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![Jeff King](/assets/img/avatar_default.png)
The "struct object" type implements basic object polymorphism. Individual instances are allocated as concrete types (or as a union type that can store any object), and a "struct object *" can be cast into its real type after examining its "type" enum. This means it is dangerous to have a type field that does not match the allocation (e.g., setting the type field of a "struct blob" to "OBJ_COMMIT" would mean that a reader might read past the allocated memory). In most of the current code this is not a problem; the first thing we do after allocating an object is usually to set its type field by passing it to create_object. However, the virtual commits we create in merge-recursive.c do not ever get their type set. This does not seem to have caused problems in practice, though (presumably because we always pass around a "struct commit" pointer and never even look at the type). We can fix this oversight and also make it harder for future code to get it wrong by setting the type directly in the object allocation functions. This will also make it easier to fix problems with commit index allocation, as we know that any object allocated by alloc_commit_node will meet the invariant that an object with an OBJ_COMMIT type field will have a unique index number. Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
26 lines
555 B
C
26 lines
555 B
C
#include "cache.h"
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#include "blob.h"
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const char *blob_type = "blob";
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struct blob *lookup_blob(const unsigned char *sha1)
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{
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struct object *obj = lookup_object(sha1);
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if (!obj)
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return create_object(sha1, alloc_blob_node());
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if (!obj->type)
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obj->type = OBJ_BLOB;
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if (obj->type != OBJ_BLOB) {
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error("Object %s is a %s, not a blob",
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sha1_to_hex(sha1), typename(obj->type));
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return NULL;
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}
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return (struct blob *) obj;
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}
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int parse_blob_buffer(struct blob *item, void *buffer, unsigned long size)
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{
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item->object.parsed = 1;
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return 0;
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}
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