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![Han-Wen Nienhuys](/assets/img/avatar_default.png)
The reftable format is usually used with files for storage. However, we abstract away this using the blocksource data structure. This has two advantages: * log blocks are zlib compressed, and handling them is simplified if we can discard byte segments from within the block layer. * for unittests, it is useful to read and write in-memory. The blocksource allows us to abstract the data away from on-disk files. Signed-off-by: Han-Wen Nienhuys <hanwen@google.com> Signed-off-by: Junio C Hamano <gitster@pobox.com>
23 lines
509 B
C
23 lines
509 B
C
/*
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Copyright 2020 Google LLC
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Use of this source code is governed by a BSD-style
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license that can be found in the LICENSE file or at
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https://developers.google.com/open-source/licenses/bsd
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*/
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#ifndef BLOCKSOURCE_H
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#define BLOCKSOURCE_H
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#include "system.h"
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struct reftable_block_source;
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/* Create an in-memory block source for reading reftables */
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void block_source_from_strbuf(struct reftable_block_source *bs,
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struct strbuf *buf);
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struct reftable_block_source malloc_block_source(void);
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#endif
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