build and publish win32 user setup

This commit is contained in:
Joao Moreno 2018-06-20 15:22:42 +01:00
parent ddfe69b778
commit 35b22dd2fd
3 changed files with 26 additions and 14 deletions

View file

@ -21,7 +21,7 @@ const repoPath = path.dirname(__dirname);
const buildPath = arch => path.join(path.dirname(repoPath), `VSCode-win32-${arch}`);
const zipDir = arch => path.join(repoPath, '.build', `win32-${arch}`, 'archive');
const zipPath = arch => path.join(zipDir(arch), `VSCode-win32-${arch}.zip`);
const setupDir = arch => path.join(repoPath, '.build', `win32-${arch}`, 'setup');
const setupDir = (arch, target) => path.join(repoPath, '.build', `win32-${arch}`, `${target}-setup`);
const issPath = path.join(__dirname, 'win32', 'code.iss');
const innoSetupPath = path.join(path.dirname(path.dirname(require.resolve('innosetup-compiler'))), 'bin', 'ISCC.exe');
@ -42,15 +42,19 @@ function packageInnoSetup(iss, options, cb) {
const defs = keys.map(key => `/d${key}=${definitions[key]}`);
const args = [iss].concat(defs);
cp.spawn(innoSetupPath, args, { stdio: 'inherit' })
cp.spawn(innoSetupPath, args, { stdio: ['ignore', 'ignore', 'inherit'] })
.on('error', cb)
.on('exit', () => cb(null));
}
function buildWin32Setup(arch) {
function buildWin32Setup(arch, target) {
if (target !== 'system' && target !== 'user') {
throw new Error('Invalid setup target');
}
return cb => {
const ia32AppId = product.win32AppId;
const x64AppId = product.win32x64AppId;
const ia32AppId = target === 'system' ? product.win32AppId : product.win32UserAppId;
const x64AppId = target === 'system' ? product.win32x64AppId : product.win32x64UserAppId;
const definitions = {
NameLong: product.nameLong,
@ -71,19 +75,23 @@ function buildWin32Setup(arch) {
ArchitecturesInstallIn64BitMode: arch === 'ia32' ? '' : 'x64',
SourceDir: buildPath(arch),
RepoDir: repoPath,
OutputDir: setupDir(arch),
InstallTarget: 'system'
OutputDir: setupDir(arch, target),
InstallTarget: target
};
packageInnoSetup(issPath, { definitions }, cb);
};
}
gulp.task('clean-vscode-win32-ia32-setup', util.rimraf(setupDir('ia32')));
gulp.task('vscode-win32-ia32-setup', ['clean-vscode-win32-ia32-setup'], buildWin32Setup('ia32'));
function defineWin32SetupTasks(arch, target) {
gulp.task(`clean-vscode-win32-${arch}-${target}-setup`, util.rimraf(setupDir(arch, target)));
gulp.task(`vscode-win32-${arch}-${target}-setup`, [`clean-vscode-win32-${arch}-${target}-setup`], buildWin32Setup(arch, target));
}
gulp.task('clean-vscode-win32-x64-setup', util.rimraf(setupDir('x64')));
gulp.task('vscode-win32-x64-setup', ['clean-vscode-win32-x64-setup'], buildWin32Setup('x64'));
defineWin32SetupTasks('ia32', 'system');
defineWin32SetupTasks('x64', 'system');
defineWin32SetupTasks('ia32', 'user');
defineWin32SetupTasks('x64', 'user');
function archiveWin32Setup(arch) {
return cb => {

View file

@ -127,7 +127,7 @@ phases:
- powershell: |
$ErrorActionPreference = "Stop"
npm run gulp -- "vscode-win32-$(VSCODE_ARCH)-archive" "vscode-win32-$(VSCODE_ARCH)-setup"
npm run gulp -- "vscode-win32-$(VSCODE_ARCH)-archive" "vscode-win32-$(VSCODE_ARCH)-system-setup" "vscode-win32-$(VSCODE_ARCH)-user-setup"
- task: SFP.build-tasks.custom-build-task-1.EsrpCodeSigning@1
inputs:
@ -212,7 +212,8 @@ phases:
$ErrorActionPreference = "Stop"
$Repo = "$(pwd)"
$Root = "$Repo\.."
$Exe = "$Repo\.build\win32-$(VSCODE_ARCH)\setup\VSCodeSetup.exe"
$SystemExe = "$Repo\.build\win32-$(VSCODE_ARCH)\system-setup\VSCodeSetup.exe"
$UserExe = "$Repo\.build\win32-$(VSCODE_ARCH)\user-setup\VSCodeSetup.exe"
$Zip = "$Repo\.build\win32-$(VSCODE_ARCH)\archive\VSCode-win32-$(VSCODE_ARCH).zip"
$Build = "$Root\VSCode-win32-$(VSCODE_ARCH)"
@ -227,7 +228,8 @@ phases:
$assetPlatform = if ("$(VSCODE_ARCH)" -eq "ia32") { "win32" } else { "win32-x64" }
node build/tfs/common/publish.js $Quality "$global:assetPlatform-archive" archive "VSCode-win32-$(VSCODE_ARCH)-$Version.zip" $Version true $Zip
node build/tfs/common/publish.js $Quality "$global:assetPlatform" setup "VSCodeSetup-$(VSCODE_ARCH)-$Version.exe" $Version true $Exe
node build/tfs/common/publish.js $Quality "$global:assetPlatform" setup "VSCodeSetup-$(VSCODE_ARCH)-$Version.exe" $Version true $SystemExe
node build/tfs/common/publish.js $Quality "$global:assetPlatform" user-setup "VSCodeUserSetup-$(VSCODE_ARCH)-$Version.exe" $Version true $UserExe
# publish hockeyapp symbols
$hockeyAppId = if ("$(VSCODE_ARCH)" -eq "ia32") { "$(VSCODE_HOCKEYAPP_ID_WIN32)" } else { "$(VSCODE_HOCKEYAPP_ID_WIN64)" }

View file

@ -11,6 +11,8 @@
"win32RegValueName": "CodeOSS",
"win32AppId": "{{E34003BB-9E10-4501-8C11-BE3FAA83F23F}",
"win32x64AppId": "{{D77B7E06-80BA-4137-BCF4-654B95CCEBC5}",
"win32UserAppId": "{{C6065F05-9603-4FC4-8101-B9781A25D88E}",
"win32x64UserAppId": "{{C6065F05-9603-4FC4-8101-B9781A25D88E}",
"win32AppUserModelId": "Microsoft.CodeOSS",
"win32ShellNameShort": "C&ode - OSS",
"darwinBundleIdentifier": "com.visualstudio.code.oss",