* perf - concatenate windows main files
* Revert "Revert "Use `esbuild` to bundle some CommonJS main files (#160957)" (#161118)"
This reverts commit 84c46b71a5.
* build - exclude server main files
* build - make concat a task that runs like the others
* some renames
* Avoid overwriting the nodejs closure require
* Revert "build - exclude server main files"
This reverts commit 736516624e.
Co-authored-by: Alex Dima <alexdima@microsoft.com>
* ensure node.js `require` is captured
* optimize `main.js` and `cli.js`
* cleanup
* leave out bundled files
* drop package.json from userdata paths
* fix web task
* fix editor distro
* inline version into `product.json`
* also bundle server
* t
* actually do server too
* Keep bundling nls in editor worker
Co-authored-by: Alex Dima <alexdima@microsoft.com>
* Remove vscode-notebook-tests in favor of an .ipynb in vscode-smoketest-express
* Update build folder
* Add build task to correct platform
* Build for smoke tests on other platforms
* Fix repo url and remove comment
* Just -media?
* Update darwin/win32 as well
* Initial contents for JavaScript walkthrough.
* Just suggest a `.js` file.
* Switch the walkthrough to be a Node.js walkthrough.
* Remove leftover file from HTML walkthrough.
* Add basic detection mechanism for node.
* Don't check for a Node install until the user runs debug.
* Add "learn more" link.
* Some assets.
* Remove "run" section.
* Add a "try debugging anyway" option just in case.
* Remove "view terminal" command in run & debug.
* More copy.
* Remove unused command.
* Update icon and themed walkthrough SVGs
* Default to not showing the extension.
* Replace icon
* Delete TODO.md
* jsWelcome -> nodejsWelcome
Co-authored-by: David Dossett <ddossett@microsoft.com>
Co-authored-by: Matt Bierner <matb@microsoft.com>
Resubmission of #157532 with the following changes:
- Use `eslint-plugin-local` instead of `yarn` link to run our plugins
- Move our plugins to a top level `.eslintplugin` dir (as required by `eslint-plugin-local`)
- Update all names to `local/`
* Run our custom eslint rules using ts-node
Use `ts-node` to run our custom eslint rules. This lets us delete the pre-compiled js. It also means you can don't have to compile the rules while editing them
As part of this change, I've also switched us to using an eslint plugin instead of a rulesDir. This is now the preferred way to ship custom rules
* Fix two more disables
* Move ts-node to project root
* Enable transpileOnly