD_ZIP}" != "no" ]]; then
echo "Building and moving ZIP"
cd "VSCode-darwin-${VSCODE_ARCH}"
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zip -r -X -y "../assets/${APP_NAME}-darwin-${VSCODE_ARCH}-${RELEASE_VERSION}.zip" ./*.app
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cd ..
fi
if [[ "${SHOULD_BUILD_DMG}" != "no" ]]; then
echo "Building and moving DMG"
pushd "VSCode-darwin-${VSCODE_ARCH}"
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npx create-dmg ./*.app ..
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mv ../*.dmg "../assets/${APP_NAME}.${VSCODE_ARCH}.${RELEASE_VERSION}.dmg"
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popd
fi
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if [[ "${SHOULD_BUILD_SRC}" == "yes" ]]; then
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git archive --format tar.gz --output="./assets/${APP_NAME}-${RELEASE_VERSION}-src.tar.gz" HEAD
git archive --format zip --output="./assets/${APP_NAME}-${RELEASE_VERSION}-src.zip" HEAD
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fi
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VSCODE_PLATFORM="darwin"
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elif [[ "${OS_NAME}" == "windows" ]]; then
cd vscode || { echo "'vscode' dir not found"; exit 1; }
yarn gulp "vscode-win32-${VSCODE_ARCH}-inno-updater"
if [[ "${SHOULD_BUILD_ZIP}" != "no" ]]; then
yarn gulp "vscode-win32-${VSCODE_ARCH}-archive"
fi
if [[ "${SHOULD_BUILD_EXE_SYS}" != "no" ]]; then
yarn gulp "vscode-win32-${VSCODE_ARCH}-system-setup"
fi
if [[ "${SHOULD_BUILD_EXE_USR}" != "no" ]]; then
yarn gulp "vscode-win32-${VSCODE_ARCH}-user-setup"
fi
if [[ "${VSCODE_ARCH}" == "ia32" || "${VSCODE_ARCH}" == "x64" ]]; then
if [[ "${SHOULD_BUILD_MSI}" != "no" ]]; then
. ../build/windows/msi/build.sh
fi
if [[ "${SHOULD_BUILD_MSI_NOUP}" != "no" ]]; then
. ../build/windows/msi/build-updates-disabled.sh
fi
fi
cd ..
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if [[ "${SHOULD_BUILD_ZIP}" != "no" ]]; then
echo "Moving ZIP"
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mv "vscode\\.build\\win32-${VSCODE_ARCH}\\archive\\VSCode-win32-${VSCODE_ARCH}.zip" "assets\\${APP_NAME}-win32-${VSCODE_ARCH}-${RELEASE_VERSION}.zip"
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fi
if [[ "${SHOULD_BUILD_EXE_SYS}" != "no" ]]; then
echo "Moving System EXE"
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mv "vscode\\.build\\win32-${VSCODE_ARCH}\\system-setup\\VSCodeSetup.exe" "assets\\${APP_NAME}Setup-${VSCODE_ARCH}-${RELEASE_VERSION}.exe"
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fi
if [[ "${SHOULD_BUILD_EXE_USR}" != "no" ]]; then
echo "Moving User EXE"
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mv "vscode\\.build\\win32-${VSCODE_ARCH}\\user-setup\\VSCodeSetup.exe" "assets\\${APP_NAME}UserSetup-${VSCODE_ARCH}-${RELEASE_VERSION}.exe"
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fi
if [[ "${VSCODE_ARCH}" == "ia32" || "${VSCODE_ARCH}" == "x64" ]]; then
if [[ "${SHOULD_BUILD_MSI}" != "no" ]]; then
echo "Moving MSI"
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mv "build\\windows\\msi\\releasedir\\${APP_NAME}-${VSCODE_ARCH}-${RELEASE_VERSION}.msi" assets/
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fi
if [[ "${SHOULD_BUILD_MSI_NOUP}" != "no" ]]; then
echo "Moving MSI with disabled updates"
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mv "build\\windows\\msi\\releasedir\\${APP_NAME}-${VSCODE_ARCH}-updates-disabled-${RELEASE_VERSION}.msi" assets/
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fi
fi
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VSCODE_PLATFORM="win32"
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else
cd vscode || { echo "'vscode' dir not found"; exit 1; }
if [[ "${SHOULD_BUILD_DEB}" != "no" || "${SHOULD_BUILD_APPIMAGE}" != "no" ]]; then
yarn gulp "vscode-linux-${VSCODE_ARCH}-build-deb"
fi
if [[ "${SHOULD_BUILD_RPM}" != "no" ]]; then
yarn gulp "vscode-linux-${VSCODE_ARCH}-build-rpm"
fi
if [[ "${SHOULD_BUILD_APPIMAGE}" != "no" ]]; then
. ../build/linux/appimage/build.sh
fi
cd ..
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if [[ "${SHOULD_BUILD_TAR}" != "no" ]]; then
echo "Building and moving TAR"
cd "VSCode-linux-${VSCODE_ARCH}"
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tar czf "../assets/${APP_NAME}-linux-${VSCODE_ARCH}-${RELEASE_VERSION}.tar.gz" .
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cd ..
fi
if [[ "${SHOULD_BUILD_DEB}" != "no" ]]; then
echo "Moving DEB"
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mv vscode/.build/linux/deb/*/deb/*.deb assets/
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fi
if [[ "${SHOULD_BUILD_RPM}" != "no" ]]; then
echo "Moving RPM"
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mv vscode/.build/linux/rpm/*/*.rpm assets/
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fi
if [[ "${SHOULD_BUILD_APPIMAGE}" != "no" ]]; then
echo "Moving AppImage"
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mv build/linux/appimage/out/*.AppImage* assets/
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find assets -name '*.AppImage*' -exec bash -c 'mv $0 ${0/_-_/-}' {} \;
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fi
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VSCODE_PLATFORM="linux"
fi
if [[ "${SHOULD_BUILD_REH}" != "no" ]]; then
echo "Building and moving REH"
cd "vscode-reh-${VSCODE_PLATFORM}-${VSCODE_ARCH}"
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tar czf "../assets/${APP_NAME_LC}-reh-${VSCODE_PLATFORM}-${VSCODE_ARCH}-${RELEASE_VERSION}.tar.gz" .
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cd ..
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fi
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cd assets
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for FILE in *
do
if [[ -f "${FILE}" ]]; then
sum_file "${FILE}"
fi
done
cd ..