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![Linus Torvalds](/assets/img/avatar_default.png)
Instead, just use the tree buffer directly, and use the tree-walk infrastructure to walk the buffers instead of the tree-entry list. The tree-entry list is inefficient, and generates tons of small allocations for no good reason. The tree-walk infrastructure is generally no harder to use than following a linked list, and allows us to do most tree parsing in-place. Some programs still use the old tree-entry lists, and are a bit painful to convert without major surgery. For them we have a helper function that creates a temporary tree-entry list on demand. Signed-off-by: Linus Torvalds <torvalds@osdl.org> Signed-off-by: Junio C Hamano <junkio@cox.net>
48 lines
1.2 KiB
C
48 lines
1.2 KiB
C
#ifndef TREE_H
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#define TREE_H
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#include "object.h"
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extern const char *tree_type;
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struct tree_entry_list {
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struct tree_entry_list *next;
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unsigned directory : 1;
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unsigned executable : 1;
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unsigned symlink : 1;
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unsigned zeropad : 1;
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unsigned int mode;
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const char *name;
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const unsigned char *sha1;
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};
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struct tree {
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struct object object;
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void *buffer;
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unsigned long size;
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};
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struct tree_entry_list *create_tree_entry_list(struct tree *);
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void free_tree_entry_list(struct tree_entry_list *);
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struct tree *lookup_tree(const unsigned char *sha1);
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int parse_tree_buffer(struct tree *item, void *buffer, unsigned long size);
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int parse_tree(struct tree *tree);
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/* Parses and returns the tree in the given ent, chasing tags and commits. */
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struct tree *parse_tree_indirect(const unsigned char *sha1);
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#define READ_TREE_RECURSIVE 1
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typedef int (*read_tree_fn_t)(const unsigned char *, const char *, int, const char *, unsigned int, int);
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extern int read_tree_recursive(struct tree *tree,
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const char *base, int baselen,
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int stage, const char **match,
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read_tree_fn_t fn);
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extern int read_tree(struct tree *tree, int stage, const char **paths);
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#endif /* TREE_H */
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