vscode/build/monaco/monaco.usage.recipe

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// This file is adding references to various symbols which should not be removed via tree shaking
import { ServiceIdentifier } from './vs/platform/instantiation/common/instantiation';
import { create as create1 } from './vs/base/common/worker/simpleWorker';
import { create as create2 } from './vs/editor/common/services/editorSimpleWorker';
import { SyncDescriptor0, SyncDescriptor1, SyncDescriptor2, SyncDescriptor3, SyncDescriptor4, SyncDescriptor5, SyncDescriptor6, SyncDescriptor7, SyncDescriptor8 } from './vs/platform/instantiation/common/descriptors';
import * as editorAPI from './vs/editor/editor.api';
(function () {
var a: any;
var b: any;
a = (<ServiceIdentifier<any>>b).type;
a = create1;
a = create2;
// injection madness
a = (<SyncDescriptor0<any>>b).ctor;
a = (<SyncDescriptor0<any>>b).bind;
a = (<SyncDescriptor1<any, any>>b).ctor;
a = (<SyncDescriptor1<any, any>>b).bind;
a = (<SyncDescriptor1<any, any>>b).ctor;
a = (<SyncDescriptor1<any, any>>b).bind;
a = (<SyncDescriptor2<any, any, any>>b).ctor;
a = (<SyncDescriptor2<any, any, any>>b).bind;
a = (<SyncDescriptor3<any, any, any, any>>b).ctor;
a = (<SyncDescriptor3<any, any, any, any>>b).bind;
a = (<SyncDescriptor4<any, any, any, any, any>>b).ctor;
a = (<SyncDescriptor4<any, any, any, any, any>>b).bind;
a = (<SyncDescriptor5<any, any, any, any, any, any>>b).ctor;
a = (<SyncDescriptor5<any, any, any, any, any, any>>b).bind;
a = (<SyncDescriptor6<any, any, any, any, any, any, any>>b).ctor;
a = (<SyncDescriptor6<any, any, any, any, any, any, any>>b).bind;
a = (<SyncDescriptor7<any, any, any, any, any, any, any, any>>b).ctor;
a = (<SyncDescriptor7<any, any, any, any, any, any, any, any>>b).bind;
a = (<SyncDescriptor8<any, any, any, any, any, any, any, any, any>>b).ctor;
a = (<SyncDescriptor8<any, any, any, any, any, any, any, any, any>>b).bind;
// exported API
a = editorAPI.CancellationTokenSource;
a = editorAPI.Emitter;
a = editorAPI.KeyCode;
a = editorAPI.KeyMod;
a = editorAPI.Position;
a = editorAPI.Range;
a = editorAPI.Selection;
a = editorAPI.SelectionDirection;
a = editorAPI.MarkerSeverity;
a = editorAPI.MarkerTag;
a = editorAPI.Uri;
a = editorAPI.Token;
a = editorAPI.editor;
a = editorAPI.languages;
})();