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9fd1902762
Create a wrapper class for `unix_stream_listen()` that uses a ".lock" lockfile to create the unix domain socket in a race-free manner. Unix domain sockets have a fundamental problem on Unix systems because they persist in the filesystem until they are deleted. This is independent of whether a server is actually listening for connections. Well-behaved servers are expected to delete the socket when they shutdown. A new server cannot easily tell if a found socket is attached to an active server or is leftover cruft from a dead server. The traditional solution used by `unix_stream_listen()` is to force delete the socket pathname and then create a new socket. This solves the latter (cruft) problem, but in the case of the former, it orphans the existing server (by stealing the pathname associated with the socket it is listening on). We cannot directly use a .lock lockfile to create the socket because the socket is created by `bind(2)` rather than the `open(2)` mechanism used by `tempfile.c`. As an alternative, we hold a plain lockfile ("<path>.lock") as a mutual exclusion device. Under the lock, we test if an existing socket ("<path>") is has an active server. If not, we create a new socket and begin listening. Then we use "rollback" to delete the lockfile in all cases. This wrapper code conceptually exists at a higher-level than the core unix_stream_connect() and unix_stream_listen() routines that it consumes. It is isolated in a wrapper class for clarity. Signed-off-by: Jeff Hostetler <jeffhost@microsoft.com> Signed-off-by: Junio C Hamano <gitster@pobox.com>
33 lines
760 B
C
33 lines
760 B
C
#ifndef UNIX_STREAM_SERVER_H
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#define UNIX_STREAM_SERVER_H
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#include "unix-socket.h"
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struct unix_ss_socket {
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char *path_socket;
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struct stat st_socket;
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int fd_socket;
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};
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/*
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* Create a Unix Domain Socket at the given path under the protection
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* of a '.lock' lockfile.
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*
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* Returns 0 on success, -1 on error, -2 if socket is in use.
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*/
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int unix_ss_create(const char *path,
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const struct unix_stream_listen_opts *opts,
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long timeout_ms,
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struct unix_ss_socket **server_socket);
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/*
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* Close and delete the socket.
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*/
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void unix_ss_free(struct unix_ss_socket *server_socket);
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/*
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* Return 1 if the inode of the pathname to our socket changes.
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*/
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int unix_ss_was_stolen(struct unix_ss_socket *server_socket);
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#endif /* UNIX_STREAM_SERVER_H */
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